|System: PSP||Review Rating Legend|
|Dev: Acquire||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: NIS America||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Apr. 29, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
by Andrew Groen
If you played the predecessor to What Did I Do to Deserve This My Lord 2!? (titled, Holy Invasion of Privacy Badman, What Did I Do to Deserve This!?), then there is not much that I can tell you about this game that you don't already know. Aside from some minor tweaks, veterans of the first game will already know exactly how they feel about this game. For those of you who are new to the series, this is the best time to get involved.
This isn't a game with much mass appeal. It is still only going to appeal to the hardcore niche that the first game targeted, but the difference this time around is a much better tutorial. Of course, that sounds like an immensely lame new feature, but the first game's Achilles' heel was that it refused to truly divulge to you exactly how to win the game. Instead, it reveled in hardcore, old-school sensibilities and mercilessly pounded you while you figured out most of the games intricacies on your own.
This time around you're walked through slowly, and, step-by-step, all of the game's processes are explained to you. It makes for an immensely more enjoyable play experience, and it will open the door for many new people to enjoy the game who were likely shut out of the first game.
Thankfully, My Lord 2 retains the original game's amazing concept and hilarious sense of humor. There's still nothing at all like My Lord 2 on the gaming scene today, and you'd be hard-pressed to find a game with more laughs outside of a Tim Schafer title.
As previously mentioned, the basic concept remains exactly the same. You're the lord of an underworld that is constantly being raided by NES-era heroes. You're the supposed "bad guy" who they're all trying to kill for glory. All you want is a peaceful life! Nevertheless, they constantly march down into your depths trying to best your dungeon. From there it is your job to craft the perfect dungeon that will make it impossible for them to destroy you.
At the heart of this is the insanely unique yet very complex "ecosystem" gameplay mechanic which underlies the entire game. It works something like this: at the beginning of each level the dungeon is simply a single cavern ready to be molded. You use your pickaxe to dig routes in the mud. As you do so, certain blocks will burst open with orange blob-like creatures. Those creatures will then seed the surrounding area with the potential to create caterpillar-like creatures that actually feed on the blobs... and so on and so forth. Each new creature begets the potential for the next tier of creatures and feeds on the ones lower than it.
Using this system, you need to craft your dungeon in the perfect way so that your creatures will have room to roam, enough to eat, and still be able to seed for the future. It's really quite difficult, and it remains as imprecise (by design) as the first game. Since you have no direct control over your creatures, there's not much you can do to fix problems once they come up. If you don't maintain the food chain correctly and (for instance) there aren't enough caterpillar-creatures anymore then by the time you create a new batch, the creatures that feed on the caterpillars may all die of starvation.