This manual is brought to you by the Playstation Manuals Online - Greg Stanton http://www.seanet.com/~greg ***************************************** RESIDENT EVIL 2 Manual 2 MISSION SET-UP 3 MISSION CONTROLS 5 A CITY CRAWLING WITH CONFUSION 6 STARTING A MISSION 6 OPTION MODE 7 SAVING/LOADING 9 STARTING THE 2ND MISSION 9 STATUS SCREEN 11 ITEM BOX 13 RACCOON City's ONLY HOPE 14 CAN'T SURVIVE? TRY THIS 17 WARRANTY MISSION CONTROLS (DEFAULT) BUTTON FUNCTION START BUTTON STARTS GAME/PAUSES GAME SELECT BUTTON ACCESS OPTIONS MODE FROM GAMEPLAY DIRECTIONAL BUTTON SELECTS MODE (TITLE SCREEN) MOVES CHARACTER (SEE BELOW) X BUTTON ACTION BUTTON/OPENS DOORS ATTACK SQUARE BUTTON RUN (SEE BELOW) R1 BUTTON DRAWS WEAPON CIRCLE BUTTON ACCESS THE STATUS SCREEN TRIANGLE BUTTON CANCEL PREVIOUS ACTION UP GO FORWARD/PUSH ITEM DOWN GO BACKWARD LEFT TURN LEFT RIGHT TURN RIGHT SPECIAL CONTROLS (DEFAULT) CHECK ITEM ------------------------------ SAME AS ACTION (THE X BUTTON). IF YOU PRESS THE K BUTTON DURING GAME PLAY, YOUR CHARACTER WILL CHECK THE OBJECT IN FRONT OF HIM/HER. A MESSAGE WILL APPEAR TO LET YOU KNOW WHAT YOU FOUND. IF THERE IS NOTHING THERE, NO MESSAGE APPEARS. THIS CONTROL ALSO OPENS DOORS AND TALKS TO OTHER CHARACTERS. RUN ------------------------------ HOLD THE SQUARE BUTTON, THEN PRESS THE DIRECTIONAL BUTTON TRIANGLE TO RUN FORWARD. HOLD LEFT OR RIGHT WITH TRIANGLE TO RUN LEFT OR RIGHT. YOU CANNOT RUN BACKWARD. USE WEAPON ------------------------------ HOW THE R1 BUTTON TO DRAW WEAPON, THEN USE THE DIRECTIONAL BUTTON TO AIM (UP OR DOWN MOVES WEAPON UP OR DOWN; LEFT 0R RIGHT MOVES WEAPON LEFT OR RIGHT). PRESS THE X BUTTON TO ACTIVATE WEAPON. IF YOUR BUTTON CONFIGU- RATION IS SET TO "C" THE "AUTO-AIM" FUNCTION IS ACTIVATED. AFTER DRAWING YOUR WEAPON PRESS THE L1 BUTTON TO SELECT WHICH ENEMY YOU WILL TARGET (SEE OPTION MOPE, PACE S FOR MORE). PUSH ITEM ------------------------------ SOME ITEMS CAN BE MOVED BY PUSHING THEM. FACE THE ITEM YOU WANT TO MOVE AND PRESS TRIANGLE ON THE DIRECTIONAL BUTTON. IF THE OBJECT CANNOT BE MOVED, YOUR CHARACTER WILL NOT TRY TO PUSH IT RESET GAME ------------------------------ TO RETURN TO THE RESIDENT EVIL 2 TITLE SCREEN DURING GAME PLAY, PRESS THE SELECT BUTTON TO ACCESS THE OPTION MOPE. HIGHLIGHT RESET AND PRESS THE X BUTTON. SELECT YES TO RESET YOUR GAME OR NO TO RETURN TO THE OPTION MOPE. PRESS THE X BUTTON TO MAKE YOUR SELECTION. A