This manual is brought to you by the THE LIBRARY - Playstation Manuals http://www.seanet.com/~greg ***************************************** TENKA Manual CONTROLS Up Directional button Move Tenka forwards Down Directional button Move Tenka backwards Left Directional button Rotate Tenka left Right Directional button Rotate Tenka right X button Fire weapon/Use/Select Circle button Duck/Crouch Triangle button Jump Square button Run R1 Display HUD/Select weapon Interact with object R2 Strafe- when used with Directional buttons L1 Look up L2 Look down START button Pause - brings up in game menu. N.B. These are the default Controller settings. If you wish to re-configure your Controller, go to the Options menu, go to Configure Controller and you will be able to choose from four pre-set Controller set ups. During the course of the game you may quit the current game and return to the title screen by pressing the start button and at the quit menu screen choose "NO" to return to the game or "YES" to exit the game and return to the title screen. USING THE MAIN MENU Tenka has two game environments the menus and the game itself. When in the menu system, use the Directional buttons on your Controller to highlight each option box. Press the X button on your Controller to select the option currently highlighted. Press the TRIANGLE button on your Controller to back up one screen anywhere within the menu system. Once the game is loaded, you will be presented with the main menu screen, Use the Directional buttons to move around the menu options and press the X button to make your choice. ON SCREEN INFORMATION 9 8 1 4 3 5 6 7 1. Target Locked On 2. Ammo available 4. Shield Energy 5. Heartbeat 6. Object Detection Light 7. Health 8. Keys Collected (colors correspond to doors) 9. Inventory USING THE INVENTORY Press the R1 button to bring up the Inventory. Use the Directional but- tons to move the highlighting effect through the contents. When the item you wish to use is highlighted, release the Directional button and your choice will be implemented. Projectile Weapons - the left hand icon indicates single, double, or triple shot weapon. Plasma Weapons - the left hand icon indicates single, double, or triple shot weapon. Explosives Activation Icons USING DOORS Most doors will open as you approach them, However, there are other doors that are not as co-operative, You may need to go into the HUD and choose a key that you picked up on the way. Or there may be an obstacle in the way of a door, in which case you will have to figure Out away of removing it. Or you may have to solve a small puzzle to open the door. Whaddya mean, I got to think??l! It's not all BLAST, BLAST BLAST you knew, PICK UPS Some of these come in handy for like, well, you know, completing a level, To collect a pick up, simply walk over the item and you will instantly add it to your collection of incredibly useful stuff. CUBES Some bad guys drop these as you liquidate them. Pick em up and when you have amassed enough your mighty morphin' weapon will grow bigger and more powerful. Who says size doesn't matter? These can also help you upgrade your radar. SHIELD Boost your shield. Hey who knows? You may live to fight another day, you may eat slime. Sometimes life's a kick in the...? AMMO Feed my big weapon. MINES LASER ROCKET GRENADE BULLET KEYS Open the door and see what lies, crawls, flies, limps beyond. ARMORY The Innovative Self-Generating Polymorphic armory (SG-26) gives the user a virtual Armageddon at his finger-tips. The bullet read-out and magazine are favorably situated at the rear of the weapon allowing the user to easily identify the rounds and magazines available at a glance. Pre-defined mechanical alterations are activated on the recovery of security clearance cubes, gathered from the dying or dead bodies of the enemy forces, As your security level increases through the game the following features become available through your morphing' gun: PROJECTILE WEAPONRY - APEX.LV - Standard Ammunition Firing The projectile weapon utilizes low velocity armor piercing explosive rounds (Depleted Uranium Tipped) which can be fired at three differ- ent rates: Single Round Fires a single round - Man's best friend and will never desert you. You will find it ideal for taking down low level security forces. Burst-Semi Automatic Fires a small burst, impacting on enemy shields. Provides instant user gratification. High Velocity - Pathfinder - Machine Gun Fires rapid fire, If you're caught in across-fire or simply confronted by a group of bad guys. the High Velocity Rapid fire will always plot a safe route for you! PLASMA WEAPONRY - THE HAYMAKER - Laser Gun A fusion-powered laser system with dual diamond settings. Single Laser Fires single stream of piercing laser energy. Can cause a nasty rash - of gorel! Dual Laser Fires double stream of disrupted laser flux. A design flaw in the SG-26 meant that the gun generated more power than could be concentrat- ed into a single beam, Consequently, energy seepage occurs when using this weapon causing electrical charge build-up around the dia- mond tips. Burst Laser Equipped with a charged burst facility. Hold down the X button on your Controller to generate the charge. Release the X button to discharge the weapon. The longer you hold the X button down the bigger the charge and the louder the 'pop' when this baby blows!! EXPLOSIVES APAD - Anti Personnel Area Denial Munitions - MINE Released from the underside of the gun. Anything that moves in the fall out area from this baby won't do for much longer! Press the X button to drop these. They have a small delay device to allow you to walk away in one piece! You can also link them together by dropping them close to each other which will form a deadly chain reaction. They may also be set off by shooting at them with another weapon which makes them very useful as booby traps. Rocket - 2.8 hvapr - THE VAPOR - ROCKET The HVAPR is a 2.8cm, high velocity, anti-personnel rocket fired from a miniature rocket launcher which emerges from the right side of the gun. The vapor welcomes enemies with open arms... and obliterates them. Grenade K220 FM - TEARDROP - GRENADE The K220 is a compact grenade packed full of radioactive shrapnel which explodes in an expanding dome causing maximum carnage as it does so. Distance and trajectory is player controlled - aim left and right using the Directional buttons and use L1 /L2 to alter the trajectory. Press the X button to lob the grenade. The longer you hold the fire button down, the further Tenka will launch the airborne death egg. ENEMIES Bionoids (STALKER, RETALITOR) Bionoids are security personnel created by the corporation. Human body parts, sealed in heavy armor, they are controlled by the BIONOID version of ZENITH which is inserted into the cerebral cortex. Defined as the definitive weapon. Each character has unique weapons and various means of getting around from the shambling simplicity of the spike wielding, machine-gun toting STALKOR, to the delicate FLIK FLAKKING of the RETALIATOR. The Bionoids ensure that progression in TENKA is not for the fainthearted. Robots Low level security droids. Again each of the six robots has unique characteristics and weaponry. Robots range from the slow moving single shot laser firing VINCENT to the GUNNOR, a fast moving, low flying, double barrel machine gun wielding son of a gun. Genetic Mutations The genetic mutations and research samples encountered on Extrevius place TENKA as a game for all the family. These bizarre creatures can have their arms and legs shot off, so they lie on the floor in a pool of blood or run around in hopeless circles. The four genetics range from a head with three steel legs, namely the BRAIN EATOR, to the floating bag of expanding gas and pus that is the charming SUBJECT B. GROOOOOVY TRACK LIST 1. Data track 8. Head First (3:08)(Clarke) 2. Speech 9. No Perception 13:10)(Clarke) 3. Tenk-art (2:30)(Wright) 10. Work zone (3:22)(Clarke) 4. Look Behind You (3:44)(Clarke) 11. Beefy Justice (3:21)(Clarke) 5. Tapered Mind (3:36)(Clarke) 12. A Hammer (4:26)(Clarke) 8. Half Of The End (3:03)(Clarke) 13. Who's There? (3:08)(Clarke) 7. Joey Does Dallas (3:27)(Clarke) 14. Scaremonger (3:05)(Clarke) 15. A Suitable Death (3:03)(Clarke) DON'T PLAY TRACK 1 IN A CONVENTIONAL CD PLAYER