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You
don't have to be a genius to play PQ: Practical Intelligence
Quotient - but you just might become one after you
play it. by
Cole Smith
January
17, 2006 - PQ
is a puzzle-solving game that incorporates variations
of animated IQ tests. Deep thinking is involved but
the game is not presented like some sterile laboratory
experiment. It's quirky and fun but it will certainly
challenge your gray matter.

In
my high-school psychology class the teacher was trying
to prove a point about IQ tests. She claimed that
like regular tests, they could be studied for, resulting
in a higher score. We all took the first test and
my results were decent. But after some practice, using
different questions of course, I ended up scoring
a genius IQ on an entirely different test - along
with about half the class. It just goes to show that
you can't always trust test results.
The
reason this experiment worked is because we were taught
how to understand the question. Some IQ questions
are presented in a rather cryptic form. If you haven't
had prior experience with these kinds of questions
then you may have trouble understanding exactly what's
expected of you. There are math puzzles in which you
are given a series of numbers and are asked to determine
the sequence formula and fill in the missing numbers.
An example of an answer would be that the numbers
correspond to the days in the month in alphabetical
order. In other examples you will be shown a 2D image
of a 3D box and asked to determine what shape it would
resemble when unfolded. Once you wrap your head around
these kinds of questions and how to solve them things
can be a whole lot easier the next time around.
PQ
is somewhat dangerous. I realize that I'm editorializing
all over the place but for good reason. I want to
make the point that although PQ claims to be able
to actually measure your intelligence, this is still
a game. The results are not legal and binding. You're
not an idiot and you're probably not a genius regardless
of what the results are. Achieving a really low score
can scar younger gamers for life by generating feelings
of inadequacy and low self-esteem. Whatever you do
with this game, have fun and don't take it as seriously.
Consider the results as accurate as those of a Ouija
board, which is to say, don't believe anything a game
tells you kids.
And
that wraps up my public service for this month.

IQ tests have sure changed a lot since the analog
days of pen and paper. I applaud the 3D interactive
presentation that resembles the puzzles found in action
games. Various aspects of intelligence will be tested
including memory and logic. This is accomplished through
a third-person perspective. Controlling an avatar
which resembles the outline of a man, you move it
around in various arenas attempting to solve whatever
puzzle stands in the way of your exit from the arena.
You will encounter mazes, lasers, platforms and enemies.
Like an action game you will have to solve these puzzles
using memory, pattern recognition, spatial configuration,
reflexes and logic. You will use various means to
accomplish your goal such as moving and sorting items,
switch flipping and platforming. The game is designed
to test you on your brain skills and not your gaming
skills.
Your
avatar will be confronted with a variety of blocks,
walls, platforms and other obstacles. You can move
some of these in various configurations to clear a
path for yourself. Blocks can be pushed and piled
to clear a path. You will sometimes use the blocks
to actually block things such as lasers, making it
safe for you to clear the area.
I
was kind of disappointed that there were no actual
math sequences or language-based tests to solve. There
is a general lack of variety as all of the puzzles
incorporate the room-escape premise. It's still a
lot of fun but where are those classic, "If Shelly's
sister is her mother's first cousin, what color is
their trailer?"
Each
puzzle gets harder to solve as you progress. Each
task is outlined clearly so there should be no problem
understanding the question. An overhead map will help
you keep track of where you are and where you're going
but you will find that the camera angles tend to obscure
your view at times. You can change the angle by pressing
the shoulder button but once you let go the camera
instantly returns to the original position. By then
you've already wasted a few of those precious seconds.
Keep in mind you're not just gauged on completing
your task, you're also gauged on time. According to
the game, the faster you can solve the puzzles, the
smarter you are. You can even post your scores on
the online leaderboard if you really believe that
you're a wise-ass.

You
can improve your score by trying the whole exercise
again. You have to actually exit the game to restart
it. If you just reset the game, the obstacles will
return to their original locations but you will still
be judged on your initial number of tries and time.
With
wire-frame graphics, grids, geometric designs and
an overall color scheme inspired by a blueprint, PQ
reminds me of Tron. The presentation reminds me of
another eclectic PS2 game called Rez in which an avatar
moves through cycberspace shooting at strange obstacles
while affecting the music and overall speed of the
game.
Techno
music will accompany you on your 100 tasks and while
the music is kind of bland it doesn't interfere with
your thinking when situations get a little tougher.
There are some ambient noises such as footsteps and
the sounds of boxes being moved but overall the sound
effects are kept to a minimum. The graphics are smooth
and the collision detection system is virtually flawless.
As I've mentioned, the only real fly in the ointment
are the camera angles.
PQ
is for puzzle fans and especially those that love
the puzzles found in action adventure games. Imagine
distilling an action game down to its most basic and
fun components, with no lame storyline or cutesy characters
to interact with. The IQ scoring is nothing more than
a novelty but it does stimulate you to do your best.
Regardless, it's just for fun and shouldn't be taken
seriously by any stretch although through repeated
playing you can increase your score.
There's
not a lot of lasting appeal to PQ. Although I think
it's a lot of fun and the idea is certainly novel,
it's not far removed from being a novelty. There have
been other IQ games, most notably IQ: Intelligence
Cube for the original Playstation and IQ Remix+: Intelligent
Cube for the PS2. So by no means is this game revolutionary
but the presentation is definitely original. Not to
mention that this is a portable version and can be
easily passed on to your friends.

I
wouldn't recommend purchasing it because you won't
get your money's worth of gameplay. This is the kind
of game that should have been included as an unlockable
bonus feature. It just feels too short and the presentation
is redundant. It's definitely worth a rental but that's
all I can recommend. If you're interested in the kind
of IQ tests that I mentioned earlier you can find
different examples all over the net.
Features:
- 100
various logic puzzles presented in 3D
- All
gameplay takes place on a grid. You must get your
character to the exit. Puzzles include:
- Boxes:
Create a clear path on the grid to access the exit.
Boxes placed in the path can be pushed or pulled
but not carried
- Stairs:
Move the boxes to create a series of stairs to access
the upper level
- Escalator:
Figure out which set of escalators will take you
to the next platform until you reach the exit
- Lasers:
Move the boxes on the grid to block the laser beam
and move toward the exit without crossing a beam
- Great
pick-up-and play appeal. Play during a short break
or during a long commute.
- Using
the Infrastructure Mode, players can connect to
the Internet and check their ranking against other
players. Access to the ranking service is free.
By
Cole Smith
CCC
Senior Writer
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