CITY CRAWLING WITH CONFUSION IMAGINE A NORMAL MID-WESTERN U.S. TOWN, BUILT AT THE BASE OF A VAST FOREST. BUSINESS THRIVED HERE, ESPECIALLY WITH THE ADVENT OF SEVERAL NEW INDUSTRIES. HECK, YOU CAN'T FIND A MORE PEACEFUL WILDERNESS GETAWAY THAN RACCOON City. THEN THE TROUBLE BEGAN. AND IT LEADS BACK TO WHEN THE CORPORATION ARRIVED. RUMORS BEGAN TO SPREAD, AND THE TOWN WAS OVERCOME WITH ODD OCCURRENCES. UNIDENTIFIABLE CREATURES APPEARED OUT OF NOWHERE, AND FATAL ACCIDENTS HAPPENED AT AN ALARMING RATE. WORD GOT OUT ABOUT A SEVERE ACCIDENT AT A MOUNTAIN LAB. NO ONE IN TOWN KNEW WHAT WAS HAPPENING TO THEIR QUAINT TOWN. THE RACCOON POLICE DEPARTMENT, IN AN EFFORT TO CALM THE GROWING FEAR AMONG LOCALS, RECRUITED SEVERAL NEW OFFI- CERS. LEON S. KENNEDY IS ONE OF THE PROMISING NEW RECRUITS. AS LEON PREPARES TO JOIN HIS NEW UNIT, HE ATTEMPTS TO CON- TACT THE CAPTAIN WHO HIRED HIM, BUT HAS NO LUCK REACHING HIM. UNFAZED, HE CONTINUES INTO RACCOON CITY' TO HIS NEW JOB. AT THE OTHER SIDE OF TOWN, A DISTRAUGHT CLAIRE REDFIELD SEARCHES FOR HER MISSING BROTHER, CHRIS. CLAIRE BEGINS HER SEARCH IN RACCOON City, THE LAST KNOWN LOCATION OF HER BROTHER NEARLY TWO MONTHS AGO, ONLY TO LEARN ABOUT THE "ACCIDENT" IN THE FOREST. IS CHRIS STILL IN RACCOON CITY'? SADLY FOR LEON AND CLAIRE, THEY ARE COMPLETELY UNAWARE OF THE OVERWHELMING WORLD OF HORROR AND DESPAIR THEY BOTH ARE ABOUT TO ENTER... STARTING A MISSION IF YOU WANT TO PLAY LEON'S MISSION, PLACE DISC *1 INTO YOUR PLAYSTATIONTM GAME CONSOLE AND TURN THE POWER ON. TO PLAY CLAIRE'S MISSION, PLACE DISC #2 INTO YOUR PlayStation GAME CONSOLE AND TURN THE POWER ON. ONCE THE DISC LOADS, TO BYPASS THE OPENING SEQUENCE, PRESS THE START BUTTON ON THE PLAYER 1 CONTROLLER. YOU WILL BE PRESENTED WITH THE RESIDENT EVIL 2 TITLE SCREEN. THERE ARE 3 OPTIONS: NEW GAME, LOAD GAME OR OPTION. USE THE DIRECTIONAL BUTTON TO HIGHLIGHT AN OPTION, THEN PRESS THE START BUTTON OR THE X BUTTON TO SELECT IT. NEW GAME ------------------------------ SELECT THIS OPTION WHEN YOU WANT TO START A NEW MISSION. YOU CAN CHOOSE BETWEEN NORMAL DIFFICULT! AND EASY DIFFICULT!. LOAD GAME ------------------------------ SELECT LOAD GAME IF YOU HAVE A PREVIOUSLY-SAVED GAME ON A MEMORY CARD. SEE THE SAVING/LOADING SECTION FOR MORE INFORMATION. OPTION MODE ------------------------------ SELECT THIS TO ENTER THE OPTION MODE, OR ENTER THIS MODE DURING GAMEPLAY BY PRESSING THE SELECT