When you enter a new town, search every house. There you can find nifty items.
When you get the option to fly to the next dungeon, walk instead. There could be important items or spells on the way to the dungeon.
If you are almost dead, use a heart of darkness while you are alive instead of when you are dead. That way you will get more blood.
This spell returns Kain to his crypt. Use this spell when you are low on HP.
Illuminates the whole area for a short period of time.
Fires an energy bolt, which is very useful. It is not very strong, though.
I think this is the best spell in the game. It protects Kain with an energy shield, making him invulnerable for a short period of time. Even to poison. I recommend using this spell very often. It's very useful when fighting bosses, and enemies with poisonous attacks
Causes enemies to attack themselves instead of Kain. It can be very useful when lots of enemies are around you.
Stuns enemies with one blow, making it very easy for Kain to feed on them.
Stops an enemy in his tracks for a short period of time.
With this spell Kain can take over any HUMAN mind until the body dies.
With this spell, Kain can drain blood from his enemy, without even hitting him. Be careful though. You must not use this spell on enemies with green blood. Always check the blood before using this spell.
Same as Blood Gout, but drains blood over a larger area striking all the creatures in that area.
A projectile, which separates the soul from the body, leaving your enemies dead.
Summons lightning to hit enemies. This spell must be used outdoors.
Same as Control Mind, but this spell allows Kain to control a creature's Spirit.
|Light||Shrine of Light|
|Energy Bolt||Energy Shrine|
|Inspire Hate||Tunnels of Coorhagen|
|Incapacitate||Caves to Oracle|
|Control Mind||Mind Dungeon|
|Blood Gout||Blood Dungeon|
|Blood Shower||Vorador's Mansion|
|Spirit Death||Dark Eden|
|Lightning||Lightning Cave (full moon)|
|Spirit Wrack||Spirit Wrack|
Heart of Darkness
When Kain has died, this item brings him back to life with a small amount of blood. When Kain is alive, it gives him a larger amount of blood.
Blades, which track their enemies down, stripping the skin of their bodies
Causes an enemy to shrink, crushing every bone in its body.
Causes enemies to move more slowly.
Font of Putrescence
Dissolves enemies into a poisonous pool.
This item lets Kain use unlimited amount of Magic for a short period of time. After that period, Kain's magic bar will be completely empty.
Pentalich of Tarot
A random mixture of five interesting deaths.
Cures Kain of green blood, which is poisonous.
This is the armor equipped at the start of the game.. It has no special powers, but offers the most protection against damage.
This armor is not very strong, but because you look like a skeleton, lower undead lifeforms will not attack you that fast.
This armor also is not strong, but causes some enemies to receive the blows as well.
This armor is the weakest. It automatically drains the blood of slain enemies. Watch out for green colored blood!
At night, this is the strongest armor. In daylight, it's useless.
|Bone Armor||Tunnels of Coorhagen|
|Chaos Armor||Vorador's Mansion|
|Flesh Armor||Dark Eden|
|Wraith Armor||Avernus' Cathedral|
This is strong weapon. It is also quick, but it is not the strongest weapon.
With this weapon Kain can strike two blows in a row. The second one stuns an enemy, so Kain can feed.
These are very strong. Push the button once and Kain will strike one time. Hit the button twice and Kain will strike two times. Hit it several times and he will strike several times. If you go berserk on the button, Kain will also go berserk. You cannot use a spell or items while using the axes.
Use this blade to burn your foes. It's stronger than the iron sword, but when you have burned your enemies, you can feed on their blood. My favorite weapon is definitely the flame sword. Although you cannot drain blood, but if you play well, you will not need to.
This is the strongest weapon, although not the best. This blade tears the soul of an enemy apart. The two bad things of this weapon are, that it's two-handed and it uses magic points. The stronger the foe, the more magic points it uses.
|Spiked Mace||Nupraptor's Retreat|
|The Axes||Malek's Bastion|
|Flame Sword||Flame Dungeon|
|Soul Reaver||Avernus' Cathedral|
This form allows Kain to travel to specific places of Nosgoth, where he has been already. This could be a dungeon, town or landmark. Kain cannot use bat form in a dungeon.
With this form Kain moves a lot faster and can jump over obstacles. When fighting however, he is very slow.
