Unit 13 Review
Unit 13 Box Art
System: PS Vita
Dev: Zipper Interactive
Pub: SCEA
Release: March 6, 2012
Players: 1-2
Screen Resolution: 544p Blood, Drug Reference, Mild Language, Violence

Unfortunately, Unit 13 re-uses its environments far too often. Yes, there are 45 missions here, but far too many of them are basically variations on previous missions. This begins to feel like a copout, and definitely hinders replay value as you'll get bored with shooting the same nondescript bad guys in the same locations over and over again. In fact, this is probably the game's largest flaw. Since the strategic layout of the maps and the leaderboards entice you to replay missions to keep upping your score, it seems downright obnoxious to have later mission practically be carbon copies of earlier ones.

Unit 13 Screenshot

One smaller complaint I have about the environments is that there is a pretty neat nightclub setting, in which you'll be asked to assassinate people in a number of the missions. Unfortunately, this nightclub is only frequented by whichever dignitary you must kill and a handful of guards. These assassination missions could have been made exponentially more interesting if there were a crowd element here, forcing you to work your way through a packed club in order to take out your target without harming any civilians. In fact, the nightclub segments don't feel right without a crowd element.

Now, the feature that will make or break the Unit 13 experience for many players is the online co-op. Any of the missions can be tackled with two players, and the difficulty will ramp up to accommodate this. In my time with the game, online gameplay was smooth, though it wasn't always easy to find a partner, even on launch day. However, once you do get connected, Unit 13 takes full advantage of the Vita's mic feature, so you can plan your strategies with your partner as long as you both have mics.

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Unit 13 is perhaps the first competent cooperative shooter we've seen on a handheld device, but its repetitive environments and awkward cover mechanics keep it from reaching its full potential. Still, if you're looking to shoot some terrorists with a friend on a handheld console, Unit 13 is your best bet.

By
Josh Wirtanen
Editor/News Director
@joshuajwirtanen
Date: March 7, 2012

RATING OUT OF 5
RATING DESCRIPTION
3.6
Graphics
Not the best-looking game on the Vita, but not an ugly game by any means.
4.6
Control
The best touchscreen integration I've seen on the Vita so far. Aside from some minor complaints, Unit 13 feels great.
4.6
Music / Sound FX / Voice Acting
Incredible gun sounds, great voice work, and a soundtrack that suits the gameplay to a T.
3.5
Play Value
45 bite-sized missions is pretty much the perfect format for a handheld shooter. Unfortunately, too many of these are repeats of previous missions
3.8
Overall Rating - Good
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Immersive and intuitive shooter controls with dual analog sticks and front and rear touch pads.
  • Select from six unique military operatives and take on 45 missions, competing against friends and the world for high scores.
  • Play solo or cooperatively with a friend over Wifi.
  • Conquer unique daily challenges and compete for high scores.
  • Stay connected with 3G, Wifi and NEAR for rankings updates, mission unlocks and more.

  • Screenshots / Images
    Unit 13 Screenshot - click to enlarge Unit 13 Screenshot - click to enlarge Unit 13 Screenshot - click to enlarge Unit 13 Screenshot - click to enlarge Unit 13 Screenshot - click to enlarge Unit 13 Screenshot - click to enlarge Unit 13 Screenshot - click to enlarge Unit 13 Screenshot - click to enlarge Unit 13 Screenshot - click to enlarge Unit 13 Screenshot - click to enlarge

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