BUTTON (EXCEPT DUR- ING A CINEMA OR WHILE THE STATUS SCREEN APPEARS). YOU CAN ADJUST THE CONFIGURATION OF YOUR BUTTONS (KEY CONFIG), ADJUST THE SOUND MODE, ADJUST YOUR MONITOR, OR RESET YOUR GAME SEE PAGE 4). WHEN ADJUSTING YOUR KEY CONFIGURATION, THERE ARE 3 SET CON FIGURATIONS: A, B OR C. YOU WILL NOTICE WITH EACH CONFIGURATION THE WORD "MANUAL" OR "AUTO" APPEARS ON-SCREEN. THIS REFERS TO "MANUAL" OR "AUTO" AIM FUNCTIONS FOR YOUR WEAPON. IN "C" CONFIGURATION, YOU WILL HAVE "AUTO-AIM" WHICH KEEPS YOU TAR- GETED ON THE ENEMY. TO CHANGE WHICH ENEMY YOU ARE TARGETING, WHILE YOUR WEAPON IS DRAWN, PRESS THE L1 BUTTON UNTIL YOU ARE TARGETING THE DESIRED ENEMY. YOU CAN TURN THE "AUTO-AIM" ON AND OFF BY ACCESSING THE OPTION MODE. SELECT THE SOUND MODE TO ADJUST YOUR SOUND BETWEEN STEREO AND MONO, DEPENDING ON THE CAPABILITIES OF YOUR SYS- TEM. YOU MAY ALSO ADJUST THE VOLUME. NOTE: VOLUME OF THE SOUND DURING CINEMATIC SEQUENCES (OTHER THAN THE CG ANIMATION) CANNOT BE ADJUSTED. TO ADJUST THE BRIGHTNESS OF YOUR MONITOR TO MAXIMIZE PIC- TURE QUALITY, SELECT MONITOR ADJUST. COLOR BARS WILL APPEAR AT THE TOP OF THE SCREEN, SO ADJUST THE BRIGHTNESS OF YOUR T.V. MONITOR AS OUTLINED IN THE INSTRUCTIONS PACKAGED WITH YOUR T.V. MONITOR. WHEN YOU HAVE FINISHED ADJUSTING YOUR OPTIONS, SELECT EXIT. SELECT YES TO EXIT, OR NO TO RETURN TO THE OPTION MODE. SAVING/LOADING SAVING ------------------------------ TO SAVE A GAME YOU MUST PLACE AN INK RIBBON INTO A TYPEWRITER. INK RIBBONS CAN BE FOUND IN VARIOUS PLACES THROUGHOUT THE GAME. ONCE YOU FIND A RIBBON, STAND IN FRONT OF THE TYPEWRITER AND PRESS THE X BUTTON. YOU WILL BE ASKED IF YOU WANT TO SAVE YOUR PROGRESS. CHOOSE YES OR NO. NOTE: YOU'LL NEED TO FIND AN INK RIBBON EACH TIME YOU WANT TO SAVE, SO USE YOUR INK RIBBONS WISELY. IF YOU ATTEMPT TO SAVE, AND THE MESSAGE "NO EMPTY BLOCK" APPEARS, YOU WILL BE UNABLE TO SAVE THE CURRENT DATA ON THAT MEMORY CARP. YOU MUST USE A DIFFERENT MEMORY CARP WITH ENOUGH FREE MEMORY OR CREATE SPACE ON THE CURRENT MEMORY CARP. TO ENSURE YOUR MEMORY CARP HAS ENOUGH SPACE AVAILABLE TO SAVE, FOLLOW THE INSTRUCTIONS OUTLINED IN THE MANUAL PACKAGED WITH YOUR PlayStation GAME CONSOLE. WARNING: MAKE SURE YOU HAVE AT LEAST I BLOCK AVAILABLE ON YOUR MEMORY CARP BEFORE BEGINNING PLAY. THIS ENSURES THAT YOUR PROGRESS CAN BE SAVED. WITHOUT A FREE BLOCK, YOUR PROGRESS MAY BE ALL FOR NAUGHT. AVOID FRUSTRATION