At first Kain has the disguise as a peasant. With this disguise he can talk to normal people. The form can be upgraded to "Beguile", giving him a look of nobility.
This form allows Kain to move over water, through some doors and cracks in walls. This form needs the most amount of magic points to attain.
|Bat||Northwest of Energy Bolt Shrine|
|Mist||House of Mist|
Special places in Nosgoth
These cave only open when the moon is full. When dawn breaks, they close. When you are walking in a mooncave and the sun is coming up, it closes when you leave the cave. Locations of Mooncaves:
Caves of Spirit forges
In these caves you can get artifacts if you sacrifice a bit of your own blood. These caves can often be found in a mooncave.
|Northwest of Wolf Cave||Flay||3|
|Fourth Mooncave||Font of Putrescence||65|
|Fifth Mooncave||Slow Time||72|
|South of Dark Eden||Heart of Darkness||73|
|Sixth Mooncave||Pentalich of Tarot||80|
|Termogent Forest||Energy Bank||84|
Note: Every Spirit Forge Cave has a Backdoor entrance. This is
extremely useful, considering the fact that you do not need a
full moon to enter them!. You can use the full moon for things
where really NEED a full moon (Lightning spell, Serpent Temple).
Listed below are the backdoor entrances of each Spirit Forge.
|Vasserbhnde||Font of Putrescence||83|
|North of Willendorf town||Slow Time||71|
|Uschtenhiem||Heart of Darkness||88|
|???????????||Pentalich of Tarot||??|
|Mind Dungeon||Energy Bank||87|
Nupraptor the Mentalist
Malek the Damned Warrior
Azimuth the Planer
Elzevir the Dollmaker
William the Just
The Dark Entity
In order to restore a pillar, you need to bring an item from a
specific person and lay it in front of the pillar. Only then will
the pillar be restored.
|The Mind||Nupraptor's Head||Nupraptor's Retreat|
|Conflict||Malek's Helmet||Dark Eden|
|Energy||Dejoule's Cloak||Dark Eden|
|Nature||Bane's Headdress||Dark Eden|
|Dimension||Azimuth's Third Eye||Avernus' Cathedral|
|Time||Mobius' Hourglass||After death of Vorador|
|States||Anarcrothe's Scales||At the Pillars at the end|
|Death||Mortanius' Death Orb||At the Pillars at the end|
|Balance||n/a||When finished the game|
The Pillar of Balance is the last pillar that needs to be restored. It can only be restored if you defeat the Dark Entity.
Throughout the game there are several FMV sequences that are displayed
when an important event has taken place. Listed below are the
movies in chronological order. All the movies can be seen in the
'Dark Diary' section in the game menu.
|Intro||This movie first shows Vorador defeating Malek and therefor Malek will be damned. Then Ariel, the love of Nupraptor is murdered and the Pillars begin to crack.||2.35|
|1||You are dead and are offered a chance for vengeance. Foolish as you are you accept it without hesitation.||1.19|
|2||You arrive at the pillars and find Ariel's ghost flying around. You learn that the pillars are corrupted by a traitor and that you must restore them. Of course not for Nosgoth, but for yourself.||1.30|
|3||This movie is in the Oracle. There you see an old man. You seek answers and tell him you want answers. To that the man asks for the questions. You ask him who Malek is and how you can defeat him. Then you are told to seek out Vorador who has defeated Malek once.||1.40|
|4||At Vorador's Dining table you realize Vorador is on your side, because you are a vampire. He tells you great stories, about how he defeated Malek and finally gives you his ring. With this you can summon Vorador whenever you need him.||3.40|
|5||You summon Vorador to let him fight against Malek. Bane and Dejoule flee and you run after them. There will be a fight between Malek and Vorador, leaving no clue of who will win.||0.57|
|6||You enter the castle of Willendorf. There you find King Otmar. He tells you about how he lost his daughter's soul to Elzevir the dollmaker and that he is willing to give his kingdom to anyone who brings her back to life.||1.39|
|7||As you restore the life of King Otmar's daughter you refuse to have his kingdom, but ask for his army instead. Now you are going to fight the Nemesis' army||0.36|
|8||You traveled back in time and witness a speech from Mobius, who also traveled back in time. He is encouraging the people to go hunt vampires.||0.48|
|9||As you walk to the event, you see Vorador being executed. Then you are attacked by the peasants||1.00|
|10||This is the smallest movie. There is a small conversation between you and Mobius. After that, you chop off his head to restore the pillar of time.||0.31|
