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Often
frustrating, yet entertaining, TR: Legend feels a
little too ambitious at times for the PSP. by
Mike Chasselwaite
June
25, 2006 - Lara
Croft, the tomb raiding video game vixen of yesteryear
recently received a makeover courtesy of developer
Crystal Dynamics, who replaced Core Design the original
team responsible for Ms. Croft in the first place.
After the dismal Tomb Raider: Angel of Darkness for
the PS2 which was gawd awful, Eidos realized that
the world's greatest female adventurer needed some
new blood. Crystal Dynamics went the distance and
Legend, released for the consoles last month was well
received by critics and gamers alike. It would appear
that indeed, Ms. Croft hath returned and reclaimed
her throne.

And
now we have the handheld version. I can't fault Eidos
for wanting to port Lara's latest adventure to the
PSP as visually it's not too far off from the PS2
version. Unfortunately the proof is in the playing
and the PSP just doesn't have the necessary functionality
for a game that requires this much platforming. I
found myself fearing the camera more than any man,
beast or boss throughout the entire game and that
never sits well with me, especially after thoroughly
enjoying the far superior console versions. If the
absence of the R analog stick wasn't bad enough (you
can adjust the camera by holding Square and using
the L analog stick), the overall directional control
just seemed off. Tack on a fluttery, sputtery frame
rate and the frequent ham-fisted controls and you've
got a "less than it could have been" port.
The
story allows an insight into Lara's past and present
relationships and gamers will get an inside look at
the chemistry between Lara and her mum and why she
blossomed into the globe-trotting adventuress she
is today. As Lara circles the globe in search of articifacts
that involve none other than King Arthur himself,
she will shoot, flip, swing, jump, ride and climb
her way to success.

For
anyone who has played a Tomb Raider game in the past,
Crystal Dynamics set out to break all of the control
rules for Legend. You won't have to worry about taking
precise walking steps to line up jumps anymore as
the game is in complete free-roaming 3D. This new
configuration helps the game flow much more naturally
and while you might be wishing for precise movements
in a few areas of the game, Legend really is a far
superior product than previous TR games in my opinion.
The only caveat being that I really, really liked
TR2.
The
polish and presentation is retained as much as possible
from the Xbox and PS2 versions and players with infinite
patience will get off on the aspects of Legend that
don't require any gaming finesse whatsoever. The shooting
portions of the game work well due to the lock on
button that enables you to keep your enemies in your
sight. Like the console version, the shooting isn't
terribly exciting anyway, but you'll feel "on
your game" more than you will say trying to attempt
to jump a chasm without missing. Platforming is where
the majority of the frustration will occur as you'll
be almost constantly fighting with the camera and
controls to execute what was a simple maneuver on
the consoles. When you're faced with solving the game's
many puzzles, Legend performs to expectations. They
aren't hard to solve and at least the game isn't slowing
down and you won't be fighting with the controls.
Riding a motorcycle while shooting enemies feels tacked
on and happens to go on so long, I thought the game
was experiencing a never-ending glitch, but eventually
I arrived at the end of the sequence. Talk about extended
play value artificially. Why not make the motorcycle
levels 8 hours long? I had the same complaint with
the console versions too.

Graphically
speaking, the PSP does a fantastic job of bringing
Legend to life on the handheld. It's very polished
in terms of animation, character models and backgrounds
and is one of the more impressive PSP games to date
in terms of presentation. The games audio is one of
its shining stars as the voice-acting is excellent
with just the right amount of B movie melodrama, while
the musical score hasn't been sacrificed in the least
for the handheld. Use headphones and marvel at the
quality.
The
PSP version manages to best the consoles in terms
of ad-hoc multiplayer, in which the consoles had none.
There are a small variety of mini-games that involve
either a hide and seek treasure hunt, a race to the
end of a particular level or activate three light
sources within a level. You won't be spending countless
hours replaying these but they're a fun addition,
even if they do tend to suffer from some of the same
problems outlined above.

Although
I was brought up to sandwich my negatives, I will
say that on the whole Legend is entertaining and fun
if you can weather the frustrating parts. If you haven't
played the superior console versions, I would still
suggest paying Ms. Croft a visit on the PSP if it's
your only option. Tomb Raider: Legend is one of the
best Tomb Raider adventures, but it does feel too
ambitious for the PSP platform.
Features:
- Lara
Comes to Life: The dual-pistol wielding adventurer's
polygon count and animation set has been increased
significantly, presenting Lara in the finest fidelity
to date.
- Return
to the Tombs: Lara's new quest brings her to lost
ancient realms that guard Secrets of the Past.
- Fluid
Movement: The revamped control system provides intuitive
and fluid character movement
- Dynamic
Action System puts focus on continuous motion giving
Lara the ability to seamlessly handle any obstacle
and interact dynamically with any surface.
- Move
& Shoot: Lara uses her physical prowess to combind
gunplay with unique signature moves.
- Variety
of Player Choices: Use the environment, technical
gear and weapons to overcome challenging situations.
- Physics,
Water & Fire Systems bring the perilous environments
of Lara's world alive, and challenge the player
to improvise solutions to obstacles
- Visit
a Vast Array of Cinematic & Exotic Locations
including ancient tombs, dangerous jungles, snowy
mountain ruins and numerous unexpected surprises
in between!
By
Mike Chasselwaite
CCC
Freelance Writer
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