================================================= Guide Information Game - Metal Gear Solid: Digital Graphic Novel system - Playstation Portable Release Date - June 13, 2006 Guide Author - Matt Hampton Guide Version - v0.2 Guide Release Date - September 10, 2006 Guide Update - September 10, 2006 Contact Information - pimp_smack_park@hotmail.com ================================================= - Version History - September 25, 2006 - v0.2 - Guide is created. It is far from done, but I wanted to get it up for public viewing. ============================================= Table of Contents ============================================= (1) Introduction 1.1 - Game and Guide Overview 1.2 - Controls 1.3 - Game Modes (2) Walkthrough 2.1 - VR Simulation 2.2 - Memory Building Simulation 2.3 - Return To VR Simulation 2.4 - Return To Memory Building Simulation (3) Extra Stuff 3.1 - Memory Element Reports 3.2 - Digital Graphic Novel Script 3.3 - MGS and DGN: A Look At The Differences (4) Legal Notices 4.1 - Disclaimers 4.2 - Contact Information ================================= (1) Introduction ================================= This section is to give you an idea of what this game, as well as this guide, is all about. You'll find a brief description of the game, how you will be "playing" it, controls, etc. 1.1 - Game and Guide Overview This is the first FAQ I've ever done, so hopefully it won't be too poor. I chose this game to be my first FAQ for several reasons. For one, nobody else has made any type of FAQ for it yet. Secondly, it's relatively short, simple, and straight-forward. Thirdly, I love the Metal Gear series. With that being said, should you feel any desire to e-mail me then please do so. Whether it be a question, comment, request, correction, whatever the reason may be. Now then, this game is called Metal Gear Solid: Digital Graphic Novel. It's based off of the comics written by Kris Oprisko with artwork by Ashley Wood. Those comics are based off of the video game Metal Gear Solid: The Twin Snakes for Nintendo Gamecube, which is based off of Metal Gear Solid for Playstation. A lot of branches on this tree, huh? However, the term "game" is used rather loosely. It's more like an interactive comic book. What you'll be doing is watching the DGN (labelled as "VR Simulation Mode"), and stopping the novel at certain points to search within it's pages to find hidden memories ("Mental Search Mode"). Then once you've gone through the entire DGN, you will connect all of the memories you've found inside a big 3-D cube ("Memory Building Simulation Mode"). Doing so will cause new memories to resurface within the cube as well as the DGN. That's about it, so let's get started! 1.2 - Controls This section will contain controls for each three modes, as well as how to save, bookmark pages, and so on. 1.3 - Game Modes This section will explain the three modes of the game, how to read the screens, read the Sync bar, etc. =============================== Walkthrough =============================== This section contains the basic walkthrough of the game. You will be going through the digital graphic novel itself (VR Simulation Mode), then connecting the memories within the 3-D memory cube. After that you'll have to return to the DGN one more time to collect a few new "Flashback" memories. These are memories that appear in VR Simulation Mode (the DGN itself) only after a particular set of memories have been connected in Memory Building Simulation Mode (the 3-D memory cube). Finally, you'll return one more time to Memory Building Simulation Mode to connect those new memories. Sadly, there is no bonus or benefit for completing the memory