
| System: PS Vita | ![]() |
| Dev: WayForward Technologies | |
| Pub: Konami | |
| Release: October 16, 2012 | |
| Players: 1-4 | |
| Screen Resolution: 544p | Blood and Gore, Language, Suggestive Themes, Violence |
One of the things that makes this particular version of Silent Hill unique is the fact that it incorporated a cooperative multiplayer mode as well. That might not seem like an entirely unique feature, but when you consider how the previous incarnations of SH have had a particularly introverted psychological focus, the addition of multiplayer seems to fly in the face of their established standards.

But WayForward somehow manages to make it work. The gameplay stays relatively smooth via network play, and anyone who has ever played an MMO knows that playing with friends is more fun. (Shut up, Skyrim fans).
Obviously, Silent Hill: Book of Memories wasn't created for the core group of diehard Silent Hill fans. It's a new title with a new focus and could very well become a centerpiece of Konami's library. But, we'll only really be able to make that decision after we've seen some of the planned DLC and any potential sequels.
As it stands, Silent Hill: Book of Memories is a rock-solid, dungeon-style RPG that pays a good deal of homage to the Silent Hill universe. It's probably not quite what the diehards would have wanted, but that doesn't mean that it's bad.
Besides, until a Resident Evil title shows up on the Vita, our options are pretty limited. So, we may as well enjoy what we've got. I know that's not exactly a ringing endorsement, but it is the unfortunate truth.
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By Josh Engen Contributing Writer Date: October 19, 2012 |
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