Dead Head Fred Strategy Guide for the Sony PSP by hugaddict This document may be freely distributed providing it is left in its entirety and is unmodified. hugaddict at anaham.com (replace the “at” with "@" and remove the spaces) Game release date: August 28, 2007. Strategy Guide release date: September 27, 2007. ------------------------------------------------------ INDEX ------------------------------------------------------ 01. Characters 02. Controls 03. Heads 04. Items & Drinks 05. Worms 06. Roosters 07. Fish 08. Locations 09. Special Trades 10. Tiki Totem Poles 11. Main Missions Walkthrough 12. All Missions 13. Special Thanks ------------------------------------------------------ 01. CHARACTERS ------------------------------------------------------ Fred Neuman: Our protagonist Fred Neuman is a Private Dick who lost his head. Reanimated, Dr. Steiner brought him back to life and gave him the ability to use different heads. Jeanne Rossini: Jeanne Rossini is Fred’s less than trusting girlfriend. Her father was killed by Pitt and she has a bone to pick with him. Dr. Steiner: Dr. Steiner is the scientist who brought Fred back to life. Ulysses S. Pitt: Our antagonist, Ulysses S. Pitt is the crime lord who brought ruin to all areas. Lefty: Left is Pitt’s right hand man, so to speak. Headless Horseman: The Headless Horseman was in charge of holding Dr. Steiner captive. Aztec Eddie: The Casino Chief Aztec Eddie manages the Casino and is one of Pitt’s henchmen. Sam Spade: Sam Spade is the gravedigger who has a hobby for creating quality heads. Leaf the Thief: Leaf the Thief is the thief who has lost his possessions. Suk Kwan: The sushi artist, Suk Kwan “teaches” Fred how to fish. He also has worms. Elle Cosmo: Elle Cosmo is the owner of the No Frills Boutique in Uptown. Marshall Lessworth: Mr. Lessworth is the owner of the Pawn Shop and is an Area 50-Something enthusiast. Penny Lessworth: Daughter of Mr. Lessworth, Penny is the less than attractive girl always after Charlie Webb. Charlie Webb: Charlie Webb is the “boyfriend” of Penny Lessworth. He is always concerned for his grandma’s safety. Benny Salazar: Benny is Fred’s detective partner. Mr. Salazar fingered Fred just before Fred’s death. Grizzle: Grizzle is the fighting coach under Fred’s Office in the Grizzle Gym. He is the key holder to the Ultimate Arena. Omar Escobar: Omar Escobar is the previous crime lord. He has a bone to pick with Pitt. Mr. Escobar also owns and runs the Gin N Toxic. Sergeant McManus: The Sarge is a lazy cop who hires Fred to do all of his dirty work. Postman: The Postman runs the Post Office. He gives Fred a mailbox and a few missions. ------------------------------------------------------ 02. CONTROLS ------------------------------------------------------ Controls X is to jump. Also used as a second attack once the first attack is made. Square is to attack. Circle is to do the special ability. Triangle is to interact with people or objects. Also used to rip off heads in a fight. Right is to use potion. Down is to center the camera. Up is to aim. Left Trigger is to change heads and potions. Right Trigger and Square or O is to use the Rage Attack. With the Shrunken Head: Press O to do a roll, and X to do a jumping uppercut while in a roll. Combos: press Square twice and then X for a strong hit. This is a combo. Alternately, you can also press X twice (during a long combo) and then Square for a different strong hit. The strong hits will stop an enemy’s Rage Attack. ------------------------------------------------------ 03. HEADS ------------------------------------------------------ Fred, after losing his head thanks to Ulysses S. Pitt, was brought back to life by Dr. Steiner and can change his heads. First you must get them Jar Head “Your trusty Jar head is a great general purpose noggin. It works particularly well against Bone Thugs and Stone Idols, but is not nearly as useful when dealing with Executioners, Scarecrows, Gladiators, and Mutants.” Perk: Regenerates health much faster than any other head. Special: Stealth Field. Rage Attack 1: Power Punch. Rage Attack 2: Power Punch 2. Corpse Head “Corpse heads might be ugly, but they’re dead useful when you’re up against Executioners and Freak Farmers. You can also use this head in combination with air and certain liquids to do everything from creating innovative attacks to putting out fires and flying.” Perks: Can float, and spew liquids and fire. Special: Poison Breath. Rage 1: Triple Head Butt. Rage 2: Wide Poison Breath. Shrunken Head “Ever wish you could be a fly on the wall? Well, you still can’t be…but you can get pretty small at will if you have a Shrunken Head in your collection. Although you can’t fight when in tiny mode, you can boldy go where no full-sized undead detective has gone before.” Perks: Allows entrance to small areas. Special: Rolling and Rolling Uppercut. No Rage or Fighting abilities. Cannot use at will, only when needed. Bone Head “After you try one of these babies, you won’t mind being called “bonehead” anymore! This head is great for giving Zombies, Scarecrows, and Mutants the what-for, although it’s somewhat lacking when it comes to taking out Executioners, Freak Farmers, Stone Idols, and Gladiators.” Perk: Can climb certain walls. Special: Fires Claws. Rage 1: Claw Thrower. Rage 2: Claw Spin Dummy Head “Unfortunately, some people just don’t react well to a face that only a mutant mother could love. That’s where the Dummy Head comes in. You can’t fight when you’re sporting this head…but at least people on the streets won’t run away when you try to talk to them!” Perk: Can talk to people. Special 1: Friendly Wave. Special 2: Friendly Point. Tiki Head “Not only does the Tiki Head make you a lovely tropical centerpiece, it also lets you deal with Zombies and Gladiators quickly and efficiently. Not recommended for use against Scarecrows and Freak Farmers.” Perk: Allows you to interact with the Tiki Totem Poles. Special: Leaves a decoy that enemies will attack instead of you. Rage 1: Tiki Head Bash. Rage 2: Poison Dart Spray. Scarecrow Head “If you’re being pestered by Zombies, Witch Doctors, and Freak Farmers, the way to go is Scarecrow. You can’t ask for a better head! That is, unless you’re fighting Stone Idols, Mutants, or other Scarecrows. Then you should ask for something better.” Perk: Immune to fire. Special: Fires crows. Rage 1: Jumping Crow Launch. Rage 2: Whirlwind. Stone Head “It might be big and clunky, but it sure packs a wallop, especially when your enemies are of the zombie, Bone Thug, Gladiator, or Mutant persuasion. This baby lets you walk underwater, too! About the only thing you want to avoid using this head on are Scarecrows and other Stone Idols.” Perk: Able to walk under water and move heavy objects. Special: Ramming hit. Rage 1: Stomp. Rage 2: Collapsing Stone. Mutant Head “You can use this head to scan for radioactivity. It’s also great in combat against just about every type of creature you’re likely to encounter-with the exception of Bone Thugs, Gladiators, and Mutants, who seem to enjoy being slathered in radioactive vomit.” Perk: Immune to radiation, able to see highly radioactive objects. Special: Vomit radioactive ooze. Rage 1: Mind Exploder. Rage 2: Mind Exploder 2. ------------------------------------------------------ 04. ITEMS & DRINKS ------------------------------------------------------ Keep your items. They can be traded for drinks at the Café or bars. Fuzzy Navel - Same as Health Potion -2 Fuzzy Handcuffs -1 Battle Ship Figurine Montezuma's Revenge - Same as Poison Antidote Potion -1 Head Hunter Mask -2 Half a cup of Toilet Water Rusty Trombone - Same as Increase Damage Given Potion -1 Engraved Bed Pan -1 Trombone -3 Tomato One-Eyed Monster - Same as Reduce Damage Taken Potion -1 Glass Eye -1 Monocle -1 Bone Bearded Clam - Same as All Potions Combined -2 Clam -1 Fake Beard Donkey Punch - Same as Health Potion -1 Bowl of Mixed Fruit -1 Lucky Horseshoe ------------------------------------------------------ 05. WORMS ------------------------------------------------------ There are six different worm colours. Red, Blue, White, Greent, Purple, and Gold.. Each worm catches a different type of fish. The types of fish change with each fishing hole. The Gold worm is the most important, they allow you to upgrade a head. Do not sell this worm. Later in the game you’ll be able to have Dr. Steiner make you potions of each worm. The Red potion/drinks allow you to replenish health. The Green potion/drinks are antidote to poisons. The Blue potion/drinks increase your attack power temporarily. The White potion/drinks decrease the damage you take temporarily. The Purple potion/drinks are all potions combined. Easy Worm Locations: Headless Horseman Bridge: This is the spot for when you are early in the game. Forget about getting the worms by the Executioners. Get the worm by the exit to the Old Dutch Burying Ground and exit to the Old Dutch Burying Ground. Keep going back and forth collecting the worm. Rossini Park: At the Waterfall there are always three worms around the area. Keep harvesting them then go into the fishing mode to re-spawn them. Fred’s Farm House: Just outside Fred’s Farm House are three worms. Harvest them and enter the house to make them re-spawn. Keep repeating this process to get all the worms you want. Tin Town Market: Through the Tiki Totem Pole behind Fred’s Farm House is the Tin Town Market. Simply go there and harvest the four worms then exit and re-enter the Tiki Totem Pole to re-spawn the worms. Repeat this process for unlimited worms. ------------------------------------------------------ 06. ROOSTERS ------------------------------------------------------ Red Worm - Strength Increased by 5 Green Worm - Stamina Increased by 5 White Worm - Stamina Increased by 2, Strength by 5 Blue Worm - Speed Increased by 5 Purple Worm - Speed Increased by 3, Stamina by 3, Strength by 3 Feather Dome Order In Which You Can Fight: Tin Town, Creepy Hollow, the Boonies, and the Casino. ------------------------------------------------------ 07. FISH ------------------------------------------------------ There are four Fishing Holes. Each one hosts different fish. Do the missions for Dr. Steiner for better fishing rods. Creepy Hollow: Red Worm: Grass Carp Blue Worm: Striped Bass White Worm: Snakehead Green Worm: Arapaima Rossini Park: Red Worm: American Eel Green Worm: Black Catfish Blue Worm: Largemouth Bass White Worm: Coelacanth Fred’s Farm House: Blue Worm: Mullet Green Worm: Black Catfish Red Worm: Arowana White Worm: Alligator Gar Casino: Green Worm: Bichir Blue Worm: Channel Catfish Red Worm: White Sturgeon White Worm: Alligator Gar Purple Worm: Giant Mekong Catfish ------------------------------------------------------ 08. LOCATIONS ------------------------------------------------------ There are 8 major areas in this game. Castle Steiner Waypoint 1: Lab. Waypoint 2: Graveyard. Points of Interest: Castle Steiner, Hedge Maze, and Graveyard. Creepy Hollow Waypoint: Abandoned Town. Points of Interest: Waterfall, Thief Shack, Briar Patch, Abandoned Town (Head Shop, Pool Hall, Feather Dome, and Fishing Hole), Headless Horseman Bridge, Old Dutch Burying Ground, Catacombs & Church, and Horseman Hollow. Uptown Waypoint 1: Cabeza Boulevard. Waypoint 2: Park Avenue. Waypoint 3: Emporium Drive. Points of Interest: Cabeza Boulevard Courtyard, Head Shop, Martiner’s Apartment, Café, Café Patio, Café Courtyard, Rossini Park & Fishing Hole, No Frills Boutique, Emporium Drive Courtyard, Peligroso Lane Courtyard, and the Frantic Lover’s Apartment. Old Hope Falls Waypoint 1: Paradiso Street. Waypoint 2: Fred’s Office on Cheap Street. Points of Interest: Abandoned Warehouse, Gas Station, Bilgewater Residence, Salt N Spit Laundromat, Movie Theatre, Bongo Club, Fred’s Office, Lessworth’s Pawn Shop, Freddy’s Fireworks Factory, Dam, and the Head Shop. Zombietown Waypoint 1: Lefty’s Poolhall. Waypoint 2: Gin N Toxic. Points of Interest: 103 South Road, Old Man Pearson’s House, Old Mrs. Mesler’s House, Charlie Webb’s House, Head Shop, Sewers, Dirty Pool Hall, Pool, Washroom, Cabana Room, Room Number 7, Carver’s Room, Alley, Courtyard, Grandma Webb’s House, Last House on the Left, Gin N Toxic, and Old Sewers. Downtown Waypoint 1: Downtown. Waypoint 2: Casino. Waypoint 3: Pitt Inc. Head Shop. Points of Interest: The Head Shop, the Apartment, Pitt Inc., the Morgue, the Police Station, the Post Office, City Hall, the Warehouse, and the Casino (Head Shop, Feather Dome, and Fishing Hole). Freak Farms Waypoint 1: Fred’s House. Waypoint 2: Tin Town. Points of Interest: Harper’s Farm, Corn Field, Underground Passage, Hatefield’s Farm, McCraw’s Farm, Fred’s Farm House, Fishing Hole, Crop Circle, Graveyard, Underground Passage, the Market, Tin Town (Head Shop, Church, Feather Dome, and Pie Eating Contest). Boonies Waypoint 1: Bog Town. Waypoint 2: Dr. Grimes’ House Waypoint 3: Pitt Nukular Rec Room. Points of Interest: Pool Hall, Head Shop, Feather Dome, City Dump, Dr. Grimes’ House, and the Nukular Power Plant. ------------------------------------------------------ 09. SPECIAL TRADES ------------------------------------------------------ You can find special items around the maps and then trade them in with certain people. 1. Dr. Steiner: Rusty Pocket Watch (second level of Pitt Inc.). 2. Sam Spade: Black Falcon (in the City Dump to the right of the entrance). 3. Leaf the Thief: Screwdriver from the Broken Bridge opposite the exit, Lock Pick from the Briar Patch, Gear from the Sawmill, Stethoscope from the Abandoned Town leaning up against the grave statue, Black Duffel Bag from the Catacombs, and the Large Diamond inside the Church on the desk. 4. Suk Kwan: Singing Fish Placard (in the boat house of the same area). 5. Elle Cosmo: Engagement Ring (Don’t know). 6. Marshall Lessworth: Magic Bullet (301A Rat Research Lab in the Nukular Power Plant). 7. Penny Lessworth: Lost Diary (in the Bongo Club, up the Fountain, through the Tiki Totem Pole). 8. Benny Salazar: Little Black Book (in the Casino through the Tiki Totem Pole in the Bar). 9. Grizzle: Boxing Trophy (in the Sewers). 10. Jeanne Rossini: Pearl Necklace (trade 10 Pearls for a Pearl Necklace across from the Gas Station). 11. Charlie Webb: Schwing Bicycle (behind the Post Office in Downtown). 12. Omar Escobar: Stuffed Cat (on top of the patio in the Café Courtyard behind the Café Patio). 13. Sergeant McManus: Krusty Kruller (in the Chicken Coop at Fred’s Farm). 