NEED FOR SPEED 3 Yet another one by Todd... again just to have something I did on the net... please do not remove my name from the file thanks... and buy this game it rocks! Page 2 STARTING THE GAME 3 CONTROL SUMMARY 4 FEEL THE NEED 5 TAKING A SPIN 6 DEFAULT DRIVING COMMANDS 6 THE PAUSE MENU 7 RACE SUMMARY SCREEN 8 CUSTOMIZING YOUR RACE 9 GAME SETUP MENU 9 OPTIONS 11 TRACK MENU 15 PLAYER CAR MENU 17 OPPONENTS MENU 19 ADDITIONAL GAME MODES 19 HOT PURSUIT MODE 19 TOURNAMENT MODE 20 KNOCKOUT MODE 22 PRACTICE MODE 23 CREDITS 24 -------------------------------------------------------------------- Page 3 STARTING THE GAME 1 Set up your PlayStation TI game console according to the instructions in its Instruction Manual. Make sure the power is OFF before inserting or removing a compact disc. 2. Insert the Need for Speed 3.- Hot Pursuit disc and close the Disc Cover. 3. Insert game controllers and turn on the PlayStation' game console. The video introductory sequence begins. 4. Following the introductory sequence, the Game Setup menu appears. See Taking a Spin on p. 6. To bypass the introductory sequence and advance to the Game Setup menu, press X. FOR MORE INFO about this and other titles, check out Electronic ArtSTM on the web at www.ea.com. --------------------------------------------------------------- Page 4 CONTROL SUMMARY MENU CONTROLS Highlight menu item D-Button up-down Change highlighted item D-Button left-right Activate menu item (accept changes) X Return to previous menu (cancel changes) TRIANGLE Access on-screen help CIRCLE Advance to next menu START ----------------------------------------------------------------- Page 5 DEFAULT DRIVING CONTROLS Steer left/right D-Button left right Accelerate X Brake; Reverse(after coming to a stop) SQUARE Hand brake CIRCLE Cycle camera views TRIANGLE Horn, Highbeams (with Night Driving ON) D-Button (UP) Reset car after a crash L1 Look behind L2 Shift up/down Rl/R2 FEEL THE NEED Rolling onto the showroom floor with the stately gait of a thoroughbred, Need for Speed Hot Pursuit is the ultimate blending of genteel luxury and lead-footed racing action. With a nod to its rich heritage, NFS 3 offers a selection of today's most desirable super cars, each meticulously reproduced, in both design and performance, to the exact specifications of its manufacturer. Looking forward, NFS 3 features a refined 3-D engine and next-generation graphics that accelerate you into the future of auto racing. ALL NEW FEATURES: * Eight of the world's most exotic super cars. * Hot Pursuit Mode-Outsmart the cops or risk losing your driving privilege. * Practice Mode-With tools to help you perfect your driving technique. * Night Driving-Cut a path through the darkness with your headlights and highbeams. * Weather-Wet roads and muddy shoulders create hazardous driving conditions. ------------------------------------------------------------------ Page 6 TAKING A SPIN If you're like us, your first order of business is to take one of these super cars down to the track and begin pushing the performance envelope. The fastest way to hit the road is by accepting the NFS 3 default settings. You'll begin a Single Race on the Hometown circuit. Your only opponent is the same model super car. -To begin a race, press START at each of the pre-race screens (Game Setup, Track, Player Car, Opponent, Race). The race loads. For information on race modes and options, See Customizing Your Race on p. 9. TIP: To access on-screen help from any menu screen, press CIRCLE. DEFAULT DRIVING COMMANDS Your race loads with your car idling at the Starting line, as the announcer counts down, "3 ... 