Final Fantasy Anthology Instruction Manual written exclusively for *Cheat Code Central* at http://www.cheatcc.com/ by iFlAB Final Fantasy Anthology `-----------------------' Final Fantasy V.-----.Final Fantasy VI `---------------' `----------------' --- An I.f.L.a.b. document --- = X Button = Circle Button = Square Button = Triangle Button ------------------------------ Please note that missing pages probably contained pictures, or something else that didn't need to be entered. Well this was a big one, I must say. But it's done. Hope you folks enjoy it. There may be grammatical errors in the manual at places that a spell check won't pick up. I was working on three manuals at the same time, plus I was in a hurry to get them all done in a short time period. But they should still be relitively legible. I'm gonna do something I've been hesitant about; include my email address for once. Please don't email me with suggestions, but try to keep it to errors that may pop up in the manuals. I'll enter it at the bottom on the manual. ------------------------------ `- Page -. 1 Contents - Final Fantasy V `-------------------------. Prologue...................1 Getting Started............2 Controls...................3 Story......................4 Saving/Ending..............5 The Menu Screen............6 Gathering Information.....12 Vehicles & Shops..........13 Battle....................14 Status Abnormalities......16 Jobs & Changing Jobs......17 Abilities.................18 Job & Ability List........19 Magic & Song Effects......23 Items & Combinations......24 Final Fantasy VI Contents.26 Music From FFV And FFVI Video Games...54 Prologue `--------. Dreams fill the land with hope Courage ignites flames Water is the source of sympathy Investigation carries intelligence in the Wind If people possess the four wills, light can arise `- Page -. 2 Entering Names -------------- During the game, the player will have the opportunity to change the names of important characters. When the opportunity arises, pressing the button will switch the screen to the Name Entering Screen. Use the directional button to move the cursor next to the desired letter to be entered, and press the button to confirm the selection. To cancel a selection, press the button. Once the desired name is entered, press the START button to return to the original screen. `- Page -. 3 Controls `--------. button ---------- In addition to gathering information and items, this button serves the following purposes: - Executes a command selected with the directional button. - Talk to people in castles, villages, and towns by positioning the character next to them. - Search the contents within a Treasure Box. - Ride and dismount various modes of transportation such as the Zeppelin or Chocobo. - Activate door switches, elevators, etc. button ---------- Cancel the selected command (return to the previous menu) and close an opened screen. If the character is moved while the button is pressed, its movement will increase to twice its regular speed. button ---------- Bring up the World Map only if the character possesses and is in the field. The World Map displays the character's present location, and the nearby towns, villages and castles. this map provides an excellent reference guide if the character should become lost. (Chocobos, Flying dragons, and Zeppelin locations will also be displayed). button ---------- Switch the display to the Menu Screen. The command will not work during battles or events. See the Menu Screen section (p.6) for a detailed explanation. directional button ------------------ Direct movement of characters and vehicles. The directional button is also used to move the cursor to select commands and items. R1 button --------- Allow the party to escape from battle when pressed in conjunction with the L1 button. R2 button --------- Not used during game play. L1 button --------- Allow the party to escape from battle when pressed in conjunction with the R1 button. L2 button --------- Not used during game play. SELECT button ------------- Not used during game play. START button ------------ Pause the game during battle. Pausing the game is useful for planning battle strategies. NOTE: Within the command windows of the Menu Screen, the player ill be able to shift through the information displayed on the screen by pressing the L1, L2, R1 or R2 button. `- Page -. 4 Story `-----. The world thrived on the power of four particular crystals - Wind, Earth, Fire, and Water. With the power of Wind, people sailed ships. With the power of Fire, they began the industrial movement. With Water, people quenched their thirst, and from Earth, they received blessings. One day, the Tycoon King, upon feeling an irregularity in the air currents, rushed to the Wind Shrine, only to find the Wind Crystal shattering to pieces right before his eyes. In addition to this catastrophe, an enormous meteor had fallen to the ground, causing earthquakes in the surrounding land near Tycoon Castle. Unbeknownst to them, this event is about to bring four people from different walks of life together on a common journey. There is Faris, a pirate who felt the impending disaster of the Wind; Galuf, a mysterious old soldier who has lost his memory due to the force of the fallen meteor; Reina, a girl who has left Tycoon Castle in search of her father; and Bartz, a wandering traveller. Why did the Crystal shatter? What happened to the missing Tycoon King? What meaning does the fallen meteor have? The answers will start to unfold as this grand adventure filled with new encounters and many mysteries begins... `- Page -. 5 Saving/Ending `-------------. Saving Onto The Memory Card --------------------------- Insert a MEMORY CARD into the PlayStation MEMORY CARD slot 1 or 2. The player will be able to save in the field or in areas such as dungeons where save points exist. Select on the Menu Screen. If the player selects a MEMORY CARD onto which the data will be saved, the screen will switch to the MEMORY CARD File Screen. From this screen, the player will be able to choose a MEMORY CARD slot on which current game data can be saved. Saving Onto the Memo File ------------------------- A Memo File save is not the same as a MEMORY CARD save. The Memo File system will leave one temporary record in the PlayStations memory. Once the power is turned OFF or the RESET button is pressed, the saved Memo File will be deleted. Data that the player wishes to save permanently should be stored on the MEMORY CARD. In order to record to the Memo File, the player must select from the Menu Screen and then select . Once has been selected, press the button to save. Soft Reset ---------- To restart a game from a saved Memo File, execute a soft reset (simultaneously pressing the R1, R2, L1, L2, START, and the SELECT buttons). The player will be taken back to the opening movie after which they will be able to access the Loading Screen. Selecting from this screen will allow the player to resume the game from their saved Memo File. Game Over --------- The game is considered over if any of the following instances or combination of instances occur to the whole party: - Party members HP reaches zero. - Party members become Petrified. - Party members turn into Zombies. Once a game is over, it is possible to continue from the last saved point. During battle, instead of constantly attacking, the payer should utilize Recovery Magic and other items in order to prevent the decrease of HP to a critical level. Be aware of other characters' HP level at all times. If a character is poisoned, becomes petrified, turns into a Zombie, or gets paralysed, it is crucial that the character is quickly healed before their HP reaches zero. `- Page -. 6 The Menu Screen `---------------. The Menu Screen can be accessed at any time except during battles or events by pressing the button. Commands such as viewing character status, changing jobs and switching equipment are all executed from this screen. Character Data -------------- 1. Name - Displays the character's name. 2. Level - Displays the character's current level. 3. Job - Displays the character's current Job name and/or status (see Status Abnormalities on page 16). 4. Job Level - Displays the character's current Job Level, acquired Ability Points, and Ability Points necessary to reach the next level. 5. HP (Hit Point) - Displays the character's Current/Maximum HP value. 6. MP (Magic Point) - Displays the character's Current/Maximum MP Value. Formation Changes ----------------- In addition to the order in which characters are displayed during battle, characters can be assigned to the Front or Back Row of the formation. Characters in the Front row can do more damage and hit enemies easier, though they are also more vulnerable to enemy attacks. Characters in the Back Row have a more difficult time attacking, but are better shielded from direct attacks by the enemy. A basic strategy is to place warriors in the Front Row while magic users cast spells from the Back Row. To change formation, first go to the Menu Screen. When the directional button is pressed to the LEFT, the command will appear. to change a character's position, move the cursor to the character to be changed, and press the button twice. To switch the positions of two characters, the player must move the cursor to one character, press the button, then move the cursor to the other character and press the button again to complete the switch. (The character located at the top of the Menu Screen will represent the character/party when in the field). `- Page -. 7 Menu Screen ----------- The Menu Screen consists of character data and four windows. Brief descriptions on how to read each window will be discussed in the following section. See page 8 for more details on how to use the Menu Screen. 1. Job/Ability Window This window allows the layer to change the Job and Ability of characters. See page 17 for instructions on how to change Jobs, and page 18 for methods on how to combine Abilities. 2. Menu Command Window This window allows the player to select and execute the following commands: - Item - Magic - Equip - Status - Config - Save 3. Time Window This window displays the amount of time spent playing the game. 4. Money Window This window displays the amount of money (in the form of GP) thee party currently possesses. `- Page -. 8 Using Menu Commands ------------------- The usage of each Menu Command on the Menu Screen (see The Menu Screen on page 6) will be introduced in the following section. Within the Menu Command Screens, it is possible to recover HP and MP, check status and equip items. These commands will help the character advance smoothly in the game. NOTE: Within the Menu Command Screens, the layer will be able to shift through the information displayed on the screen by pressing the L1, L2, R1 or R2 button. Item ---- This command allows the player to use and arrange items. On the Menu Screen, move the cursor to . When the button is pressed, the screen shown on the right will appear. the items that currently can be used are highlighted, whereas items that cannot be used are darkened. When the button is pressed, the cursor will move to the , , and Window. 1. Use Press the button after moving he cursor to . Select the item to be used, and press the button twice to confirm. Next, move the cursor to the character that will use the item and press the button to finalize the selection. 2. Arrange When items, weapons and armor are randomly displayed in the Item column, moving the cursor to and pressing the button will allow the player to quickly organize these items by groups. 3. Rare Moving the cursor to and pressing the button will display crucial items that are necessary in moving the game forward. Only rare items that are possessed will be displayed. 