
| System: PS Vita | ![]() |
| Dev: Housemarque | |
| Pub: SCEA | |
| Release: February 15, 2012 | |
| Players: 1 | |
| Screen Resolution: 544p | Mild Fantasy Violence |
The $10 download also includes a wide variety of unlockable minigames. These are pretty cheesy—they emphasize the Vita's new functions, with plenty of tilting and front and rear touching. (Okay, I made that sound bad on purpose.) You'll do things like pilot ships through mazes of enemies with the touchscreen, and crush asteroids by squeezing them on both sides simultaneously. Quite frankly, I haven't felt compelled to spend much time with them. They might be fun with a few friends, though.

The extra modes included with the $15 bundle—which are included in the 3G voucher, but will cost you $8 if you already bought the $10 game—are more promising, but they're still rather gimmicky. There's a horde mode, a mode that takes away all of your weapons except bombs, and a mode that takes away all of your weapons except your dash attack. There's also a mode that give you an extra weapon—both of your control sticks now fire, and you control your ship by tilting the Vita. I found the controls of this mode very hard to get used to. If you get the game with the 3G voucher, these modes are worth checking out, but they're probably not worth the extra $5 (or $8) unless you're either a hardcore Stardust fan or someone who likes chasing high scores.
To me, Super Stardust Delta is all about the Arcade mode, and the Arcade mode is simply amazing. The gameplay is solid, and the graphics and sound are astounding. If you want a cheap, entertaining demonstration of what the Vita is capable of, hold off on Uncharted and try out Super Stardust Delta.
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By Robert VerBruggen Contributing Writer @RAVerBruggenDate: February 16, 2012 |
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