2... I... GO!'When he says "GO," hit the gas and see what your machine can do! to accelerate, press X. (THEN AN IN GAME PICTURE. READING CLOCKWISE STARTING IN UPPER LEFT) left - Current lap and lap time middle - speedometer, gear and tach lower right - Track map, and position lower left - record lap time EA TIP: Don't overrev the engine before the race starts. If your tech is too high when your car locks into first gear, you'll burn your tires and lose valuable ground. ------------------------------------------------------------- Page 7 * To steer left/right, D-Button left - right * To brake, press SQUARE. *To cycle through camera views, press TRIANGLE. (To toggle all on-screen gauges ON/OFF, hold TRIANGLE for a full second.) * To look behind you, press and hold L2. * To honk your horn, D-Button - UP . * To reset your car (recover quickly from crashes), press L1. * To pull the hand brake, press CIRCLE. Use this for tight hairpins and power braking at high speeds. TIP: During practice, or just for fun, use the hand brake to perfect spinouts and 360's. THE PAUSE MENU You can access the Pause menu at anytime to take a break or adjust Pause menu options. At the Pause menu, you can set audio levels or quit the race. - To pause a race, press START. The Pause menu appears. CONTINUE Get back to the racing action. RESTART Return to the Starting line and restart the current race. music Set the volume level of the music played during the race. SFX Set the volume level of the sound effects played during the race. SPEECH Set the volume level of the speech played during the race. (IUIT Exit the current race. (Choose to go to the Game Setup or Race Summary screen.) -------------------------------------------------------- Page 8 RACE SUMMARY SCREEN Following a race, the Race Summary screen appears. At the Race Summary screen, you can check statistics, records and view a replay of the entire race. >- If you achieved a track record, the Name Entry box precedes the Race Summary screen, and is followed by the Track Records screen. (PICTURE FROM SUMMERY SCREEN, READ TOP TO BOTTOM IN ORDER) ADVANCE TO GAME SETUP MENU RETURN TO THE STARTING LINE FOR A REMATCH VIEW REPLAY VIEW LAP TIMES VIEW TRACK RECORDS REPLAY When you select REPLAY, the highlight film rolls from start to finish. Use the command icons to control the replay. (IN GAME PIC OF REPLAY, READ LEFT TO RIGHT) EXIT - PAUSE/RESUME - REPLAY SPEEDS - CYCLE CAMERA VIEWS- --------------------------------------------------------------- Page 9 CUSTOMIZING YOUR RACE This section explains the options and tools you can use to set up your races. GAME SETUP MENU Configure Game Setup options to create the ultimate driving environment for your next race. (PIC OF SETUP MENU) D-BUTT0N: UP - DOWN TO HIGHLIGHT AN ITEM. IF left right APPEARS, D-BUTTON - TO CYCLE CHOICES; IF NOT, PRESS X TO ADVANCE TO THE APPROPRIATE SCREEN. NOTE: THESE CONTROLS ARE USED IN ALL NFS 3MENUS, SO LEARN'EM HERE AND USE THEM EVERYWHERE! -To accept Game Setup options, press START. The Track menu appears. See Track Menu on p. 15. --------------------------------------------------------- Page 10 GAME TYPE ONE PLAYER Challenge computer-controlled drivers or race against the clock for track and lap records. TWO PLAYER You can compete head-to-head against a friend on a split-screen or team up against computer-controlled super cars. When you choose TWO PLAYER, the Catch Up and Head Start options become available. CATCH UP Set Catch Up ON to increase the trailing human player's ability to catch the leading human player. Catch Up races are usually competitive all the way to the Finish line. HEAD START Head Start gives the less experienced driver an edge. When the race begins, the other player cannot accelerate until the Head Start time expires. D-Button - to move the slider toward Player 1 or Player 2. That player's Head Start increases by the number of seconds displayed in the middle of the slider. rA TIP: When using Head Start, you may wish to set Catch Up OFF. With Catch Up ON, the speed boost brings the trailing player right back Into it. RACE MODE SINGLE RACE Hit the road for a single race on any of the available tracks. HOT PURSUIT Hot Pursuit mode introduces law enforcement into the game. A singlerace mode, you must avoid cops, road blocks, and spike belts to make it to the finish line. See Hot Pursuit Mode on p. 19. TOURNAMENT Complete Tournaments to gain access to unavailable tracks and super c a rs. S a a Tournament Mode on p. 