
| System: PSP | Review Rating Legend | |
| Dev: Irem Software Engineering | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Atlus USA | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: May 6, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
To keep you interested in the overall story, each level begins with your character's voice log. Despite their title, these logs actually contain no audio recounting. They are just pages out of a torn-up diary that continually emphasize how the odds are against you. They don't really push you to go on and just feel like throw-in filler material. What will make some players want to push forward is the fact that you can find materials during battle that can go toward upgrades for your ships.

R-Type Command's visual package is a mix of the stellar and lackluster. The game's small number of cinematics are well done, and the 2D artwork pays great tribute to the series' history. However, the polygonal work is sub-par, and it would have been nice to see the developers take an all-2D approach. Audio is another area the where the game falters. Aside from the aforementioned lack of voice in the voice logs, the music in the game feels uninspired. It all has a very synthesizer, spacey feel that isn't very catchy or memorable.
The game features bonus content that unlocks after missions. Most of this is in the visual arena and only for die-hard R-Type fans. You can view the game's cinematics again and browse plenty of artwork, but that's about it. What could potentially hold player attention longer is the game's multiplayer. However, this mode is Ad Hoc and requires two PSPs. Since only one copy of the game was available at the time of review, this mode was not tested.
It's hard to call R-Type Command a successful makeover. To fans the game may just make them more nostalgic for past R-Type games and a proper, if by-the-numbers, sequel. For hardcore turn-based strategy fans nearly every minus (the slow pacing, lengthy campaign, etc.) may actually be a plus. Irem took a risk by moving to a completely new genre, but its seems that lifting R-Type out of its original mold took away what made it distinct in the first place.
By
Jason Lauritzen
CCC Freelance Writer
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