4. Item Use Moving the cursor to an item name displays the usage for that particular item. Weapons and armor will not contain usage information. Only the traits of weapons and armor that have specific abilities will be displayed. Order of Items -------------- The player will be able to switch the location of two items by using the cursor and button. Select an item to move with the cursor and press the button. Then, select the item to be switched with the first item and press the button again. The two items will switch positions. `- Page -. 9 Magic ----- Depending on the Job assigned, a character may have the ability to use magic spells possessed by the party. Press the button after moving the cursor to . Select a character with the cursor, and press the button again to display the screen shown on the right. Next, select a magic type and press the button to display a Magic Spell List (magic that can be used will be highlighted, whereas magic that cannot be used will appear darkened). After selecting the magic spell to be used and pressing the button to confirm, the cursor will move to the Character Selection Window. To cast a magic spell on a particular character, select the character with the cursor, and press the button. There are also certain types of magic spells that can have multiple targets. Please refer to the next section for more information on these types of magic spells. Multiple Target Magic Spells ---------------------------- There are some types of magic spells that can be cast on all characters or enemies. When selecting a character or an enemy, press the directional button to the LEFT/RIGHT until the cursor starts blinking over the entire targeted party. Press the button to cast the spell. Equip ----- It is possible to equip and remove weapons and armor for each character. Press the button after selecting , and select a character. After the selection has been made, press the button again. 1. Equip Press the button after selecting to choose the part of the body to equip. If the button is pressed again, a list of weapons and armor that may be equipped will be shown on the bottom left section of the screen. From the list, select the item to be equipped. Once the selection has been made, press the button to complete the equipping (or switching) process. Press the button to return to the menu Screen. When equipping items, equipment stats with increasing abilities will be displayed in yellow, and equipment stats with decreasing abilities will be displayed in gray. 2. Optimum This command will instantly equip the selected character with the best weapons and armor available in the party's inventory depending on their Job. 3. Remove This command allows a specific piece of equipment to be removed. Once the selection has been made, press the button to complete the process. 4. Empty This command allows the player to instantly remove every piece of equipment on a selected character. `- Page -. 10 Status ------ Press the button after selecting . Select a character and press the button again to display character information. Some of the information available from this screen include: - Current character level - Job - HP/MP - Status Config ------ Various System Settings within the game, such as Battle Mode, Sound, and window Color may be altered within the config Screen. Settings should be adjusted to the player's preference. For example, if the player is not accustomed to the game controls, Battle Mode can be set to (see battle on page 14) and Battle Speed can be set to a slower speed to give the player more time to become familiar with the controls. In this way, the game will progress at the player's pace. 1. Battle Mode The player can select between or mode. when set to , time will continue to pass (enemies will attack) even though the Magic/Item screen is open. when set to , time comes to a standstill (enemies will not attack) when the Magic/Item Screen is open. 2. Battle Speed The player can change the speed at which time passes during battle, ranging from 1 (fast) to 6 (slow). Press the directional button to LEFT/RIGHT to operate the controls. 3. Message Speed The player can change the speed at which battle messages are to be displayed in the upper part of the screen. Press the directional button to the LEFT/RIGHT to select a speed ranging from 1 (fast) to 6 (slow). 4. Command Setting The player can select between two different Battle Command screens. the first option is , which is the default setting. When set to , battle commands will appear in a column, and are accessed by pressing the directional button UP/DOWN. Pressing the directional button to the LEFT/RIGHT allows the player to access or . The second is the option, in which commands are accessed by pressing UP, DOWN, LEFT, RIGHT on the directional button, and and are accessed by pressing the L1 and R1 buttons, respectively. `- Page -. 11 5. Gauge The player can change the appearance of the HP Window during battle. When set to , the time remaining until attack will be displayed in gauges. When set to , the Current HP/Maximum HP will be displayed in numbers. 6. Sound The player can select between and sound output. 7. Cursor The player can select between and cursor positions. If set to the cursor in a command window defaults to the top of the screen each time. If set to the cursor will appear in its last position on the screen. 8. Re-Equip The player can choose how equipment is distributed for a character right after a Job change or an Ability selection. If is selected, a character will automatically be equipped with the best equipment in inventory. if is selected, every item equipped by a character will be removed when a Job or Ability change occurs. 9. Controller The player can choose between (one controller) and (two controllers). if is chosen, the player can assign each character's command during battle to any one of the two controllers and the game can be enjoyed by two players. 10. Window Color Window Color can be changed based on the layer's preference. Adjust each color gauge (R=Red, G=Green, B=Blue) by pressing the directional button to LEFT or RIGHT. `- Page -. 12 Gathering Information `---------------------. Information Gathering Basics ---------------------------- Gathering information is vital in progressing through the game. The button is the key control in gathering information. if the player thinks something is hidden nearby, pressing the button at that location may reveal something valuable. Talk ---- To obtain information in the towns, villages, and castles, position the character in front of people and press the button to open up a dialogue window. Gathering information will enable the character to be informed as to what lies ahead. Inspect ------- Pressing the button while standing in front of Treasure Boxes and Vases will allow the character to inspect and examine the contents within. If something is found inside, the character will automatically obtain the item. Activate Switches & Levers -------------------------- To activate door and device switches or pull elevator levers, position the character in front of the switch or level, and press the button. `- Page -. 13 Vehicles & Shops `----------------. Modes Of Transportation ----------------------- In the following section, various modes of transportation in the FINAL FANTASY V world will be introduced. These various modes of transportation are essential to the party's journey as they permit the party to travel to places that cannot normally be reached. It should be noted that the party can still be attacked when riding on a Chocobo or the Ship. With the exception of the Ship, boarding and disembarking are done with the button. Ship ---- The party will be able to freely ride a Ship across the sea. A Ship's speed will vary depending on its type. Chocobo ------- A birdlike creature that helps the party travel across land, rivers, and lakes at twice the normal speed. Zeppelin -------- An airship that can fly across the sky but can only take off and land on flat land or water. Shops ----- This next section will introduce the many establishments in the FINAL FANTASY V world. In addition to the Inns, there are various types of shops in towns and villages. To prepare for the next leg of the journey, it is wise to stock up on essential items and get plenty of rest. Inns ---- Here, the party will be able to recover HP/MP and Status Abnor- malities with the exception of the Zombie status effect. Weapons Shop ------------ Various weapons can be purchased here. However, the weapons sold will vary according to each shop. Armor Shop ---------- Various types of armor can be purchased here. However, the armor sold will vary according to each shop. Item Shop --------- Essential items for the journey such as Potions and Phoenix Downs can be purchased here. Magic Shop ---------- Various types of magic spells can be purchased here. However, the magic spells sold will vary according to each shop. `- Page -. 14 Battle `------. The FINAL FANTASY V battle system uses an ATB (Active Time Battle) system in which time flows continuously during battle. With this feature, the player will have to take advantage of each turn and plan ahead to avoid giving enemies more time to act. Also, as mentioned earlier, both Battle Mode and Battle Speed within the Config Screen may be adjusted to the player's preference (see Config Screen on page 10). Besides normal encounters with random enemies, there are times when the party will be surprised by a group of enemies, and gets attacked first. Other times, an enemy attack may come from the rear, resulting in a surprise attack made against the party's more vulnerable Back Row. Once in a battle, the time at which a character can act is signified by the time gauge located in the lower right of the screen. Once the gauge fills up for a particular character, the Battle Screen will appear, listing the available commands. The command listed at the top of the Battle Screen is , followed by a Job specific command if a Job is assigned to the character. The third slot is generally taken up by another Job specific command, though it may also remain empty if one is not assigned, or if the assigned ability is not a command. The last slot is occupied by the command. Fight ----- When the command is selected, a cursor will appear on an enemy. Using the directional button, the player can choose to target different enemies or allies. Once a target has been chosen, press the button to execute the command. Special Commands ---------------- If a character has been assigned a Job, a Job specific command will become available below the command of the Battle Screen. The third slot of the Battle Screen is used to display an ability that previously assigned to the slot through the Combining Abilities function explained on page 18. All Special Commands that can be used in battle are represented by a (!) and can be executed by pressing the button. Magic ----- If a character is equipped with a magic-using Job such as the Black Mage or White Mage, the special command during battle will be or , respectively. Pressing the button after selecting the magic type, such as White, Black, and Blue Magic, will open up a window which will display every magic spell available to that particular character. Select the magic spell to be used with the directional button, and press the button to confirm the selection. When a targeting cursor appears, select the target of the magic spell with the directional button, and press the button again to cast. Some magic spells can have multiple targets. To use this feature, move the targeting cursor to the rear most target in an enemy (or an ally) group, and press the directional button in its direction one more time to select the whole group. The party can be targeted in the same manner. `- Page -. 