20. KOUT A Knockout is an elimination tournament. Win Knockouts to gain access to the hidden track and car. See Knockout Mode on p. 22. ---------------------------------------------------------- Page 11 PRACTICE Drive solo on any track to familiarize yourself with its twists, turns, and short cuts. Driving assistance features help you master the circuit. See Practice Mode on p. 23. STYLE ARCADE Control is relatively easy, tires grip the road, and obstacles are more forgiving. SIMULATION Performance and handling vary depending on the flavor of the circuit. You'll want to set up your car to address track characteristics. SKILL LEVEL BEGINNER At the Beginner level, computer-controlled drivers are slower. Less experienced players have a better shot at capturing the checkered flag. EXPERT At the Expert level, computer opponents are faster, and they race with more precise driving skills. TIP: You'll have more success at the Expert level If you wait until you win Tournaments and use the higher-performance super cars. OPTIONS Each item listed on the Options menu leads to its own sub-menu. AUDIO MENU MUSIC Set the volume level of the music played at the menu screens. RACING MUSIC Set the volume level of the music played during the race. SOUND EFFECTS Setthe volume level of the sound effects played throughout the game. SPEECH Set the volume level of the NFS 3 announcer. AUDIO MODE Select an audio mode compatible with your TV. STYLE Choose the style of music you want NFS 3 to play. ------------------------------------------------------- Page 12 DISPLAY SPEEDOMETER Displays your car's speed. Set units to MPH (miles per hour) or KM/H (kilometers/hour), or choose OFF to hide this gauge. TACHOMETER Displays the number of revolutions your engine generates per minute and your car's current gear. Toggle ON/OFF DISPLAY Choose MAP to display your current position on the track, RADAR to display your position in relation to your opponents, or OFF to hide the Display. LAP TIME Tracks your lap times. The timer begins each time you start a lap. At the end of a lap, the completed lap time stays on the screen for five seconds before resetting. Toggle ON/OFF SPLIT TIME Displays your current time in relation to the RACE LEADER, LAP RECORD, your BEST LAP, or your LAST LAP. Set to OFF to hide this gauge. In Two Player mode, PLAYER (your time relative to your human opponent) replaces the RACE LEADER option. POSITION Displays your position in relation to the rest of the field. Toggle ON/OFF LAP NUMBER Displays your current lap over the total number of laps in the race. Toggle ON/OFF. MIRROR Available only in Bumper Cam view. Displays a rear view, so you don't have to look over your shoulder to see who's eating your dust. Toggle ON/OFF. -------------------------------------------------------- Page 13 CAMERAS CAMERAS 1-4 NFS 3 features multiple driving views. Choose the four cameras you want to cycle through during your race. To choose cameras: 1. D-Button : to highlight a camera, - to cycle choices. 2. Press X to accept or TRIANGLE to cancel. The Options menu appears. CONTROLLERS At the Controllers menu, you can choose from three standard controller configurations or create your own custom configuration. To select a standard controller configuration, D-Button left - right , then press TRIANGLE. When the save prompt appears, choose YES to accept or NO to cancel. To create a custom controller configuration: I . D-Button : to highlight the action you want to change, then press X to clear the current control. 2. Press the button you want to assign to the action. Any previous action assigned to that button clears. 3. Continue until you are satisfied with the configuration. Every action must have a designated control. -To exit the Controllers menu, press TRIANGLE. When the save prompt appears, choose YES to accept or NO to cancel. ANALOG CONTROLLERS Analog controllers deliver a more realistic driving experience than their digital counterparts because they allow for gradual control, rather than simple on/off functions. NFS 3 recognizes a number of popular analog controllers. ------------------------------------------------------------------ page 14 If your controller has an Analog/Digital switch, it must be set to Analog. If you're using an analog controller, always choose the Red setting. To calibrate an analog controller: 1. Insert the game controllers and turn on the PlayStation game console. 