14. Postman: Mystery Package (outside the Thief Shack). ------------------------------------------------------ 10. TIKI TOTEM POLES ------------------------------------------------------ The Tiki Totem Poles allow you to transport from one location to another via a different realm. You must have the Tiki Head on in order to interact with the Tiki Totem Poles. The West Hall in Steiner Castle. This takes you to a secret area with boxes full of goodies. Thief Shack in Creepy Hollow. Connects to the Ruins of Creepy Hollow. This is a faster route. The Ruins of Creepy Hollow. Connects to the Thief Shack in Creepy Hollow. This is a faster route. The Park in Uptown. Connects to the Back Alley behind the Boutique in Uptown. There are goodies here. Cheap Street, behind Fred’s Office in Old Hope Falls. Connects to the alleyway beside the Bongo Club. Paradiso Place in Old Hope Falls. Connects to behind Fred’s Office in Old Hope Falls. The Bongo Club Lounge. Connects to the Entrance and provides a fast route back to the entrance. The Bongo Club Fountain. Ride the fountain up and there’s a Tiki Totem Pole on top of the stand. This connects to a fenced off area in the Bongo Club with boxes full of goodies. The Bongo Club Bar. This connects you to another fenced off area in the Bongo Club with boxes full of goodies. Pool at Lefty’s Poolhall. This takes you to a fenced off area beside the pool which has goodies. Pitt Inc. Inside Pitt Inc. is a Tiki Totem Pole which connects you to the other side of the fence. This is the path you need to take. Casino Bar 2. There is a Tiki Totem Pole here that connects you to the fishing hole in the Casino. Fred’s House in Freak Farms. This connects you to the Tin Town Market which is isolated from Tin Town. ------------------------------------------------------ 11. MAIN MISSIONS WALKTHROUGH ------------------------------------------------------ Note: Side missions are not described here. View the All Missions section for details on how to pass the side missions. Do not sell anything. Most items are more useful in making drinks. ------------------------------------------------------------------- Steiner Castle, Lab ------------------------------------------------------------------- -Cut Scene- -Training- -Cut Scene- After Dr. Steiner is taken by Ulysses S. Pitt and Lefty, a Bone Head is left to guard the room. Kill him using the skills learned in the training. Note the green waypoint. Enter the Cage and go downstairs. There are two Bone Heads and two boxes. Kill the Bone Heads and break open the boxes for goodies. ------------------------------------------------------------------- Steiner Castle, Library ------------------------------------------------------------------- Walk over to the sliding ladder and put on your Stone Head. Press and hold Triangle to move the sliding ladder over. This will open a secret passage. It will also close the door to leading to the Lab. It can be opened again later. Go through the secret passage. ------------------------------------------------------------------- Steiner Castle, Secret Passage 1 ------------------------------------------------------------------- Keep traveling through the secret passage and you’ll come to a painting. -Cut Scene- Keep going. -Cut Scene- After Dr. Steiner lets you know where he will be held captive, the floor will collapse. ------------------------------------------------------------------- Steiner Castle, Collapsed Hallway. ------------------------------------------------------------------- There are two boxes, one made of wood and the other metal. Break the wooden one by punching it, but break the metal one by ramming it with the Stone Head. To do this you will have to jump up on the broken floor and keep jumping from broken floor to broken floor to the end. Drop down and go back. Now jump back up and continue to the end again. Go through the door. ------------------------------------------------------------------- Steiner Castle, Drawing Room ------------------------------------------------------------------- Uh oh, the Bone Head started a fire. Kill him. Walk over to the fish tank and put the Corpse Head on. Press Triangle to fill Fred’s head with water. Turn around and press Up. This will put you in aim mode. Aim for the fire with the stick and press X to fire. Now put out all the fires and exit through the other door. ------------------------------------------------------------------- Steiner Castle, The Great Hall ------------------------------------------------------------------- Notice the giant winged statue in the center. There are three Bone Heads here. Kill them. You may also want to get the Red Worm Juice under the stairs. Now exit to the Parlor. ------------------------------------------------------------------- Steiner Castle, The Parlor ------------------------------------------------------------------- There are two Bone Heads here. Kill them. You may also want to wait a minute for Fred’s health to regenerate. Now exit into the West Hall. ------------------------------------------------------------------- Steiner Castle, West Hall. ------------------------------------------------------------------- There is a big Tiki Totem Pole here. You can’t use it yet. Continue through the other door. ------------------------------------------------------------------- Steiner Castle, The Dining Room ------------------------------------------------------------------- There are three Bone Heads here. Kill them. You may fill the Corpse Head with alcohol and set it on fire in the fire place. Using this, you can set the Bone Heads on fire if you wish. Exit to the Kitchen. ------------------------------------------------------------------- Steiner Castle, The Kitchen ------------------------------------------------------------------- Here you will see a giant flame blocking your way. Go through the doorway to the left. There is broken meat freezer. The meat hooks are rotating through the room and there is electrified water on the floor. Avoid the meat and jump your way to the end. Turn off the power. Walk over and fill your Corpse Head with Water. Now go back to the fire and put it out. Shortly past the flame you’ll come to the fridge. Put your Stone Head on and ram it (press O while running). Now push the button. This opens a secret passage. Now exit to the Pantry. ------------------------------------------------------------------- Steiner Castle, The Pantry ------------------------------------------------------------------- Get the Red Worm Juice and exit into the Secret Passage. ------------------------------------------------------------------- Steiner Castle, Secret Passage 2 ------------------------------------------------------------------- There are two levers. The first one in the middle opens the door to the Gallery. The second around the corner will kill any Bone Heads you didn’t kill in the Great Hall. ------------------------------------------------------------------- Steiner Castle, Gallery ------------------------------------------------------------------- To avoid the lasers, put on Fred’s Jar Head and walk as close as you can to the lasers without triggering them. Press and hold O to activate your cloak. Now navigate around the lasers to the pedestal. Press Triangle and the lasers will turn off. Note how the giant winged statue started flapping. The door to the Great Hall will open. Enter the Great Hall again. ------------------------------------------------------------------- Steiner Castle, The Great Hall ------------------------------------------------------------------- Now that the giant winged statue is flapping, it is causing a big gush of wind pushing upward. Put on your Corpse Head and walk into the wind. Float up to the balcony and enter. ------------------------------------------------------------------- Steiner Castle, Clam Shell Room ------------------------------------------------------------------- Walk up the stairs to the giant Clam Shell. Jump up on the ledge then put the Stone Head on. It will allow you to enter water without drowning. Jump in. ------------------------------------------------------------------- Steiner Castle, Conservatory ------------------------------------------------------------------- Note the killer weeds blocking the doorway. Follow the path until you reach the pool. Put your Stone Head on and jump in. Break the boxes under the water for the goodies then exit the pool. Put your Corpse Head on and walk to the first lily pad on the left. Jumping over the lily pads is tricky. You have to jump on and walk to the opposing edge. The lily pad will have sunk in so the water is up to Fred’s chest. This is the time to jump to the next lily pad. Jump to the other side. Collect the combination to the safe. It is on the bench. Press Triangle when prompted to pick it up. Now walk to the weed killer can. Fill your Corpse Head up with it and cross over the pool and back to the killer weeds. Aim and spray the weed killer to kill the weeds. Now exit to the Outside. ------------------------------------------------------------------- Steiner Castle, Outside ------------------------------------------------------------------- -Cut Scene- Walk up to the fence and meet Sam Spade. Ack! He broke our heads. -Cut Scene- Now you have to open the gate to the cemetery. Follow the path to the left all the way to the corner. You will see a garage with the middle door partway up. Ram it with Fred’s Stone Head. Inside is a Zombie and two cars. Kill the Zombie. Put your Corpse Head on and go to the car on the right. Press Triangle and fill Fred’s Head up with gas. Now walk to the other car and press Triangle at the funnel to fill the gas tank up. The cemetary gate is now open. If you would like you can continue along this path to the Hedge Maze. There are three Zombies to kill along the way. Inside the Maze are four levers. All they do is give you a Red Worm Juice apiece. Now go back to Sam Spade. -Cut Scene- ////////////////////////////////////////////////////////////// | Juju Judy | | Fight 1 | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ In order to defeat Juju Judy you need to collect five Corpse Heads for Sam Spade. To do this keep hitting the Zombies until you see white circles floating in front of them. Press Triangle to rip off their heads. Juju Judy fires fireballs at you while she raises Zombies. To help block her fireballs, go to the right side and right next to the mausoleum wall. The fireballs will hit the top of the mausoleum. -Cut Scene- ------------------------------------------------------------------- Steiner Castle, Cemetery ------------------------------------------------------------------- -Cut Scene- You got your first head, that you had to work for, the Corpse Head. Sam tells you that you can upgrade a head with the Gold Worm. Talk to him to upgrade your head. I recommend you upgrade the Jar Head first, by selecting the “reanimator”. This greatly speeds up your health regeneration. Note the green waypoint. You now have more than one waypoint activated and can travel back and forth. Go back along the path and take the left path. The path to the right leads back to the Castle. ------------------------------------------------------------------- Creepy Hollow ------------------------------------------------------------------- -Cut Scene- Walk to the far left along the crevice and drop down to the ledge below. Now jump to the waterfall cave. Break open the box and take what’s inside. Put on the Corpse Head and jump into the steam and float to the other side. -Cut Scene- Your first Executioner. Kill him. -Cut Scene- You now have the Shrunken Head. You cannot put it on whenever you like, just when it is needed. Put on your Corpse Head and fill it with the hanging body’s blood. Now put out the fire with it. Take the package. Now walk over to the tractor and pick up the Mysterious Package. We saw the rat take the key into the Rat’s Nest. It’s along the rock to the right of the tractor. Walk up to it and press Triangle to put on your Shrunken Head and enter. Take the key and leave. Walk over to the shack. There is a Red Worm Juice on the porch. Take it and enter the shack. ------------------------------------------------------------------- Creepy Hollow, Thief’s Shack ------------------------------------------------------------------- Note that there is a Tiki Totem Pole here. You can’t use it yet. Note Leaf the Thief. He has green fireflies buzzing around his head. This means you can do a mission for him. It is not important to do this mission at this time. Exit out the other door. ------------------------------------------------------------------- Creepy Hollow, Creepy Creek ------------------------------------------------------------------- -Cut Scene- There are two Zombies and an Executioner here. Kill them all. Walk down the hill to the hollow log. Enter the log to the Broken Bridge. ------------------------------------------------------------------- Creepy Hollow, The Broken Bridge ------------------------------------------------------------------- Walk straight until you hit the wall. Turn left and hop over all the broken parts. You will come to a point where you can’t jump across. Simply jump straight and to the right onto the horizontal beam. Walk up to the vertical beam and jump outwards around it and on to the other side. Jump up and over to reach the exit point. Before you go in, there is a Screwdriver on the other side. Get it then exit. ------------------------------------------------------------------- Creepy Hollow, Creepy Creek ------------------------------------------------------------------- There is an Executioner and an Executioner Captain. Kill them both. Continue down the path to the Haunted Clearing. ------------------------------------------------------------------- Creepy Hollow, The Haunted Clearing ------------------------------------------------------------------- Walk down the hill. -Cut Scene- ////////////////////////////////////////////////////////////// | Headless Horseman | | Fight 1 | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Attack the Headless Horseman using your combos. -Cut Scene- The Headless Horseman will retreat, but not before opening up your exit. Walk up to the hollow log and press Triangle. ------------------------------------------------------------------- Creepy Hollow, The Briar Patch ------------------------------------------------------------------- Go to the right up to the mouse trap. It won’t kill you. Press Triangle to launch over the obstacle. Walk to the far right and pick up the Lock Pick. Walk to the other end of the path and use the last mouse trap to launch you again. Walk to the far right and launch yourself using the last mouse trap. Exit into the Ruins of Creepy Hollow. ------------------------------------------------------------------- Creepy Hollow, The Ruins of Creepy Hollow ------------------------------------------------------------------- There are three Bone Heads to kill here. Kill them all and note the waypoint. Go up to the graveyard and get the package that is leaning up against one of the graves. Don’t worry about the Feather Dome, you can’t fight there yet. You also can’t fish yet. Go into the Pool Hall if you want to play a game of pool or pinball. Now leave through the big tunnel under the graveyard. ------------------------------------------------------------------- Creepy Hollow, Headless Horseman Bridge ------------------------------------------------------------------- -Cut Scene- There are three Executioners here. Take out the one to the far left first. Then take out the two to the right. Position yourself so the Executioner you’re fighting is between you and the other Executioner. That way, the other Executioner will hit the one you are fighting while trying to hit you. Now let’s try worming. To catch a worm walk up to one and press Triangle. You need to tap Square just enough to pull out the worm without letting it go or ripping it in half. The way I do it is just tap once, and when the power bar goes up as far as it’s going to go tap another time. Keep doing