BY PREPARING YOUR MEMORY CARP. WHILE SAVING, DO NOT REMOVE THE MEMORY CARP, RESET YOUR GAME OR TURN OFF YOUR PLAYSTATION GAME CONSOLE. THIS MAY DESTROY YOUR Saved DATA. UP TO 15 DIFFERENT FILES CAN BE SAVED, AND 1 FILE CONSUMES 1 BLOCK OF MEMORY ON A MEMORY CARD. WHEN SAVING A FILE, YOU WILL KNOW THE FILE IS SAVING SUC- CESSFULLY FROM THE SOUND OF THE TYPEWRITER KEYS BEING TAPPED. ALSO, THE SAVE INFORMATION WILL BE TYPED ON-SCREEN. LOADING ------------------------------ IF YOU HAVE PREVIOUSLY SAVED A GAME, MAKE SURE THE MEMORY CARP WITH THE FILE(S) IS INSERTED INTO THE MEMORY CARD SLOT 1. THEN HIGHLIGHT LOAD GAME FROM THE TITLE SCREEN AND PRESS THE X BUTTON. YOUR FILE(S) WILL APPEAR. USE THE DIRECTIONAL BUTTON TO HIGHLIGHT THE FILE YOU WANT TO RE-START, THEN PRESS THE X BUTTON. IF YOU WANT TO RETURN TO THE TITLE SCREEN WITHOUT LOADING A FILE SIMPLY PRESS THE TRIANGLE BUTTON. WHILE LOADING, DO NOT REMOVE THE MEMORY CARP, RESET YOUR GAME OR TURN OFF YOUR PlayStation GAME CONSOLE. THIS MAY DESTROY YOUR SAVED DATA. STARTING THE 2ND MISSION RESIDENT EVIL 2 IS EQUIPPED WITH A NEW EXTENDED GAMEPLAY SYSTEM. IN ESSENCE, SITUATIONS THAT YOU ENCOUNTERED THE FIRST TIME YOU PLAYED THE GAME THROUGH HAVE A BEARING ON SITUATIONS YOU ENCOUNTER THE NEXT TIME YOU PLAY. WHEN YOU COMPLETE YOUR MISSION AS LEON OR CLAIRE, YOU WILL SAVE YOUR COMPLETED GAME DATA AT THE END OF THE GAME. TAKE THAT SAVED GAME DATA AND RE-LOAD IT ON THE OPPOSITE DISC AND CONTINUE THE ADVENTURE WITH THE OPPOSITE CHARACTER. FOR EXAMPLE, WHEN YOU PLAY LEON'S MISSION AND YOU COMPLETE IT, SAVE THE COMPLETED GAME DATA ON YOUR MEMORY CARP. THEN LOAD THE CLAIRE MISSION DISC. CHOOSE LOAD GAME FROM THE TITLE SCREEN AND SELECT THE LEON COMPLETED GAME DATA YOU SAVED. NOW YOU WILL EXPERIENCE A NEW MISSION WITH CLAIRE. THE SAME GOES FOR CLAIRE'S MISSION. GIVE IT A SHOT.. . IF YOU'VE GOT THE GUTS. STATUS SCREEN ------------------------------ WHEN YOU PRESS THE CIRCLE BUTTON DUR- ING GAME PLAY THE STATUS SCREEN APPEARS. THIS SCREEN SHOWS YOUR CHARACTER'S CONDITION AND THE CHECK ITEMS YOU ARE CARRYING. USE THE DIRECTIONAL BUTTON TO HIGHLIGHT AN ITEM OR FUNCTION, THEN PRESS THE X BUTTON TO ACTIVATE THE OPTIONS. ITEMS ------------------------------ AFTER HIGHLIGHTING THE ITEM YOU WANT TO USE, PRESS THE X BUTTON. YOU THEN HAVE 3 OPTIONS IN THE COMMAND WINDOW: USE/EQUIP, CHECK OR COMBINE. USE/EQUIP TO USE THE ITEM, HIGHLIGHT