2. Go to the Controllers menu and choose a standard or custom controller configuration. 3. To exit the Controllers menu, press TRIANGLE. When the save prompt appears, choose YES to accept or NO to cancel. The Calibration menu appears. 4. Highlight an option and press x to activate, then follow the calibration instructions on the screen. 5. Following calibration, press TRIANGLE. When the save prompt appears, choose YES to accept or NO to cancel. Ea TIP: To avoid re-calibrating your analog controller each time you play, be sure to select SAVE SETTINGS at the Memory Card menu. MEMORY CARD To save and load NFS 3 files, you must have a memory card connected to your PlayStation game console. - To return to the Options menu, press TRIANGLE. NOTE. Never insert or remove a memory card when loading or saving files. SAVE SETTINGS Saves your game setup and option settings. When you load NFS 3 with a memory card inserted, these settings are automatically loaded into memory. NOTE. If you have previously saved settings on the memory card, a prompt appears asking if you want to overwrite those settings. RECORDS Saves all standings, statistics, and records as well as earned tracks and super cars. ----------------------------------------------------------- Page 15 LOAD TOURNAMENT Load a saved tournament. The Tournament Standings screen appears with your next race ready to go. See Tournament Mode on p. 20. USER NAME Enter the name under which your records and statistics are recorded. To nter a user name: In 1. D - Button LEFT - RIGHT: to cycle through letters. 2. D - Button UP - DOWN to move to the next/previous letter. -To delete a letter, press CIRCLE. 3. When complete, press START to accept. CREDITS Roll the list of car enthusiasts and gear heads who designed, developed, and produced Need for Speed 3 Hot Pursuit. TRACK MENU Choose a track for your next race. Options on the Track menu let you modify the track, obtain essential track information, and keep tabs on record holders. - To accept Track menu options and advance to the Player Car menu, press START. See Player Car Menu on p. 17 TRACK Cycle through tracks. Tracks marked by a circle with a slash through it must be earned before you can race them. LAPS Set the number of laps you want to race: 2, 4, or 8. DIRECTION After you've mastered a track in the FORWARD direction, you can select BACKWARD and race it in the opposite direction. MIRRORED When you're comfortable with a circuit in its standard mode, set Mirrored ON and race a mirror-image of the track. --------------------------------------------------------------- Page 16 Using Direction and Mirrored options in combination, you can race each track four different ways. NIGHT DRIVING Turn Night Driving ON to race under the cover of darkness. If you set Night Driving to RANDOM, the computer decides which time of day the race takes place. When night driving, your horn button becomes your highbeams switch. WEATHER When ON, falling rain or snow creates slick racing surfaces and obstructs your view. Set Weather to RANDOM, and the computer makes this decision for you. TRACKINFO The Track Info screen displays a large overhead map of the next track and a slideshow of its most challenging facets. In the background, the NFS 3 announcer offers helpful information and tips. - To view track info for other tracks, D-Button left - right TRACK RECORDS The Track Records screen displays stats for the top drivers on each track in several categories. - To adjust a Track Records option, D-Button: up - down to highlight it, then D-Button TRACK Cycle through the available NFS 3 tracks. LAPS Cycle through stats by race length: 2, 4, or 8 laps. MORE STATS Scroll the stat header