
| System: PS Vita | ![]() |
| Dev: Kung Fu Factory | |
| Pub: 505 Games | |
| Release: March 27, 2012 | |
| Players: 1-2 | |
| Screen Resolution: 544p | Blood, Partial Nudity, Sexual Themes, Strong Language, Use of drugs, Violence |
On top of it all, Supremacy MMA: Unrestricted is saddled with interminable load times. It has to be a full minute before a match actually comes on, during which you are relegated to reading general tidbits of trivia about your chosen fighter's style. Sometimes it throws advice about a game mechanic in there, but rarely.

The one saving grace is the sound. Impacts generally sound satisfying and meaty, and the crunch of a damaged limb after a successful submission attempt is cringe-inducing in the best possible way. It's too bad that ending a match with a submission is met with almost no sound at all, as though everyone in the ring is just passing peacefully off to sleep with the fading of the final bell.
Supremacy MMA's big feature, the one thing it really aimed to bring to the table, was over-the-top brutality. Fights could end with a shattered limb or a broken neck, fighters growing increasingly bloodied and bruised over the course of a match. There was some guilty entertainment value to be derived out of that. The Vita version can't even display tattoos properly, much less bruises and physical deformation. All that's left, then, is a barely functional fighting game that flubs even the basics of control, introducing no depth or complexity to its haggard and unresponsive control scheme.
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By Shelby Reiches Contributing Writer @Shelby_ArrDate: April 2, 2012 |
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