USE AND PRESS THE X BUTTON. FOR WEAPONS, EQUIP WILL APPEAR INSTEAD OF USE. IF YOU SELECT EQUIP, YOU'LL BE EQUIPPED WITH THAT WEAPON. YOU CANNOT USE A WEAPON UNTIL YOU HAVE EQUIPPED IT. YOU CAN ONLY USE 1 WEAPON AT A TIME. CHECK THIS OPTION ALLOWS YOU TO EXAMINE AN ITEM OR WEAPON YOU HAVE ACQUIRED. HIGHLIGHT THE ITEM, THEN SELECT THE CHECK OPTION TO ACQUIRE FURTHER INFORMATION ABOUT THE ITEM. COMBINE SOME ITEMS HAVE A DIFFERENT EFFECT WHEN YOU COMBINE THEM WITH OTHER ITEMS, PARTICULARLY WEAPONS. WHEN YOU WANT TO RE-LOAD A CLIP OF AMMO FOR A GUN, SELECT THE CLIP THEN SELECT COMBN FROM THE COMMAND WINDOW. USE THE DIRECTIONAL BUTTON TO MOVE THE CURSOR ONTO THE GUN YOU WANT TO PUT THE CLIP IN. TRY COMBINING OTHER ITEMS TO DISCOVER NEW EFFECTS. CONDITION CONDITION ------------------------------ ON THE STATUS SCREEN NEXT TO YOUR CHARACTER'S MUG SHOT IS AN ELECTROCARDIOGRAPH (ECG). THIS ECG SHOWS THE CURRENT Condition OF YOUR CHARACTER, AND WILL READ "FINE" OR WHAT- EVER THE STATUS OF YOUR CHARACTER IS. TO RETURN YOUR CHARACTER TO BETTER HEALTH, YOU MUST FIND MEDICINE. MAP/FILE ------------------------------ THERE ARE 2 OTHER FUNCTIONS YOU CAN PERFORM FROM THE STATUS SCREEN: MAP ------------------------------ SELECT THIS OPTION TO VIEW THE ROOMS AND AREAS YOU HAVE ALREADY VISITED. THIS FEATURE HELPS YOU KEEP TRACK OF WHERE YOU NEED TO GO. FILE ------------------------------ AS YOU EXPLORE, YOU WILL DISCOVER NOTES, MESSAGES OR OTHER INFORMATION THAT WILL AUTOMATICALLY BE FILED N YOUR CHARAC- TER'S NOTEBOOK. SELECT THIS TO VIEW THE CONTENTS OF MESSAGES FILED. HINTS MAY DEVELOP FROM THESE NOTES. ITEM BOX ------------------------------ YOU WILL NOTICE THAT YOUR CHARACTER CAN ONLY CARRY A CER- TAIN NUMBER OF ITEMS AT A TIME (LEON AND CLAIRE CAN CARRY UP TO B ITEMS). YOU CANNOT LOSE AN ITEM ONCE YOU FIND IT, BUT YOU CAN USE IT UP (LIKE AMMO, FOR EXAMPLE). IN ORDER TO CARRY ONLY THE ITEMS YOU NEED AT A CERTAIN TIME, YOU CAN STORE OTHER ITEMS IN AN ITEM BOX. THESE ARE LOCATED IN STRATEGIC PLACES, AND YOU MUST USE THEM WISELY BECAUSE THEY ARE LIMITED IN SPACE. STAND IN FRONT OF THE ITEM BOX AND PRESS THE X BUTTON. THE ITEM SELECT SCREEN WILL THEN APPEAR. YOU CAN EXCHANGE, GIVE OR TAKE OUT ITEMS FROM THE BOX. TO PLACE AN ITEM IN THE BOX, USE THE DIRECTIONAL BUTTON TO HIGH- LIGHT THE ITEM, THEN PRESS THE X BUTTON. NOW SELECT A SLOT THAT READS "NO ITEM" AND PRESS THE X BUTTON. THE