this. There are two worms. The first is right beside the bridge, and the other is in the middle of all the trees. Now to lower the bridge. The power is out so go inside the Sawmill to investigate. Walk down the path over the water and up the ramp. Press Triangle to enter the Sawmill. ------------------------------------------------------------------- Creepy Hollow, Sawmill ------------------------------------------------------------------- Run up to the first spider web and jump on. Climb to the very top right. Jump backwards and towards the wall. You’ll land on a beam. Run up it then jump onto the gear. You’ll see a dead rat which has stopped the gears. Punch it out. The power to the bridge is now restored. Now to navigate through the obstacles. Wait for the saw at the end of the path to raise then run under it and slide down. Go to the next conveyor belt that is moving and you’ll see three saws coming out then retracting. Run in between them when they retract, hugging the walls each time.. Now you’ll see a door opening and closing. Wait for it to close and run past. Then wait for the saw to raise and grab the package under it. Go back to before the door and jump down to the conveyor belt below. Run over to the next conveyor belt. There is a saw coming out from the left. Hug the wall to the right and pass it. On the next conveyor belt do the same. Keep hugging the right wall. The next conveyor belt is tricky. There are two saws coming out from either side at the same location. Wait until they retract then run half way through and do a rolling jump through them (Press O to do the rolling jump.). Now hug the left wall immediately after to avoid the saw coming from the right side. Immediately after is another saw coming down from above. Wait for it to raise then get the package under it. Run back and jump down and across from the saw on the right. Do not drop off, you have to jump over. Run forward and you’ll see logs swinging back and forth. Jump over to each one to the very end. Now jump onto the opening in the wall. Jump on top of the three logs, and then up to the next conveyor belt. Jump on the spider web and climb up to the next conveyor belt. Jump on it. Hug the wall to the right as there is a saw to the left. Run between the two saws on the next conveyor belt as they retract. Now you’ll be on a conveyor belt with two doors opening and closing. Wait until they both close and run past them but don’t jump off. Instead collect the package and go back before the doors and go through one of them. Drop down onto the conveyor belt. Then go through the door to the next conveyor belt and avoid the saw by hugging the wall opposite. Get the package when the saw is retracted, then drop down to the next conveyor belt. Drop down again. This time there are four saws to avoid. Hug the walls again and run in between the saw paths when they are retracted. Here is the exit point. Exit. ------------------------------------------------------------------- Creepy Hollow, Headless Horseman Bridge ------------------------------------------------------------------- -Cut Scene- The three Executioners will have re-spawned. Kill them. Get the worms again. Go up to the lever to the bridge. It’s on the side of the Sawmill. Press Triangle and lower it down. -Cut Scene- Run across and get the worm to the left. Here is the first easy money part of the game. Exit to the Old Dutch Burying Ground then come back. The worm will have re-spawned. Keep leaving and entering to get the one worm. Don’t bother going back to kill the Executioners (unless of course you want to). I find it’s too much of a hassle. Once you have gotten enough worms, enter the Old Dutch Burying Ground. ------------------------------------------------------------------- Creepy Hollow, Old Dutch Burying Ground ------------------------------------------------------------------- There are four Zombies here. Kill them all and collect the worm which is on the other side of the well. Run over to the well and put on your Shrunken Head by pressing Triangle and you will enter the well. ------------------------------------------------------------------- Creepy Hollow, Catacombs ------------------------------------------------------------------- Run to the end and kill the two Zombies. Turn left and you’ll see a right turn, and then a left turn. Note the broken wall. You cannot yet enter the left turn because it’s radioactive. Instead turn right. Run to the end and turn left. There will be a left turn, then a left turn after that. Go to second left turn and turn. Get the package and go back to the first turn. It’s the path opposite the grate. Run to the end and kill the Zombie. Turn right. Run to the end and turn right. Run to the end and kill the three Zombies. There is the exit to the right. You might want to put on your Jar Head and let Fred’s health regenerate. Exit. ------------------------------------------------------------------- Creepy Hollow, Church ------------------------------------------------------------------- There are three Executioners here. If you do not have any health you might consider running past them. Kill them or run past them and go into the stairway. Run up the stairs. -Cut Scene- There are four Zombies here. Kill them. The easiest way is to separate them. Go in between two pews and fight them one at a time. Opposite to the Church organ is a desk with a package on it. Get the package. Now exit through the Church Courtyard Doors. ------------------------------------------------------------------- Creepy Hollow, Church Courtyard ------------------------------------------------------------------- To the left is a worm. Go over and get it. Continue down the path from the door into the Horseman Hollow. ------------------------------------------------------------------- Creepy Hollow, Horseman Hollow ------------------------------------------------------------------- -Cut Scene- ////////////////////////////////////////////////////////////// | Headless Horseman | | Fight 2 | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Now that you’re hidden behind the tree he can’t find you. Wait until he turns and sneak up to the car. Put your Jar Head on if you don’t already. Now press and hold O to activate your cloak. Sneak up to the horse but DO NOT hit him. Instead jump right beside the horse to scare him and the Headless Horseman will fall off. How fight the Headless Horseman using your combos. He will get back on the horse. Go hide behind the trees. Repeat this process until he runs away. ////////////////////////////////////////////////////////////// | Headless Horseman | | Fight 3 - Showdown | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -Cut Scene- This part isn’t really a fight. It’s the third confrontation. The Headless Horseman keeps trying to blow up Dr. Steiner. Put on your Corpse Head and fill it with water. Keep putting out the fires the Headless Horseman starts. Keep doing this until all the water in the lake is all gone. It will reveal the Headless Horseman’s Head. -Cut Scene- You now have rescued Dr. Steiner. You also now have your second Gold Worm. Do not sell it. Upgrade one of your heads. You also gained an extra Rage Point. ------------------------------------------------------------------- Creepy Hollow, Horseman Hollow. ------------------------------------------------------------------- There is a path opposite to the one you came in. This will take you to Uptown. Exit into Uptown. ------------------------------------------------------------------- Uptown, Cabeza Boulevard ------------------------------------------------------------------- -Cut Scene- -Cut Scene- Bone Head sends his Bone Heads after you. Kill them and make sure you rip off their heads. You need five. -Cut Scene- Kill the next set of Bone Heads. Note the waypoint. Also note the Cabeza Boulevard Courtyard. Now that you have five Bone Heads enter the Head Shop to make the Bone Head Trade. You now have a Bone Head. ------------------------------------------------------------------- Uptown, Head Shop ------------------------------------------------------------------- While you’re in the Head Shop, upgrade a Head. I recommend you upgrade the Bone Head. Do the first Bone Head upgrade, the Double Dentures. The Bone Head is my head of choice. I use it to kill every enemy. Now exit back into the Cabeza Boulevard. ------------------------------------------------------------------- Uptown, Cabeza Boulevard ------------------------------------------------------------------- Kill the two Bone Heads and go through the doors to Park Avenue. ------------------------------------------------------------------- Uptown, Park Avenue ------------------------------------------------------------------- Kill the three Bone Heads. Note the cracked wall. Also note Martiner’s Apartment. Walk down the street. -Cut Scene- Kill the three Bone Heads. Note the Café is locked, and also note the alleyway. It has a waypoint in it, and the entrance to Rossini Park which is also locked. Across the Café Patio door is the place where Bone Head climbed up to the door on the second level. Use your Bone Head to do the same. ------------------------------------------------------------------- Uptown, Emporium Drive ------------------------------------------------------------------- -Cut Scene- Fred automatically enters the No Frills Boutique. ------------------------------------------------------------------- Uptown, No Frills Boutique ------------------------------------------------------------------- -Cut Scene- You meet Elle Cosmo, the owner of the No Frills Boutique. She tells you about Jeanne Rossini. You now have to go to the park. But first you need the Dummy Head. She makes you a deal. Kill the Bone Head Captain in the back alley behind her shop and she’ll give you the Dummy Head. Exit through the back door into the Back Alley. ------------------------------------------------------------------- Uptown, Back Alley ------------------------------------------------------------------- Run down the slope and kill the two Bone Heads waiting. -Cut Scene- Kill the Executioner and Bone Head. -Cut Scen- Kill Face, the Bone Head Captain. Now run back and enter the No Frills Boutique. ------------------------------------------------------------------- Uptown, No Frills Boutique ------------------------------------------------------------------- You now have the Dummy Head. Exit back into Emporium Drive. ------------------------------------------------------------------- Uptown, Emporium Drive ------------------------------------------------------------------- Note the waypoint, air conditioner, police barricade, and Peligroso Lane. Ignore the police barricade and Peligroso Lane. Use the air conditioner to fill up the Corpse Head and float up around the building. There is a package up there. Get it. Go back through the doors into Park Avenue. ------------------------------------------------------------------- Uptown, Park Avenue ------------------------------------------------------------------- Immediately in front of you are two doors. Go to the Café Patio which is the door on the right. Enter. ------------------------------------------------------------------- Uptown, Café Patio ------------------------------------------------------------------- Enter the Café. ------------------------------------------------------------------- Uptown, Cafe ------------------------------------------------------------------- Now walk up to the bartender and press Triangle. Select the option to sell. Press the Right Trigger to go to the worms. Sell all your worms (except for the Gold Worm if you didn’t upgrade. Keep the Gold Worms to upgrade your heads). You should now have a fair bit of money. Press O to go back to the menu, and select the buy option. Buy as many Red Worm Juices as you can. Press O again and then select the house specialties. Try get each one, if you have the items. Now exit back into the Café Patio. ------------------------------------------------------------------- Uptown, Café Patio ------------------------------------------------------------------- In the corner by the exit is a gas tank. Fill your Corpse Head with it and walk over to a table. Break the candle/lantern and set your breath on fire. Walk over to the bushes and flame them. Aim and press O to shoot out your flame. Now that the bushes are gone, climb up the ladder. Note the courtyard inside. Don’t go in. Go back and re-enter the Café. ------------------------------------------------------------------- Uptown, Cafe ------------------------------------------------------------------- Exit through the main entrance back into Park Avenue. ------------------------------------------------------------------- Uptown, Park Avenue ------------------------------------------------------------------- Walk across the street into the alleyway. Put on your Dummy Head, turn right and talk to Rita. -Cut Scene- She’ll make you a deal, get her ring back and she’ll give you the key to Rossini Park. Use the waypoint to go back to Cabeza Boulevard. ------------------------------------------------------------------- Uptown, Cabeza Boulevard ------------------------------------------------------------------- Enter the Cabeza Boulevard Courtyard. ------------------------------------------------------------------- Uptown, Cabeza Boulevard Courtyard ------------------------------------------------------------------- Put on your Corpse Head and fill it up with the air conditioner. Float up and around the wall to the second level. Ignore the Executioner and Bone Heads. Just keep jumping on the ledges around to the other side. The package is Rita’s Ring. Get it and run back out to Cabeza Boulevard. ------------------------------------------------------------------- Uptown, Cabeza Boulevard ------------------------------------------------------------------- Use the waypoint and return to Park Avenue. Put on your Dummy Head and return the ring to Rita. She gives you the key. Enter the Rossini Park. -Cut Scene- ------------------------------------------------------------------- Rossini Park, Statue ------------------------------------------------------------------- -Cut Scene- You now know Suk Kwan. He gives you the job of killing all the Executioners in the Park. Walk through the park and kill all the Executioners. ------------------------------------------------------------------- Rossini Park, Playground ------------------------------------------------------------------- Kill the Executioner and keep going. -Cut Scene- ------------------------------------------------------------------- Rossini Park, Gazebo ------------------------------------------------------------------- Kill the two Executioners and keep going. -Cut Scene- ------------------------------------------------------------------- Rossini Park, Picnic Area ------------------------------------------------------------------- Kill the Executioner Captain and Executioner, and keep going. -Cut Scene- ------------------------------------------------------------------- Rossini Park, Little Hope Pond ------------------------------------------------------------------- Kill the two Executioners. -Cut Scene- Kill the next two Executioners. -Cut Scene- You have now cleared the Rossini Park. Talk to