Vagrant Story

Strategy Guide

  • New Game+ feature

    Successfully complete the game, then load the saved game. This will give you a "New Game+" feature. This game allows access to your old level, items, and weapons.

  • Hints
      Infinite human class experience for your weapons

      Early in the game, immediately after defeating the Minotaur Boss and receiving the Chain ability, an attack dummy will appear in the save room outside the Minotaur's lair. The dummy not only gives you points toward learning new battle abilities, gained by chaining your attacks. It also gives human class experience to the weapon you are using as you attack the dummy. It gives the human class experience at the same rate you would get if you were attacking a real human class enemy.

      Rare Grimoires for five different spells in one location

      At the Sinner's Corner save point/teleport/room and the four rooms immediately surrounding it is a phantom class enemy called the Dark Eye. After a Dark Eye is defeated it may drop a Grimoire for one of five different, rare, warlock class spells. Those spells are Solid Shock, Lightning Bolt, Fireball, Vulcan Lance, and Dark Chant. Note: These Rare Grimoires are dropped very infrequently, and some time is needed to get them.


      When two items that are exactly the same are combined, the resulting item will be the same type of item, but will have higher stats. For example, if you have two identical short swords and combine them, you will lose those two short swords and get a new third short sword, with slightly higher stats.

      Save MP when healing

      Cast the healing spell when you are in battle mode. This will give you more HP than just healing when in normal/relaxed mode.

      Training dummies

      Throughout the game you will find training dummies near save points. These training dummies allow you to practice combos and power-up your weaponry. The locations of the training dummies are as follows.

        Wine Cellar, "Blackmarket": Human dummy
        Wine Cellar, "Worker's Restroom": Human dummy
        Abandoned Mines B1, "The Dark Tunnel": Beast dummy
        Catacombs, "Hall of Sworn Revenge": Undead dummy
        City Walls North, "From Boy to Hero": Phantom dummy
        City Walls South, "The Boy's Training Room": Dragon dummy
        Town Center East, "Gharmes Walk": Evil dummy

      Weapon and shield combinations

        Combine two Hangane Dubble-Blades to get a Hangane Halberd (Weapon)
        Combine two Nodachis to get a Rune Blade (Weapon)
        Combine two Khopeshes to get a Wakizashi (Weapon)
        Combine an Oval and a Heater to get a Knight (Shield)

    Game Shark Codes

    Japanese Version

    Max HPD0008528 0000
    8011F258 03E7
    Large HPD0008528 0000
    8011F25A 03E7
    Max MPD0008528 0000
    8011F25C 03E7
    Large MPD0008528 0000
    8011F25E 03E7
    Risk Always ZeroD0008528 0000
    8011F260 0000
    Play Time is 00:00:00D004267E 0062
    80042682 ACA0
    Speed ModeD001F8BC FFE9
    8001FE8C 0001

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