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A
full tank of gas and nowhere to go. by
Colin Thames
March
7, 2006 - Street
Supremacy was developed by the same people that brought
you the Tokyo Extreme Racer series but the street
racing formula has been changed in this version. Let
me break that formula down for you into a format that
I call the three Cs. Compact + Compress = Crap.
It's
obvious that an exact port of Tokyo Xtreme Racing
would be too much for the PSP to handle, so Street
Supremacy was hatched as it's smaller sibling. It's
similar in many respects - but mostly only in theory.
The game suffers from long loads, poor control and
an unplayable multi-player mode. There are even more
problems which I'll get into later.

Street
Supremacy, at its core, is just not a good racing
game. The vehicles which include Toyotas, Subarus,
Mitsubishis and Mazdas looks decent enough but the
vehicles control like cruise ships. They are sluggish
and unresponsive. To set this game apart, there is
an RPG element to it that lets your character level-up
as he wins races. It's not that we actually see any
improvement in his handing of the vehicles as it just
allows us to take on higher level opponents.
Unlike
Tokyo Xtreme Racing where you could drive around the
freeway and look for racers, in Street Supremacy you
are forced into racing a specific group of opponents.
Instead of working for yourself, in Street Supremacy
you join a racing gang that takes on rival gangs for
control of territory. You race against rival members
that are in your class, earning experience points
to level-up and money to purchase upgrades such as
paint, exhaust, spoilers and stickers as you win.
I have not been able to prove that any of these upgrades
make any difference in performance. In my opinion
they are just cosmetic.
There
are no rewards for second place. Only the winner gets
the goods and the glory. However, most of the races
are won by what I would call default. Each player
has a life meter of sorts which is part of the Spirit
Point System. It's similar to the system in Tokyo
Xtreme Racing, which drains as you sideswipe objects
or crash into wall. Most importantly, points are drained
at a rapid rate should a racer fall too far behind
the leader. The longer that lead is maintained, the
faster the meter drains. When it's out of juice the
race is over. Trouble is that the majority of races
end this way. The vehicles you are racing against
are either too slow or too fast which means that someone
will have their meter drained before the leader reaches
the finish line. This in not only terribly unbalanced
in terms of gameplay, but it means that the races
aren't very long.

Load
times are outrageous. With some of the races lasting
only 30 seconds, the menu selecting process and the
load times can be longer than the actual race. And
it's not as though the tracks are full of detail scenery.
The 3D perspective is good but the backgrounds are
dull and generic looking. The lack of stimulating
visual detail is a serious drawback since there so
many repeated graphics and textures that it seems
like you're driving on the same tracks repeatedly.
The racing gameplay isn't good enough to hold your
interest but players would still get some kind of
thrill exploring the environment if it at least looked
interesting.
Races
are confined to Ranking and Team races. In Ranking
races you are competing against members of your own
team for pecking order. This is your chance to rise
through the ranks. Eventually you will race the leader
of your team for control of the gang. In this position
you will have some team management issues to oversee
such as team loyalty, recruiting rival members and
taking over territory through Team Attacks. All of
this is accomplished through racing. Beat a rival
member whose loyalty is down and you can convert him
to your side. Conversely, if one of your members is
thinking of defecting you can increase his loyalty
to you and your team by beating him in a race.
Territory
is taken from other weaker teams in races that pit
your five best racers against their five best. Don't
go up against more powerful teams because if you lose
you will also lose the respect of your teammates which
will require that you race them individually to build
up their moral. Win the races and you will not only
win the territory but you will gain recruits which
will give you better racers to choose from when competing
against the remaining gangs. There are 13 rival gangs
and 150 different racers. That's can add up to a lot
of racing, especially if you don't very well in the
Team Attacks and have to start racing all your demoralized
teammates. In other words, it can be a real grind.

Wireless
Ad Hock multi-player is beyond strange. When you go
head-to-head against another player what you see on
your screen is not what the other player sees on his.
It's two totally different races. You might have already
won your race but your opponent is still racing in
his game. It's as though you're both receiving wireless
signals from other unseen players - perhaps from outerspace
or the great beyond. Whatever it is, it's definitely
weird. Some kind of CPU/AI malfunction that I can't
explain. Just consider it unplayable.
The
colors could be a lot brighter. Some areas of the
environment are hard to make out. The sense of speed
is not bad but it's slow enough to show off the environment;
too bad there's nothing to show off. The sound effects
are realistic and the techno music isn't bad either.
But it's going to take a lot more than a good audio
track to save this game. Personally, I wouldn't even
rent it. I'm pissed enough as it is having wasted
five hours of my life playing it for this review.
The things I do for you

Features:
- Street
Supremacy's 'Team Battle' mode divides the game
map into 15 areas, with teams vying to dominate
the game map.
- Battles
are divided into individual races between the different
Teams and individual racers, with points awarded
for each victory.
- Players
can judge who to select against specific rivals,
cherry-picking their rivals from the player roster
as they look to seize territories.
- The
'Team Battle' also encourages competition within
each team, as winning racers are upgraded in their
side's rankings and become more instrumental in
helping secure areas of the game map.
- Cars
can be modified to give you an edge in the races.
- The
game's authentically modeled Nissans, Mitsubishis
and Subarus can all be enhanced with new exhausts,
engine upgrades and body kits.
By
Colin Thames
CCC
Freelance Writer
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