ITEM HAS NOW BEEN PLACED INTO THE BOX. IF THERE ARE NO SLOTS THAT READ "NO ITEM," THE ITEM BOX IS FULL. TO EXCHANGE AN ITEM, PLACE THE CURSOR OVER THE ITEM YOU WANT TO EXCHANGE AND PRESS THE X BUTTON. NOW HIGHLIGHT THE ITEM IN THE BOX YOU WANT TO EXCHANGE AND PRESS THE X BUTTON. YOU HAVE NOW EXCHANGED ITEMS. TO TAKE AN ITEM OUT OF THE BOX, YOU MUST HAVE AN EMPTY SLOT AVAILABLE TO CARRY THE ITEM. SELECT THE EMPTY SLOT FIRST THEN PRESS THE X BUTTON TO MOVE THE CURSOR TO THE ITEM BOX. HIGHLIGHT THE ITEM TO TAKE OUT OF THE BOX AND PRESS THE X BUTTON. RANKING ------------------------------ WHEN YOU COMPLETE THE MISSION, YOU ARE GIVEN A RANK BASED ON ROW WELL YOU DID. THE RANKINGS ARE S (SUPERIOR), A, B, C AND D. YOU ARE RANKED BASED ON TOTAL TIME SPENT PLAYING THE GAME, AND THE NUMBER OF SAVES YOU USED DURING YOUR GAME PLAY. THE SHORTER THE TIME, AND THE LESS YOU SAVE GIVES YOU A HIGHER RANKING. TRY TO INCREASE YOUR RANKING, AND WHO KNOWS.. .GOOD THINGS MAY HAPPEN. RACCOON CITY'S ONLY HOPE LEON S. KENNEDY ------------------------------ LEON IS AN IDEALISTIC ROOKIE COP. HE BURNS WITH THE NEED TO PROTECT AND TO SERVE, AND LIFE AS A CADET WAS AN EYE- OPENING EXPERIENCE. WHILE RECKLESS AND BRASH, LEON IS CER- TAINLY NOT AS NAIVE AS HIS DEMEANOR WOULD SUGGEST. HE IS HIGHLY QUALIFIED FOR HIS NEW JOB WITH THE RACCOON POLICE ADA WONG ------------------------------ LEON STUMBLES UPON THIS MYSTERIOUS WOMAN WHO IS QUITE SECRETIVE YET, AT THE SAME TIME, A PROFESSIONAL AND SKILLED INVESTIGATOR. SHE CAN ALSO COME ACROSS AS CONDESCENDING, AND HAS A TENDENCY TO TALK DOWN TO THOSE SHE DEEMS INFERIOR TO HERSELF. CLAIRE ------------------------------ CLAIRE IS A LIGHT-HEARTED, ARTICULATE MODERN WOMAN WHILE SHE CAN BE A BIT OF A TOMBOY AT TIMES, SHE IS SOMEWHAT WILD SELF-CONFIDENT AND EXTROVERTED, CLAIRE IS TYPICALLY THE FIRST PERSON TO TRY SOMETHING MANY OTHERS WOULD NOT. SHERRY BIRKIN ------------------------------ A LONELY AND INSECURE 12-YEAR-OLD, SHERRY IS QUITE MATURE FOR HER AGE. SHE IS VERY SHY AND WHEN SHE SPEAKS, SHE LACKS SELF-CONFIDENCE AND ALWAYS HAS THE FEELING SHE IS LOST. SHERRY'S PARENTS ARE TOO WRAPPED UP IN THEIR WORK TO HEED THE EMOTIONAL NEEDS OF THEIR CHILD. CAN'T SURVIVE? TRY THIS 1. ENEMIES CAN BE KNOCKED DOWN: ENEMIES WILL PALL AFTER TAKING SEVERAL SHOTS TO THE BODY. BUT AFTER THEY COME TO, THEY WILL BE BACK UP AND AFTER YOU IN AN INSTANT. CONSERVE AMMO BY I