
| System: PS Vita | ![]() |
| Dev: Entersphere | |
| Pub: Square Enix | |
| Release: February 22, 2012 | |
| Players: 1 | |
| Screen Resolution: 544p | Blood and Gore, Violence |
The metal music—a smattering of modern metal ranging from metalcore to power metal, if that means anything to you—is sure to be a sticking point with many players as well. While I personally love extreme metal, not all gamers will be able to tolerate all the screaming and bludgeoning guitar riffs. And even I was disappointed when the limited set of songs started (you guessed it) repeating. I think it might have worked better if the developers had chosen instrumental songs rather than including the over-the-top vocals.

At least the controls work well, though. While you will occasionally need to use the Vita's more gimmicky aspects, such as the rear touch pad, the developers stuck to the buttons for the most part. Controlling your devil and giving your minions instructions feels incredibly natural, even when things start getting more complicated. You move with the thumbsticks, change between different types of minions with the face buttons, and get your minions into formation and instruct them to attack with the shoulder buttons. Another face button performs a dash move that can help you avoid damage.
Essentially, Army Corps of Hell has its merits, but it's far from what one might expect of a launch title. The tactical combat can be exciting at times, but it soon becomes repetitive—as do the environments and the music. It's not a bad diversion for a few hours, but it wears out its welcome well before the game ends, it has no online multiplayer, the graphics are dated, and its $40 asking price is far too high.
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By Robert VerBruggen Contributing Writer @RAVerBruggenDate: February 24, 2012 |
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