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At
times in the past I might have been called a
Spider-Man fanboy. That's fine. I wear that
as a badge of honor because a cooler superhero
hasn't walked the fictional earth than Peter
Parker's wisecracking alter ego. Aside from
the atrocious TV series back in the 70s, most
Spider-Man products have been either kitschy
cool (the funky 60s cartoons), downright awesome
cool (The MTV cartoon series) or wow totally
freaking awesome cool (the two blockbuster movies).
The games on the otherhand have been hit and
miss. And I'm just talking about the games based
on Spider-Man 2.
Since
last July, there have been no less than 8 different
videogame products based on the same Spidey
subject matter; namely the big showdown between
the 8 limbed sciencefreak, Doctor Ock and the
webslinger himself. The latest itsy bitsy spider
to crawl up the digital drainpipe is Vicarious
Visions take on the webhead.
Using
Treyach's original movie game as inspiration
and abandoning the sandbox freeroam of the Spider-Man
2 console versions, VV has essentially created
a sequel to the first movie game that really
stands on its own two feet. Those of you who
enjoyed the mechanics of the first movie game
(and yes, there are some of you) will be delighted
to know that the PSP version continues the tradition,
and even brings back high sky duels via a rematch
with the Vulture and the good old camera lock
system. For the really intuned, VV even brought
back the yoyo move which was sorely missed in
Treyarch's webswinging demo they called Spider-Man
for the consoles.
Since
Spider-Man is all about control, you might find
the camera most vexxing in certain indoor areas
of the game. The camera can be controlled but
often times it simply places itself in the worst
possible spot. Since I'm used to this annoyance,
having logged countless hours playing Spider-Man
games over the past few years, it really didn't
hinder me all that much. People with a lower
threshold of tolerance for this sort of thing
might not be so easily cavalier about it. Once
you get into the air and use the camera lock
system you'll be treated to spectacular action
views which really take the level of excitement
up a notch, but just to warn you, while the
city streets look inviting you can't reach them.
Webswinging returns to its roots and you'll
be able to hook onto the clouds once again.
Jumping remains similar to the second movie
game on the consoles which allows a powered
jump as long as you get the upgrade during your
travels.
In
terms of added depth which goes beyond the movie
you'll be treated to a sampling of supervillains
that have appeared in the last few outings already.
Vulture, Rhino and Shocker round out the villains
(aside from the main event Doc Ock) and while
things are changed up a little bit, you'll be
able to defeat them fairly easily.
Tobey
Maguire and Alfred Molina actually returned
to add more voiceovers to the game that you
haven't heard before and I was quite surprised
to hear them. As well, you'll love the beautiful
cutscenes because they haven't been recycled
from previous projects.
Speaking
of visuals, Spider-Man 2 on the PSP shines.
It is the very first 3D Spider-Man game on a
handheld system and it looks amazing. It looks
even better on the PSP due to the small screen.
Gone if the apelike out of disproportionate
Spider-Man from the console game sequel and
in it's place is that high gloss crisp well
put together model from the original.
There
are 19 levels of webswinging, wallcrawling goodness
and while some aren't nearly as exciting as
others, you'll definitely find yourself coming
back to a few of them once you beat the game.
So far I haven't successfully located any cool
codes but I'm hoping that unlike the previous
console versions of the second movie, that VV
has added a ton of great extras to make this
game even more fun to play again and again.
If you're getting a PSP at launch and you are
a Spider-Man follower, surely you'll be doing
the right thing by taking Peter Parker's first
PSP appearance out for a spin.
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