Mega Man X4 Manual Version .1 Released Saturday 2/28/98 Manual by RockX2 of MultiManuals Game and original manual by the great Capcom E-mail me at LeoD96@aol.com Homepage: http://members.aol.com/LeoD96/mmanual.htm Note: The triangle and square buttons will just be their names in parentheses for the time being. Version .1 - Initial release; Warranty missing, fixing Capcom's mistakes in the manual will come soon ----------------------------------------------------------------------------------------------- A Special Message from CAPCOM ENTERTAINMENT Thank you for selecting MEGA MAN X 4, the debut of Mega Man X on the PlayStation Console. The saga of Mega Man X vs. the Mavericks continues, bringing you 32-bit CD excitement, astounding effects and brilliant action. CAPCOM ENTERTAINMENT is proud to bring you this thrilling addition to your video game library. WARNING: READ BEFORE USING YOUR PLAYSTATION CONSOLE. 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TABLE OF CONTENTS Mission Set-Up................................ 2 Basic Controls.................................. 3 DIRECTIVE: MAVERICK HUNTER................... 4 Mastering Mega Man X and Zero..... 5 Mobilize Maverick Hunters............... 6 Stage Select Screen.......................... 6 Weapon Select Screen..................... 7 Option Mode................................... 8 Continue/Backup Memory................ 8 Armor Capsules............................... 9 Robot Ride Armor............................ 10 Zero's Learning System..................... 11 Character Files................................. 12 Mavericks........................................ 15 Warranty......................................... (Don't have time to copy Warranty at this time, maybe in version .2) Page 1 MISSION SET-UP Set up your PlayStation Console according to the instructions in its Instruction Manual. Make sure the power is off before inserting or removing a compact disc. Insert the MEGA MAN X4 disc and close the Disc cover. Insert Controllers and turn on the PlayStation Console. Follow the on-screen instructions to start a game. Page 2 BASIC CONTROLS START BUTTON ------------------- STARTS GAME PAUSES GAME OPENS WEAPON/ITEM SELECT MENU SELECT BUTTON -------------------- OPENS QUIT MENU FROM WEAPON SELECT SCREEN DIRECTIONAL BUTTON ---------------------------- HIGHLIGHTS OPTION (See MOBILIZE MAVERICK HUNTERS, p. 6) CHANGES SETTINGS (See Option Mode) MOVES CHARACTER (triangle) BUTTON -------------------- CANCELS MENU X BUTTON ------------- SELECTS MENU ITEM Press and hold the L1, L2, R1, R2, Start & Select buttons simultaniously for 2 seconds --------------------------------------------------------------------------------------- RESET GAME Page 3 DIRECTIVE: MAVERICK HUNTER CAIN LABS From: Dr. Cain To: All Science Personnel DIRECTIVE: REPLIFORCE document secured 2 programs: MH-v3 (MAVERICK HUNTER v3) Established: Mavericks, virus contained RF-v3 (REPLIFORCE v3) New: Programs to match MH-v3 success REPLIFORCE v3 programs initiated January 1. REPLIFORCE v3 Directives: > Compensate for Sigma and Doppler program failures > Uphold Reploid Sciences: Research & Development > Maximize Reploid effinciency > Increase troop response time for MH-v3 > Prevent further Maverick action REPLIFORCE v3 Evaluation: June 1 > MAVERICK HUNTER v3 units respond too late > Maverick action building at alarming rate > Maverick riot destroys major cities, causes destruction throughout region > REPLIFORCE v3 proven ineffective and potentially dangerous DIRECTIVE: MH-v4 (MAVERICK HUNTER v4) > Devise alternate to REPLIFORCE program > Establish MAVERICK HUNTER v4 with combo v3 units #0 and #17 > Respond to Maverick riot without delay #17 UNIT LEADER: MEGA MAN X #0 UNIT LEADER: ZERO END DIRECTIVE Page 4 MASTERING MEGA MAN X & ZERO Fire Arm Cannon/Slash Zerp's Z-Saber.........Press the (square) or the (triangle) button Jump.............................................................Press the X button Use X-buster.................................................Press and hold the (square) or (triangle) button until charged, then release to fire Fire Mega Man X's Special Weapon..............Equip weapon, then press the (square) button Activate Zero's Ultimate Technique.................Press the (triangle) Button Must be done with the special method Activate Giga Attack......................................Press the R2 Button Dash..............................................................Press the O Button, or tap the Directional button for- ward twice quickly Dash jump.....................................................Dash, then press the X Button Climb wall.....................................................Jump to wall, then press the Directional button toward the wall while repeatedly pressing the X button Change weapon or Pause Game....................Press the X button to select the weapon or power and press the Start button to begin play Change Mega Man X's weapon during play..Press the L1 or R1 button (you must gain a weapon first to be able to use this) Page 5 MOBILIZE MAVERICK HUNTERS To begin playing MEGA MAN