|11||As you arrive at the pillars, you hear two voices. They are the voice of Mortanius (sounds familiar) and the voice of Anarcroth. You hear that Mortanius was the one who murdered you and brought you back to life. The quarrel between the two ends up into a fight with Mortanius as a winner. You walk away from the pillar and tell Mortanius that you must kill him.||1.33|
|12||After Mortanius is destroyed in his normal form, he joins with the Dark Entity (very smoothly). Now the final battle will take place.||0.46|
|1||Shrine of Light||At the entrance, walk right and walk in the south-east corner. A wall will open giving you an Ancient Vial.|
|2||Shrine of Light||Almost at the end of the dungeon you will see a pillar, with a red glow around it. It's a switch, which opens the two doors at each side.|
|3||Spirit Forge||Northwest of the Wolf Cave there is a cave of spirit forge, enter it and walk to the chamber to get the secret.|
|4||Cemetery||East of the small shrine near the Mausoleum, is a flay. Use Lupine form to jump over the fence.|
|5||Cemetery||Same as secret 4, but walk south and take the vial of blood.|
|6||Small Shrine||In the shrine you will find two small boulders lying in two symbols of blood. Push the boulders off their switches (you will need increased strength) and a secret door will open to you in the southeast.|
|7||Nupraptor's Retreat||After the four tests, at the first crossing, go south and push the lever, which will open a door to the west of the crossing.|
|8||Cave east of Steinchencr'e||Simply walk to the statue of the four-armed demon. You will have another secret.|
|9||Cave east of Steinchencr'e||Break the statue with the spiked-mace. Explore the dungeon to get the secret. Just walk, until you hear the sound.|
|10||West of Vasserbhnde||Smash the stone west of Vasserbhnde and obtain the items.|
|11||Northwest of Vasserbhnde||Same as secret 10. Smash the rock and get the items.|
|12||Coorhagen||In order to get the Inspire Hate spell, go to the area with the female ghosts. Open every door and then pull the chain (to open the first door) again. Now a secret door will open to the dungeon.|
|13||Malek's Bastion||When you enter the Bastion, step on the right switch, which will open the door to the right.|
|14||Malek's Bastion||After going into the door of secret 13, walk all the way (just keep going up), until you come in a room with four levers. Pull the first and the last one down and a door will open to the globe. Switch the lever and there will be no more ghost-guards in the Bastion.|
|15||Cave north of Nachtholm||Use mist form to walk over water and go into the cave. You will be teleported to a location with lots of items.|
|16||Southwest of Vasserbhnde||Change to mist form and exit to the south. Go west walking over water. You will get a Symbol of Power and two other items.|
|17||Termogent Forest||In the Termogent Forest (flame dungeon) go to the spirit forge cave to the north.|
|18||Mind Dungeon||When you enter the dungeon, exit north. Walk on until you get the control mind spell. Go back until you see three red men with a mace. Use flays to kill two of them and use the control mind spell to control the third man. Walk ahead and pull the switch. Walk back (still controlling the man) and take the item.|
|19||Mind Dungeon||Same as secret 18, but do the same thing to your right (three men with swords).|
|20||Mind Dungeon||Go to the location to where the skulls in the wall shoot arrows. Pass by them. Now pull the switch and go back. Turn right and take control of the man standing there. Walk north. Avoid the axe and take the Heart of Darkness.|
|21||Vorador's Mansion||At the second red triangle on the ground go east. Take control of the gypsy's body and pull the switch. Now go back to the triangle as Kain and the door to the left will be opened.|
|22||Vorador's Mansion||Having completed secret 21, exit south through the now opened door. Fight and kill the werewolf, take the items and walk through the door in mist form. Then, take the symbol of Power to get the secret.|
|23||Vorador's Mansion||At the area with the first spikes you see (with the two gypsies shooting from the side) there is a secret button at the third pillar. This opens a door to the east (you can see the secret area on you overhead map).|
|24||Vorador's Mansion||At secret 23, walk trough the door. At the next door, there is a secret button to the left. This button will open a secret door to the southeast of here. (Again, look on your map.)|
|25||Vorador's Mansion||When you get the Chaos Armor, walk north. There is a secret button near the pillar. Then take control of the gypsy's mind and walk through the secret door.|
