|System: PS Vita, PS3|
|Release: August 6, 2013|
|Screen Resolution: 544p||Blood and Gore, Partial Nudity, Suggestive Themes, Use of Alcohol and Tobacco, Violence|
The score plays beautifully alongside the game’s narrated storyline, and it helps to transport the player to the world of Dragon’s Crown. However, there is little talking by anyone other than the narrator, and at some points, the narration can become annoyingly repetitive. Typically, this only happens when you aren’t progressing in the main story. If you want to do side-quests or just grind some dungeons with friends, you are going to have to put up with the narrator telling you where you need to go next, over and over, in the exact same way. Other than that, the soundscape is spot on.
There is one more thing that I have to mention. This game is chock-full of enormous breasts. They are everywhere. Almost every female character (most notably the Sorceress) has breasts so big that they border on the grotesque. Not to say that I’m not okay with this, because I am. It’s just a small note in the overall big picture of the game. Did Dragon’s Crown need an unending supply of boobs to do well? No. Will it sell more because it does have them? Most likely. So, I can see the value of adding this “feature.” But from a gaming standpoint, it was unnecessary. However, from a male, chauvinistic standpoint, good job.
Dragon’s Crown has a lot going for it. Beautiful art, solid and fresh gameplay, rich sound, and more fake breasts than a southern California plastic-surgery clinic. The game does a great job of retaining familiarity from the RPG genre while also adding in loads of new spins on old functionality. It has something that has been missing from the RPG genre as a whole–progress.
Only one question remains–should you spend 40-50 bucks on a 2D RPG? Before playing the game, my answer would have been a resounding no. But after experiencing the world of Dragon’s Crown and all it has to offer, I can’t help but give it my seal of approval. This game is imminently replayable and pushes the boundaries of what is still possible in the 2D realm. This game could have easily been a disaster, counting on art style and bra size to sell copies. But Vanillaware pretty much nailed it in all categories. Kudos Vanillaware.
Date: July 31, 2013