Suk Kwan and he’ll “teach” you how to fish. Get one worm and catch a fish to complete the fishing mission. -Cut Scene- Here is the second easy money part. There are always four worms in this area. They are always in random places in the bottom part, and the upper part. To get to the upper part use your Corpse Head to float up by the pipe. Do not fill the head up, just part way to get up high enough to get over the hedge. Now harvest the worms and read the “No Fishing” sign to fish. Exit and the worms will have re-spawned. Keep repeating this process to get lots of worms. Make sure you have plenty of worms and do not sell them. Be sure to have at least a few of every color (red, green, blue, white, and purple). Now head back towards Park Avenue. ------------------------------------------------------------------- Rossini Park, Picnic Area ------------------------------------------------------------------- Keep going. ------------------------------------------------------------------- Rossini Park, Gazebo ------------------------------------------------------------------- The band will be playing now, and Jeanne Rossini will be there. Walk up to the Gazebo. -Cut Scene- Walk up to Jeanne Rossini. -Cut Scene- She doesn’t believe that you are Fred… would you? Now you have to go find Benny Salazar in Zombietown, Fred’s investigation partner. Exit to the Playground. ------------------------------------------------------------------- Rossini Park, Playground ------------------------------------------------------------------- -Cut Scene- It is not necessary, but you can find Timmy’s Shovel. Fill up the Corpse Head with gas and break the lantern near by. Ignite your breath and go back to the bushes. Set them on fire. The shovel is in the cave behind them. Timmy will reveal a Tiki Totem Pole. Continue on to the Park Statue. ------------------------------------------------------------------- Rossini Park, Statue ------------------------------------------------------------------- Exit into Park Avenue. ------------------------------------------------------------------- Uptown, Park Avenue ------------------------------------------------------------------- Use the waypoint back to the Lab in Castle Steiner. ------------------------------------------------------------------- Castle Steiner, Lab ------------------------------------------------------------------- Talk to Dr. Steiner and find out what missions he has. Select the mission “The Worm Turns” and activate it. Exit and talk to him again. You have the worms so mission complete. Collect your reward. You are given another mission “The Worm Turns Again”. You should have each color worm, and mission complete again. Collect your reward. You now have another Gold Worm. You can soon turn each worm into the Worm Juice by walking up to the Juicer in the Lab and pressing Triangle. It will be there once you leave then re-enter. Now use the waypoint to go to the graveyard in Castle Steiner. ------------------------------------------------------------------- Castle Steiner, Graveyard ------------------------------------------------------------------- Talk to Sam Spade and Upgrade a Head. I recommend doing the second Jar Head upgrade. The “Sneak Attack”. Now use the waypoint to go back to Emporium Drive (where the Boutique is). Run past to where the blockade was. There is a cross street, to the left is Old Hope Falls, and to the right is Downtown. Go into Old Hope Falls. ------------------------------------------------------------------- Old Hope Falls, Swank Drive ------------------------------------------------------------------- -Cut Scene- Walk down the street and there will be two roads to go. To the left, Rutger Way. To the right, Cheap Street. Go to the right. ------------------------------------------------------------------- Old Hope Falls, Cheap Street ------------------------------------------------------------------- Note the building to the right. Now walk down the street and you’ll see the way to Zombietown. Take it. ------------------------------------------------------------------- Zombie Town, South Road ------------------------------------------------------------------- -Cut Scene- Kill the three Zombies and continue. Note the Charlie Webb’s House to the left. -Cut Scene- Kill the two Zombies. -Cut Scene- Note the cracked wall and the wall you can climb. Kill the two Zombies. -Cut Scene- Kill the Zombie and then climb the wall. This will take you past the big hole in the ground that you can’t otherwise get past. Climb to the end and jump off onto the ledge. Jump up and climb up the scaffolding. Jump over and slide down the next scaffolding. Jump at the end of it then jump up to the next scaffolding. Jump up to the right and destroy the boxes to get the goodies. Jump back onto the scaffolding in the corner and go straight off. There is a little area to the right with more boxes. Destroy them and collect the goodies. Now go outside the little area and into the tunnel. ------------------------------------------------------------------- Zombietown, Sewers ------------------------------------------------------------------- Drop down and kill the two Zombies. Cross into the other section of the Sewers and kill the next two Zombies. Get the Boxing Trophy package. Climb the ladder. ------------------------------------------------------------------- Zombietown, The Dirty Pool Hall ------------------------------------------------------------------- -Cut Scene- Sucks for him. Kill the three Zombies. Note the Dirty Pool Hall and the waypoint. Enter the Alley beside the waypoint with the Shrunken Head. Run to the other end and exit. ------------------------------------------------------------------- Zombietown, Courtyard ------------------------------------------------------------------- -Cut Scene- Kill all of the Zombies. Put your Bone Head and walk over to the dumpster beside the fire. Jump on it and then jump up on and climb up the ladder. Jump over to the ledge and pull yourself up. Jump through the next four ledges up to the wall in which you can climb. Climb it with the Bone Head. Go all the way to the bottom right and jump off onto the ledge. Put on your Corpse Head and fill it with the air conditioner. Float all the way across the courtyard past the fire wreckage. After you land, fill your Corpse Head with water from the fire hydrant and put out the fire. Walk down the street and kill the two Zombies. Collect the package and note the cracked wall, Last House on the Left and Grandma Webb’s House. Keep going and go through the tunnel. Make sure you have your Bone Head on. Climb the wall to get to the middle, then climb the other wall to get to the end. ------------------------------------------------------------------- Zombietown, Outside the Gin N Toxic ------------------------------------------------------------------- -Cut Scene- Note the alleyway to the left. Kill the four Zombies. Note the waypoint and the Old Sewers, and enter the Gin N Toxic. ------------------------------------------------------------------- Zombietown, Gin N Toxic ------------------------------------------------------------------- Don’t bother killing any Bone Thugs in here, just talk to the bartender Omar Escobar. -Cut Scene- ////////////////////////////////////////////////////////////// | Juju Judy | | Fight 2 | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -Cut Scene- Run and go behind a Jar. She’ll throw a fireball at you. Jump out of the way and it will destroy the Jar. Don’t bother with the Zombies (unless of course you want to). Run around her and do this to destroy all of the Jars. Now attack her. -Cut Scene- Juju Judy is now behind a red force field. Put on your Jar Head and press the Right Trigger and Square to do his Rage Attack and destroy the pillars. Only bother with the Zombies if you need another Rage Point (unless of course you want to kill 100’s of Zombies). Once you destroy the two pillars the roof will collapse on Juju Judy and kill her. You now have another Gold Worm. -Cut Scene- Use the waypoint to go back to the Graveyard in Castle Steiner. ------------------------------------------------------------------- Castle Steiner, Graveyard ------------------------------------------------------------------- Go talk to Sam Spade and upgrade a head. I recommend upgrading the Bone Head again, the “Blood Bath”. Use the waypoint and go back into the Gin N Toxic. ------------------------------------------------------------------- Zombietown, Outside the Gin N Toxic ------------------------------------------------------------------- Enter the Gin N Toxic ------------------------------------------------------------------- Zombietown, Gin N Toxic ------------------------------------------------------------------- -Cut Scene- Omar Escobar will point you to Benny Salazar. He’s over in the corner drinking. You automatically go talk to Benny. -Cut Scene- Benny tells you he is too drunk and to meet him back at your Office in Old Hope Falls. Remember the building we noted back in Cheap Street? Go back outside. ------------------------------------------------------------------- Zombietown, Outside the Gin N Toxic ------------------------------------------------------------------- Use the waypoint and go to the Emporium Drive in Uptown. ------------------------------------------------------------------- Uptown, Emporium Drive ------------------------------------------------------------------- Go down the street and turn left into Old Hope Falls. ------------------------------------------------------------------- Old Hope Falls, Swank Drive ------------------------------------------------------------------- Go to the end and turn right into Cheap Street. ------------------------------------------------------------------- Old Hope Falls, Cheap Street ------------------------------------------------------------------- You will see Benny sitting outside Fred’s Office. Walk up to him. -Cut Scene- ------------------------------------------------------------------- Old Hope Falls, Fred’s Building ------------------------------------------------------------------- Go into the courtyard behind Fred’s Office. Avoid any enemies that are there. Run behind the tree and collect the Monkey’s Paw package. Go back inside, and into Fred’s Office. ------------------------------------------------------------------- Old Hope Falls, Fred’s Office ------------------------------------------------------------------- -Cut Scene- Now you have to go see Jeanne Rossini in the Bongo Club in Uptown. For this you will need some new clothes. Use the waypoint to go back to the Emporium Drive in Uptown. ------------------------------------------------------------------- Uptown, Emporium Drive ------------------------------------------------------------------- Enter the Boutique ------------------------------------------------------------------- Uptown, No Frills Boutique ------------------------------------------------------------------- Talk to Elle Cosmo and buy the Italian Suit. Sell any worms if you need money. Walk over to the changing room and change into the Italian Suit. Now go back outside. ------------------------------------------------------------------- Uptown, Emporium Drive ------------------------------------------------------------------- Use the waypoint to go back to Fred’s Office in Old Hope Falls. ------------------------------------------------------------------- Old Hope Falls, Fred’s Office. ------------------------------------------------------------------- Go outside. ------------------------------------------------------------------- Old Hope Falls, Fred’s Building. ------------------------------------------------------------------- Go outside onto Cheap Street. ------------------------------------------------------------------- Old Hope Falls, Cheap Street ------------------------------------------------------------------- Exit to Swank Drive. ------------------------------------------------------------------- Old Hope Falls, Swank Drive ------------------------------------------------------------------- Go across and into the Rutger Way. ------------------------------------------------------------------- Old Hope Falls, Rutger Way ------------------------------------------------------------------- Note the Bilgewater Residence, the Alleyway, and the Gas Station. Continue into Paradiso Place. ------------------------------------------------------------------- Old Hope Falls, Paradiso Place ------------------------------------------------------------------- Continue all the way to the end. Note the Salt N Spit Laundromat, the theatre, and the waypoint. Get the Red Worm Juice beside the theatre, and the one by the Bongo Club. Now enter the Bongo Club. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Entrance ------------------------------------------------------------------- -Cut Scene- Yes it is that time again: time to collect five heads. This time it’s the Tiki Heads we need to collect. The Tiki people are easy to kill. Use the Bone Head’s first Rage Attack (Triangle and Square) and the Tiki enemy will be dazed. Then walk up and press Triangle to rip the head off. Kill the first Tiki Head. -Cut Scene- Enter through the door. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Fountain ------------------------------------------------------------------- There is a fountain to the left, and fire to the right. Note the Tiki Totem Pole above the fountain. Ignore them and keep collecting Tiki Heads. Once you have five, go back to the main entrance. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Entrance ------------------------------------------------------------------- Go into the Head Shop to the left. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Head Shop ------------------------------------------------------------------- Talk to Sam Spade to do the trade. You now have the Tiki Head. Exit to the Bongo Club Entrance. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Entrance ------------------------------------------------------------------- Go back to the fountain room. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Fountain ------------------------------------------------------------------- Now we got to do something about those Tiki Huts that spawn the Tiki Head enemies. Use the Tiki Head and leave a decoy if needed. Put on your Corpse Head and walk over to the BBQ. Fill the head up with gas and ignite it. Walk over to the first Tiki Hut and torch it. Kill the Tiki Head. Now go into the fountain and fill your Corpse Head up with Water. Go and put out the fire blocking your way to the second Tiki Hut. Use another decoy if needed. Now use the same tactic to torch the second Tiki Hut and the door will open. -Cut Scene- Kill the last Tiki Guy in this area. Exit through the now accessible door and run down the path way. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Bridge Room ------------------------------------------------------------------- There are two more Tiki Huts here to torch. Use the same tactic as before. Note the pearls in the water, and the bridge up high with the lever. You cannot get the pearls at this time. Also, don’t bother trying to climb up, you can’t. After you torch the two Tiki Huts and kill the two Tiki Heads go over to the closed door beside the bridge. There will be a Tiki Totem Pole. Put on your Tiki Head and interact with it by pressing Triangle. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Tiki Realm ------------------------------------------------------------------- There are three Tiki Heads here. Kill them all. Little Islands will appear for you to jump on. Follow them until you reach another island with three Tiki Heads. Kill them and the Tiki Totem Pole will appear. Put on the Tiki Head and interact with it. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Bridge Room ------------------------------------------------------------------- You are now up on top of the waterfall. Jump up onto the bridge and pull the lever. The door will open. Run and jump across the bridge and jump down at the end. Go through the door. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Bathroom Hall ------------------------------------------------------------------- Note the door to the left. This will take you to the bathroom. Ignore it and take the door to the right. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Bar ------------------------------------------------------------------- Buy drinks at the bar if needed. Note the Tiki Totem Pole. Keep going to the end and go through the door. Continue through the tunnel. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Volcano Room ------------------------------------------------------------------- -Cut Scene- Here we have three Tiki Huts to torch. This time we cannot ignite Corpse breath on the BBQ. Instead we have to ignite it on the fire the fireballs leave after hitting the ground. Leave a decoy near the Tiki Heads. Run back to the BBQ and fill up the Corpse Head. Run back over to the Tiki Huts and wait for a fireball to land. Ignite your breath and torch a Tiki Hut. Repeat this process until all three are torched. -Cut Scene- The door is now open. Kill the Tiki Heads and exit through the now open door. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Lounge ------------------------------------------------------------------- You have made it to the Bongo Club Lounge. Walk to the end where Jeanne Rossini is sitting. -Cut Scene- Your new mission is to head to the Morgue in Downtown to look at Mr. Rossini’s body. The Tiki Totem Pole here is a shortcut to the front entrance. It doesn’t have any enemies in it. Put your Tiki Head back on to interact with it. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Tiki Realm ------------------------------------------------------------------- Run and jump all the way to the other Tiki Totem Pole and interact with it. ------------------------------------------------------------------- Old Hope Falls, Bongo Club Entrance ------------------------------------------------------------------- Exit the Bongo Club. ------------------------------------------------------------------- Old Hope Falls, Paradiso Place ------------------------------------------------------------------- Now would be a good time to go collect many worms again to juice for potions. Go back to the Rossini Park and harvest if you wish. If not, continue. Now use the waypoint to go to the Emporium Drive in Uptown. ------------------------------------------------------------------- Uptown, Emporium Drive ------------------------------------------------------------------- Walk down the street and this time turn right into Downtown. ------------------------------------------------------------------- Downtown ------------------------------------------------------------------- -Cut Scene- Note the waypoint, Apartment, and Pitt Inc. Walk around the corner and head to the Morgue on the left. ------------------------------------------------------------------- Downtown, Morgue ------------------------------------------------------------------- Walk up to the Morgue attendant. -Cut Scene- Talk to him to activate the bribe mission. Now exit and talk to him again to bribe him. If you don’t have the money, go sell stuff. -Cut Scene- Enter the Morgue body room. Walk straight in. The second body on the right is Mr. Rossini. Press Triangle to interact. -Cut Scene- Now you have to return to Fred’s Office in Old Hope Falls to search for clues. Exit the Morgue. ------------------------------------------------------------------- Downtown ------------------------------------------------------------------- Go to the left and down the street. Note the Police Station. Walk past it and continue down the street. ------------------------------------------------------------------- Downtown ------------------------------------------------------------------- Note the Post Office and City Hall. Ignore them and walk along the Post Office Building and go around back. Collect the Schwing Bicycle package. Go back out to the street. Continue down it. Note the Lazy Cat Burglar and the Warehouse, and the Casino. Ignore the three of them and use the waypoint to go back to Fred’s Office. ------------------------------------------------------------------- Old Hope Falls, Fred’s Office ------------------------------------------------------------------- On Fred’s desk is a tv. Press Triangle to watch the video tape. -Cut Scene- Benny will enter and give you the key to your Farm House. Now use the waypoint to go back to the waypoint outside the Casino. ------------------------------------------------------------------- Downtown ------------------------------------------------------------------- Walk down the street into Freak Farms. ------------------------------------------------------------------- Freak Farms, Harper’s Farm ------------------------------------------------------------------- -Cut Scene- Kill the two Scarecrows and Farmer Harper will come talk to you. -Cut Scene- Use the Dummy Head to talk to him. Activate the mission “The Key to Harper’s Gate”. Now run to the right of the Head Shop down the path and kill the Scarecrow and then take the worm. Press Triangle to interact with the body laying on the ground. Farmer Harper will now open the gate into his corn field. Talk to him before going in and activate the next mission. Kill 5 Scarecrows inside his corn field for him to open the underground passage. In completing this mission you now have the 5 Scarecrows to trade with Sam Spade. Go back and talk to Farmer Harper so he’ll open the underground passage for you. Then go inside the Head Shop. ------------------------------------------------------------------- Freak Farms, Head Shop ------------------------------------------------------------------- Talk to Sam Spade. You now have the Scarecrow Head. Exit the shop. ------------------------------------------------------------------- Freak Farms, Harper’s Farm ------------------------------------------------------------------- Go to the underground passage. You may now enter it. Put your Scarecrow Head on before you go in. ------------------------------------------------------------------- Freak Farms, Underground Passage ------------------------------------------------------------------- Light yourself on fire with the first torch. The Scarecrow Head is immune to fire. Now run to the next torch and re-light yourself on fire if needed. Keep running through the tunnel doing this. Soon you’ll find a crevice that you will have to jump over. Jump over it. Keep going to the exit. ------------------------------------------------------------------- Freak Farms, Hatefield’s Farm ------------------------------------------------------------------- Pa Hatefield will tell you that the McCraws are bombarding him with pumpkins day and night. He gives you the mission to destroy their farm. Accept the mission. Run along the path and you will see four Freak Farmers going head to head. You can kill them if you wish with the Scarecrow. I just run past. Run along the fence to help avoid the catapults and the shotguns. Once across you might want to put on your Jar Head and let Fred’s health regenerate. Once at the end of the path, stop just in front of the McCraw’s farm. Put on the Scarecrow head and fire crows at the Freak Farmers walking around until you kill them. If you don’t feel like waiting, just run up and kill them. Firing crows at them is a long process until you upgrade the Scarecrow Head twice. Enter the Chicken Coop to the right. ------------------------------------------------------------------- Freak Farms, McCraw’s Chicken Coop ------------------------------------------------------------------- Run halfway in and on the right side you will see a wire going up to above the entrance. Use your rolling jump to get up on the ledge there then walk along the wire and collect the rooster egg. Exit the Chicken Coop. ------------------------------------------------------------------- Freak Farms, McCraw’s Farm ------------------------------------------------------------------- The Freak Farmer will be re-spawned. Kill him again. Put the Scarecrow Head on and jump onto the fire. Then walk out until you can see the chicken coops and fire flame crows at them to torch them. Now fire flame crows at the bails of hay. You may need to re-ignite yourself to do this. Now run inside the barn. ------------------------------------------------------------------- Freak Farms, McCraw’s Barn ------------------------------------------------------------------- Kill the Freak Farmer and all the roosters inside. Roosters will keep spawning. Kill them all. Use a decoy if needed. Exit the barn. ------------------------------------------------------------------- Freak Farms, McCraw’s Farm ------------------------------------------------------------------- -Cut Scene- You now have to get revenge for Ma and Pa McCraw. Go back to the Hatefield’s Farm. Just run past the Freak Farmers again. Use the Jar Head to regenerate your health. At the edge of the Hatefield’s Farm shoot crows at the Freak Farmers again. ------------------------------------------------------------------- Freak Farms, Hatefield’s Farm ------------------------------------------------------------------- To the left of Ma and Pa is a gas tank. Fill your Corpse Head with it. Run to the back of the barn and empty the fuel into the gas generator. The distillery will now power up. Run inside the barn. ------------------------------------------------------------------- Freak Farms, Hatefield’s Barn ------------------------------------------------------------------- Kill the Freak Farmer and the roosters. Get the moonshine and exit. ------------------------------------------------------------------- Freak Farms, Hatefield’s Farm ------------------------------------------------------------------- Kill the Freak Farmers that have re-spawned. Fill the Corpse Head with gas again but this time run around the house (not the barn) and ignite your breath on fire. Run to the front of the barn and torch the distillery. Be careful not to get blown up. Once it’s lit run away. Both the Hatefield’s and the McCraws will be angry as they are both now ruined. They will launch you into Fred’s Farm. -Cut Scene- ------------------------------------------------------------------- Freak Farms, Fred’s Farm ------------------------------------------------------------------- Enter Fred’s Farm House. ------------------------------------------------------------------- Freak Farms, Fred’s Farm House ------------------------------------------------------------------- -Cut Scene- Your next mission is to investigate Montezuma’s Casino in Downtown Hope Falls. For now, we’ll go harvest some worms. Easy money location three: Fred’s Farm. There are three worms just outside of Fred’s Farm House. You can collect the three worms then re-enter Fred’s Farm House to make them re-spawn. Keep doing this as much as needed. Easy money location four: Farmer’s Market. You get there by going through the Tiki Totem Pole behind Fred’s House. Once in the Farmer’s Market harvest the four worms then exit and re-enter using the Tiki Head. Harvest as many worms as needed. Enter Fred’s Barn. ------------------------------------------------------------------- Freak Farms, Fred’s Barn ------------------------------------------------------------------- Go to any of the cages and hatch a rooster. Feed your rooster some worms. Note, you can’t be in a cock fight until you reach Tin Town. Now exit. ------------------------------------------------------------------- Freak Farms, Fred’s Farm ------------------------------------------------------------------- Enter Fred’s Farm House. ------------------------------------------------------------------- Freak Farms, Fred’s Farm House ------------------------------------------------------------------- Use the waypoint to go to the Emporium Drive in Uptown. ------------------------------------------------------------------- Uptown, Emporium Drive ------------------------------------------------------------------- Enter the No Frills Boutique. ------------------------------------------------------------------- Uptown, No Frills Boutique ------------------------------------------------------------------- Talk to Elle Cosmo and buy the High Roller Suit. Sell worms or items if needed. Now go to the changing room and put on the High Roller Suit. Exit the Boutique. ------------------------------------------------------------------- Uptown, Emporium Drive ------------------------------------------------------------------- Use the waypoint to go to the waypoint outside the Casino. Enter the Casino. ------------------------------------------------------------------- Uptown, Casino ------------------------------------------------------------------- Time to collect another five heads. This time it is the Stone Heads. Kill all of the Stone Head guardians that come at you. Rip off all of their heads. Enter the Head Shop. ------------------------------------------------------------------- Uptown, Casino Head Shop ------------------------------------------------------------------- Talk to Sam Spade for the Stone Head. You now have the Stone Head. Exit. ------------------------------------------------------------------- Uptown, Casino Grand Entry Room ------------------------------------------------------------------- To the right of the door that the Stone Heads came out of is a circular door. Use your Stone Head and ram the center of it to open it (press O while running to ram). Inside you will see the Gladiators. Kill the first one and run past the rest. Don’t go down the stairs, instead run along the path until the bridge. Cross the bridge. Go through the Slot Room Door. ------------------------------------------------------------------- Uptown, Casino Slot Room ------------------------------------------------------------------- Run downstairs and don’t pay attention to the Gladiators. Exit through the Water Gate Control door. ------------------------------------------------------------------- Uptown, Casino Water Gate Control ------------------------------------------------------------------- Run across the bridge and avoid the Gladiators again. Run across the second bridge to the circular button on the floor. Use the Stone Head and stand directly in front of the center. Then press O to slam your Stone Head on the trigger. This will open the gates under water. -Cut Scene- Jump into the water with the Stone Head. To the right and back are metal boxes you can smash through and collect the goodies. Do so. Now run to the other side of the room. Don’t climb any ladders and just run around the Stone Head guardians. Now there are four metal boxes. Break them open too and collect the goodies. Exit into the Grand Entry Room. ------------------------------------------------------------------- Uptown, Casino Grand Entry Room ------------------------------------------------------------------- Keep running to the opposite side of the waterway from where you came. Half way is the exit. Don’t climb the stairs and run around the Stone Head guardians again. Go through the tunnel, into the Hall of the Darklight. ------------------------------------------------------------------- Uptown, Casino Hall of the Darklight ------------------------------------------------------------------- Run straight and to the right to the stair case. Run past all the Stone Head guardians again. Run up the stairs. Run to the left and to the end. Now turn right. Here is the first grid puzzle. 