|26||Vorador's Mansion||head north from the big room where you found the blood shower spell. There should be a secret button on the wall to the north, which opens a door to the west|
|27||Vorador's Mansion||After secret 26, exit in the door to the west. You will enter a room with two ghouls and four meals (chained victims). Again there is a button, which reveals a door next to the button from secret 26.|
|28||Vorador's Mansion||On your way you will find an ancient chronicle of Vorador. To the right of it is a secret button, which opens a door to the south.|
|29||Vorador's Mansion||As secret 28, take control of the gypsy and walk all the way south and finally exit. In the room you will enter there is a button to your left, which will reveal a door left of the chronicle (secret 28).|
|30||Vorador's Mansion||In Vorador's dining room, walk to the northwest corner. Walk trough the wall in mist form (there is a part where you can walk through).|
|31||Vorador's Mansion||Still in his dining room, walk through the door to the east. You will see a green glow next to the pillar to the north. That because there is a secret button here.|
|32||Northwest of Uschtenhiem||Here you can find one implode. It's not much, but it's a secret.|
|33||North of Uschtenhiem||From secret 32, go north and then east using lupine form. There should be two Pentalich's of Tarot. Take the first one for secret 33.|
|34||North of Uschtenhiem||Take the second Pentalich of Tarot from secret 33, then get another secret.|
|35||Lava Cave||Use the control mind spell to control the guy in the northwest and pull the switch.|
|36||Shrine south of the small shrine||When you enter this shrine, you will find a teleporter, which teleports you to the shrine located east from here.|
|37||Ziegstuhl||Enter the tavern, kill the people who attack you and transform to wolf. Behind the counter you will see a red glow, which is a button. Push it. You do not have to enter the secret door, because it just leads to the first spirit forge cave (unless you have not been there yet)|
|38||Town of Avernus||In the area where you encounter a grey demon for the first time, there is a house, which door is half smashed (north of where the demon stands). Enter the house in mist form. There are two grey demons and a slow time inside the house.|
|39||Town of Avernus||From secret 38, walk east, there a crack in the wall next to the door. Again use mist form to walk through the wall. Exit south in the small room you enter. Now you are in a big sewer. Southwest of where you are standing now is a heart of darkness, which is a secret.|
|40||Town of Avernus||From the beginning of the sewer of secret 39, the is another stairway, which leads to another small room with a crack. Again walk through the crack in mist form and take the items. One of them is a secret.|
|41||Town of Avernus||Again from the big sewer, but now exit through the door to the south in mist form. In the second sewer area there is a secret slow time to the east.|
|42||Town of Avernus||In the second sewer area of secret 41, exit by taking the other stairs. Walk through the crack (I think you know how by now). Kill the red demon and get the slow time that lies in the chamber to the north.|
|43||Avernus' Cathedral||At the end of the cathedral, walk into the room to the east. In the southeast corner there is a doorway to a secret room containing lots of items.|
|44||Isle of the Dead||Go to the house of mist and walk west to the water. Now cross the water in mist form and exit west. You will see a small island with a teleporter. Return here when the moon is full. At that time, go into the teleporter. You will be teleported to the serpent temple. Since the moon is full the door is open. Now walk through the door.|
|45||Serpent Temple||In the big area with the ice walk to the northeast corner, there is a secret button on the ground.|
|46||Serpent Temple||Same as secret 45, but in the northwest corner. Having completed both secret 45 and 46 opens the door in the same area.|
|47||Serpent Temple||In the area behind the door of secret 46, there is a statue of a snake in the center, which is a secret switch.|
|48||Serpent Temple||From where you entered the Serpent Temple, walk all the way south. Then enter the first temple to the north. In that temple there is another statue in the first right corner.|
|49||Serpent Temple||Same as secret 48, but in the upper right corner.|
|50||Serpent Temple||Same as secret 48 and 49, but in the upper left corner. Having switched the buttons of secret 48, 49 and 50 opens the door.|
|51||Serpent Temple||Go outside the temple of secret 48, and go into the temple right above it. At the entrance there is a button to the left.|
