Sine Mora Review
Sine Mora Box Art
System: PS Vita
Dev: Digital Reality
Pub: Grasshopper Manufacture
Release: November 20, 2012
Players: 1-8
Screen Resolution: 544p Strong Language, Sexual Themes

But that’s okay, because the gameplay more than delivers, even to the slow-witted buffoons who won’t understand the genius of the incredibly well-written story. This is a fast-paced, insane bullet hell that very rarely lets up. And the basic premise is completely awesome: Instead of having a health bar, you are constantly racing against the clock. Taking damage subtracts precious seconds from the countdown timer, while destroying enemies will add chunks of time. Not only is this a really cool and inventive game mechanic, but it ties the gameplay to the time-travel elements of the storyline in a way that’s completely seamless.

Sine Mora Screenshot

The downside to all this? The story mode is incredibly short. This time through, I finished the game in about two and a half hours. With the Vita version being slightly easier (due to the size of the screen, as I mentioned earlier), it becomes painfully obvious just how short the campaign is here.

But the game comes stuffed with bonus features, like the insanely difficult Arcade mode, a mode that lets you re-fight any of the game’s bosses, and an exclusive Challenge mode, which is said to be so hard that even the developers struggled with it. Obviously, I didn’t finish this mode. But it’s hard. Very hard.

Now, I did take some time to explore some of the less-talked-about features. For example, the Trophies here are all based on getting yourself promoted through the ranks. Being promoted requires you to accomplish various tasks as you play through the game, and some of these tasks seem completely random. Thankfully, Sine Mora has a handy Trophy menu that tracks your progress through all these ranks. The obsessive Trophy hunter will definitely put a serious time investment into the game in order to unlock them all.


I guess this is the part of the review where I remind you that, besides the scaled-down visuals (which are still damn pretty), the PS Vita version of Sine Mora is the bees’ knees. If you have a Vita and haven’t played this yet, you absolutely need to. It’ll give you an excuse to dust off that little guy for a bit, anyway.

Josh Wirtanen
Editor / Social Media
Date: December 4, 2012

This is a scaled-down version of its console brethren, but Sine Mora is still a fabulous looking game.
The Vita’s controls just feel more precise to me, and the smaller screen makes the enemy projectiles easier to keep track of.
Music / Sound FX / Voice Acting
I personally love the Hungarian voice acting, and the music is very cool.
Play Value
A very short campaign is offset by additional modes and some insane difficulty settings. And Trophy completionists will spend a long time ranking up on their way to Platinum Trophy glory.
Overall Rating - Great
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Engrossing story integrated seamlessly into the action to elevate the user experience.
  • Unique, time-extension-based gameplay.
  • 7 beautifully crafted, diverse stages.
  • Over 50 different weapon combinations with time-manipulating devices.
  • Great accessibility - Story Mode is tailored to not scare away absolute newcomers to the genre.
  • Risk and reward - multiple difficulty levels in Arcade Mode with deep scoring and hidden rank system for the more experienced players.
  • Music composed by Akira Yamaoka, Sound Director of Silent Hill and Shadows of the Damned.

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