cube, other than the satisfaction of knowing you have it done. But I know that's more than enough for you!! Now here is the guide, listing where and when to find each memory, and where to connect them. This is in a rather simplistic form, as this is a strange game in terms of making a guide. Here's the basic idea of how to read it: [a] [b] [c] [d] 3) Colonel Campbell: 100%, (-43, 0), P4F1 [a] This is the name of the memory. When you place the cursor over the memory element, this is the title you'll see inside the cursor. [b] This is the zoom percentage, which ranges from 100% to 300%. [c] These are the coordinates on the page, which are located on each corner of of the screen. The first coordinate is the horizontal axis (in other words, move the cursor left-to-right and this coordinate will change) and can be seen in the bottom-left and upper-right corners of the screen. The second coordinate is the vertical axis (move the cursor up-and-down and the coordinate will change) and is located in the upper-left and bottom- right corners of the screen. [d] This is the page and frame of where you'll find the memory. P4F1 translates to Page 4, Frame 1. You can see a list of pages ("Simulation Data") by pressing the R shoulder button when in VR Simulation Mode or at the start menu. However, the frames can be a little more difficult to distinguish. Typically, I consider each loaded picture to be a frame (when you see the small square flashing in the bottom-right corner, that's a new picture loading.) When in doubt, go to the Simulation Data and count the picture on the page. You'll also find some labelled as FM1), FM2), and so forth. These are Fox marks, which are also hidden throughout the DGN. They're that cool Kojima Productions logo, and are typically hidden behind characters and walls. Keep in mind that the zoom percentage and coordinates are estimates. While you most certainly will find the memory at those exact coordinates, you don't have to be EXACTLY there to find it. If I find that a lot of people are having trouble navigating this guide, I will make a more descriptive and thorough guide. But this should suffice for getting you through. 2.1 - VR Simulation Here is a list of the memory elements and Fox marks you will find going through the DGN for the first time. 1) Solid Snake: Initially Found 2) Sneaking: Initially Found 3) Colonel Campbell: 100%, (-43, 0), P4F1 FM1) 279%, (-106, +42), P4F1 4) Naomi Hunter: 228%, (+106, -75), P4F1 5) Former Foxhound Commander: 189%, (-074, -062), P4F1 6) Alaska: 100%, (+048, +002), P4F2 7) Next Generation Special Forces: 210%, (+061, -094), P4F2 8) Retrovirus: 287%, (-161, -013), P4F2 9) Medical Staff: 100%, (+000, +000), P4F3 10) Terrorists' Demands: 300%, (+000, +000), P4F3 11) Big Boss's Body: 300%, (+000, +000), P4F3 12) Solider Genes: 100%, (+016, +000), P5F1 13) Legendary Mercenary: 156%, (+004, -033), P5F3 14) Original Foxhound Commander: 300%, (-030, -068), P5F3 15) Big Boss: 132%, (-066, -034), P5F3 16) Psychic Powers: 100%, (+000, +000), P6F2 17) Sniper: 133%, (+000, +000), P6F2 18) Master Of Disguise: 178%, (+000, +000), P6F2 19) Shaman: 218%, (+000, +000), P6F2 20) Pistol & Torture Specialist: 268%, (+000, +000), P6F2 21) Big Boss's Sons: 288%, (+000, +000), P6F2 22) Foxhound's Leader: 300%, (+000, +000), P6F2 23) Support Team: 189%, (+050, -044), P7F2 24) The Only Man Who Knows Snake: 253%, (-087, -081), P7F3 25) Commander: 257%, (-087, -081), P7F3 26) Niece: 189%, (+000, +000), P7F4 27) Revolt: 191%, (+000, +000), P7F4 28) Foxhound Member 1: 213%, (+112, +106), P7F4 29) Foxhound Member 2: 218%, (+112, +106), P7F4 30) Foxhound Member 3: 218%, (+112, +106), P7F4 31) Foxhound