|52||Serpent Temple||After you push the button at secret 51, walk to the right and take control of the guard's mind, now walk north and push the button to open the door to the teleporter.|
|53||Serpent Temple||Walk into the teleporter, while still controlling the guard. North of the teleporter is a button.|
|54||Serpent Temple||Same as secret 53, but push the next button on your way.|
|55||Serpent Temple||Same as secret 54.|
|56||Serpent Temple||Same as secret 54.|
|57||Serpent Temple||Same as secret 54.|
|58||Serpent Temple||Same as secret 54.|
|59||Serpent Temple||Same as secret 54.|
|60||Serpent Temple||Go to the temple in the center. Use the control mind spell to take control of the wizard to the left. Now push the button to the north.|
|61||Serpent Temple||Same as secret 52, but do the same thing to the wizard to the right.|
|62||Serpent Temple||Enter the door that opened after you completed secret 52 and 53. Go left and take you first right. There should be a button there.|
|63||Serpent Temple||Same as secret 54, but now go right and take your first left.|
|64||Spirit Forge||North of Steinchencr'e is a mooncave in the cave is a spirit forge, which is a secret.|
|65||Spirit Forge||Same as secret 64, but at the mooncave located south of Coorhagen.|
|66||South of Beguile||Here is a cave, which contains a few cave exit items.|
|67||South of Beguile||Push the large brown boulders, then walk on and push the large grey boulder. At the end are a few Pentalich's of Tarot.|
|68||East of Steinchencr'e||Push the grey boulder and exit to the east.|
|69||South of Willendorf||Walk to the island in mist form. There are four Hearts of Darkness and a magic orb.|
|70||Northeast of Willendorf||Left of the cave is a path that leads to the camp with the purple tents. There are a few Hearts of Darkness there.|
|71||North of village near Willendorf||Enter the house. There you will find a teleporter, which teleports you to the fifth mooncave.|
|72||Spirit Forge||After secret 71, press the button to open the door.|
|73||Spirit Forge||Fly to the Dark Eden in bat form. Move south from the place where you land. Keep walking south and exit south again. On your overhead map, you will see there is a big door to the southwest. When the moon is full this door will open. It will lead to a cave containing a spirit forge.|
|74||Lightning Cave||Fly to the Dark Eden again and enter the cave you land before. When you exit the cave on the other side, walk to the landmark. Just above it is another door that only opens at full moon. Behind it is the dungeon where you can get the Lightning spell.|
|75||Southwest of Elzevir's Mansion||From the Dollmaker's Mansion, walk west, then south. You will see a magic orb and some items.|
|76||South of Elzevir's Mansion||From secret 75, walk south. You will find another magic orb and a Heart of Darkness.|
|77||South of Elzevir's Mansion||From secret 76, walk a bit to the east and take the first turn to the south. There you will find a blood vial and yet another magic orb.|
|78||Island south of Elzevir's Mansion||South of Elzevir's Mansion is a small island covered with ice. There you should find a few items, which are a secret.|
|79||East of||Enter the mooncave when the moon is Nachtholm full. You will get another secret.|
|80||West of William The Just's Str.||Same as secret 79. Inside is a Spirit Forge, which will give you a Pentalich of Tarot. (mooncave 6)|
|81||Gypsy Cave south||When you enter the cave, walk until you see two gypsies (to the right and left). Control the mind of the one to the right and lead him to a floor panel, which opens a door to the north. Here you get a lot of items!!!|
|82||Steinchencr'e||Enter the Big Horn inn. Walk straight ahead and go to the middle room. There you will see two chairs against the wall. Push the left chair to the left. Doing this will reveal a secret door, which leads to the Spirit Forge of Implode.|
|83||Vasserbhnde||In this town, there is a house, which you cannot enter because of a rock sealing the door. Simply smash it with your mace. When you are inside, go to the west room and move Kain to the upper right corner. There should be a floor switch. Now go back to the main room. You will notice that the cage has moved to the left, revealing a door. Behind it is a teleporter, which teleports you to the Spirit Forge of the Font of Putrescence.|
|84||Termogent Forest||South of the cave with the blood fountain there is an energy bank that can be found. Just turn to Wolf a jump. However, a Spirit Forge may also be found. Change to Mist form and walk through the crack in the wall.|