15 Item ---- The party can also use items during battle. Select the command in the Battle Screen, and press the button to display all items held in inventory. To use an item, move the cursor to the item to be used and press the button twice. Next, with the cursor, select the recipient (enemy or ally) of the item, and press the button to execute the command. Changing Weapons During Battle ------------------------------ To change a character's weapon during battle, first go to the command and press the button to display the Item Window. Next, select the weapon to equip, and press the button again. Once the selection has been made, move the cursor to the very top of the Item Window, and press the directional button UP one more time to display the Weapon Equip Window. This window displays the items that the selected character currently has equipped. Finally, move the cursor to the weapon to be replaced, and press the button to complete the command. Defend ------ Pressing the directional button to the RIGHT when the Battle Screen is displayed will reveal the command. When this command is executed (with the button), the character will take no action, but will also take less damage from enemy attacks. Row --- Pressing the directional button to the left when the Battle Screen is displayed will reveal the command. When this command is executed with the button, the selected Front and Back Row characters will switch positions. This command is useful in the event of a rear or surprise attack, where the weaker Back Row is exposed. Escape ------ Although there is no display for this command, the player can remove the party from a battle situation by simply holding down the L1 and R1 buttons simultaneously. While this is possible most of the time, be advised that there are some enemies that the party will not be able to escape from, or enemies that are difficult to escape from. End Of Battle ------------- Upon winning a battle, the character will obtain money (in the form of GP), Experience Points (EXP), and Ability Points (ABP). The amount of money or points obtained depends on the number of enemies defeated, and their type. Money will be necessary when staying in Inns and buying weapons, items, and magic. Experience Points will be added automatically and once a certain level of points is reached, the character's level will increase. According to the job, Ability Points will automatically be added as well. Once the set number is reached, the type of Job and the corresponding Ability for that particular level can be learned. Enemies With Treasures ---------------------- Occasionally, after an enemy has been defeated, treasure will be left behind. This is signified by the appearance of a Treasure Screen after the Ability points earned display disappears. To collect this treasure, merely select the command. `- Page -. 16 Status Abnormalities `--------------------. During battle, various Status Abnormalities such as Poison, Frog, Age, and Confuse can occur. Some Status Abnormalities will recover after battle, and some will not. Non-Recoverable Status Abnormalities ------------------------------------ Knockout - When HP reaches zero, the character is knocked out until revived with a Phoenix Down or Raise Spell. Petrify - The character becomes petrified, making movement impossible until restored by a Soft potion. Toad - Attack and Defense Power become weaker and the character loses the ability to cast all magic spells except for Toad. Mini - Attack and Defense Power become weaker, but the character can still cast magic spells. Poison - Poison circulates through the character's body decreasing HP gradually. Dark - The character is blinded by darkness, lowering Hit Percentage Rate. Zombie - The character transforms into Zombie and begins attacking allies. Only Holy Water will enable recovery. Recoverable Status Abnormalities -------------------------------- Age - The character begins to age rapidly, causing attributes to decrease. Silence - Magic Spells are nullified and the character loses the ability to cast magic. Sleep - The character falls into a deep sleep and can no longer act. Paralyze - Magical paralysis drains the character's strength making movement impossible. Confuse - The mind of the character gets clouded making it impossible to distinguish between friend and foe. `- Page -. 17 Jobs & Changing Jobs `--------------------. Job Definition -------------- The Jobs a character can equip originates from the essence of past heroes embedded within fragments of the elemental crystals. By obtaining and changing Jobs using the method shown below, a character absorbs the past hero's powers, and their special abilities. For instance, characters with the power of the Knight will become expert Swordsmen, while those with the power of the White Mage will gain the ability to wield powerful White Magic and those with the power of the Geomancer will be able to control nature at will. NOTE: Within the command windows of the Menu Screen, such as the Job and Ability Windows, the player will be able to shift through the information displayed on the screen by pressing the L1, L2, R1 or R2 button. Reading The Job Screen ---------------------- 1. Current character status Displays the current Job and Job Level. See "Ability Definition" on page 18 to learn how to read Job Level numbers. 2. Jobs which are available The Jobs that can currently be assigned will be displayed in the Job Screen. The selected Job will be displayed in color. 3. Data of selected Jobs The name of the selected Job, Job Level, and remaining ABP necessary for the next Job Level are displayed. Job Change Method ----------------- During the game, press the button to display the Menu Screen. Next, move the cursor to and press the button to execute the command. The player must now choose a character whose Job is to be changed, and then press the button to display the Job Screen seen on the upper right of this page. Use the directional button to choose a Job, and make the final selection by pressing the button twice. When pressed twice, the Job selected and its data will be displayed in the window on the left page. After the Job change is complete, the screen will change to the Ability Screen seen to the right. After choosing an Ability (please see page 18 for the Attachment Method) and equipping a character with equipment from the Equip Screen, seen on the lower right of this page (see the "Equip" section on page 9 for methods on how to Equip), return to the Menu Screen by pressing the button. If the party has not yet acquired any Jobs, the command will be inaccessible. If a party has Jobs available without any Abilities, the Abilities Screen will not appear after a Job change. Instead, the Equip Screen would appear. Depending on the setting made in Config Screen, the Equip Screen will either automatically equip the strongest equipment for the Job, or remove every item that the character had equipped (see page 11). `- Page -. 18 Abilities `---------. Ability Definition ------------------ Each Job has a level different from the one a character possesses. This represents how much experience the player has accumulated with this particular Job. When the player obtains a certain amount of Ability Points (ABP), the level will increase. When Job Level increases, the player will learn various Abilities. These Abilities are special techniques unique to the Job. Once the Ability is learned, it will not be lost during a Job change. By combining them with Abilities from other Jobs, the player will be able to create extremely versatile characters. On the Menu and Job Screens, the Current Job Level/Current ABP Value is displayed on the right side of the Character Level, and thus, the player will be able to check how many points are necessary for a level increase. (When the level increases, the current ABP value will become zero.) Reading The Ability Screen -------------------------- 1. Job Command Displays the characteristic command of the Job that is present from the beginning. 2. Current Ability Displays the Ability that the character currently has equipped. 3. Acquired Ability Displays the Abilities that have been acquired up to the present. 4. Characteristics Displays the Characteristics of the acquired Abilities. Combining Abilities ------------------- To display the Ability Screen, after accessing the Menu Screen during the game by using the button, move the cursor to and press the button. At this point, if the player presses the button once on window, a cursor will appear in the window next to it. Use the cursor to select an Ability, and press the button to execute the command. Then, move the cursor to on the screen and press the button to exit the Ability Screen. (The Ability Screen can also be exited by press the button). The player now only needs to equip the character with weapons and armor in the Equip Screen, and everything should be set. If no Abilities have been obtained, the command will not be available (in this case, the command will appear in a darkened font on the Menu Screen). Warning On Combining Abilities ------------------------------ Abilities should not be combined randomly. For example, if the Berserker Level 1 Ability, "Berserk", is attached to a White Mage, the character will go "Berserk" in battle, and come under computer control, denying the player any use of the White Mage's Abilities. Also, attaching a Knight's Level 4 Ability, "Shield", to a Magic Swordsman who already has the innate ability to "Shield" will have no extra effect since the two abilities are the same. Thus, the player should try to think of useful combinations to avoid wasting valuable Abilities. `- Page -. 19 Job & Ability List `------------------. Job Level Ability Characteristics .-------..-----..--------..------------------------------------------. Knight 1 Cover Protect weakened ally from being directly attacked. 2 !Guard Completely block direct attacks (zero damage). 3 2 Handed Double Attack Power, but cannot equip shields. 4 EqShield Characters that cannot equip Shields will be able to equip them. 5 EqArmor Characters who cannot equip Heavy Armor will be able to equip them. 6 EqSword Equip a Sword, and have the same "power" as a Knight. Special Command: Guard Job characteristic: Cover Possible to equip: Short Sword, Sword Monk 1 !Store Accumulate power for one turn, and Attack Power doubles on the next attack. 2 Barefist Bare hand Attack Power becomes the same as that of the Monks. 3 !Chkra Recover one's own HP, and status abnormal- ities such as Dark and Poison. 4 Counter If the character receives a direct attack, a counterattack is possible. 5 HP 10% Max HP increases by 10%. 6 HP 20% Max HP increases by 30%. 7 HP 30% Max HP increases by 30%. Special Command: Kick Job characteristic: Counter, Fight Possible to equip: None Thief 1 Secret Hidden passageways become visible. 2 !Flee Run away from battle. Faster than the L1/R1 buttons. 3 Dash Move at four times the normal speed through towns and villages by holding down the button while moving with the directional button. 4 !Steal Steal treasures from enemies. 5 Caution Prevent rear attacks by 100%. 6 !Mug Attack enemies and steal their treasure. 7 Footwork "Speed" becomes the same as Thief's. Special command: Steal Job characteristic: Caution, Dash Possible to equip: Short Sword Lancer 1 !Jump Perform Jump Attack. With a Lance, Attack Power doubles. 2 !Lance Steal enemy's HP and MP to recover one's own. 3 EqLance Character's that cannot equip Lance will be able to equip them. Special command: Jump Job characteristic: None Possible to equip: Short Sword, Lance Ninja 1 !Dustb Run away from battle, faster than L1/R1 buttons. 2 !Twin Produce two duplicates of oneself and prevent two direct attacks. 3 Firstatk Percentage of first attacks increases. 4 !Throw Attack by throwing weapons. Stronger than normal attacks. 