Member 4: 218%, (+112, +106), P7F4 32) Foxhound Member 5: 218%, (+112, +106), P7F4 FM2) 278%, (-044, +074), P8F2 33) Operation Objectives: 166%, (+000, +000), P9F1 34) DARPA: 231%, (-133, -023), P9F2 35) Armstech: 231%, (-133, -023), P9F2 36) Stop The Terrorists: 236%, (-133, -023), P9F2 37) Confirm Nuclear Launch Capability: 241%, (-133, -023), P9F2 38) Rescue The Hostages: 245%, (-133, -023), P9F2 39) Sneaking Suit: 187%, (-087, -044), P10F2 40) Nanomachine's Effects; 180%, (-130, -067), P10F2 41) Nanomachine: 135%, (+000, +000), P10F3 42) Auditory Ossicles: 166%, (+126, -003), P10F4 43) Liquid Snake: 113%, (-042, +004), P11F1 44) Genome Soldiers: 100%, (+046, +000), P11F2 FM3) 229%, (+081, +008), P11F2 FM4) 292%, (+276, -002), P13F1 45) Cigarettes: 171%, (-004, +075), P14F3 46) Only Personal Item: 176%, (-004, +075), P14F3 47) Hind-D: 209%, (+134, -060), P15F1 48) 5.56 MM Trumpet: 239%, (+005, -035), P15F1 49) Support Team 4: 176%, (-040, -161), P15F2 50) Diversion: 128%, (+000, +000), P15F3 51) Sortie From Kalena Base: 142%, (+000, +000), P15F3 52) F-16: 149%, (+000, +000), P15F3 53) Mei Ling: 166%, (+000, +000), P17F2 54) Soliton Radar: 236%, (-109, -016), P17F2 55) Correspondents: 113%, (+006, -029), P17F2 56) Codec Developer: 172%, (-096, -025), P17F3 57) Genome Soldiers' Arsenal: 199%, (+092, -022), P18F1 58) Pineapple: 182%, (+007, +147), P18F2 59) Socom Pistol: 215%, (-018, -024), P19F1 60) Equipment Procured On Field: 237%, (+155, +050), P19F1 61) Chaff Grenade: 274%, (+183, +053), P19F1 62) M-9: 283%, (+159, +099), P19F1 FM5) 218%, (+374, +068), P24F4 63) Stealth Intruder: 219%, (+020, +013), P26F1 64) Night Vision Goggles: 268%, (-063, +111), P27F2 65) Cell: 192%, (+204, -042), P29F2 66) DARPA Cheif: 257%, (+174, -073), P29F2 FM6) 100%, (-005, -118), P29F3 67) Imprisoned: 128%, (-044, +037), P30F2 68) Meryl Silverburgh: 200%, (-081, +078), P30F3 69) Ability To Launch Nuclear Weapons: 100%, (-494, -0030, P31F4 70) Black Projects: 157%, (+000, -107), P32F2 71) Military-Industrial Complex: 193%, (+123, -059), P33F1 72) Nuclear-Mounted Walking Tank: 263%, (-039, -143), P33F1 FM7) 288%, (+196, -047), P33F3 73) PAL System: 256%, (-137, -129), P34F1 74) Two Detonatoin Codes: 189%, (+116, -035), P34F2 75) Detonation Code A: 210%, (-127, -089), P34F3 76) Psycho Mantis: 166%, (+000, +000), P34F4 77) Detonation Code Emergency Cancellation Keys: 175%, (-116, -059), P35F1 78) Three Key Types: 170%, (+158, -047), P35F2 79) PAN Card: 119%, (-007, -004), P35F4 80) White House: 239%, (+000, +000), P36F1 81) Pentagon: 293%, (+000, +000), P36F1 82) Cardiac Arrest: 225%, (-105, +005), P36F2 83) DARPA Chief's Death: 100%, (-629, +021), P37F1 84) Johnny Sasaki: 189%, (+000, +000), P37F4 85) Rookie: 174%, (-107, -113), P38F2 86) Brainwashed Genome Soldiers: 189%, (-005, -026), P42F2 87) Detonation Code Acquisition Failure: 166%, (+000, +000), P42F3 88) Revolver Ocelot: 166%, (+000, +000), P42F3 89) Liquid's Miscalculation: 100%, (-189, +002), P42F3 90) Corpse In Cell: 113%, (+102, -004), P42F4 91) Interrogating Snake: 271%, (+002, +022), P42F5 FM8) 270%, (-098, -123), P44F4 92) Psychometric Interference: 220%, (-011, +006), P45F1 93) C4 Explosive: 203%, (-017, +038), P46F2 94) President Of Armstech: 166%, (+000, +000), P47F2 FM9) 270%, (-114, +152), P47F3 FM10) 300%, (+012, +020) P49F2 95) Single Action Army: 249%, (+017, +086), P52F1 96) Joy Of Reloading: 100%, (-011, -019), P55F1 FM11) 192%, (+209, +091), P58F3 97) Cyborg Ninja: 166%, (+000, +000), P62F1 98) Stealth Camouflage: 100%, (-050, +000), P63F2 99) Revolver Ocelot's Hand: 145%, (-060, +049), P63F2 100) Katana: 100%, (+050, -010), P63F3 FM12) 300%, (-186, +111), P64F1 