
| System: PS Vita | ![]() |
| Dev: Double Eleven, Tarsier Studios | |
| Pub: Sony | |
| Release: September 25, 2012 | |
| Players: 1 (2+ Online) | |
| Screen Resolution: 544p | Mild Cartoon Violence |
My one control complaint is that, for me, the gyroscopic controls don't seem to work very well. See, you control the direction of Sackboy's head by tilting the Vita. Unfortunately, my Sackboy spent most of his time looking down at the ground like a Gloomy Gus on a particularly bad day. And don't get me started on the gyroscope-based minigames.
Still, you won't use the gyroscope very often, and the rest of the controls feel pretty much perfect.
And this is a brilliantly beautiful game. Sure, it's not as polished as its PS3 predecessors, but this is still one of the best looking games I've seen on the Vita so far.

And the sound design? Fantastic. All of the sound effects you remember are here, from the familiar sound of collecting prize bubbles to the zany music selection. And seriously, is there anyone better suited to LBP's offbeat narration than Stephen Fry? Don't worry, he's back in LittleBigPlanet Vita.
The bottom line is that LittleBigPlanet is exactly the type of game that the Vita needs right now. It's equally playable in short bursts or marathon sessions, it uses the Vita's unique controls in ways that feel intuitive, and its creative tools and level sharing provide the potential for almost unlimited replayability. Seriously, if you have a Vita, you need to get LittleBigPlanet PS Vita as soon as possible. There's a world of creativity waiting for you, and you get to reign godlike over it with creative power in your fingertips. Pretty sweet, huh?
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By Josh Wirtanen Editor / News Director Date: September 17, 2012 |
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