bar. In addition to stats, the header bar tracks key Game Setup options used to achieve the top times. RECORDS Delete user records and remove the current track's statistic information. To reset track records, press X. When prompted, choose YES to reset or NO to cancel. -------------------------------------------------------------------- page 17 PLAYER CAR MENU Select a car to drive in the next race. You can modify any car's transmission and color and turn ABS ON or OFF on models that are so equipped. -To accept Player Car menu options, press START. The appropriate menu appears: >. In Single Race and Hot Pursuit modes, the Opponents menu appears. See Opponents Menu on p. 19. In Tournament, Knockout, and Practice modes, the Race menu appears. At the Race menu, press START to begin your race. In Two Player mode, the Player Two menu appears. The Player Two menu functions exactly like the Player One menu. CAR Choose from some of the most desirable cars on the road. TRANSMISSION Toggle between AUTOMATIC and MANUAL transmissions. With a Manual transmission, shifting is up to you. This presents more of a challenge, but it allows you to squeeze more performance out of your car. >. When driving with a Manual transmission, you must put the car into gear at the beginning of a race and after recovering from crashes. ABS Some cars in the game are equipped with an Anti-lock Braking System. With ABS ON, your tires won't lock up, or skid, with excessive braking. Turn OFF to drive without ABS. COLOR Cycle through the available colors for your car. COMPARE Compare your car to the other models in the game, and get a sense of how it should perforn against them. PLAYER CAR Cycle through other models for your car. To select the current car for the next race, press X. You return to the Player Car menu with the car selected. --------------------------------------------------------------- Page 18 To return to the Player Car menu without accepting changes, press TRIANGLE. COMPARISON Cycle through other models to compare your car against. SHOWCASE Visit the Showcase screen for a wealth of information about your chosen car. CAR Cycle through other models for your car. STATS Scroll through several statistic screens for the selected car. HISTORY Study each manufacturer's history and view the predecessors to today's super cars. SLIDE SHOW Flip through a series of glamour shots, dedicated to the selected car. SETTINGS At the Advanced Settings menu, you can fine tune your machine for optimum performance geared toward the next track. You must select SIMULATION as your Style option at the Game Setup menu to access the Advanced Settings menu. NOTE.- No two cars have identical stock settings. Changes may have varying results on each car's performance. TO ADJUST ADVANCED SETTINGS OPTIONS: 1. D-Button, left - right - to choose an option, then D-Button DOWN to highlight the Change Setting icon. 2. D-Button left - right, to move the slider toward one selection or the other. 3. Press X to accept or TRIANGLE to cancel. The Player Car menu appears. to return Advanced Settings to the defaults, D-Button DOWN to highlight the Custom icon, D-Button left - right - and choose YES when prompted. TIP: Experiment with different car settings. The proper setup depends on your driving style. Because no two people navigate a track the same way, no one setup is guaranteed. ------------------------------------------------ Page 19 OPPONENTS MENU Choose the number and type of opposing cars you'll face in the next race. -To accept Opponent menu options, press START. The Race menu appears. At the Race menu, press START to begin your race. CAR Cycle through cars. If you select a specific car, every computer driver in the race drives that model. If you choose RANDOM, you'll face a variety of cars. NUMBER Race against ONE, NONE, or a FULL GRID of computer-controlled cars. FULL GRID rounds out the race to include the maximum number of opponents for the current game mode. TRAFFIC Choose MINIMUM, MEDIUM, or MAXIMUM to fill the track with pesky motorists who obey the