say Tokobot...I say Karakuri...let's NOT call the
whole thing off! by
10, 2005 - Tokobot
captures the fun and excitement of the classic platform
game with updated technologies. In other words this
ain't no 2D side-scroller. If you like mixing your
platforming with puzzle, Tokobot just moved to the
front of your "To Do" list.
is unlike any other platform game. Instead of one
single hero, there are several that contribute to
a cooperative style of gameplay only hinted at by
other platform games thus providing strategy to a
funky whacky theme.
is a young archeologist. He's excavating an ancient
sight when he comes across a band of prehistoric robots
called Tokobots. These small and seemingly friendly
mechanical beings take a liking to Bolt and follow
him around like duckling drones. He discovers that
he's able to manipulate these bots as group. By arranging
them into various formations he can join them together
to perform a series of unique moves.
with every story there is an antagonist for every
protagonist. The story is somewhat lame but suffice
to say that these Tokobots are very useful for both
good and evil purposes. Although you start out with
six of the cute little automatons you will want to
find more of them before they are harvested for evil
purposes. You can use the Tokobots as tools for exploring
and uncovering other Tokobots in addition to helping
you with platform elements.
and his bots can use a system called "joint action"
to link himself to a group of Tokobots to form a ladder,
wings, propeller, hammer, tank and crane. There are
three main formations. In the U formation, bots form
a line beside you. When you all join together they
spin around like a propeller attacking enemies and
objects like a spinning top. This formation can also
be used to float to safely when launched from a platform.
the V formation the bots line up directly behind you
and once joined can be thrust into the air like a
tail and directed to come down like a hammer upon
an enemy or object. Another excellent use for this
formation is as a ladder. Launching the formation
into the air it will latch onto the closest platform
and allow you to pull yourself up with the entire
"joined" formation in tow.
will alternate the use of these moves to attack enemies
where they're most vulnerable. Some enemies have spikes
on top of their heads in which case you'll use the
U formation. If they have spikes on the side you'll
use the V formation. Don't ask me why they call these
formations U and V as they don't literally describe
their appearance. Must have been lost in translation.
move that isn't lost in translation is the circle
formation. The bots actually form a circle, all jumping
at the same time to compound the stomp damage. Crates
and vases are items that also need to be damaged.
They contain prehistoric fragments that can help transform
the bots into solid objects such as a mega hammer,
super tank, crane, cannon or samurai warrior. The
crane will help you to move large boxes around to
solve puzzles. The mega hammer and samurai come in
handy for boss battles. You can do a lot of damage
with these forms but the more damage they sustain
the sooner they will disappear.
combat is unique and a lot of fun. Deciding which
formations or transformations to use will keep you
on your toes. Other puzzles include a bi-level maze
in which Bolt must push blocks on one level to make
a safe path on the other level. Another requires you
to spin the bots in unison so as to act as a cog in
a series of gears that will balance a pair of meters.
The puzzles aren't very difficult but they're not
spelled out for you either.
is the meat and potatoes of the gameplay. Although
the ruins give the game a decided Tomb Raider appearance,
there are plenty of platforming diversions to take
your mind off of the repetitive scenery of carved
stone. There are ramps, conveyors, crushers, booby
traps, locked gates, pitfalls and of course, platforms.
Utilizing the various formations and applying some
puzzle-solving skills will help you get through the
eight massive levels. There are boss battles at the
end of each level and if you're good you'll receive
more formations and transformations also known as
access is very straightforward. Just about any level
of gamer can get the hang of this in a few short minutes.
It's probably one of the best, and certainly most
unique, platformer available for the PSP at this time.
It's unfortunate there isn't a multi-player mode or
an assortment of mini-games to extend the replay value.
The game is too short as it is and therefore I can
only really recommend this one for a rental. You can
always rent it again in a month or so if you can't
get it out of your head.
bots have an endearing quality to them that makes
you wish there was more gameplay. I guess the developers
live by the creed of "always leave them wanting
more." It's true, I do want more. I can hardly
wait for a sequel but I do want some online multi-player
to go with it.
is a great looking game. Colors are bright and the
animations are very fluid. The robots are cute and
their formations are well displayed by a blend of
good camera angles and the 3D perspective of the graphics
that properly display height, width and foreground
distances, essential for making good platforming jumping
and landing decisions. The music is eclectic and fits
right in with the unique gameplay.
may be a lot of good reasons to own a PSP- and now
there's one more.
with your Tokobots to create a "joint-acton"that
will help you through obstacles!
begin with only 6 Tokobots, but if you are successful,
you can acquire many more to help you on your journey!
big challenges only by strategically utilizing yourself
and the Tokobots in new and innovative ways!
the Hieroglyphics in the ruins to help you and the
Tokobots form the ultimate joint-action move, the
Karakuri Combinations, which will morph the Tokobots
into large robots
Game Center can be unlocked when the game is completed.