101) Neither Friend Nor Enemy: 100%, (+000, +000), P64F3 102) Cyborg Ninja's Arsenal: 166%, (-038, +037), P65F1 FM13) 293%, (-076, -071), P65F1 103) Exoskeleton: 198%, (-065, -056), P65F2 104) The Cyborg Ninja's Obsession: 186%, (+011, -016), P65F3 FM14) 287%, (+123, +107), P66F2 FM15) 281%, (+006, -157), P72F1 FM16) 271%, (+014, +137), P75F2 105) Detonation Code B: 178%, (-009, -071), P76F1 106) Mind Reading: 189%, (+116, +000), P76F2 107) Art Of Mind Protection: 172%, (-095, +000), P76F4 108) Success In Obtaining The Detonation Code: 166%, (-075, +000), P77F1 109) Hal Emmerich: 166%, (+000, +000), P78F1 110) Metal Gear Creator: 189%, (+035, -068), P78F1 111) Nuclear Outflow: 189%, (+000, -111), P78F2 112) Overcoming Deterrence: 195%, (-011, -054), P78F2 113) New Nuclear Weapon Exercise Data: 242%, (+065, +108), P79F1 114) Optical Disc: 215%, (-014, -062), P79F2 115) Apoptosis: 110%, (+023, +228), P80F1 116) Armstech President's Death: 282%, (+154, -041), P81F1 117) Camera: 217%, (+233, +037), P81F1 FM17) 208%, (+125, -102), P82F1 FM18) 285%, (-190, +035), P82F1 118) Cardboard Box: 166%, (+000, +000), P82F3 119) MP5 SD5: 289%, (+110, -015), P82F3 120) FA-MAS: 259%, (+032, +137), P83F5 FM19) 278%, (-351, +062), P84F2 121) Vulcan Raven: 166%, (+000, +000), P87F1 122) Infrared Sensors: 209%, (+000, +034), P89F2 FM20) 182%, (+000, -070), P89F3 123) Minefield: 242%, (+045, +040), P90F1 124) Deepthroat's Warning: 212%, (-103, +019), P90F3 125) Mine Detector: 160%, (+000, +000), P90F4 126) M1 Tank: 189%, (-002, -030), P91F1 127) Grenade: 232%, (+312, -038), P99F3 FM21) 100%, (-212, -017), P99F4 128) Nikita: 188%, (+118, +022), P102F1 129) Snake's Master: 166%, (+021, +003), P102F2 130) Boot Camp: 166%, (+002, +003), P102F2 131) Master Miller: 166%, (+002, +003), P102F2 132) Support Team 2: 166%, (+023, +012), P102F2 133) Alaskan Indian: 179%, (-065, +110), P104F1 134) Prophecy Of Death: 100%, (-004, -205), P104F1 135) Raven: 100%, (-004, -205), P104F1 136) Nuclear Warhead Storage Facililty: 166%, (+000, +000), P105F1 137) Poison Gas: 100%, (+074, +003), P105F1 138) Gas Mask: 166%, (+000, +000), P105F2 FM22) 287%, (+013, +015), P107F2 FM23) 271%, (+021, -078), P108F2 139) Ghost Picture: 125%, (-105, +016), P108F3 FM24) 278%, (+219, +044), P114F2 FM25) 249%, (+026, -046), P116F5 FM26) 229%, (-086, +001), P119F3 140) Confrontation With Past: 100%, (+006, -114), P120F1 FM27) 224%, (+182, +014), P125F3 141) Zanzibar Land: 139%, (+000, +000), P126F1 142) Dr Clark: 210%, (+000, +000), P128F3 143) Gene Experiments: 112%, (+023, -028) P129F2 144) Gray Fox: 100%, (+000, +000) P129F2 FM28) 269%, (+082, -067), P133F3 145) Metal Gear's Arsenal: 189%, (+063, +016), P134F2 146) Otaku: 128%, (+017, -033), P135F1 147) Otacon: 166%, (+020, -054), P135F1 148) Japanimation: 257%, (+093, +080), P135F1 FM29) 169%, (+018, +049), P135F1 149) Disguised As Genome Soldier: 229%, (-002, -016), P138F2 FM30) 265%, (+080, +119), P138F4 150) Infatuation With Foxhound: 100%, (+062, +000), P 151) Legendary Hero: 158%, (-087, -006), P139F2 FM31) 268%, (+098, +044), P139F4 152) Buttocks: 279%, (-081, -101), P140F1 153) Meryl Brainwashed: 157%, (-016, -214), P141F3 154) Wolf Dog: 100%, (+001, +070), P142F1 155) Sniper Wolf: 100%, (+000, -060), P142F1 FM32) 290%, (-034, -129), P146F3 156) Desert Eagle: 100%, (+018, +006), P147F1 157) Mental Attack: 100%, (+000, +000), P150F1 FM33) 285%, (-062, -077), P150F2 FM34) 287%, (+178, -002), P156F2 158) Mental Attack Of Master Miller: 100%, (-045, -018), P157F1 FM35) 266%, (-059, +026), P159F1 FM36) 175%, (+021, -032), P161F1 FM37) 201%, (-023, +006), P162F2 159) Mental Attack Of Sorrow: 203%, (-013, +056), P <<<<<<<<<<<<