|
A
great fighting game that gets a direct kick in the
nuts due to the analog stick but Capcom has a solution
that's so crazy....it just might work! by
StewXX
February
16, 2006 - Street
Fighter Alpha 3 MAX for the PSP gives you a virtually
perfect port of the arcade, 2D fighting classic in
the palm of your hands. It's everything you could
want and more - but because it's on a handheld system
the controls are slightly harder to manipulate. To
play this game as it was originally intended you would
have to walk around with your PSP and carry a big
(analog) stick - that little nub just doesn't cut
it.
Alpha
3 is predictable in a good way. It delivers the action
exactly as you remember it - and then some. Fighters
from the original Street Fighter series are included
as well as those from Alpha. With the addition of
a handful of new characters there are more than 40
in all to contend with. Each of them possesses unique
moves and special attacks which add lots of variety
to the gameplay. There are a ton of modes and you
can even duke it out with friends over the ad-hock
wireless system. You really get a lot for your money
with this game. If you can handle the slightly awkward
controls you can look forward to months of blissful
combat.

New
fighters include Eagle, Ingrid, Yun and Maki. The
fighters range from Kingpin-sized behemoths to lithe
and busty females. Each is deadly in their own right,
depending on how you choose to exploit their powers.
There are three fighting styles that you can choose
from for each fighter. X-ism is the most basic and
original of the fighting styles. A-ism allows you
to build up energy and release it for more powerful
attacks. V-ism facilitates custom combo linking which
really heats up the onscreen action. Separating these
styles into different categories helps to simplify
things and doesn't overload the limited amount of
buttons on the PSP.
A
guard meter has been added to force conservative players
into mixing it up. You can't just stand around and
block, hoping to get in a few shots here and there.
The guard meter only allows so many defensive moves
before you become totally vulnerable. This is a good
addition in that it will maintain a higher level of
action whether you want it or not. The only way you're
going to become a better fighter is to fight.

Punches,
kicks, throws and grapples are the standard moves.
They can be easily assigned to one button but other
moves such as special attacks, recovery moves, combos,
blocks and counters can't all be facilitated by one
face button. Therefore you will have to access two
and three button combos to make some of the more complex
moves. You can't simply ignore some of these button
combos. The recovery moves can really save your life.
If you're on the receiving end of a bad beating, you
can access a recovery move to free yourself from the
string of combos that threaten to end your life. You're
forced to learn all of the button combos and it's
not as easy task especially if you're used to the
arcade control system. You can map the controls out
to different buttons including the shoulder buttons.
It gives you more control to put things where you
would be more comfortable with them. You can even
have some of the buttons function as rapid-fire controls
to keep your punches flowing in an effort to chain
more combos.
The
developers (Capcom) have issued a D pad adapter that
makes the "nub" taller and therefore easier
to manipulate. It works decently and definitely gives
you a little more precision which is an advantage
that you'll want to have when going up against a more
skilled opponent. You'll have to check the Capcom
website for this device. As I understand it's available
for free but quantities are limited. Make a note that
this device will permanently adhere to your system
and may void your warranty since it's not an official
Sony product. You might also find that it makes the
system more bulky and it may not fit into protective
cases.
There
are no shortages of modes to get your kicks out of.
From the beginner to the most hardcore of combatants
there is something for everyone in this game. Beginners
will get the most out of it because they can work
their way up through the ranks by using the training
mode and then taking on more difficult fighters, one
at a time, in the World Tour Mode. Your fighter will
level-up and gain more powers and skills as he or
she successfully waylays the various opponents. Other
modes include Arcade, Verses, Survival, Team Battle,
Final Battle, Dramatic and Reverse Dramatic Battle
and of course Multi-player mode. The Dramatic Battle
allows you to team up with another character to take
on one super-powered fighter. It's like a tag team
mode except there is no other team for the opponent.
In Dramatic Reversal you will take on two fighters.
In this case you're the one without a team. All of
these modes are designed to give you as many fighting
variations as possible. Needless to say you had better
enjoy fighting.

You
can play the play the versus mode, variable mode,
team battle, and dramatic battle modes using the wireless
multi-player system. The wide screen was made for
this game as it's very easy to keep both players within
the perimeter of the screen whether they're grappling
or keeping their distance. Add some more wireless
players to the mix and you can create a tournament.
I
can't think of anything that wasn't included in the
original game. The locations, the characters, the
music and even the sound effects are all dead on -
even that loud and overly enthusiastic announcer is
back. The game looks great, even for a 2D fighting
game. The backgrounds are static but like the characters
they are colorful, well detailed and have a lot of
depth to them. It's almost hard to believe they are
2D. The motion of the fighters is fast and furious,
not to mention smooth and responsive - once you get
used to the controls. In the highest Turbo setting,
the animations are so fast it's almost impossible
to keep up with them. At this level it seem nothing
more than a button mashing festival where luck plays
a huge role in deciding matches between evenly-matched
opponents.
It's
hard to believe that so much has been packing into
such a small package. What once required a separate
computer, monitor and cabinet the size of a refrigerator
can now be played on a system the size of the pocketbook.

Features:
- More
than 25 million units of Street Fighter sold across
the globe
- 33
cool Street Fighter characters, plus 4 new to the
series
- Head-to-head
battles wirelessly - true widescreen display
- Large
variety of modes
- Perfect
game for players of all skill levels
By
StewXX
CCC
Staff Writer
|