X4, press the Start button during the intro sequence to bring up the Title screen. Press the Start button again to bring up the MODE SELECT screen. You have 3 choices: GAME START, CONTINUE or OPTION. To restart a previously save game, highlight CONTINUE and press the Start button or the X button. For more on saving and loading games, please see CONTINUE/BACKUP MEMORY, page 8. Highlight GAME START and press the Start button or the X button to begin playing a new game. Select your character: You will then see a short animation before the game begins. To bypass this animation and jump to the game, press the Start button or the X button. To adjust your game options, highlight OPTION and press the Start button or the X button. See OPTION on page 8 for more information. To quit your game and return to the Title screen during gameplay, pause the game by pressing the Start button. You will see the WEAPON SELECT screen. Press the Select button. The QUIT MENU will appear. Highlight QUIT then select NO to QUIT the game. Select CONTINUE to return to the WEAPON SELECT screen. STAGE SELECT SCREEN After battling through the intro stage, you will be presented with more information on the whereabouts of the Maverick leaders who are forging the riot. This is the STAGE SELECT screen where you choose which Maverick to battle. Use the Directional button to highlight the stage you want, then press the Start button or the X button to select the stage. After you have defeated the 8 Mavericks, Mega Man X or Zero can advance to the next set of levels. To return to the original levels, just move the cursor to the blackened picture of the Maverick and press the Start button or the X button. Page 6 WEAPON SELECT SCREEN During gameplay, you can pause and bring up the WEAPON SELECT screen. This is also your status screen. It will show you: WEAPONS YOU HAVE ACQUIRED ENERGY SUBTANKS/CURRENT ENERGY EXIT VELOCITY LIVES REMAINING HEALTH REMAINING Use the Directional button to highlight the item you want to use, then press the X button to select the item you want to use, and press the Start button to begin play. Weapons will appear here when you acquire them. Defeat a Maverick leader and acquire its weapon. Recharge Mega Man X's weapons by collecting weapon capsules. You start with 2 extra lives. Add to Mega Man X and Zero's lives by collecting their helmet icons. Increase the length of Mega Man X and Zero's health bar by finding the heart tanks hidden in each stage. Recharge Mega Man X and Zero's health by collecting power capsules. Use your weapons and armor to locate the hidden subtanks. There are 2 subtanks: 1 for Life Energy and 1 for Weapon Energy. Power the up by collecting weapon or power capsules. When you run low on health or weapon power, respectively, you have these recharge resources available. You can escape a stage using the Exit Velocity only after you have defeated the stage's Maverick. Page 7 OPTION MODE You can access the game OPTION Mode from either the MODE SELECT screen or the WEAPON SELECT screen. From the MODE SELECT screen, highlight OPTION and press the Start button or the X button. From the WEAPON SELECT screen, highlight OPTION and press the X button to select it. In the OPTION Mode you can adjust your BUTTON/KEY CONFIG or change the SOUND MODE from STEREO to MONO depending on the capabilities of your system. To adjust your button configuration, highlight the function you want to change and press the button you want to perform that function. When finished with the OPTION Mode, press the (triangle) button or the Start button to return to the MODE SELECT screen or WEAPON SELECT screen, respectively. You can only adjust your button configuration when you enter the OPTION Mode from the WEAPON SELECT screen CONTINUE/BACKUP MEMORY You can save you game and OPTION settings when you clear a stage or when the game is over. There are 3 files you can use to save games with Mega Man X or Zero, depending on which you choose to save. To save a game, Mega Man X4 uses 1 block of memory, so make sure their is room on your Memory Card and place it in Memory Card slot 1. Select SAVE from the Mission Completed or Mission Failed Screen. Select the appropriate memory card slot, then choose the file you wish to save your game to. Remember: If you save a file over a previously saved file, you will lose that previous file. To load a saved game, make sure the Memory Card is in Memory Card Slot 1, highlight CONTINUE from the MODE SELECT screen and press the Start button or the X button to select it. Choose to either "USE THE CURRENT DATA" that was last saved or "LOAD DATA FROM THE MEMORY CARD." If you select "LOAD DATA," select the appropriate memory card slot, highlight the file you want to load, and press the X button to select it. The file will automatically load. Note: If you press the Reset button or the Power button, or if you remove a Memory Card during a save, your data may be destroyed. Page 8 AROMOR CAPSULES The trusty Dr. Light has once again hidden some secret capsules that will enhance Mega Man X's abilities. When he steps into one of these capsules, it will come