
| System: PS Vita | ![]() |
| Dev: Team Ninja | |
| Pub: Tecmo Koei | |
| Release: February 22, 2012 | |
| Players: 1 | |
| Screen Resolution: 544p | Blood and Gore, Suggestive Themes, Violence |
Other than that, this game is very much just a port of Ninja Gaiden Sigma. It has the game's layout, graphics, and its more frequent load times (though they're blessedly brief). There's also Trial mode, which is a dubious inclusion given the game's less-than-satisfactory controls, and the Rachel sections, which are just as annoying as I remember (more so, now that she feels like she's moving through molasses).

I think the most offensive thing about Ninja Gaiden Sigma Plus is that it just feels rushed. Its low frame rate, frequent (though quick) load times, and its lack of a malleable interface, plus oversights such as an inability to return to the main menu from in-game (the main menu being the only place one can invert aiming or switch from touch to button-based shooting) all indicate a port that was pushed out the door to coincide with the Vita's launch and spur excitement for next month's Ninja Gaiden 3. If anything, though, this only makes me apprehensive for the upcoming title, worried that Team Ninja is weaker sans Itagaki.
Maybe someday down the road there will be a patch that fixes every complaint I have with this game (or at least most of them—now that they're in there, I doubt the Rachel missions are ever going away), but that's a slim hope at best. Ninja Gaiden Sigma Plus is a game that tries to reel in nostalgic fans while accommodating new players, succeeding at neither.
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By Shelby Reiches Contributing Writer @Shelby_ArrDate: February 23, 2012 |
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