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Prince
Of Persia: Revelations
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Incredible
graphics |
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Panning
camera angles |
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Sound
issues |
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Too
much backtracking |
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Long
loads |
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The
sands of time might be required to go back and fix
some of the issues.
by Colin Thames
December
23, 2005 - One
of today's most popular action adventure titles debuts
on the PSP. Prince of Persia is really kicking some
ass on the next-gen consoles but you'll probably want
to kick your own ass should you foolishly purchase
this version for the PSP.
Don't
let the title deceive you, Prince of Persia: Revelations
is not a new game. It's a bastardized port of the
second game in the series, Warrior Within. Why the
developers didn't port the new version of The Two
Thrones is beyond me. Revelations is a slap dash port
of Warrior Within with some new levels that are not
all that original or exciting. The entire game is
rife with audio bugs, slowdown, inopportune load times,
subdued colors and occasional freeze ups.

If
your only concern is having a portable version of
Prince of Persia then you're just going to have to
overlook the problems and make the best of it. If
you've already played the Warrior Within, the additions
of these new levels is not really worth the expense.
You might get a couple of extra hours out of the game
but that's it. There certainly isn't much in the way
of replay value.
What
makes this series so popular is the variety of gameplay
elements combined with a great story and excellent
production. All of these elements are not well represented
in the PSP version, especially the production values.
The story is well told and is highlighted by a good
mixture of puzzles, combat, acrobatics and platforming
elements. In this story, the Prince is being stalked
by the demon of death. He must awaken the warrior
within himself in order to turn the tide on his impending
doom.
The
prince has incredible skills which allow him to run
up walls, scale sheer rock faces, tightrope walk,
jump incredible distances and dual wield a pair of
swords for some hack-and-slash action - but there
are problems that threaten to kill the fun.

The
game suffers from a variety of technical issues which
seriously interfere with the gameplay. First of all
the load times will interrupt the gameplay at some
of the most ridiculous times. Maybe you're in the
middle of a fight or in the middle of a jump when
a load occurs. All you can do is wait it out and hope
the games recalls the last command you made. Keep
your finger on the button and hold it there if you
can when you encounter such a load. The load times
at the beginning of the game can be a half-a-minute
long. Once you're in the game at least you won't have
to wait that long to respawn once you die.
I
did experience a few freeze ups and I had to reset
the game. This is a common experience among gamers
as I've found out. There are also clipping issues,
slowdown and at times your character might get stuck
in walls or at the bottom of a pit after a fall.
While
you will be amazed at the graphics there are some
fundamental problems with them. When zooming in, the
textures become blurry, blocky and fuzzy. It's easy
to mistake some of these aliased pixels for safe ledges
and footholds. The overall use of dark colors makes
some areas of the game very difficult to see, especially
outdoors where the screen gets washed out from sunlight.
While I'm at it I might as well mention the audio
which skips, sputters, stutters and stops altogether.
It may not interfere with the gameplay but it doesn't
inspire much confidence in your purchase. You wouldn't
expect to have pages missing from a magazine, even
if they did just contain advertising.

There
are some positive aspects to the game that I will
discuss later, but let me continue bitching for a
while. It's inexcusable for a handheld game to not
have a "save anywhere" function. Portability
is the PSP's greatest asset. But what do you do when
you finally get called in to see the dentist and you
haven't reached the water fountain checkpoint?
A
good game has a good gimmick. Max Payne has bullet
time and Dead to Rights has the brutal disarm/finishing
moves. Prince of Persia has the sands of time. This
is also the title of the first game and it's an excellent
feature. These magical sands allow you to manipulate
time in various ways. For instance you can use them
to rewind time so that you can start a task over again.
This is great if you missed a jump or took a lethal
hit from an enemy you didn't see. Oddly enough, there
is also a form or bullet time that slows all activity
around you while you retain your normal speed. All
these activities will require sand that will be deducted
from your sand inventory. You can replenish it by
killing enemies and breaking open various crates and
vases.
The
action, puzzles and environments are reminiscent of
Tomb Raider but a lot less esoteric. There are definitely
some head shakers here but virtually all puzzles can
be solved without the aid of a walkthrough. There
is a lot of exploring and unfortunately a lot of backtracking
as well. Huge chambers, long hallways, cliffs, caverns
and traps are waiting to be navigated. Since there
is only one analog stick the camera angles are relegated
to the D-pad. It works great and allows you to scan
the environment to search for different ways in and
out. There are times when you get so engrossed in
solving puzzles that you actually forget about the
multitude of bugs - that is until another load rears
its ugly head.
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When
the game runs smooth, it runs smooth. The animations
are fluid and very lifelike. The prince is able to
pull off various combos with the free-style combat
system. It is limited and you'll find that you will
only use a few of the same combos over and over. There
is a lot of trial and error but that's a large part
of the gameplay. You have the sands of time on your
side to try different methods. The generic heavy rock
music is out of place in a location-specific game
such as this. I prefer the realistic Middle-Eastern
flavored soundtrack of The Two Thrones but considering
how broken the audio presentation is I'm sure it would
only piss me off more.
If
you really need a PoP fix I would suggest renting
this game instead of buying it. Aside from unlocking
some art and some weird new weapons there's no replay
value here. You really don't want to have to go through
all the old and new levels over again especially with
all the backtracking involved. But if you must, brace
yourself for some frustrating flaws and try to make
the best of it.
Features:
- Extend
the epic adventure of Prince of Persia Warrior Within"
with more than 20 new levels and maps.
- Devise
vicious new combos using melee weapons, projectiles,
walls, and more with the Free-Form Fighting system.
- Journey
through non-linear environments and engage in soul-shattering
boss battles.
By
Colin Thames
CCC
Freelance Writer
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