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Outside
of the Mario Kart series, I've never really
liked racing games. Even Nintendo's "other"
racing franchise, F-Zero, never really stuck
with me (outside of their cool, mobile F-Zero
AX arcade game). I've even played the PSP's
other racing launch title, WipeOut Pure, and
I really could not have been more bored.
Which
is why I just can't put my finger on why I can't
get enough of Ridge Racer.
There
are several reasons why this is a very good
game, but none of the ones that apply here have
ever been enough for me to really enjoy a good
racing game in the past. So why now? Perhaps
it has something to do with how well Ridge Racer's
many great elements come together to form one
amazingly tight package.
I'll
come right out and say this: I'm reviewing title
as a total Ridge Racer newbie. I am, of course,
familiar with the series and what it's about,
but I've never played any of the past titles
in the series, and so I don't know how they
compare to this one. I do know that some of
the installments have been less successful than
others, but that's not the point: if this series
has always been half as good as the game I have
in my PSP right now, then I've been missing
out on a quality racing experience that even
a non-racing-game fan such as myself can enjoy.
Ridge
Racer offers the usual stable of game modes
to get you started. There's Single Race mode,
which wastes no time in tossing you into a car
and onto one of the game's 24 (after everything
is unlocked) gorgeous tracks for a quick racing
fix. There's also Time Attack mode, which is,
of course, pretty self-explanatory. Multiple
owners of the game in close proximity to each
other can enjoy Wireless Battle mode, which
lets up to eight people race each other head-to-head
in gloriously lag-free multiplayer races. And
finally, theres World Tour mode, the definitive
single-player Ridge Racer experience where youll
spend most of your time competing against increasingly
harder computer-controlled opponents in widely
varied "tours" (basically, a pre-set
series of courses) to unlock the game's massive
amount of cars, tracks, and other unlockables,
some of which include more and harder tours
so you can, in turn, unlock even better stuff.
Frankly,
there's an overwhelming amount of depth to this
game. There's a lot more to it than first meets
the eye, and you can expect to spend a lot of
time with this game if you want to see all it
has to offer. The game's Basic Tours will have
you laughing all the way to the finish line
(and probably in first place every time), but
you better be ready to be totally on your game
and have near-flawless driving skills if you
want to best the often unforgiving AI of the
Pro and EX Tours.
And
you will want to best them, because this game
is just so damned fun. This is the definitive
racing experience for those who like their speed
and adrenaline but don't want to spend hours
with the technical side of things, or even better,
dont care to. In other words, if youre
like me and are frankly scared off by the ridiculous
amount of automobile know-how required to make
any sort of real, competitive progress in gorgeous-but-complex
racers like Gran Turismo 4, then look no further:
youve found your game. By the same token,
if you like tweaking and tuning every last aspect
of your machines to your exact preferences,
look elsewhere: you wont find anything
like that here. Ridge Racer is all about picking
a car, picking a tour/track, and then, well
racing.
That's
not to say the game is all "hit the gas
and stay on the road," however. There is
one all-important technical aspect that is essential
to success in Ridge Racer, and that is the art
of drifting around corners, something that feels
incredibly intuitive and comfortable right from
the first time you pull off your first successful
drift, to the Pro and EX Tours where youre
trying to drift around that tough, double-hairpin
corner as fast and as tightly as possible (which
requires some serious precision reflexles).
And
this is ultimately the chief reason why Ridge
Racer works so well: everything just feels so
unbelievably right. The control you have over
your car is so spot-on that you can literally
"feel" it when you nail a drift just
right or when youre careening down a straightaway
at speeds of nearly 200 MPH. Likewise, then
and here is the key you will be
as good at Ridge Racer as you want to be, because
you have such direct and precise control over
your car that both your successes and your failures
can be attributed entirely to you. You can be
as good at this game as you want to be. If you
just want to take joyrides around the games
gorgeous, paradise-like courses and not really
dabble too deeply in the very intense, precise
aspects of high-speed, accurate drifting, thats
fine; you can do that. But if you really want
to be good at this game, learn how to control
your machine extremely precisely, and feel the
rush of careening past an opponent as you drift
right inside of his line of travel around a
hairpin corner at ridiculously high speeds,
you can do that too. Like a good puzzle game,
Ridge Racer is easy to pick up but very difficult
to master.