5 2 Sword Hold weapons in both hands, attack twice. Special command: Throw Job characteristic: First Attack Possible to equip: Short Sword `-------'`-----'`--------'`------------------------------------------' `- Page -. 20 Job Level Ability Characteristics .-------..-----..--------..------------------------------------------. Samurai 1 !Sslap Attack enemies and paralyze them. 2 !$Toss Attack enemies by throwing GP. If the level is high, more money will be thrown. 3 Swrdgrab Perform a Sword Grab against direct attacks, deflecting the blow. 4 EqKatana Characters that cannot equip Katanas will be able to equip them. 5 !Fdraw Clean sweep enemies at lightning speed. Special command: Coin Toss Job characteristic: Sword Grab Possible to equip: Short Sword, Katana Berserker 1 Berserk Always in Berserk mode in battle. 2 EqAxe Characters that cannot equip Axes will be able to equip them. Special command: None Job characteristic: Berserk Possible to equip: Short Sword, Axe Hunter 1 !Critt Call for critters of the forest (animals). 2 !Aim Aim to raise hit percentage. 3 EqBow Characters that cannot equip a Bow and Arrow will be able to equip them. 4 !Sshot Attack four consecutive times. But for each successive attack, the Attack Power will be cut in half. Special command: Aim Job characteristic: None Possible to equip: Short Sword, Bow Sorcerer 1 Magiwall Put a barrier over oneself when knocked out. 2 Sword 1 Cast Magic Sword upto Level 1. 3 Sword 2 Cast Magic Sword upto Level 2. 4 Sword 3 Cast Magic Sword upto Level 3. 5 Sword 4 Cast Magic Sword upto Level 4. 6 Sword 5 Cast Magic Sword upto Level 5. 7 Sword 6 Cast Magic Sword upto Level 6. Special command: Sword Job characteristic: Magiwall Possible to equip: Short Sword, Sword White 1 White 1 Cast White Magic upto Level 1. Mage 2 White 2 Cast White Magic upto Level 2. 3 White 3 Cast White Magic upto Level 3. 4 White 4 Cast White Magic upto Level 4. 5 White 5 Cast White Magic upto Level 5. 6 White 6 Cast White Magic upto Level 6. 7 MP + 10% MAX MP will increase by 10%. Special command: White Job characteristic: None Possible to equip: Staff `-------'`-----'`--------'`------------------------------------------' `- Page -. 21 Job Level Ability Characteristics .-------..-----..--------..------------------------------------------. Black 1 Black 1 Cast Black Magic upto Level 1. Mage 2 Black 2 Cast Black Magic upto Level 2. 3 Black 3 Cast Black Magic upto Level 3. 4 Black 4 Cast Black Magic upto Level 4. 5 Black 5 Cast Black Magic upto Level 5. 6 Black 6 Cast Black Magic upto Level 6. 7 MP + 30% MAX MP will increase by 30%. Special command: Black Job characteristic: None Possible to equip: Short Sword, Rod Time 1 Time 1 Cast Time Magic upto Level 1. Mage 2 Time 2 Cast Time Magic upto Level 2. 3 Time 3 Cast Time Magic upto Level 3. 4 Time 4 Cast Time Magic upto Level 4. 5 Time 5 Cast Time Magic upto Level 5. 6 Time 6 Cast Time Magic upto Level 6. 7 EqRod Characters that cannot equip Rods will be able to equip them. Special command: Time Job characteristic: None Possible to equip: Short Sword, Rod Summoner 1 Summn 1 Cast Summoned Magic upto Level 1. 2 Summn 2 Cast Summoned Magic upto Level 2. 3 Summn 3 Cast Summoned Magic upto Level 3. 4 Summn 4 Cast Summoned Magic upto Level 4. 5 Summn 5 Cast Summoned Magic upto Level 5. 6 !Call Randomly call one Summoned Beast without using MP. Special command: Summon Job characteristic: None Possible to equip: Short Sword, Rod Blue 1 !Check Examine an enemys MAX HP/MP and weaknesses. Mage 2 Learning Learn an enemy's characteristic attacks as Blue Magic. 3 !Blue Cast Blue Magic (see Magic List, p.23). 4 !View In addition to , also examines current status. Special command: Blue Job characteristic: Learning Possible to equip: Short Sword, Sword, Rod Red 1 Red 1 Cast Red Magic upto Level 1. Mage 2 Red 2 Cast Red Magic upto Level 2. 3 Red 3 Cast Red Magic upto Level 3. 4 !Redx2 Cats magic twice consecutively. Special command: Red Job characteristic: None Possible to equip: Short Sword, Sword, Rod, Staff `-------'`-----'`--------'`------------------------------------------' `- Page -. 22 Job Level Ability Characteristics .-------..-----..--------..------------------------------------------. Trainer 1 !Tame Tame magical beasts. 2 !Cntrl Control beasts and have them attack one another. 3 EqWhip Equip a Whip to have the same "power" and "speed" as a Trainer. 4 !Catch Catch a somewhat weak enemy. Special command: Catch/Free Job characteristic: None Possible to equip: Short Sword, Whip Chemist 1 Medicine Double the effect of Tonics and Tinctures. 2 !Mix During battle, create a new medicine from two medicines. 3 !Drink Drink an item specifically for Chemists. 4 !Recvr Recover status abnormalities for everyone in the party. 5 !Rvive Revive all characters who can no longer battle. Special command: Drink, Giant's Medicine Job characteristic: Medicine Possible to equip: Short Sword Geomancer 1 !Earth Attack using elements from that particular terrain the character is in. 2 Findhole Will not receive damage from the damage floor. 3 Antitrap Traps become visible. Special command: Earth Job characteristic: None Possible to equip: Short Sword, Sword, Rod, Staff Bard 1 !Hide Hide. Cannot become an attack target when hidden. 2 EqHarp Equip a Harp to obtain the same "speed" and "magical power" as a Bard. 3 !Sing Sing Songs with various abilities. (See Song Effects, p.23). Special command: Sing Job characteristic: None Possible to equip: Short Sword, Harp Dancer 1 !Flirt When successful, enemies become nervous and anxious. 2 !Dance When performed, mysterious dances inflict random effects on enemies. 3 EqRibbon Characters that cannot equip Ribbons will be able to equip them. Special command: Dance Job characteristic: None Possible to equip: Ribbon, Short Sword Mime 1 Mime Imitate the previous characters actions. Special command: Mime Job characteristic: None Possible to equip: Short Swords other than Ninja Katanas, Rod, Staff, Thief weapons such as Full Moon** and other Ninja exclusive weapons. Bare (No Job) Special command: None Job characteristic: None Possible to equip: Possible to equip everything. `-------'`-----'`--------'`------------------------------------------' NOTE: For magic and abilities with an "!" mark attached in front, the player will be able to use them as a command during battle. `- Page -. 22 Magic & Song Effects `--------------------. Listed here are samples of some of the effects caused by various magic spells and songs in the game. Other types of magic and songs can be found. .--------------------------------------------------------------------. White Magic LV Effect ----- -- ------ Cure 1 Recover HP. Attack the Undead. Scan 1 Read enemy information. Antdot 1 Cleanse poison from body. Mute 2 Nullify Spells. Protes 2 Increase defense. Mini 2 Shrink and brings back to normal. Cure2 3 Recover HP, stronger version of Cure. Raise 3 Recover Knockout. HP recovers a little. Muddle 3 Affect brain and causes Confusion. `--------------------------------------------------------------------' .--------------------------------------------------------------------. Black Magic LV Effect ----- -- ------ Fire 1 Attack with Flames (small damage). Ice 1 Attack with Ice (small damage). Bolt 1 Attack with Lightning (small damage). Poison 2 Slowly drain HP with the power of Poison. Sleep 2 Put enemies to Sleep. Toad 2 Turns enemies into Frogs; Turns them back. Fire2 3 Attack with Flames (medium damage). Ice2 3 Attack with Ice (medium damage). Bolt2 3 Attack with Lightning (medium damage). `--------------------------------------------------------------------' .--------------------------------------------------------------------. Time Magic LV Effect ----- -- ------ Speed 1 Reduce battle speed. Slow 1 Slow down time lapse around enemies. Regen 1 Recover HP at a designated time. Mute 2 Disable spells and songs. Haste 2 Speed up time lapse around allies. Float 2 Prevent damage received from the ground. Demi 3 Reduce HP to half with Gravity Bomb. Stop 3 Stop time around enemies for a limited time. Telepo 3 Escape from dungeons and battle. `--------------------------------------------------------------------' .--------------------------------------------------------------------. Summon Magic LV Effect ----- -- ------ Chocobo 1 Summon Chocobo to kick enemies. Sylph 1 Attack using Wind and party's HP gets recovered. Remora 1 Cling onto enemies and stops movement. Shiva 2 Summon Blizzard and freezes enemies. Ramuh 2 Strike enemies with powerful Lightning. Ifrit 2 Burn enemies with Flames from hell. Titan 3 Attack all enemies by causing an Earthquake. `--------------------------------------------------------------------' .--------------------------------------------------------------------. Blue Magic Effect ----- ------ L5 Doom Cast "Death" on enemies with levels that are multiples of 5 Toad Song Turns enemies into Toads. Flash Blinds enemies with powerful Light. Pep Up Sacrifice a character in order to recover party. Red Feast Drains enemies' HP. Exploder Explodes oneself to damage enemies. Aero Damage enemies who are weak against the power of Wind. Gob Punch Attack with a powerful invisible Punch. WhitWind Recover all members with the amount of the character's HP. Condemnd Become dead after 30 counts. `--------------------------------------------------------------------' .--------------------------------------------------------------------. Song Effect ---- ------ Power Song Increase "Power" of all allies. Speed Song Increase "Speed" of all allies. Str. Song Increase "Strength" of all allies. MP Song Increase "MP" of all allies. Lvl Song Increase "Level" of all allies. Requiem Give damage to "Undead" types. Love Song Stop all enemy movement. Temptation Song Confuse all enemies. `--------------------------------------------------------------------' `- Page -. 24 Items & Combinations `--------------------. Listed here is a sample of some of the useful items to be found in the game. These items can be combined by using the Chemist Ability . There are other items which will be encountered. Combination Method ------------------ 1. During battle, select and press the button. 2. From the item list which appears, the player must select the first item to be mixed and press the button. 3. Next, the player will select the other item to be mixed and press the button. 4. After selecting the character who will use this item, the player must press the button. (When the item created is an item which can cause damage, a cursor will flash alongside the enemies). .-----------------------------------------------. Item Effect ---- ------ Tonic Recover HP (small effect). Potion Recover HP (large effect). Ether Recover MP Elixir Recover HP/MP completely. Phoenix Down Recover "Knockout" status. Maidens Kiss Recover "Toad" status. Holy Water Recover "Zombie" status. Turtle Shell Item exclusive for combinations. Dragon Fang Item exclusive for combinations. Dark Matter Item exclusive for combinations. `-----------------------------------------------' `----------------' ===========================Final Fantasy VI=========================== .----------------. `- Page -. 26 Contents Final Fantasy VI `-------------------------. Prologue...................27 Getting Started............28 Controls...................29 Saving.....................30 The Menu Screen............31 Menu Commands..............32 Vehicles...................37 Shops......................38 Party Formation............39 Battle.....................40 Status Abnormalities.......41 Battle Commands............42 Special Character Commands.43 Magicite & Espers..........47 Learning Magic.............48 Relics.....................49 Bonuses....................50 `- Page -. 