|System: PS Vita|
|Pub: NIS America|
|Release: April 23, 2013|
|Screen Resolution: 544p|
This entire setup is so compelling that it's easy to forgive a wide range of other flaws. Each battle presents a new challenge -- you need to figure out which enemies to shoot first, when to use your skills, and how to respond to attacks. The boss fights in particular can be interesting. These powerful foes can deliver devastating attacks to Black Rock Shooter if their patterns aren’t learned.
That's not to say anything is overly difficult, though. Players can save in between missions, and there are save points in the levels themselves as well. I wish the game would use autosaving instead, but the manual saving mechanic rarely gets frustrating. The easy difficulty of the game makes restarting using an old save a rare occurrence.
Unfortunately, no matter how innovative the game can be, the PSP title looks wretched; especially when compared to games on the Vita. BRS receives no enhancements when played on the Vita instead of the PSP except for the Vita’s built-in filtering capability. The game does have some visually interesting cutscenes that add some flare to the game. But even with the well-made cutscenes the graphics of BRS disappoint.
I understand that this was released in Japan before the Vita came out, but some minor graphical improvements for the new hardware would have been nice. Not even the main character’s blazing sex appeal can escape the dampening effects of a clumsy polygonal model. Suffering from the same polygon curse, the levels end up feeling like an endless succession of linear, ugly, low-resolution environments.
Looks aren't everything, though. Black Rock Shooter gives players a clever blend of action and RPG. It's not really a shooter, and it's not turn-based. Black Rock Shooter: The Game takes elements from a variety of genres and puts them together in a unique and addictive way. The world hasn't seen a game quite like this before.
Date: April 25, 2013