The
game's sense of speed and in-your-face urgency
is overwhelming at times. It really takes me
a lot to get into racing games so much that
Im swerving along with my car and holding
my breath as I careen through crucial turns,
but it happens to me all the time when I'm playing
Ridge Racer
and I love it. The games
sense of pure speed and velocity is just ridiculously
intense at times, especially in the later tours,
where the computer difficulty spikes and really
makes you work for that first-place finish
and I have to put the game aside and ask myself,
"how is a handheld racing game this freaking
intense?"
Well,
for one thing, it might have to do with the
game's absolutely gorgeous graphics, which are
just... almost trance-like in their beauty.
Honestly, no launch game should look this good.
All of the game's courses seem like they were
lifted directly out of some brochure to some
wonderful natural paradise, where bright tropical
beaches, lush landscapes, shining bodies of
water, and glitzy, neon cityscapes are the orders
of the day. Add to this a subtle, trance-like
blur effect applied to the game's fast-moving
visuals, and you really do feel like you're
slipping into a different world when you focus
in on this game. Seriously, these visuals are
just so attractive that it's easy to get lost
in the game, feeling like youre a part
of it all rather than looking from the outside
in.
And
this all becomes doubly, or perhaps even three
times as true when you play the game with some
nice headphones. Ridge Racer sports one quality
soundtrack, with lots of rich, crisp smooth
jazz, island lounge, and mellow techno to complement
the game's dreamy, almost therapeutic-visuals.
Nearly every song seems to complement its assigned
track incredibly well, although you have the
option to choose which song youd like
to hear (and there are a lot to choose from)
before the start of every race. The game's sound
effects are spot-on as well, with some incredibly
realistic-sounding cars (especially when drifting)
as well as pleasing environmental sounds (such
as the cries of the seagulls in the beach-based
tracks). Even the game's announcer is mellow
and non-invasive, though you have the option
to turn him off if you so wish.
Simply
put, this kind of seamless, pull-you-in audiovisual
experience is rare in console games, let alone
handheld ones. Plenty of games have gorgeous
visuals and wonderful soundtracks, but many
fewer are able to mesh the two together so seamlessly
and deliver the kind of enveloping, "pull-you-in"
feeling that Ridge Racer accomplishes. I know
I probably sound certifiably insane right now,
but all I can tell you is to play this game
in a dark room with some headphones on; then
youll see what I mean to the fullest extent.
A
few small shortcomings keep the game from attaining
that elusive score of 5 out of 5, though. On
the gameplay end of things, the game seems to
favor those who master the "Dynamic"
style of drifting as opposed to the "Mild"
style; though the instruction manual stresses
that each player should use the one that suits
his or her playing style best, the game seems
much more eager to recharge a lot more nitrous
energy (which charges as a car drifts at high
speeds) to those who use the Dynamic style,
and how often you get to use your nitrous boosts
can often mean the difference between victory
and defeat in super-tight races against computer
opponents in the higher tours, and against human
opponents. And as wonderfully beautiful as the
game's visuals are, those who prefer the game's
third-person, behind-the-car camera view (theres
also an in-the-car, first-person view) will
quickly see how plain and, frankly, bland the
cars are compared to the rest of the game, at
least during the races.
Don't
let either of these shortcomings stop you from
what amounts to an absolutely awesome game,
however. If you're the proud father or mother
of a new, baby PSP and in need of a game for
your new system that is both incredibly fun
and deep and is also a great way to show off
the audiovisual capabilities of the system,
look no further than Ridge Racer. It may well
be the PSP's star launch title, and is well
worth your time.
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