27 Prologue `--------. The War Of The Magi ------------------- Many centuries have passed since the war. Civilizations have been rebuilt with iron, machines, and technology. For years the Espers have existed only in ancient legends. Now an Esper has been discovered and the forces of magic are beginning to return. The risk of another, more devastating war is about to surface. `- Page -. 28 Getting Started `---------------. Entering Names -------------- During the game, the player will have the opportunity to change the names of important characters. When the opportunity arises, pressing the button will switch the screen to the Name Entering Screen. Use the directional button to move the cursor next to the desired letter to be entered, and press the button to confirm the selection. To cancel a selection, press the button. Once the desired name is entered, press the START button to return to the original screen. `- Page -. 29 Controls `--------. button ---------- In addition to gathering information and items, this button serves the following purposes: - Executes a command selected with the directional button. - Talk to people in castles, villages, and towns by positioning the character next to them. - Search the contents within Treasure Boxes, Vases and Clocks for items. - Mount and move forward various modes of transportation such as the Zeppelin or Chocobo. - Activate door switches, elevators, etc. button ---------- - Cancel the selected command (return to the previous menu) and close an opened screen. - Increase character movement to twice its regular speed. If the character is equipped with the relic , movement will increase to four times normal speed. - Dismount or disembark from various modes of transportation such as the Zeppelin or Chocobo. button ---------- - Switch the Magic Menu Screen display between percentage of learned magic and consumed MP. button ---------- - Bring up the Menu Screen. This command will not work during battles or events. L1/L2 button, R1/R2 button, SELECT button ----------------------------------------- - Allow the player to scroll through menus and items when navigating the Menu Screen. - Target entire party of allies or enemies when casting magic. - Scroll through characters in the , , and screens. - Allow swift scrolling of the Magic Spell List and Item Lists during battle. (Only the R1, R2, or the SELECT button). L1+R1 buttons ------------- - Allow the party to escape from battle when pressed in conjunction. directional button ------------------ Direct movement of characters and vehicles. It is also used to move the cursor to select commands and items. START button ------------ Toggle the World Map ON/OFF when in the field. It is also used to pause the game during battle, and to finalize selections when naming characters. `- Page -. 30 Saving `------. Saving Onto The Memory Card --------------------------- Insert a MEMORY CARD into the PlayStation MEMORY CARD slot 1 or 2. The player will be able to save in the field or in areas such as dungeons where save points exist. Select on the Menu Screen. If the player selects a MEMORY CARD onto which the data will be saved, the screen will switch to the MEMORY CARD File Screen. From this screen, the player will be able to choose a MEMORY CARD slot on which current game data can be saved. Saving Onto the Memo File ------------------------- A Memo File save is not the same as a MEMORY CARD save. The Memo File system will leave one temporary record in the PlayStations memory. Once the power is turned OFF or the RESET button is pressed, the saved Memo File will be deleted. Data that the player wishes to save permanently should be stored on the MEMORY CARD. In order to record to the Memo File, the player must select from the Menu Screen and then select . Once has been selected, press the button to save. Soft Reset ---------- To restart a game from a saved Memo File, execute a soft reset (simultaneously pressing the R1, R2, L1, L2, START, and the SELECT buttons). The player will be taken back to the opening movie after which they will be able to access the Loading Screen. Selecting from this screen will allow the player to resume the game from their saved Memo File. `- Page -. 31 The Menu Screen `---------------. When the button is pressed during times other than battles and events, the screen will change to the Menu Screen. 1. Current Party Members These are the characters that compose the active party which the player controls. The character's portrait, name, current level, Current/Maximum HP and MP are displayed here. 2. Menu Commands The player will be able to select and execute the following commands: - Item - Skills - Equip - Relic - Status - Config - Save Note: Commands which currently cannot be used will be displayed in a darkened font. 3. Time Displays the amount of time spent playing the game. 4. Steps / Money (GP) Displays the distance walked in steps from the beginning of the game until present, and the amount of money (in the form of GP) that the party currently has. Obtain money by defeating enemies or by opening Treasure Boxes. `- Page -. 32 Menu Commands `-------------. Note: Within each of the menu commands, the player will be able to scroll through the information displayed on the screen by pressing the L1 or R1 buttons. Item `----. This command allows the use of Potions and Tents and other items that the party currently holds. When the button is pressed, the cursor will move to the following subcommands: Use --- Use the items in possession. After selecting which item to use, press the button. If the item is immediately usable (Potions, Ethers, etc.), the Character Selection Screen will appear. Select the character who will use the item, and press the button. Items that cannot be used will be displayed in a darkened font. Arrange ------- Organize items, weapons, armor and miscellaneous objects. Move the cursor to and press the button to arrange. Rare ---- Display crucial items that are necessary to advance the game. Move the cursor to and press the button to display important objects. Explanation of items -------------------- Display the explanation of the item which has been highlighted with the cursor. For weapons and armor, only those that have special effects will have a description displayed. The number to the right of the explanation designates the quantity of that item in possession. Item List --------- Display the description of items in inventory and the item name. The player must move the cursor to the item to be used. When the number of items possessed can no longer fit on one screen, the player will be able to switch between the screens by pressing the L1, R1, and SELECT buttons. Weapons/Armor/Relics -------------------- For those items which can be equipped, setting the cursor to a particular item and pressing the button twice will display the screen on the right. On this screen, in addition to the characters who can equip the particular item selected, status changes during equipping and special attributes of the armor will also be displayed. Rearranging Items ----------------- To change the order of the items, move the cursor to the item to be first on the list, and press the button. Next, move the cursor to the item to be second on the list and press the button again. Continue this process until all items have been set to the desires order. It would be convenient to place those items that are frequently used during battle near the top of the list. `- Page -. 33 Skills `------. This command allows the player to equip a selected character with an Esper to give the character magic powers. To select this command, move the cursor to and press the button. Upon doing so, it is possible to see the battle commands of the selected character. Please see "Special Character Commands" (p.45) for an example of the five types of battle commands specific to each character. Espers ------ - This subcommand displays the Esper List. Esper names in darkened fonts indicate that they have been equipped by other party members. - Select and press the button to display the magic spells that can be learned from that particular Esper. (Refer to the section, Magicite & Espers, on page 47). Magic ----- - Magic spells that can be used are displayed in light fonts, while those that cannot be used are displayed in darkened fonts. The number displayed next to the magic spell indicates the percentage of that particular magic spell that has been learned. (Refer to the section, Learning Magic, on page 48). When the button is pressed at this time, the Magic Point (MP) cost of the spell will be displayed. - When using a magic spell, move the cursor to select a spell, then press the button, and select the spell's target. - To target multiple characters or enemies with a magic spell, press the directional button to the LEFT/RIGHT, the L1/R1 button or the SELECT button to choose a specific target for the magic spell. Individual Character Commands ----------------------------- Every character has a special ability that is unique to him or her. For more details, refer to "Special Character Commands" on page 45. SwdTech - Cyan's special ability. Sword techniques are based on Samurai fighting styles. Blitz - Sabin's special ability. Blitz requires player input in order to enact the Martial Arts technique. Lore - Strago's special ability. Magic spells learned from enemies. Dance - Mog's special ability. Nature dances invoking the power of the elements. `- Page - 34 Equip ----- This command allows the player to equip and remove weapons and armor for each character. Press the button after selecting , and select a character. After the selection has been made, press the button again to display the Equipment Menu with the following subcommands: - Equip Equip a character with weapons and armor. First, select the part of the body to be equipped with the directional button, then press the button to display the weapons or armor that can be equipped. Select the weapons or armor and press the button once again to confirm. Weapons or armor that will increase status when equipped will be displayed in yellow, and those that will decrease status when equipped will be displayed in darkened fonts. - Optimum Equip the selected character with the weapon or armor in the party's inventory with the strongest Attack Power or Defense Power. - Remove This command allows a specific piece of equipment to be removed. Once the selection has been made, press the button to complete the process. - Empty This command allows the player to instantly remove every piece of equipment on a selected character. Relic ----- This command allows the player to equip relics with various abilities onto the characters. First, select from the Menu Screen. Next, press the directional button to the LEFT to set the cursor on all of the characters. Finally press the button to display the Equipment Chart (Refer to the section on "Relics" on page 49. Note: The current party's Equipment Menu can be viewed by selecting either the or commands in the Menu Screen. Status ------ This command allows the player to view individual character attributes such as levels and HP. `- Page -. 