1 2 3 4 5 6 7 8 9 | | | The line represents the path you came in on. Put on your Stone Head. Press O to slam down your head on the tile 4, then tile 6, then tile 8. -Cut Scene- Now run over the spinning bridge. Use the Stone Head again to trigger the round button by slamming your Stone Head onto it. Run across to the exit door. Keep running until you come to the end. You will have to kill a Tiki Head and a Stone Head. Kill them and exit through the door. ------------------------------------------------------------------- Uptown, Casino Temple of Trials ------------------------------------------------------------------- Use the Tiki Head and lay a decoy to distract the Stone Head. Don’t bother trying to kill it. You can’t yet. Now use your Stone Head to break the Gladiator’s shield. Kill the Gladiator. Use the Stone Head to trigger the button on the floor and run up the stairs. Kill the two Tiki Head enemies. Now you can kill the Stone head Below. Do so. Once the Stone Head is killed both flights of stairs will reveal when you trigger the button on the floor this time. Run up all the way. Trigger the button on the floor with your Stone Head. ------------------------------------------------------------------- Uptown, Casino Emergency Exit ------------------------------------------------------------------- Note the water below. Outside is a Gladiator, run past him. Run all the way to the end and you’ll see an exit that will take you back out to the Casino Entrance. This is useful if you’re out of Red Worm Juices or don’t have on the High Roller Suit. Exit if you need either. If not, run up the stairs. There are two Stone Head guardians up at the top. Kill them both. Stand in front of doors and push the button. Wait for the elevator to come then enter. Inside is a Gladiator captain. Smash his shield with the Stone Head and kill him. Use your Stone Head to open the circular door. Enter the bar. Note the Tiki Totem Pole and the Feather Dome. Go through the other door in the center. ------------------------------------------------------------------- Uptown, Casino Chasm Room ------------------------------------------------------------------- Jump up onto the square tiles and keep jumping to the next one before the one you’re on falls. Kill the Tiki Head. Jump over to the next Tiki Head and kill him. Now jump over the tiles to the other side. Go through the hall. Fill Fred’s Corpse Head up with the blood and go around the corner. Squirt blood onto all of the spitting serpent slots to get past them. Use your Stone Head and run down into the water. Follow the path to the big water filled room. Run to the end and go to the left. There will be a set of stairs here. Run up them. There will be two Stone Head guardians and a Gladiator captain. Kill them all. Use the decoy if necessary. Run to the end and you’ll find a bridge. Cross it and trigger the button on the floor. -Cut Scene- The chair lift is now active. Use the chair lift to the top. Don’t trigger the button yet, instead go down the side and break open all of the boxes. Do each side before triggering the button. Now trigger the button. ------------------------------------------------------------------- Uptown, Casino Grid Puzzle 2 ------------------------------------------------------------------- -Cut Scene- Here is the second Grid Puzzle. 1 2 3 4 5 6 7 8 9 Use the Stone Head to trigger each tile again. Trigger tile 1, then tile 3, then tile 7, then tile 9, and then tile 5. Drop down into the water with the Stone Head and break open the boxes. Climb back out and then run and jump across all the broken pillars. Jump over to the other side and then run up the stairs. Go through the door. ------------------------------------------------------------------- Uptown, Casino Vault Antechamber ------------------------------------------------------------------- Drop down into the water with your Stone Head. Turn the big rotating column. Jump over to the center island. There are two Gladiators and a Gladiator captain. Kill all three. Do not fall off. Use a decoy if needed. The path will rise. Jump down on it and cross it to the other side. -Cut Scene- There are two Stone Head guardians and a Tiki Head. Kill the Tiki Head then the Stone Head guardians. Use another decoy if needed. Kill any other Tiki Heads that appear before the Stone Head guardians. Ignore the button on the floor and exit through the hallway. Now trigger the button at the end of the hallway. Run through until you reach the circular room. ////////////////////////////////////////////////////////////// | Aztec Eddie | | Robot 1 | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -Cut Scene- Aztec Eddie will run into a giant robot. Run over to the gas and fill up Fred’s Corpse Head. Ignite his breath. Flame the big robot’s head when he leans down. Do it again and the robot will break. -Cut Scene- ////////////////////////////////////////////////////////////// | Aztec Eddie | | Robot 2 | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Aztec Eddie will be in a second Robot. Use the Stone Head to ram the serpents that are spilling out sand. -Cut Scene- The other two serpents will lower. Destroy them too. The floor will no longer be covered with sand. Keep your Stone Head on and keep running around the second robot until it spews out the purple ooze. Ram the robot’s legs from behind while it spews out the purple ooze. Aztec Eddie will hang out for a short while. Change to the Jar Head and go do a Rage Attack on him. Change back to the Stone Head and repeat this process. It will take three Jar Head power punches (Rage Attack one, Right Triangle and Square) to take down Aztec Eddie. -Cut Scene- You now have a Gold Worm and an extra Rage Point. Enter the hallway. -Cut Scene- Exit into the Casino’s main entrance. ------------------------------------------------------------------- Uptown, Casino ------------------------------------------------------------------- Go into the Head Shop. ------------------------------------------------------------------- Uptown, Casino Head Shop ------------------------------------------------------------------- Talk to Sam Spade and upgrade a head. I recommend upgrading the first Scarecrow Head upgrade. The “Salvo” upgrade. Exit the Head Shop. ------------------------------------------------------------------- Uptown, Casino ------------------------------------------------------------------- Exit the Casino. ------------------------------------------------------------------- Downtown ------------------------------------------------------------------- Use the waypoint to go to Fred’s Office in Old Hope Falls. ------------------------------------------------------------------- Old Hope Falls, Fred’s Office ------------------------------------------------------------------- Talk to Benny and activate the “Check in with Benny, Part 2” mission. He’ll give you the key to the underground passage into Tin Town. Use the waypoint to go back to Fred’s Farm. ------------------------------------------------------------------- Freak Farms, Fred’s Farm House ------------------------------------------------------------------- Exit the Farm House. ------------------------------------------------------------------- Freak Farms, Fred’s Farm ------------------------------------------------------------------- Run to the left most path way (past the worms, take them if you want) into the cemetery. Run around the mausoleum and into the underground passage. ------------------------------------------------------------------- Freak Farms, Fred’s Underground Passage ------------------------------------------------------------------- Use the Stone Head to smash through the wall of rocks. Then put on the Scarecrow head and ignite yourself. Run through the passage way stopping at each torch to re-ignite yourself. You will reach a lava area. There are two rock columns in your way. Jump onto the center of the two columns. Jump onto the other side. Switch over to the Bone Head and climb up the wall. Jump off at the first ledge. Switch back to the Scarecrow Head and ignite yourself. Jump down and continue through the tunnel. Exit into Tin Town. ------------------------------------------------------------------- Freak Farms, Tin Town ------------------------------------------------------------------- Talk to the concerned farmer who’s standing there. Do the “Coop Killin’” mission for him. Run past him and put on your Scarecrow Head. Jump onto the fire and launch fire crows at all the chicken coops. There is one just past the Freak Farmer standing there. You’ll have to run out a little ways to see it. Torch it and kill the Freak Farmer too. Run around and collect all the goodies dropped by the Freak Farmer, coops, and roosters. Then run back to the concerned farmer and collect your reward. Trigger the second mission with him. Enter the Church. ------------------------------------------------------------------- Freak Farms, The Church ------------------------------------------------------------------- Kill the two Bone Heads inside. Then put on your Corpse Head and fill it with water from beside the entrance. Now put out the fires. Exit the Church. ------------------------------------------------------------------- Freak Farms, Tin Town ------------------------------------------------------------------- Run back to the concerned farmer and collect your reward: the key to the backdoor of the Church. Note the Head Shop, way point, Feather Dome, and pool hall. You can now fight in the Feather Dome with your rooster if you wish. If not, continue. Enter the Church. ------------------------------------------------------------------- Freak Farms, The Church ------------------------------------------------------------------- Go out the back door. ------------------------------------------------------------------- Freak Farms, Behind The Church ------------------------------------------------------------------- Get the worm then continue down the path. Use the Scarecrow head to kill the Freak Farmers from the distance if you want. Jump on the fire with the Scarecrow Head and torch the chicken coop with flaming crows if you want. Run along the road into the Boonies. ------------------------------------------------------------------- Boonies ------------------------------------------------------------------- -Cut Scene- You are to see Dr. Grimes in the Boonies. Time to collect five more heads. Mutant Heads this time. The Mutants are easy to kill. The first Rage Attack with the Bone Head will put them into a daze. Walk up and rip off their heads. Kill the five Mutants that come out of the hatch and then run back into Tin Town. ------------------------------------------------------------------- Freak Farms, Behind The Church ------------------------------------------------------------------- Run along the path until you reach the Church. Get the worm if you wish. Enter the Church. ------------------------------------------------------------------- Freak Farms, Church ------------------------------------------------------------------- Exit through the Tin Town door. ------------------------------------------------------------------- Freak Farms, Tin Town ------------------------------------------------------------------- Enter the Head Shop. ------------------------------------------------------------------- Freak Farms, Head Shop ------------------------------------------------------------------- Talk to Sam Spade to get the Mutant Head. You now have the last head. Now exit. ------------------------------------------------------------------- Freak Farms, Tin Town ------------------------------------------------------------------- Enter the Church ------------------------------------------------------------------- Freak Farms, Church ------------------------------------------------------------------- Go out the back door. ------------------------------------------------------------------- Freak Farms, Behind The Church ------------------------------------------------------------------- Run all the way to the Boonies. Get the worm if you wish. ------------------------------------------------------------------- Boonies ------------------------------------------------------------------- Run along the walk way until you reach the hatch. Run past. Jump from boat to boat and onto the big rock. Now jump to the land on the other side. You should see some mutant insects flying up ahead. Use your Scarecrow Head and shoot crows at them until they die. Keep going until you see their next. Shoot crows at it with the Scarecrow Head until it’s destroyed. Run onto the docks and jump over to the big rock. Jump onto the pipes and run along them to the land. Kill the Mutants that come out of the hatch. Jump onto the dock and you will see a path to the left, and one to the right. Go to the right but not all the way. Shoot the nests with the Scarecrow Head from the distance until they are destroyed. If you want, continue to the right side and you will see the way blocked by an electric wire. Now backtrack and go along the other route which leads left of the big rock. Use the Bone Head to shoot fangs at the three barrels stacked beside the machine. This will blow the machine up. The other route is safe now. Go to the other side of the giant rock. Use your Stone Head to ram the rock wall. Enter the cave. Jump on to the dock on the other side and follow it. Jump onto the school bus and onto the dock on the other side. Follow the path. Jump from dock to dock and keep going. Now jump from land to land until you see the Mutants. You can either shoot them from afar or kill them up close. Or you may run past them. Jump onto the boat then onto the dock. Follow it to the house. Enter the House. Run onto the land on the other side and then onto the pipes. Jump onto the land and kill the Mutants that exit the hatch. Jump onto the docks then onto the land. Kill the Mutants. Continue over to the hatch and jump onto the pipes and onto the vehicle. Jump onto the school bus and onto the big rock. Jump over to the dock and follow it. Jump onto the land. Kill the Mutants that exit the hatch. Jump onto the house and onto the giant rock on the other side. To the left are some nests, worm, and