speed limit, or OFF for closed-circuit racing. NOTE., In Two Player mode, you must set the Number option to NONE in order to drive with Traffic. CAR COMPARE See Compare on p. 17. ADDITIONAL GAME MODES HOT PURSUIT MODE Nobody rides for free. The thrill of opening up 12 cylinders and unleashing 500 horses takes a cautionary turn when hard-nosed cops patrol the road. Think you can outrun 'em? Outsmart 'am? Give it a shot. Jump their road blocks, maneuver past spike belts, take shortcuts to lose 'em, and hold the hammer down to serve up a hearty helping of your dust. Reach the finish line and you're home free! ----------------------------------------------------------- Page 20 NOTE. The Ferrari355Fl' and the Ferrari Maranello' are not available in Hot Pursuit mode. When the cops give chase: Upon your first offense, if you pull over immediately, they'll issue a warning. If they stop you by force, you're busted. Valuable time ticks off the clock while they detain you. After getting busted too many times (depending on how many laps you're racing), they'll arrest you. If this happens, your game is over. EA TIP: Don't get overconfident if you outrun the cops, they'll call in reinforcements with super cars that rival your machine. HOT PURSUIT SETUP Choose HOT PURSUIT as your Race Mode from the Game Setup menu, then set up your race in the same manner you would a Single Race. (See Customizing Your Race on p. 9.) The difference is noted below. If you want to race an opponent, it must be in a one-on-one race. At the Opponents menu, FULL GRID is not available from the Number option. TWO PLAYER HOT PURSUIT_ A Two Player Hot Pursuit race is a head-to-head race. You may not drive against any computer-controlled opponents. TOURNAMENT MODE A Tournament consists of eight 4-lap races, each taking place on a different track. Following a tournament race, check your position on the Tournament Standings screen. You must maintain a top-3 position to move on to the next round. as the Tournament reveals previously unavailable tracks, those tracks become available at the Track menu for all race modes. ------------------------------------------------------------- Page 21 Upon placing first in a Tournament at the Beginner level, another super car becomes available at the PlayerCar menu. Win at theExpert level,and you haveaccess toall previously unavailable cars. TOURNAMENT SETUP Choose TOURNAMENT as your Race Mode from the Game Setup menu, then set up your Tournament the same manner you would a Single Race. (See Customizing Your Race on p. 9.) The differences are noted below. * At the Track menu, the Track and Laps options are grayed out because Tournaments take place on pre-scheduled circuits, and they are always four laps long. * The Opponents menu does not appear before the Race menu because the remaining Tournament entries are selected by the computer. AFTER A RACE At the end of a race,the Race Summary screen appears. See Race Summary Screen on p. 8. The differences are noted below. The RESTART option is not available. CONTINUE takes you to the Tournament Standings screen. (PICTURE OF STANDING SCREEN) READ TOP TO BOTTOM CONTINUE WITH THE NEXT PACE SAVE YOUR PROGRESS TO A MEMORY CARD CHOOSE A DIFFERENT CAR FOR THE NEXT TRACK VIEW TRACK INFO OUIT THE TOURNAMENT ---------------------------------------------------------------- Page 22 TWO PLAYER TOURNAMENTS In Two Player Tournaments, a top-3 position in the Tournament Standings is not required to proceed. Following the eighth race, medal screens appear as appropriate, but let's face it, all you need is one more point than your buddy and you can consider yourself the winner! Tracks revealed during Two Player Tournaments are not available at the Track menu for other race modes. KNOCKOUT MODE A Knockout is an elimination-style tournament featuring seven 2-lap races. Knockouts begin with eight competitors. Following each race, the last place car is eliminated from the tournament. The final race is a head-to-head battle between the two surviving cars. KNOCKOUT SETUP Choose KNOCKOUT as