|System: X360, PS3, PC, PSP, DS||Review Rating Legend|
|Dev: Funatics||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Ubisoft||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Nov. 04, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
Troops are composed of ground, air, and sea units, but the majority of the campaigns will feature ground units. Vehicles include tanks, jeeps, trucks, ships, submarines, and jet fighters. You'll have all kinds of artillery at your disposal including rocket launchers and missiles. Experience points are collected to increase your unit's overall effectiveness.
Stars in the form of medals can be collected, up to five for each unit. Points are also awarded after successful missions. These can be used to build bases that will churn out more units, weapons, and vehicles, or help to repair damaged ones. With some good strategic planning, you can even capture enemy factories and facilities and use them to reinforce or replenish your war machine.
Battles become increasingly challenging but not always in an expansive way that would indicate greater depth, the difficulty comes in the form of more restrictions. In some missions you have to be virtually mistake-free right from the get-go. While there are different ways to win each battle, you don't want to lose any units since that can make all the difference. A handy tutorial guides you through the first three scenarios instructing you on the objectives as well as giving you tips on strategic deployment and the issuing of commands. If you're having troubles in some missions and have to replay them a number of times, the CPU will sense your weakness (and/or stupidity) and grant you some extra units to help you out. Overall, these are not incredibly difficult battles but some trial and error is required at times.
The two-player mode is technically sound with the exception of the control issues which occur occasionally. Sometimes commands performed with the D-pad just don't register. Fortunately, the gameplay is not adversely affected since it's not in real-time, but it's still annoying; as are the static graphics, the satellite transmissions during each battle, the radio-static chatter that passes as voiceovers, and the low-quality 2D graphics. The military-themed music is perfect, as it's well recorded and obviously relevant, but there could be more variation. The explosion sound effects are also worth mentioning, it's just too bad that the animation is not on par with the audio.
Tom Clancy's EndWar is not a bad game; even taken with a grain of salt it won't necessarily leave a bitter taste in your mouth.
CCC Senior Writer