boxes. Go there if you want. Destroying the nests, mutant insects, and boxes. Collect the goodies and the worm. Jump onto the docks from the giant rock and follow them. Jump onto the land and kill the Mutants. Jump onto the dock then onto the other piece of land. Run across it. Ignore the pipes to the left and continue to the right. Kill the Mutants that exit the hatch. Use the Bone Head’s claws to cut the rope holding the house. Fill up the Corpse Head with weed killer that is beside the hatch. Now jump over to the house and then onto the boat. Kill the weeds that confine the boat. Turn on the boat and the house will turn 180 degrees. -Cut Scene- Jump onto the dock and then onto the other boat. Take the other boat. -Cut Scene- Follow the docks until the land and jump onto the land. Note the Feather Dome and Pool Hall. Navigate to the way point. Now might be a good time to go get some more worms to juice. Jump onto the dock and then onto the land on the other side. Use the Stone Head to ram the rock wall. Then use the Mutant Head to enter. Exit and continue along the land. Jump onto the docks and note the Head Shop. Jump from the Head Shop onto the dock then onto the land. You need to use the Mutant Head for this part. Kill the Mutant that comes out of the hatch. Continue along to the house. Go onto the other side of the house and fill your Corpse Head up with air conditioner. Float to the other house. Use the Stone Head to ram and break the roof that fell down and blocks the door. Enter the house. Put on your Mutant Head first. Run to the back door and exit. Ignore the Mutant. Jump over to the rock, then dock, then pipes, then land. The fan is on. You need to put on the Stone Head to walk through the wind. Walk up to it and ram it. Kill the Mutants that come out of the hatches. Fill Fred’s Corpse Head up with the gas that’s beside the house. Enter the house. Go across to the other side and jump into the boat. Fill the boat tank up with the gas. You do not drive the boat. Instead jump behind it and your Corpse Head will fill up with air and float you to the other house. Press Triangle near the boxes so they release into the ooze. Jump across the boxes to the land. Ignore the nests as I cannot seem to be able to destroy them. Jump onto the vehicle, then onto the rock and keep jumping onto each rock until you reach the dock. Jump onto the dock. Put on the Mutant Head and jump onto the land. Jump onto the pipes to the right, than onto the rock, and onto the dock. Follow the docks. -Cut Scene- You have made it to the City Dump. ------------------------------------------------------------------- Boonies, Outside The City Dump ------------------------------------------------------------------- Kill all the Mutants, mutant insects, and nests with the Scarecrow Head from afar. Collect any dropped goodies. You can’t enter the City Dump yet so run past it to the waypoint. Beside the waypoint is Dr. Grime’s house. Jump up onto his platform and climb up. Walk to his door. -Cut Scene- You now have to enter the city dump with the Mutant Head to retrieve the plant key. Jump down from Dr. Grime’s house and run over to the dump. Enter it. ------------------------------------------------------------------- Boonies, City Dump ------------------------------------------------------------------- -Cut Scene- Run straight and kill the Mutant captain. Jump onto the vehicle, onto the yellow barrels, then onto the other vehicle. Jump onto the rock then onto the land. Kill the Mutant captain here. On up the pile and you’ll see a Nuke Nugget and the dead body. Take the key from the dead body and exit. ------------------------------------------------------------------- Boonies, Outside The City Dump ------------------------------------------------------------------- Run back to Dr. Grime’s house and enter. Talk to him and he’ll let you through his backdoor to the plant. Before you do this though, go back to the Boutique and buy the Hazmat Suit. Put it on. Go through Dr. Grime’s backdoor. ------------------------------------------------------------------- Boonies, Outside the Nukular Power Plant ------------------------------------------------------------------- -Cut Scene- Jump onto the platform then onto the land again outside of the Nukular Power Plant. Enter the Power Plant. ------------------------------------------------------------------- Boonies, Power Plant Security ------------------------------------------------------------------- Walk up to the window and talk to the security guard. -Cut Scene- Walk through the door to the Hallway. ------------------------------------------------------------------- Boonies, Power Plant Hallway ------------------------------------------------------------------- Turn right, then right again. You will set off the sensors and an alarm will sound. Keep walking up to the elevator and press the button. It’s locked (yes that was necessary). Walk back and enter the cafeteria through either door. There are three mutant roosters attacking the people. Kill the roosters and they will give you the pass key to the elevator. -Cut Scene- You can also get some money from the cash register. Now exit the cafeteria and stop before you set the sensors off. Use the Jar Head and cloak yourself. Now sneak through to the elevator and press the button. Enter the elevator. ------------------------------------------------------------------- Boonies, Power Plant Floor 2 ------------------------------------------------------------------- Turn left, then right, then right again into the locker room. The first locker to the left is locked. Spew slime from the Mutant Head to open it. Now enter the shower. You might want to use a White Worm Juice to reduce the attack damage taken. Kill the Mutant. -Cut Scene- Kill the two Mutants and go to the elevator. -Cut Scene- Enter the elevator. ------------------------------------------------------------------- Boonies, Power Plant Floor 3 ------------------------------------------------------------------- Run around all the way to the other side. It’s a big circle. Kill the roosters and open the boxes if you want. Enter the 101A Worm Research Lab door. (I don’t know why it’s called Lab 101A when we’ve already gone up two elevators.) ------------------------------------------------------------------- Boonies, Power Plant 101A Worm Research Lab ------------------------------------------------------------------- Kill the Mutant if you want. Run to the left into the other room. Kill the Mutant. Shoot the moving arm with any Head. Take the Purple Worm Juice. Exit to the Lab Hallway. ------------------------------------------------------------------- Boonies, Power Plant Lab Hallway ------------------------------------------------------------------- Enter the elevator. ------------------------------------------------------------------- Boonies, Power Plant Floor 4 ------------------------------------------------------------------- Enter the 201B Rooster Research Lab. ------------------------------------------------------------------- Boonies, Power Plant 201B Rooster Research Lab ------------------------------------------------------------------- Kill the roosters. Exit. ------------------------------------------------------------------- Boonies, Power Plant Floor 4 ------------------------------------------------------------------- Kill the Mutants if you want. Note that the 201A Rooster Research Lab is locked. Go up the elevator. ------------------------------------------------------------------- Boonies, Power Plant Floor 5 ------------------------------------------------------------------- Enter the 301A Rat Research Lab. ------------------------------------------------------------------- Boonies, Power Plant 301A Rat Research Lab ------------------------------------------------------------------- Kill the Mutant. Take the Magic Bullet package from the desk. Talk to the Dr. in the cage. -Cut Scene- Exit. ------------------------------------------------------------------- Boonies, Power Plant Floor 5 ------------------------------------------------------------------- Run to the right and climb the wall to get over the gap in the floor. Enter the 301B Rat Research Lab ------------------------------------------------------------------- Boonies, Power Plant 301B Rat Research Lab ------------------------------------------------------------------- Kill the Mutant captain. Exit after collecting the goodies. ------------------------------------------------------------------- Boonies, Power Plant Floor 5 ------------------------------------------------------------------- Turn left and climb the wall with the Bone Head to get past the gap. Enter the 301A Rat Research Lab. ------------------------------------------------------------------- Boonies, Power Plant 301A Rat Research Lab ------------------------------------------------------------------- Talk to the Dr. and set him free. -Cut Scene- He gives you the key, and the key to the rooster lab downstairs. Exit. ------------------------------------------------------------------- Boonies, Power Plant Floor 5 ------------------------------------------------------------------- Turn right and then right again and drop down to Floor 4. ------------------------------------------------------------------- Boonies, Power Plant Floor 4 ------------------------------------------------------------------- Go to the 201A Rooster Research Lab that was locked. Enter. ------------------------------------------------------------------- Boonies, Power Plant 201A Rooster Research Lab ------------------------------------------------------------------- Run to the end and take the rooster egg. Exit. ------------------------------------------------------------------- Boonies, Power Plant Floor 4 ------------------------------------------------------------------- Go back up the elevator. ------------------------------------------------------------------- Boonies, Power Plant Floor 5 ------------------------------------------------------------------- Turn right, and run around to the other side. Stop before you enter the room with the goo squirting out of the pipes. Don’t go past or else the alarm will sound and Mutants will come attack you. Put on your Mutant Head and aim for the holes in the pipes. Squirt your ooze over the holes to plug them up. You can only plug the two small ones and not the big one. Now put on your Jar Head and cloak yourself. Sneak past the sensors and enter the Animal Lab door. ------------------------------------------------------------------- Boonies, Power Plant Animal Lab ------------------------------------------------------------------- -Cut Scene- Kill all the roosters released. Watch out for the exploding cows. -Cut Scene- Go through the door. Run to the end and into the Nukular Power Plant’s recreation room. Note the waypoint. This is a good time to go get more Worm Juice if you’re out of any. If not, continue into the next room. Use your Mutant Head to go into the radioactive passage. The pipes all bust leaks. Use your Mutant Head to spew ooze and plug up the leaks. Continue to the Coolant Tank Room. ------------------------------------------------------------------- Boonies, Power Plant Coolant Tank Room ------------------------------------------------------------------- -Cut Scene- Walk to the other side of the room. Aim up to the weak part of the bridge. Spew your ooze all over it to make it collapse. Now run up the ramp. Kill the two Mutants up on top. When inside the computer room, put on the Stone Head and move the lever. Put the Mutant Head back on and jump down. Jump down again. Go into the tunnel. ------------------------------------------------------------------- Boonies, Power Plant Turbine Room ------------------------------------------------------------------- -Cut Scene- Use the Scarecrow Head and shoot crows at the Bone Heads off in the distance. Kill them all. Put your Corpse Head on and jump out over the fan. You will float up. You can wait until the pulleys move out of the way and pass, or you can float over them. Either way, make your way to the door that’s off on the far right hand side. Exit through the door. ------------------------------------------------------------------- Boonies, Power Plant Hall ------------------------------------------------------------------- Keep going. ------------------------------------------------------------------- Boonies, Power Plant Engine Room ------------------------------------------------------------------- Kill the two Bone Heads here. Break open the box and get the goodie. Exit through the top door. ------------------------------------------------------------------- Boonies, Power Plant Generator Room ------------------------------------------------------------------- Kill the two Bone Heads (although one usually falls off, so kill the one Bone Head). There are three pairs of electrical cords, each attached to a machine. Go up to any one and press Triangle. You will have put on Fred’s Shrunken Head. Wait until the line has no electricity going through it and walk across to the center. Wait for the next part to have no electricity going through it and walk to the end. Press Triangle to put Fred’s regain Fred’s normal size. Now hit the machine until it gets destroyed. Press Triangle again to walk to the center machine. Electricity is no longer running through this pair of cords as you just turned it off. Do the same thing for the other two pairs of electrical cords. -Cut Scene- This will slow the fans down in the Turbine Room. Now exit. ------------------------------------------------------------------- Boonies, Power Plant Engine Room ------------------------------------------------------------------- Walk through the other door. ------------------------------------------------------------------- Boonies, Power Plant Hall ------------------------------------------------------------------- There will be a few fires locking you in. Use your Bone Head to shoot fangs at the fire sprinklers on the ceiling. There are three of them. This will put out the fires. Now exit through the Fan Room. ------------------------------------------------------------------- Boonies, Power Plant Turbine Room ------------------------------------------------------------------- Walk left immediately out the door. Jump off at the end to the scaffolding below. The fans are now slow enough to jump on. Jump on the fan blade. Jump to the ledge to the left (the one that’s more in the centre of the room.). Use your Bone Head to jump and climb up the wall. Jump onto the scaffolding above. Run to the door. Exit. ------------------------------------------------------------------- Boonies, Power Plant Control Room ------------------------------------------------------------------- Enter the next room and run up the stairs. Kill the two Bone Heads that come out. Put on your Tiki Head and step onto one of the panels on the floor. There are two of them. -Cut Scene- Leave a decoy over the panel you just stepped on. Go over and step on the other panel. -Cut Scene- Station two’s shutdown sequence will be activated. Run over to the machine that just came up and press Triangle. -Cut Scene- You will be automatically transported downstairs to a radioactive location. Put on your Mutant Head. Run