35 Config ------ This command allows the player to customize the game options. This operation is done with the directional button. - Battle Mode This option allows the player to switch between mode in which the enemies will continue to attack while the player makes selections, and mode where the enemies will wait for the player to make a selection before attacking. - Battle Speed The player can change the speed at which time passes during battle, ranging from 1 (fast) to 6 (slow). Press the directional button to LEFT/RIGHT to operate the controls. - Message Speed The player can change the speed at which battle messages are to be displayed in the upper part of the screen. Press the directional button to the LEFT/RIGHT to select a speed ranging from 1 (fast) to 6 (slow). - Command Setting This option allows the player to set the Battle Command Screen to be displayed one of two ways. The option is the default setting. The second option is which features a shorter window with commands arranged in a more compact manner. When is chosen, commands will be selected by pressing UP, DOWN, LEFT, or RIGHT on the directional button. and are accessed by pressing the L1 and R1 buttons, respectively. - Gauge The player can change the appearance of the HP Window during battle. When set to , the Active Time Battle (ATB) gauge will be displayed, showing the time remaining until a character becomes active. When set to , the Current HP/Maximum HP will be displayed in numbers. - Sound The player can select between and sound output. - Cursor The player can select between and cursor positions. If set to the cursor in a command window defaults to the top of the screen each time. If set to the cursor will appear in its last position on the screen. `- Page -. 36 - Re-Equip This option allows the player to change between the and options. If set to , the party will automatically be re-equipped with the most optimal pieces of equipment to gift the equipped Relic. If set to , every piece of equipment on the characters will be removed. - Controller This option allows the player to change the controller settings. - Single This is the setting for one player. Normally the game is played in this mode. - Multi This setting allows two people to play during battle. The players must decide which characters will correspond with which controller. - Magic Order This option allows the player to choose one of six patterns from the Magic Spell List to arrange their spells. - Window The player will be able to select a back window pattern from eight selections. - Color This option allows the fonts and window colors to be changed by adjusting the three colors R (Red), G (Green), and B (Blue). In order to return the adjustments to the original state, move the cursor to and press the button. Save ---- This command will save the game. Basically, saves can only be conducted on the field or at Save Points. In locations where saving is not possible, this command will be displayed in a darkened font. `- Page -. 37 Vehicles `--------. Modes Of Transportation ----------------------- Many different travel options exist in this game. As the player advances in the game, the party will encounter and gain the use of many different modes of transportation. Taking advantage of these different types of travel options will enable the party to visit areas otherwise impossible to reach on foot. Chocobo ------- A birdlike creature that helps the party travel across land, rivers, and lakes. Chocobos can be rented from Chocobo rental shops. Once the character dismounts the Chocobo, it will return to its original place. While riding the Chocobo, the character will not encounter any enemies. directional button UP/ button: Move the Chocobo forward directional button LEFT/RIGHT: Turn the Chocobo left or right L1/R1 button: Turn the Chocobo sharply when used with the directional button LEFT/RIGHT button: Dismount from the Chocobo Zeppelin -------- A large airship which can travel at high speeds through the sky. Characters may go into the interior of the airship. Inside, the player will find Item Shops and will also be able to have other characters standby. Zeppelins can only take off and land on flat land. button: Board the Zeppelin/Move it forward directional button UP: Enable the Zeppelin to descend directional button DOWN: Enable the Zeppelin to ascend directional button LEFT/RIGHT: Turn the Zeppelin left or right L1/R1 button: Turn Zeppelin sharply when used with the directional button LEFT/RIGHT button: Disembark from the Zeppelin button: Enter the interior of the Zeppelin. In order to fly the Zeppelin again, press the button at the controls and select . button: Press together with the directional button to move the Zeppelin in any direction About Map ON/OFF ---------------- Pressing the START button on the field will display a small map which can be turned ON/OFF. The large red dot on top of the map designates the current location, and the small dot shows the direction the player is facing. `- Page -. 38 Shops `-----. In the game, various types of shops are featured. Items bought in shops can be used by party members. Buying & Selling ---------------- 1. After talking to a shopkeeper, the following commands become available: - This command will allow the player to see and purchase items the shopkeeper has in stock. - This command will display the items the party has in inventory, allowing the player to sell items to the shopkeeper at half the purchasing cost of the item. - This command will let the player exit from the Buying/Selling screen. 2. When buying items, a screen similar to the one shown on the right will be displayed. Left of screen - A list of items sold in the shop Top right of screen - Current amount of money (GP) Under GP amount - Number of selected items owned Under owned items - Number of selected items equipped Bottom of screen - Party members /\ shows that Attack/Defense Power will increase by equipping item, \/ shows that Attack/Defense Power will decrease, and = designates that the value will remain the same. The mark below the characters shows the current party members, and the characters with their arms in the air are characters that can equip the selected item. Those with an "E" mark have already been equipped with the particular item in question. 3. Determine the number to be sold and bought. Pressing the directional button to the RIGHT increases quantity by 1; pressing it to the LEFT decreases quantity by 1; pressing it UP increases by increments of 10; and pressing it DOWN decreases by increments of 10. The maximum number of a particular item that can be held is 99. When buying an item, the number will only increase as much as the character can hold or purchase. `- Page -. 39 Party Information `-----------------. Many characters appear in this game. A maximum of four characters can be selected to create an active party to progress through the game together. Location For Party Formation ---------------------------- Locations where parties may be form will depend on the story flow. At locations where parties may be changed, the message will be displayed after talking to a character. Combining Parties ----------------- 1. The characters that can be combined to form a party will be displayed in the center row. From this selection, select the characters to form the party. Certain party members cannot be selected during certain segments of the game. 2. After selecting a character, press the button, and set the cursor to the Party Window below and press the button once again. Continue this process until all desired characters have joined the party, and then, press the button. Note: it is possible to move the game forward with parties that have less than four members. Switching Parties ----------------- There will be times when the player will need to control several parties simultaneously. To switch between the different active parties, press the button. `- Page -. 40 Battle `------. Battle Screen ------------- The Battle Screen for FFVI displays the following information: - Message windows during battle are displayed - Enemy graphics - Party character graphics - Enemy name is displayed on the left of the screen - Battle commands between the enemy name and party character names (different for each character) - Character HP and ATB Gauge bars on the right side of the screen (Depending on the configuration, the Current HP/Maximum HP may be displayed) Battle Formations ----------------- Regarding the enemy appearance patterns, other than the normal battle formation, the following formation types may also be encountered. Pincher/Side Attack ------------------- By attacking from both sides at the same time, Attack Power will be increased. When the party attacks the enemy, it is known as a "Side Attack", and when the enemy attacks the party, it is known as a "Pincher Attack". During a "Pincher Attack", the party will not be able to run away from battle. Back Attack ----------- In this situation, the player's party will be attacked by the enemy from behind, with the Back Row taking the brunt of the assault. The enemy will also attack first. Preemptive Attack ----------------- In a preemptive attack, the active party will be given the first attack in the battle. `- Page -. 41 Status Abnormalities `--------------------. During battle when a character is hit by an enemy's special attack, the following status abnormalities are known to occur. Some attributes will recover after battle, and some will not. Inns and Tents will recover every type of status abnormality, while the Sleeping Bag will recover everything except "Wounded". The list below represents some of the status abnormalities in the game. Non-Recoverable Status Abnormalities ------------------------------------ Name Symptoms Recovery Method ---- -------- --------------- Wounded HP reduces to zero; can no Life Spells, Phoenix Down longer battle Petrify Become stone; can no longer Remedy, Soft battle Imp Cannot use special commands; Green Cherry, Remedy Can only use the Imp Spell Invisible Become invisible, not affected Any magic by Physical Attacks Poison Continue decrease of HP Remedy, Antidot Spell, during battle, and while Antidote walking Zombie Indiscriminately attack Revivify enemies and allies Dark Decrease in Hit Attack Rate Eyedrop, Remedy Float Float above the ground; will Dispel not receive damage from ground attacks Recoverable Status Abnormalities -------------------------------- Name Symptoms Recovery Method ---- -------- --------------- Sleep Character nods off; cannot Physical Attack enter commands Muddled Become confused, and begin Physical Attack, Remedy attacking enemies and allies indiscriminately Mute Will not be able to cast Remedy, Echo Screen magic Condemned Become wounded when the number Win battle before countdown above the affected character reaches zero reaches zero `- Page -. 42 Battle Commands `---------------. The FFVI battle system uses the ATB (Active Time Battle) system in which time will continue to pass during battle. The player should battle by selecting commands and attacks corresponding to the enemy's weaknesses or techniques. Fight ----- Battle with equipped weapons. If weapons have not been equipped, the character must fight with bare hands. Magic ----- The Magic Spell List will be displayed, allowing the player to select the magic spell to be used with the button. After selecting the target of the magic spell, press the button to cast it. When there is not enough Magic Points (MP), magic cannot be used. When the Magic Spell List is displayed, scroll to the very top of the list and press UP on the directional button to select the Esper that is equipped. Once selected, the Esper can be summoned by pressing the button. (Refer to the Summoning Espers section on page 47). Item ---- The Item List will be displayed, allowing the player to use an item in inventory. To use an item, first select it with the directional button and then press the button twice. Next select the character who will use the item, then press the button again to execute the command. Items that may be used will be highlighted. It is possible to rearrange items even during battle. (Refer to the Item Arrangement section on page 32). Switching Weapons & Armor During Battle --------------------------------------- Pressing UP on the directional button while at the top of the Item List will display the items currently equipped by the selected character. To switch an item, first move the cursor to the item to be replaced, and press the button. The items that can be equipped will then be highlighted. Upon making a selection, press the button again to execute the switch. The Item and Magic Spell Lists that appear during battle can be scrolled by pressing UP or DOWN on the directional button. Row --- Formation change of the Front and Back Row can take place during the current battle. when the command setting is set to , the directional button must be pressed to the LEFT in order to execute a formation change. When set to the L1 button must be pressed. `- Page -. 