your Race Mode from the Game Setup menu, then set up your Knockout in the same manner you would a Single Race. (See Customizing Your Race on p. 9.) The differences are noted below. At the Track menu, you may access only the Track Info and Track Records options as all other options are preset for the Knockout. The Opponents menu does not appear before the Race menu because the remaining Knockout entries are selected by the computer. AFTER A RACE At the end of a race, the Race Summary screen appears. Race Summary Screen on p. 8. The differences are noted below. The RESTART option is not available. CONTINUE takes you to the Knockout Standings screen. ------------------------------------------------------- Page 23 TWO PLAYER KNOCKOUTS In Two Player games, both players work in tandem to complete the Knockout. Both players must be in position to advance to the next track, or both players are eliminated. Knock the computer-controlled drivers out of the race! PRACTICE MODE When you choose PRACTICE as your Race Mode, some additional options become available on the Game Setup menu. GHOST CAR Ghost Car lets you race against yourself. When you finish a lap, a translucent 'ghost' car drives an identical line on the next lap. Toggle ON/OFF The ghost car is not an obstacle. You cannot collide with the ghost car. BRAKING ASSIST One-button racing. With Braking Assist ON, you can hold the hammer down, and your car automatically slows into the turns. Toggle ON/OFF --------------------------------------------------------- Page 24 TRACTION ASSIST Traction Assist keeps your tires from spinning when you generate excessive torque. Set Traction Assist ON and you won't burn 'em off. Toggle ON/OFF BEST LINE Tire marks laid down by previous cars mark the Best Line. Follow the Best Line around the circuit to shave seconds off your records. Toggle ON/OFF TUTOR With Tutor ON, color-coded arrows and the NFS 3 announcer help you navigate the turns. Toggle ON/OFF CREDITS DEVELOPMENT TEAM Lead Programmers: Brad Gour, David Lucas Programmers: Daniel Teh, Shelby Hubick, Mike Kiernan, Nonad Jankovic, Andrew Green, Ryan Ho, Alan Bucior, Jason Major Additional Programming: Robert Ridihalgh, Tom Loughry Lead Artists: Scott Jackson, Peter King Track Modeling & Art: Robert Sculnick, Simon Craghead, Stefan Schwartz, Peter King, Scott Jackson, Jim Tibbitts, Andy Lang, Casey O'Brien Track Artists: Ken Thurston, Young Yoon, Rob Johnson, Kevin Gee, Sasha Runnels, Lin Shen Car Modeling: Giovanni Sasso, David Carman, Steve Suhy Graphical Interface: Eduardo Agostini, Angie Pytlewski, Kim Gill Additional Art: Cindy Green Lead Audio: Alistair Hirst : Romolo Di Prisco, Saki Kaskas, Matt Ragan, air Hirst, Crispin Hands, Traz Damji ngineer: hiwatt marshall Sound Effects: Romolo Di Prisco, Crispin Hands, Alistair Hirst, Steve Royea, Robert Ridihalgh, Saki Kaskas, Matt Ragan Speech Editing: Orca Pacific Recording Studios Supervising Editor: Jennifer Lewis Speech Editors: olo, Phil Giborski, Aleksandar Zecevic, Daniel Seguin, Saki Kaskas Tools & Library Support: Paul Martin, James Fairweather Photography: Diego Cassette, Des Jenson Video Technician: Mark Ricard Voice Talent: Al Murdoch, David Kaye, Tanya Buchanan, Brooke Burgess, Voice Scripts & Research: Tony Whitney, Brooke Burgess, Richard Mul, Tony Parkes, Ivan Allan Licensing Coordinator: Serena Whitters Development Director: Brett Bradstock Director of Product Development: Brian Wideen Production Assistant: Xenia Mul Assistant Producers: Richard Mul, Brooke Burgess Associate Producer: Ivan Allan ------------------------------------------------ page 25 Producer: Tony Parkes Senior Producer: Hanno Lemke Executive Producer: Sam Nelson LOCALIZATION TEAM Localization Producer: Serena Whitters Language Testing Coordinator: Matt Eyre Foreign Speech Recording: Foster Hall LOCALIZATION FRANCE Localization Manager: Christine Jean Translation: Olivier Desanti Speech Recording: Lotus Rose - Paris Voice Talent: Philippe Bourgogne, V6ronique Desmadryl, Bernard Bollet Language Testing: Sylvain Caburrosso (tuality