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The
Sims 2
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Tons
of activity |
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Steamlined |
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Hilarious |
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Terrible
load times |
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Not
true multi-player |
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Not bad
for an on the go game, but the console and PC versions
beat the PSP hands down.
by
Daemia
December
16, 2005 - It's
all about control. Not only is it easier to exert
control over your virtual life in The Sims 2 but the
sad part is that your virtual life is probably a lot
more exciting than your real life will ever be.
Unlike
the freewheeling gameplay of the PC and console version,
the PSP version is more structured due to the limited
processing power of the handheld machine. The experience
is different but it's still a Sims game. It's more
linear as there is a storyline to follow. This is
good new for those that may have been turned off by
all the personal micromanagement. That load has been
lighted and the gameplay is more streamlined without
all the tedium of the console and PC version. I would
even recommend this game if you've already played
the other versions of it. Just be mindful of the interruptions
caused by constant loading.

You
will still have to look after your character and make
sure his or her basic needs are tended to. The characters
have to be happy but fortunately these guys are less
manic and don't require a lot of babysitting. There
are all kinds of hilarious situations and conversations
to take parts in. There are homes to furnish, mysteries
to solve and mini-games to play including killing
zombies with a shovel. What? Zombies? Yes zombies,
as while we're at it how about serial killers, aliens
and wonton women. Deal with it.
During
a drive through the desert, your character's car breaks
down. After locating a service station everything
fades away and you're left stranded in a weird town
aptly named Strangetown. Any similarities to Sean
Penn in U Turn are purely coincidental - or are they?
Upon
your arrival you are given an opportunity to purchase
a mansion with just the change in your pocket. You
don't get to build your own houses but you can decorate
them with PSP-specific accessories. Eventually you
find that your home is haunted. Not only that but
there is a secret military lab down the street that
conducts experiments in alien intelligence. One of
your neighbors appears to be murdering her husbands,
and she's gone through a lot of them. As if that weren't
enough the town is built on an ancient burial ground
and the undead aren't too happy about it. Strangetown
indeed.

The
basic premise of The Sims 2 is to escape from Strangetown,
but before you do you're going to have to experience
life in this weird little burgh. First you're going
to need to survive. To do this you're going to have
to find some work. Eventually you will want to do
more than survive, you'll want to thrive. So you'll
outfit your crib with outlandish furnishings, socialize
and get down with various members of the opposite
sex. Of course this is a Sims game and you're not
forced to do anything, however if you want to get
the hell out of Strangetown, you're going to have
to follow some kind of path to earn money and skill
points to help you escape. But in the meantime, enjoy
your stay.
"You
can check out anytime you like, but you can never
leave."
Relationships
with people are a little more shallow in this version
but they are a lot more fun in that they're meant
to be quirky and eccentric. Conversations can reveal
various secrets about the town. You have to flirt
with some people to pick up regular gossip but if
you want some deep, dark secrets you'll have to intimidate
people. The secrets can then be sold to nosey Sims
that want such information. You risk making other
Sims mad at you when you sell secrets so you better
decide if it's worth the money.
You
can intimidate people or make friends by having a
full sanity meter. The saner you are the better you
will do in the game. It will be easier to manipulate
other Sims when you're sane but that requires that
you complete various objectives and aspirations. This
can be done through playing the various mini-games.
A conversation game will help you earn more sanity.
There's a symbol in the other character's thought
bubble that you have to match with one at the bottom
of the screen. It gets more difficult as you go but
if you don't do it right you will forfeit some of
your sanity. Likewise if you become scared of ghosts
or zombies you'll lose some sanity.
Mini-games
include hitting zombies over the head with shovel
like a whack-a-mole game as they rise out of their
graves. Another mini-games lets you gain some logic
skill points by having your character have read a
book. You'll have to button mash the circle button
to keep up their reading interest.

The
biggest problem with the game is the loading. It interrupt
every aspect of the game every few moments. The game
chugs, sputters, stalls and crawls as it continuously
loads. During timed mini-games this can be especially
frustrating as you will certainly lose some games
at some point. It's a serious headache and one that
almost makes the game unplayable.
RPG
elements are a staple of The Sims that let you exercise
freedom of choice. The inclusion of skill points lets
you customize your character in a variety of ways
including charisma, body and mind. If you want to
make him or her totally loony, just run the sanity
meter dry. You'll get lots of replay value experimenting
with the different attributes, personalities and interactions.
There is an online multi-player mode but it's nothing
more than an exchange link where you can exchange
secrets. You don't actually play with another human
online so there's no replay value attributed to the
misleading multi-player mode. Still, the mode is better
than nothing and if you're not into hibernating with
the game for the next few months this mode might prove
invaluable as it can hasten your progress.
I
can't get over the load times and freeze-ups. Even
as good as the graphics are I would take a blue screen
background if the damn game would just play for fifteen
minutes without a hiccup. Virtually every move you
make will cause you pain as you're forced to wait
out another load. It's enough to make you not want
to play the game or at least limit your moves so as
to keep some flow going.

If
you can deal with the constant interruptions there
is a find game buried here. It's an overall streamlined
and fast-paced version of The Sims series but it's
not any less challenging. Similar to a summer in Canada,
if it weren't for the bugs it would be paradise.
Features:
- Create,
customize, and control different neighbourhoods
- Mind
your Sim's Sanity Meter
- Connect
with other players to trade secrets and play head-to-head
mini-games
- 20
unique locations
By
Daemia
CCC
Staff Writer
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