43 Character Formation ------------------- - If the directional button is pressed to the LEFT in the Menu Screen, the command will appear. To move a character to the Front Row (advantage for direct attacks, disadvantage for defense) or Back Row (disadvantage for direct attacks, advantage for defense), move the cursor to the character to be moved, and press the button twice. - To switch the position of two characters, move the cursor to one character, and press the button. Next, move the cursor to the other character to be interchanged, and press the button again. (NOTE: The character at the very top of the character lineup will be displayed in the field). Defend ------ Concentrating on defense reduces damage incurred from an enemy's Physical Attacks. However the damage received from Magic Attacks will not be reduced. When the command setting is set to , the directional button must be pressed to the RIGHT in order to defend. When set to , the R1 button must be pressed. Escape ------ When the L1 and R1 buttons are pressed simultaneously, the party will be able to escape from battle. Beware, as there are some enemies that the party will not be able to escape from. In those instances, the message, will be displayed. Pause ----- When the START button is pressed during a fight, the battle will be put on hold temporarily. The game will resume when the START button is pressed again. End Of Battle ------------- Battle will continue until party members defeat the enemies or until the party runs away. When the enemies are successfully defeated, money (GP) and Experience Points (EXP) will appear, and acquired Magic Points will be gained and distributed. These values will differ according to enemy type and the number of enemies defeated. Game Over --------- When all party members can no longer battle (HP reaches zero), become Zombies or Petrified, the game will be over. Once a game is over, the game will automatically begin from the previous Save Point. When this occurs, the items taken from Treasure Boxes and character parameters will not be saved, but character levels and Experience Points (EXP) will not diminish. `- Page -. 44 Special Character Commands `--------------------------. Locke ----- Steal - The ability to steal items from an enemy during battle. - There are some items that can be obtained only through this particular command. - After selecting this command, select which enemy to steal from by using the directional button. Mog --- Dance - By invoking the name of the terrain dance, Mog will be able to attack using the powers of nature. - By fighting battles on different terrain, Mog will learn new dances - After selecting this command, select the dance to be used and press the button. Sabin ----- Blitz - Will attack an enemy with the Martial Art techniques he has learned - When Sabin increases his level, new techniques will be learned automatically. - After selecting in Sabin's Battle Window, enter the commands of the technique to be used and press the button. - When Blitz Commands are entered incorrectly, Sabin will fail to act when his turn arrives. - Each special technique and attack effect, or any commands entered can be checked by selecting Sabin in the section of the Menu Screen and pressing the button at the heading. Terra ----- Magic - Born with magical powers, Terra possesses the command from the beginning. - Other characters, however, will not be able to use magic unless they are equipped with Espers (see page 47). Edgar ----- Tools - Attack by using tools that are constructed primarily for battle. - There are some tools that will attack only one individual enemy and others that will attack all enemies at once. - Advancing in the game will allow the player to obtain newer and more powerful tools for attacking. - After selecting this command, select which tool to use and press the button. `- Page -. 45 Cyan ---- SwdTech - Cyan uses Sword Techniques learned as a samurai to attack. - This technique can only be used when a sword that can perform the Sword Techniques is equipped. - When Cyan increases his level, he will automatically learn new Sword Techniques. - When is selected, a window will be displayed, and a gauge will begin to grow during battle. When the gauge reaches the particular Sword Technique the player would like to use, the player must press the button. - The available Sword Techniques can be seen by selecting Cyan in the command of the Menu Screen, and pressing the button at the heading. Gau --- Leap/Rage - When the player selects while battling enemies in the Veldt, Gau will leap onto an enemy and the battle will end. - If the remaining party members continue to battle in the Veldt, Gau will eventually reappear after the battle ends, and rejoin the party. - When he returns, Gau will have learned the Enemy Techniques from the time he leaps onto an enemy up until when he returns to the party. These learned technique commands are called "Rage" Techniques, and can be used to attack enemies during battle. - The names of the "Rage" Techniques that have been learned can be checked by selecting Gau in the command of the Menu Screen, and by pressing the button at the heading. - After selecting in the Battle Window, select the Rage Technique to be used and press the button. - is a command that can only be used in the Veldt. - In the Veldt, only the enemies that have been encountered will appear. Thus, it may be wise to return regularly to the Veldt with Gau to learn new Rage Techniques. Setzer ------ Slot - Setzer has access to the powerful Slot Attack. When he uses it, the wheels of a slot machine appear and start spinning. Results of the spin determine the nature of the attack, from damaging an enemy to healing the party. - Not all combinations are beneficial. The Joker Doom combination brings defeat to both parties. - When this command is selected, three wheels will begin spinning. Press the button three times to stop the wheels. When all three wheels have stopped, press the button once again to trigger the results of the spin. `- Page -. 46 Strago ------ Lore - Strago's Lore ability lets him learn certain spells from enemies that use spells against him. After he has learned the spells, he can use them as his own during battle. - Since Strago's Lore abilities are magic spells, MP will be consumed when used. - After selecting this command, the player must select the spell to be used and then press the button to execute the selection. Shadow ------ Throw - Shadow's throwing skill allows him to throw objects such as the Ninja Shuriken with the strength and accuracy. - By throwing ancient scrolls, he will also be able to use Ninja Techniques that are written on the scrolls. - After selecting this command, select the item to be thrown, and then press the button to execute the command. Celes ----- Runic - When Runic is used during battle, Celes will absorb certain enemy magic spells that have been cast, and use then to restore her Magic Points (MP). - Runic will last until Celes enters another command, or until she absorbs a magic spell. - Runic cannot be used unless Celes is equipped with a specific sword. - Be advised that there are some spells that cannot be absorbed by Runic. Relm ---- Sketch - Relm attacks by first sketching an enemy, and then summoning the illusion of the sketch to battle against the enemy for her. Beware, as there will be times when Relm will not be able to sketch complex looking enemies correctly. `- Page -. 47 Magicite & Espers `-----------------. In the beginning of FFVI, only a few characters will be able to use magic. The ability to use magic is granted by Magicite that can be found as the story progresses. Espers live in the land of the unknown, and are beings with tremendous magical power. When these creatures die, they condense their magical powers and crystalize. The resulting crystals are known as Magicite. By equipping Magicite, the characters will be able to learn different magic spells. Equipping Magicite ------------------ In order to equip Magicite, select from the commands in the Menu Screen. Stones that are highlighted can be equipped, and those which are in darkened font cannot as they have already been equipped by another member. The numbers designate the amount of MP that is necessary to summon the Esper, which is the essence of the Magicite. After selecting the Magicite and pressing the button, magic that can be learned from equipping the crystal will be displayed. To equip the Magicite, press the button once again. Magicite can only be equipped one at a time. To remove the Magicite, press the button in accordance with the empty space on the Magicite List. Magicite Bonus Points --------------------- Below the magic display of the Magicite, a phrase such as can be seen. This refers to the bonus attribute points gained by the Magicite when a character Levels UP. For example, if a character is equipped with the Magicite when their level increases, their Physical Strength will increase by +1. Note: Not all Magicite have bonus attributes. Summoning Espers ---------------- The Esper of the equipped Magicite can be summoned during battle to fight. To see which Esper has what type of effect, select the Esper with the command, and the information will be displayed. 1. Select command In order to summon Espers, first select the command during battle to display the Magic Spell List. 2. Summon the Esper with the UP directional button Next, scroll to the top of the Magic Spell List, and press UP on the directional button to display the equipped Esper. Once the Esper is displayed, press the button to summon it. Summoning Of The Esper ---------------------- In order to summon an Esper, a certain amount of MP is necessary. In addition, an Esper can only be summoned once per battle per character. Espers that cannot be summoned will be displayed in darkened font in the Magic Spell List during battle. `- Page -. 48 Learning Magic `--------------. Magic is learned from Espers. Generally, the more powerful the Esper, the better the spells it can teach. The type of spells an Esper can teach is related to the abilities of the Esper itself. Obtain Magic Points ------------------- Each Esper has access to a number of magic spells with a correspond- ing number next to them showing the rate at which they can be learned. As characters fight through battles, they will obtain Magic Points at the end of battle. These points are multiplied with the learning rate number to generate the amount of Magic Points earned toward learning a spell. If MP Reaches 100%, The Magic Spell Will Be Learned --------------------------------------------------- Once all the spells have been learned from a particular Esper, it is recommended that the player equip another Esper to continue the process. If an Esper is Switched During the Learning Process --------------------------------------------------- Even if the Esper which a character has been using to learn magic is removed and switched to another character, the Magic Points which have been accumulated to this point will not disappear. The magic spells which are in the process of being leaned can be checked in the Magic List and the Esper Magic Screen. Even With the Same Magic Spell... --------------------------------- It is possible to learn the same magic spell from different Espers. However, depending on the Esper, the rate of learning magic may be different (the multiplier rates will differ). For example, the Esper on the upper left has listed "Care x5", but the Esper listed below has "Care x3". If the player receives one Magic Point after battle, the percentage of added to the Magic Point total will be 5% for the Esper on top, and 3% for the Esper on the bottom. To maximize the rate at which magic spells are learned, players should equip Magicite with the most efficient learning rate. Obtaining Magic Spells through Equipment & Relics ------------------------------------------------- Certain items in the game possess the magic power to teach magic spells to characters. To find out which items have this ability, examine an item in the Item List by pressing the button. If the phrase is displayed, then the item in question has the ability to teach spells in the same manner as Magicite. Explanations of Espers & Magic ------------------------------ By selecting the command from the Menu Screen, and then seeking the subcommand or , the effects of magic spells and Espers will be displayed in the top left window. Bonus point explanations will also be displayed in this section as well. It is recommended that the player knows in advance which effects are connected to which Esper. `- Page -. 