straight and into the hallway. There are many Mutants down this hallway. It’s a good time to use the White Worm Juices to reduce the damage taken. You can also use your Mutant Rage Attack (Right Triangle and Square) to explode two or three heads at once. Kill them all while going down the hallway. You can also just run pass them. Exit into the Power Plant Core. ------------------------------------------------------------------- Boonies, Power Plant Core ------------------------------------------------------------------- -Cute Scene- ////////////////////////////////////////////////////////////// | Lefty | | Fight 1 | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ See the big block above Lefty? Use your Mutant Head to spew goo on it and it will fall down on him. Run left or right to the next big block. Lefty will run under it. Spew goo on it and it will fall on Lefty too. Do this two more times with the other blocks. -Cut Scene- ////////////////////////////////////////////////////////////// | Lefty | | Fight 2 | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Lefty will now be a LeftyZilla. Keep him inside the inner circle. There will be consol panels with red lights. Spew goo on it and the center will fill with goo. Make sure Lefty runs into the electricity. Keep doing this. -Cut Scene- Lefty will have run out. You now have a Gold Worm. Run back over and go into Dr. Grime’s House. ------------------------------------------------------------------- Boonies, Dr. Grime’s House. ------------------------------------------------------------------- Run through and out the front door. ------------------------------------------------------------------- Boonies, Outside The City Dump ------------------------------------------------------------------- Now would be a good time to stock up on Worm Juices. Do so if you need to. Also, go upgrade your head. I recommend upgrading the second Scarecrow Head upgrade. Use the waypoint to go to the first Downtown waypoint with the Morgue, Police Station, and Pitt Inc. ------------------------------------------------------------------- Downtown ------------------------------------------------------------------- Enter Pitt Inc. ------------------------------------------------------------------- Downtown, Pitt Inc. ------------------------------------------------------------------- ////////////////////////////////////////////////////////////// | Lefty | | Fight 3 | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -Cut Scene- LeftyZilla is pounding the front door. Note the air tank and the lights. Run over in front of the lights and put on your Stone Head. Ram it. -Cut Scene- It will blind LeftyZilla momentarily. Run over to the air and fill the Corpse Head with it. Float up to the top of either trailer. Wait for LeftyZilla to bash a hole into the trailer. Keep jumping on the trailer to kill time until the lights come back. You can also run around the trailers if you were knocked off. Ram the lights again. It will blind LeftyZilla again. Use the air to get on top of the next trailer. Wait for LeftyZilla to bash a hole into that trailer. Avoid LeftyZilla again until the lights come back online. Ram the lights again. It will blind him again. Use the air to get on top of either trailer. LeftyZilla will ram the trailer breaking it in half. Avoid him until the lights come back online. Ram the lights and float to the other trailer. Wait for LeftyZilla and he’ll break that one in half. The ooze from both trailers will knock LeftyZilly out. -Cut Scene- ------------------------------------------------------------------- Downtown, Pitt Inc. Entry Hall ------------------------------------------------------------------- Run to the end behind the security cams. Go through the door. ------------------------------------------------------------------- Downtown, Pitt Inc. Elevator Hall ------------------------------------------------------------------- You will now have to fight each enemy in groups of four. First the Zombies, Bone Heads, Executioners, Tiki Heads, Scarecrows, Freak Farmers, Gladiators, Stone Heads, and finally the Mutants. Kill them all. The elevator will open. Put on your Mutant Head and Enter it. ------------------------------------------------------------------- Downtown, Pitt Inc. Basement ------------------------------------------------------------------- -Cut Scene- Now is a good time to use the White Worm Juices. Maybe the blue ones too. Kill the three Mutants. Go through the hallway. Follow it. Kill the Mutant captain. There’s nothing around the corner. Go through the open door. Kill the two Mutants on the left side. Get the pass key from the locker, and the goodies from the other lockers. Now go into the other side of the locker room. Quickly put on your Tiki Head and interact with the Tiki Totem Pole. ------------------------------------------------------------------- Downtown, Pitt Inc. Tiki Realm ------------------------------------------------------------------- Kill the Mutants and go to the next Tiki Totem Pole area, kill the Mutants there and interact with the Totem Pole. ------------------------------------------------------------------- Downtown, Pitt Inc. Basement ------------------------------------------------------------------- On the other side put your Mutant Head back on. Follow the hallway. Kill the Mutant captain. Continue down the hallway. The right door has a switch. Push it and enter. ------------------------------------------------------------------- Downtown, Pitt Inc. Elevator Room ------------------------------------------------------------------- Kill the Mutant. The book on the table will tell you that the elevator needs a constant feed of energy to work. The generator however, is cheap. Go and pull down all four levers. The pipes will start leaking. Use your Mutant Head, which should already be on, to spew goo to plug up the holes. Watch out for the Mutants that will come and attack you. Keep plugging up the holes and eventually the elevator will power up. -Cut Scene- Enter the elevator. -Cut Scene- ------------------------------------------------------------------- Downtown, Pitt Inc. Side of Pitt Inc. Building ------------------------------------------------------------------- Okay, now you have to keep running around the outside of the building climbing higher and higher. Run around the corner and jump over to the next ledge. Kill the Bone Head. Jump over to the next ledge and kill the other Bone Head. Run over to the next gap. You can’t jump across. Instead jump up onto the ledge to the left and run to the other side. Jump down. Use your Bone Head to climb the wall. Now fill the Corpse Head with the air conditioner and float around the building. Run to the end of this ledge. Make sure you have on your Bone Head and jump out onto the scaffolding. It will fall, so jump over to the next scaffolding and then onto the wall. Climb up the wall. Go around the corner and kill the Bone Head. Climb up the wall. Go to the right and you’ll see another ledge. Jump over to it. Fill your Corpse Head up with this air conditioner and go to the ledge up top. It’s not around the corner, it’s straight across. Run over and jump to the next ledge. Go around the corner and fill the Corpse Head up with the air conditioner. Float up to the next ledge. Use your Bone Head and climb up the wall. Go over and turn the wheel. -Cut Scene- Jump back down. Aim up and shoot the weak gargoyle head. It will fall down. Now jump onto the scaffolding, then off to the next ledge. Jump down to the scaffolding and run up it to the next ledge. Kill the Bone Head. Run to the end and make sure you have your Bone Head on. Jump onto the scaffolding then over onto the wall. Climb up it. Run around the corner and fill the Corpse Head up with the air conditioning and go to the next ledge. This time you’ll have to go around the gargoyle and not over it. Run around the corner and jump over to the next legde. Jump up on the ledge to the left and run to the end. Jump down. Fill the Corpse Head up with air conditioning and float up to the next ledge. Around the gargoyles. Soon as you land on the scaffolding jump off to the edge. There’s a hole in the wall. Press Triangle by it to put on the Shrunken Head. Run into the hole. You’ll come out onto the flag pole. Go to the end. Jump onto the scaffolding then run to the end and jump off. You’ll automatically return to normal size. Use your Stone Head and ram the statue. Run past and around the corner. Shoot crows to kill the Bone Head and Mutants from the scaffolding. You can either float across the gap, or you can run onto the scaffolding and jump to the other side. I always run across to collect the goodies the Mutants dropped. Do either. Run to the end and around the corner. -Cut Scene- ////////////////////////////////////////////////////////////// | Lefty | | Final Battle | | Difficulty: Easy | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -Cut Scene- LeftyZilla will swat you with his left hand. Go over to the left side to avoid it. Now ram his hand with the Stone Head. He will then try blow you off of the building. Your Stone Head will prevent this. He will try swat you again. Then blow again. Repeat the process of ramming his hand then using the Stone Head so you don’t get blown off. LeftyZilla will now bash the pole Pitt is on exposing three red lights. Use your Jar Head and do the first Rage Attack (Right Trigger and Square) on the lights. It will shock LeftyZilla. Do this three times. Kill the Bone Heads to regain Rage Points if you need them. If not, just use a decoy to distract them. LeftyZilla will bash the pole Pitt is on again. The red panel part will now be on fire. Now rocket launchers will rise. Use a decoy to keep the Bone Heads busy. Now put the Scarecrow Head on and light yourself on fire. Run over to the rocket launchers and ignite the fuse. It will blast LeftyZilla. LeftyZilla will try blow you off again. You can use the Stone Head to avoid this.. Keep igniting the rocket launchers. -Cut Scene- Game Over ------------------------------------------------------ 12. ALL MISSIONS ------------------------------------------------------ The Worm Turns “I have a small job for you, if you have the time. I believe that the worms that have been popping up everywhere could be distilled into a powerful health beverage. If you bring me 5 worms, I could test my theory…and perhaps whip you up a tasty treat!” Dr. Steiner, the lab in Castle Steiner --For this mission you need to go worming. You can get worms all over the map. The first good spot to get worms is at Headless Horseman Bridge. There are three there. The easiest one to get is on the other side of the bridge from the Executioners. Get the worm, run into the next area and then back. The worm will have re-spawned. Keep getting the worms until you have five. Staff Infection “Fred, There’s been an accident downstairs. When I worked at the power plant, they let us take home all the toxic waste we wanted and…long story short…I’ve spilled my supply! The problem is, my former janitors seem to have mutated a bit and are all over the basement. If you can get rid of them for me, I can get down there and clean things up.” Dr. Steiner, the lab in Castle Steiner --For this mission you will need the Mutant Head. The Mutant Head is the last head and is immune to radiation. Killing the Mutants is easy. After the upgrades to the Bone Head you can use the first Rage Attack (Right Trigger and Square). This will stun the Mutants and you can walk up and rip off their heads. Watch out for the other Mutants spewing their slime on you. The Mutant captain will be harder to kill. Kill them all. Heirloom Room “Ah, Fred! I’ve been doing some research on the castle, and I have discovered that there’s a very valuable Steiner family heirloom hidden away just waiting to be found! Supposedly, it’s in a secret area connected to the Explorer Room-you know, the one with that lovely tapestry of the house burning down? If you could retrieve the heirloom for me, I would be most grateful.” Dr. Steiner, the lab in Castle Steiner --This mission requires you to have the Bone Head and the Stone Head. You can do this without the Scarecrow Head but it will take lots of life out of you. Inside the Steiner Castle Great Hall, the one with the giant winged statue, run up stairs and turn right. Go all the way to the end and there will be a door leading to the staircase room. The Staircase has been destroyed but you can crawl up the wall with the Bone Head. Exit through the door at the top. Run along the hallway and the first door will be the Explorer’s Room. Enter it. Put your Scarecrow Head on and set yourself on fire. Now run over to the tapestry on the wall and set it on fire by standing right beside it. It will reveal the wall with a door shaped marking on it and a hole with light coming through. Ram it with your Stone Head (while running towards it press O). This will reveal the Heirloom Room. Enter and kill the Tiki Heads and the Stone Head guardian. The coffin will open and you can get the heirloom. Handyman “Fred, the confounded Monster Masher is broken again! If you wouldn’t mind terribly, could you go inside, find out what’s wrong, and see if you can fix it? I’d do it myself…but I’m a doctor, damn it, not a mechanic!” Dr. Steiner, the lab in Castle Steiner --This mission requires you to use the Shrunken Head. Run into the training room and up to the left side of the Monster Masher. Press Triangle to put on your Shrunken Head and jump in. Dive under the gear (press O) to get past it and you will see a hand stuck in the gears. Do a Diving Roll (press O) towards it and press X underneath it to do the uppercut. The uppercut will remove the hand and the machine will work. Steiner, in the Study with a Pool Cue “Fred, I’m terribly embarrassed to say this…but I seem to have locked myself out of the study. My weekly pool tournament is tomorrow, and I have go get in there to practice. If I remember correctly, there’s a secret passage to the study behind my bed…but I can’t get to it. Could you find the passage and open the study door for me?” Dr. Steiner, the lab in Castle Steiner --You will need to have the Bone Head and the Stone Head for this mission. Inside the Steiner Castle Great Hall, the one with the giant winged statue, run up stairs and turn right. Go all the way to the end and there will be a door leading to the staircase room. The Staircase has been destroyed but you can crawl up the wall with the Bone Head. Exit through the door at the top. Run along the hallway and the third room. You will need to ram the wall that the bed is up against with the Stone Head. Jump on the bed and put the Stone Head on. Make sure you’re at the end of the bed and start running. Press O while you are running and you will ram the wall. This will put you inside of the hidden room with the rotating floor. Use your Stone Head to rotate the room until the door reveals the Study. Enter the Study and exit through the other door which will unlock it. Area 50-Something “Fred, I’m hoping you can help me. Years ago, I worked in a top-secret “Area” in Nevada. Very hush-hush stuff, all classified. Anyway…I had three specimens that I brough home as souvenirs and I seem to have misplaced them somewhere in t