Control: Marco Mele LOCALIZATION GERMANY German Localization: Bianca Normann German Translation: TextFarm, Dagmar Geller, Alexander Golubowitsch German Speech Recording: M&S Music, Frankfurt German Voice Talent: Egon Hoegan, Songard Boelke, Michael Lucke, Oliver Krietsch Language Testing: Alexander Goiubowitsch German (kA: Marco Nuhsbaum German Marketing: Benedikt SchOler, Hans-J6rg Brand LOCALIZATION ITALY Italian Version: C.T.O. S.p.A. (Bologna) LOCALIZATION SPAIN Tester: Oscar Jimenez Translations: Julio Valladares Voice Talent: Jake Mate (kA: Alvaro Corral LOCALIZATION SWEDEN Localization Manager: lnger Marshall Translation Coordinator: Kia Collin Translation: Erik Sigvardsson Language Testing: Jonas Bingestam (luality Control: Andreas Nbmm Subject Matter Expert: Robert Collin MARKETING Product Manager (North America): Peter Royea Product Managers (U.K.): Clive Downie, Dave Dyett DOCUMENTATION & PACKAGING Documentation: Bill Scheppler Documentation Design/Layout: Golden VizComm Package Design: Dave Parmley, The 13th Floor Art Direction: Nancy Waisanon Cover Art: John Lamm Photography Cover Imagery Special Effects: I-Magic Web Development& Design: Screaming Monkey Fist Public Relations: Jeane Wong, Mary Leddy QUALITY ASSURANCE ([A Coordinator: Steve Livaja (IA Senior Lead: Martin McQueen (IA Lead: Andrew Chan ([A Assistant Leads: David Ham, Greg Williams Testers: Adam Gandy, Shane Ward, Shane Neville, Mark Peters, Pauline Schaap, Brian Lee, Tony Mwamwenda, Wade Lindley, Brad Porteous, Avinash Narayan, John Brett, Rafael Erana Mastering: Peter Petkov, Cary Chao, Jeff Hutchinson San Mateo Final (IA: Rico Sablan, Todd Manning ---------------------------------------------------------------- Page 26 TECHNICAL SUPPORT EA Canada Tech: Kenny Wu, Mike Colby, Kevin Thompson, Anne Hamilton, Alistair Sutherland, Dave Hewson, Darren Freeman, Rob MacDonald, Doug Casey EA Seattle Tech: Alan Van Slyke, Ron Bolinger, Joe Vogt (IA Tech: Chris Wallace, D'arcy Gog, Colin Cox, Jason Feser, Zech Prinz, Paul Breland, Mark McIntyre (IA Bug Database Administrators: Bob Purewal, Randy Parmar Fi LM SHOOT Title Sequence Production: Circle Productions, Video Image Director: William Morrison Co-Director: Matthew Griffiths Producer: Anna Brunoro Director of Photography: Marc Laliberte-Else Production Manager: Alessandra Penzo, Paolo Berni lst Assistant Director: Vivalda Vigorelli lst Camera Assistant: Steve Banks 2nd Camera Assistants: Elena Ucropina, Claudio Giacomini, Elisona Canelli Gaffer: Dean Levey Key Grip: Paolo Mariotti Grip: Dean Levey Best Boy: Ivo Del Carmine Grip Assistant: Paolo Verrilli ors: William Morrison, Matthew Griffiths cial Effects: William Morrison, David Laviolette uction Assistant (Canada): Xenia M ul Production Assistant (Italy): Paolo Berni Location Manager (Italy): Isabella Aldrovandi SPECIAL THANKS David Elton, "Bad" Brad Porteous "The Speedline King", Brian Ward, Joel Lueders, Mike Mathisen, Mark Madland, Andrea Bernardoni, Paulette Doudell, Steve Sammonds, Steve Fitton, Anna Dalla-Betta, Bill O'Brien, Heidi DeRick, James Becker, Kirsten Henderson, Mike Whitters (Subject Matter Expert), Marni Donnelly, Sheila Allan, Adam Myhill, Dwayne Wudrich, Bruce MacKinnon, Wayne Paugh, Darcy Pajak, Darren Schueller, Andy Fuller AMG Matorenbau-Und: Oliver Straube Chevrolet: Gene Reamer CLK Team Manager: Hans-Juergen Mattheis Daimler-Benz AG: Roland Seitz Equity Management Inc.: Sandra Scarietta, John O'Niell, Sonya Salame, Janet O'Dea Ferrari Motor Cars: Vittorio Avogadro, Andrea Bertolini (Test Driver), Giancarlo Lasagni (Test Driver), Marco Zublin, Alessandro Furfaro GM Media Archives: Karen Spern, Kim Schroder ltaidesign S.p.A.: Valentina Kalk, Fabrizio Giugiaro, Remo Gorianz (Test Driver), Luca Balbo Jaguar Cars Ltd.: John Maries, Kelly Kieran, Sheryl Stonehouse Lamborghini S.p.A.: Daniela Venturi Butters, Adrian Redpath, Mr. Sultaman Lubis, Inge De Agostini, Mia Budoyo, Mario Sasanotto (Test Driver) Mercedes-Benz Classic Archives: Thomas Weimper TWR Group Limited: Alister Mitchell, Tony Bond, Yvonne Arnold