49 Relics `------. By equipping relics in FFVI, the characters will be able to acquire various special effects. Relics are divided into two groups: - Those that will change commands - Those with special effects Relics That Will Change Commands -------------------------------- When this type of Relic is equipped, the character's battle commands will change. The image on the right shows Locke before and after equipping the "Thief Glove" relic. Locke's battle command will change from to , allowing him to steal and attack enemies at the same time. In addition to this, there are other relics that are known to change commands. Relics With Special Effects --------------------------- The majority of relics fall into this category. Some of these relics have been known to increase character attributes while others provide resistance to certain kinds of attacks. The attribute change which occurs when relics are equipped will be displayed in yellow for those that increase, and will be displayed in darkened fonts for those that will decrease. There are also some relics that will allow the characters to hold weapons in both hands and others that will automatically summon magic in order to defend that characters against enemy attacks. Armor With Relic Effects ------------------------ Some armors grant the same abilities gained from equipping certain relics. Unfortunately, no weapons have this effect. Equipping Relics ---------------- From the Menu Screen, select to access the Relic Screen. After selecting , the cursor will move to the "relic" List. Pressing the button at this point will display the relics that the character is currently equipped with. (Items that have already been equipped will not be displayed). After selecting the relic of choice, press the button. In the lower right corner of the screen, the status changes for equipping a particular relic will be displayed. Each character can equip the characters with weapons in both hands, the player will need to re-equip weapons and armor accordingly. `- Page -. 50 Bonuses `-------. For the PlayStation version of FFVI, there is a Bonus Mode which is an added feature to the normal game. When Bonus Mode is accessed, the following menus are available: Studio ------ The headings in this screen let the player access the movie clips and artwork images developed for the game. - Theater The player will be able to view the full motion videos seen in the game. - Gallery The player will be able to view some of the original artwork developed for the game. Status ------ The data for games which have been finished will be displayed in one chart, letting the player see how much time has been spent on a particular game. This data is only available if the player has completed the game. By finishing the game multiple times, maximum and minimum records will be displayed in each heading, and will continue to accumulate as new records are set. Secret ------ While many headings are available in this menu, only "Bestiary" is immediately accessible at the beginning. - Bestiary A collection of all the enemies that appear in the game. System File ----------- Headings which cannot be viewed until the game is complete will be displayed as "????" in the Bonus Menu, and the player will not be able to select them. In order to view these headings, it is necessary to complete the game, and save a file onto a MEMORY CARD called the "System File", which is different from Saved Data. This file will record detailed play situations data used in the Bonus Menu. After a System File has been loaded, headings previously displayed as "????" will become accessible. Creating a System File ---------------------- After the words, "The End" appear at the ending, the screen will automatically switch to the System File Creation Screen. Here, the player must select and press the button to execute the command. If a System File is already present on the MEMORY CARD, the old file will be overwritten, and updated to the new one. `- Page -. 51 Bonus Screen ------------ The button controls are basically the same as those found on the normal game screen. Special uses for each heading will be explained in the following section. Accessing the Bonus Screen -------------------------- 1. Select on the Loading Screen and press the button. 2. Select the MEMORY CARD slot with the System File and press the button. (If the game has never been completed, select ). 3. Once the Bonus Screen appears, select the menu to see and press the button. Operation Of Each Heading ------------------------- Studio - Theater - If the section of the Studio is selected, several movie titles will be shown. - Selecting the movie of choice and pressing the button will start the video. - Pressing the START button, the or button during viewing will interrupt the video, and take the player back to the Theater Menu. Studio - Gallery - If the section of the Studio is selected, several titles will be shown. - Select the title of choice and press the button to view the first image. - Press the button to view the next image. - Once the player sees all the images, the screen will loop back to the first image shown. Gallery Button Functions ------------------------ directional button - Move enlarged images button - Return to the "Gallery" Screen button - Enlarge/Reduce image size L1 button - Scroll back five images button - Return to previous image R1 button - Scroll forward five images `- Page -. 52 Status ------ Cannot be seen unless the game has been finished at least once and a System File has been created. If is selected, the screen will switch to the one shown on the right. - Center Window: Displays the amount of steps taken, play time, maximum amount of GP, and lowest amount of GP for a finished game. - Character Window: In this window, if a particular character is selected, and the button is pressed, the screen will display the following information: a. Character Usage Rate When the percentage reaches 100%, a special title will appear above the characters head. It is possible to continue updating the records even after 100%, but the percentage will no longer rise. b. This window displays headings relating to the spells and special techniques a character was able to learn throughout the game. Selecting a heading and pressing the button will display the learned spells or techniques. Since not all characters can learn spells or special techniques, some may only have the "Learned Magic" heading available or no heading at all. c. The Maximum/Minimum value for each displayed parameter/ Note: It is possible to go back to a previous screen by pressing the button on any screen. Secret - Bestiary ----------------- - Selecting after entering the Secret Room will display the screen shown on the right. Selecting will display the appropriate locations in the lower window. - Before finishing the game (no System File), the player will only be able to make this selection. - If the player selects a location and executes the command, the screen will switch to the Bestiary for enemies that appear in that particular location. Enemy Screen ------------ This refers to the data screen for each enemy. When the button is pressed, the screen will switch to an Enemy Explanations Screen. `- Page 53 -. Enemy Screen Button Functions ----------------------------- directional button DOWN/RIGHT or the button: Move to the next Enemy Data Screen directional button UP/LEFT or the button: Return to the previous Enemy Data Screen SELECT button: Move to the Enemy Selection Screen of the selected area button: Switch between the Enemy Data Screen and the Enemy Explanation Screen button: Return to the Enemy Encyclopedia Menu L1 button: Return to the enemies of the previous locations R1 button: Move to the enemies of the next location After Completing The Game ------------------------- Additional bonuses await the player upon completion of the game. Previously, some headings were labelled "????" in the Bonus Screen, making them inaccessible. Once the player completes the game, the following secret rooms will become accessible. - Bestiary of each location after world destruction. - Strago's Lore Magic Encyclopedia - Encyclopedia of Espers - Dragon Head Colosseum items, opponents & list of obtained items. Note: The button functions on this screen are the same as those on the Enemy Screen. (There will be some functions which will not be available for use). `- Page -. 54 Music From FFV And FFVI Video Games `-----------------------------------. Included in this special Collector's Package is the MUSIC FROM FFV AND FFVI VIDEO GAMES. This audio CD can be played through your PlayStation game console CD player, or through any standard CD player. TRACKS: 1: FFV Opening Theme 2: The Dungeon 3: We're Pirates! 4: City Theme 5: Parting Sorrow 6: Mambo de Chocobo 7: Distant Homeland 8: Music Box Memories 9: To My Beloved Friend 10: The phantom Forest 11: Phantom Train 12: Wild West 13: Kids Run Through The City 14: Terra 15: Slam Shuffle 16: Spinach Rag 17: Johnny C Bad 18: Mog 19: Dark World 20: Epitaph 21: The Magic House 22: The Prelude 1-9 (C) & (P) 1992 Square Co., Ltd., 10-22 (C) & (P) 1994 Square Co., Ltd. Composer/Arranger: Nobuo Uematsu Producers: Nobuo Uematsu & Kensuke Matsushita ------------------------------ Look for my other PSX Text Manuals: - Allied General / Panzer General - Ape Escape - Bugs Bunny Lost In Time - Civilization II - Driver - Evil Zone - Fighter Maker - Final Fantasy VIII - GranStream Saga - Legacy Of Kain: Soul Reaver - Lunar: Silver Star Story Complete - NCAA GameBreaker 2000 - NFL Xtreme 2 (Quick guide) - S.C.A.R.S. - Syphon Filter - Ultimate 8 Ball - WarZone 2100 - WWF Attitude All my manuals are near complete. Formatted 70 characters across. This makes it easier to print them out in a 2 column sheet with a small font size of approx. 7 - 9 points and a fixed-width font to keep the nice even paragraphs. Or do what you want of course :) -IfLAB iflab@sk.sympatico.ca 18-Oct-99 -=Cheat Code Central=- is one of the largest and most comprehensive video and computer game help sites in the world. We usually are the *first* or one of the first places on the web to post new codes for a game. We have thousands of cheat codes, Game Shark codes, strategy guides, FAQs, instruction manuals, and much more for Sony PlayStation, Nintendo 64, PC, and Sega Dreamcast. http://www.cheatcc.com/ (c) 1999 Cheat Code Central. All Rights Reserved. This text file may be freely distributed, provided that all text in this file remains unedited.