to life and change his appearance. Here are descriptions of what some of the capsules do: ARM This addition to his arm power comes in 2 forms: Stock Charge Shot and Plasma Charge Shot. Stock allows you to store up to 4 charges. You can release as many shots continually as you have stored. Plasma is an enormous shot that will penetrate and damage even strong enemy framework. HEAD This allows Mega Man X to use his special weapons abundantly. When he charges the special weapon it consumes weapon energy. BODY Creates a defense shield for Mega Man X. Reduces damage while building the Nova Strike, a devastating blast move. Use the Giga Attack button when the Nova Strike is complete. LEG The boots allow Mega Man X to perform the Air Dash and Hover Dash: AIR DASH Either press the X button to jump, then the Dash button (triangle button) while in the air, or jump and press the Direc- tional button forward twice quickly while in the air. Page 9 HOVER DASH Press the X button to jump, then press the X button again to hover. Use the Directional button to move Mega Man X left or right.When his hover power runs out, Mega Man X will fall to the ground. To cancel the Hover Dash, press the X button while hovering. ROBOT RIDE ARMOR In addition to Armor Capsules, Dr. Light has set out 3 different armors known as Robot Ride Armor. Mega Man X and Zero must find these 3 armors, each with different capabilities and functions. Some armor looks like a giant robot that they can activate by jumping into it. While Mega Man X and Zero will not be damaged when in the armor, the armor will take damage. RIDDEN Use the attack and dash functions inherent to Mega Man X and Zero. By attacking with strategic timing, it will release a very strong punch attack. EAGLE Press the X button to jump, then press and hold the X button again to hover in the air. Press the (square) button or the (triangle) button to shoot missles. LAND CHASER Mega Man X can move rapidly with this multi-purpose motorbike armor. Use the Directional button to control the bike, while pressing the (square) button or the (triangle) button to attack. Try ramming enemies with the Dash technique. Page 10 ZERO'S LEARNING SYSTEM When Mega Man X defeats a Maverick, he acquires that Maverick's ultimate weapon. Mega Man X then equips that weapon into his arm cannon. Since Zero has a super power Z-Saber Zero must learn new Saber techniques from the defeated Mavericks. Here is a short description of some techniques Zero can use: KUUENBU Press the X button to jump, then press the X button again while in the air. Zero will do a double jump. Press the (square) button and Zero will perform a somersault slash move. HIENKYAKU Press the O button while jumping, or press the Directional button forward twice quickly while jumping. Zero will perform the Air Dash, but cannot Air Dash directly from Dash Jump. RYUENJIN While standing on the ground, press the Directional button Up and the Ultimate Tenchnique Button (triangle) simultaneously. HYOURETASUZAN While jumping, press Directional Button Down and the Ultimate Technique Button (triangle) simultaneously. Page 11 CHARACTER FILES MEGA MAN X Reploid leader of the 17th Unit, Maverick Hunters. His creation is a mystery; nobody knows why he was built then buried. Can X learn? X is famous among Maverick Hunters for defeating Sigma and leading to its ultimate demise. X understands his role, and believes in the need to protect reploids and human. But an inner conflict with violence makes him hesitant. ZERO Zero is Mega Man X's best friend and past partner.His creation is a mytery as well, shrouded in much speculation. Once destroyed to protect X, Zero has been revived to continue the aid he has offered X previously. Originally part of the 17th Unit, Maverick Hunters, Zero has been appointed to his own Special #0 Class Unit. With the failure of Reploid Force, Zero's sparkling track record and calm demeanor are a necessary match for the canny experience of Mega Man X. Page 12 DOUBLE Dr. Cain's latest creation supports Mega Man X and Zero in many ways. Yet this prototype requires many treatments and must be refined. While his prime directive is to assist the Maverick Hunters, it seems Douple's top priority is to be careless and zealous. IRIS Colonel's younger sister, she is distraught by the outbreak of Mavericks and the sudden riot of Reploid Force. Helpless during the riot, she is rescued by Zero and is now devoted to stopping the battle between her brother and Zero. Page 13 COLONEL Youngest high-ranking officer in the new Maverick regime. Prominent and strict with the Mavericks, Colonel treats his troops and sister the same way - with respect. GENERAL Highest commander of the new Maverick regime. Widely recognized by Cain Labs and the Maverick Hunters for triggering the new Maverick outbreak. Page 14 MAVERICKS STORM OWL Weapon: Double Cyclone SLASH BEAST Weapon: Twin Slasher WEB SPIDER Weapon: Lightning Web FROST WALRUS Weapon: Frost Tower Page 15 SPLIT MUSHROOM Weapon: Soul Body MAGMA DRAGOON Weapon: Rising Fire JET STINGRAY Weapon: Ground Hunter CYBER PEACOCK Weapon: Aiming Laser Page 16