|System: PSP||Review Rating Legend|
|Dev: High Impact Games||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: SONY||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: June 17, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
Ratchet tends to be more of a fighter. Now he's in the brig, he needs to keep his act together and defend himself from the angry inmates he threw in there and even the warden, who's set on revenge. You should be more than familiar with at least one of Ratchet's weapons by now. He's got the always-useful Lacerator, along with the ice-shooting Shard Gun, the almighty Walloper glove, a Mine Launcher, and the Bee Mine Glow, full of explosive, robotic bees. These weapons are very fun to use, but fighting hordes of fuming prisoners ended up being repetitive and too challenging. There are numerous challenges you can take if you choose to do so, but I'm glad the game gives you the option to continue with the story and skip the extra fights.
Qwark is the one fighting the big boss battles. Can you believe it? Captain Qwark finally doing something productive instead of dreaming and lying! Well, don't be so sure. You know how things are with him, even if those boss battles look very real! Soon enough you'll realize what he's saying doesn't make the least bit of sense. Of course, you'll still have to fight.
It was fun to take down most of these monsters, but it's crazy how the story jumps back and forth between Clank's platform and puzzle-oriented gameplay, Ratchet's all-against-one fights, and Qwark's goofy, heroic battles. On top of that, sometimes (when Clank is incapacitated by the enemies) the little Gadgebot robots will take over. If you've ever played Tokobot, you know what the gameplay is all about. You'll move one of these three robots and the others will follow, attack, etc., depending on your command. There are different puzzles you'll have to solve with their "apparently" limited abilities.
The game looks quite good and satisfies my PSP standards. Some areas look especially cool, like Asyanica and the skyscrapers, the museum, and parts of the Paradis the Tricheurs casino. However, there are also some areas that lack detail. Everything could have been a bit more uniform, but it seems like the devs tried to cut some corners in certain parts of the game. They should have also fixed the camera issues people complained about with Size Matters, though I wasn't overly annoyed by it. I also have to mention Clank's look is very neat, with his metallic-painted tux and bowtie. James Bond would be jealous! If you find titanium bolts you'll also get to unlock other suits for him and the other characters, in addition to cheats and other secret goodies.
One of the best aspects of the game is the voiceover work. Clank sounds awesome: serious and humorous at the same time, with a British kind of accent. The other characters have great voices too, but Clank wins overall. The Mission Impossible / 007 theme is perfect for this top-secret adventure, helping to bring the game to a "movie" level. There are even some funny sections where the game turns into some sort of Guitar Hero. You'll have to hit the proper buttons at the right time as they scroll from left to right. As you do it, Clank will advance through the stage carefully avoiding traps, secretly attacking guards, and sneaking around corners without being seen. It was a nice touch for the game, though it can get frustrating if you're not into rhythm-based games like Guitar Hero, Rock Band, or Patapon.
Even though everything sounds like a hodge-podge Ratchet & Clank adventure, I enjoyed the variety and appreciated the less combat-oriented gameplay. Things get tied up as the story advances, and getting to play the different characters is a nice change of pace. My prediction is most people will enjoy this game as much as Size Matters and previous installments, though some nit-picky players will get turned off by the innovation.
CCC Site Director