|85||Mind Dungeon||Go back to the Mind Dungeon. Control the mind of the man near the upper right corner, the one with the switch. Turn the switch and a door will open to the north. Enter the door. When you enter the hidden room, stand still and fire an Energy Bolt. You will hear it hit a switch, and another secret.|
|86||Mind Dungeon||Now kill one of the two guys (does not matter to the right or to the left) and take control of the other one's mind. Walk through the door to the right and turn the switch. Now you will have access to two teleporters, which both are backdoors. The one in the Center leads to the Anti-Toxin Spirit Forge.|
|87||Mind Dungeon||Go to the right and walk to the other Teleporter. On your way, you will see a switch to the left. Pull it to gain another secret. The other teleporter leads to the Spirit Forge of the Energy Bank.|
|88||Uschtenhiem||In order to go to Janos' House (middle containing a closed door), go back to the small shrine and push all the three buttons (the ones where you only pushed two to get through). Now go back to Uschtenhiem and the door will be opened. There, you will find a teleporter, to the Heart of Darkness Spirit Forge.|
This walk-through does not have all 100 secrets. I have been able to find all of them. Most of the secrets I have found, were in a dungeon, without noticing it. So if anyone has more secrets, and they aren't listed here, please e-mail me at firstname.lastname@example.org.
You start the game in the tavern of Ziegstuhl. Go outside the tavern, where you are murdered by peasants.
A scene will follow, where the necromancer Mortanius offers you a chance to get revenge on the murderers. Of course you accept it and return as a vampire to get revenge.
The game will restart, with your character as a vampire.
1x Heart of Darkness, 1x Ancient Vial, 1x Symbol of Power
When you exit the Mausoleum, walk down the road and enter the shrine that appears.
1x Ancient Vial, 2x Flay, 2x Heart of Darkness, 1x Symbol of Power
Note: Halfway through, you will see three buttons. Push the first two to get through.
After exiting the small shrine find the peasants who murdered you and sent them to hell.
When you killed every last one of them, Mortanius tells you that they were not the cause of your death. Now you have to find your answers at the pillars.
On your way to the pillars, you will come across the town of Ziegstuhl.
At you arrival at the pillars, a scene follows, where you are told to find and kill Nupraptor in order to fulfill your quest.
On your way to Nupraptor's retreat, you will find the bat form and two dungeons (do not forget to activate the landmark where you get the bat form).
Shrine of light
1x Ancient Vial, 3x Flay, 1x Symbol of Power, 1x Heart of Darkness
Use the lupine form to climb your way up the hills. The road will split eventually. Go left first. You will come across a cave of spirit forges, where you can get a relic after sacrificing blood. It's not very important, but check it out, because it's a secret. Walk on and enable the landmark.
Now go back and go right. Move forward and you will pass a big shrine.
Energy bolt shrine
1x Symbol of Power, 1x Ancient Vial,
After getting the Energy Bolt spell, move ahead to the town of Nachtholm.
You cannot enter the town, because three small boulders block your way. Change into lupine form and walk back a bit. Jump on the hill, enter the cave, and drink from the Blood of Ages. These fountains are located throughout Nosgoth giving you a special power (strength, rain resistance, etc.). Now you can push the boulders away and enter Nachtholm.
Explore the village and walk north. There you will find a cave with another blood fountain, which makes you immune to rain.
Again the road will split. To the left is the town of Steinchencr`e. To the right is a cave (to be explored later), a passage (which you cannot enter yet), and another passage to the left leading to a landmark (both roads meet).
First go to Steinchencr`e.
Talk to the lunatic in the upper right area of the town. He will tell you that a disguise is needed in order to talk to ordinary people.
Now take the road to the right and activate the landmark (second passage to the right). Go back and head north.
To the left you will see a secret area, which you cannot enter yet. Go right to reach the gypsy camp. Enter the orange tent and obtain the disguise form. Now head north to Vasserbhnde.
From this city, you can fly to Nupraptor's retreat. Go southwest instead and exit to the left.
Enter the house and open the doors by turning the switch.
Go outside and head north through the now opened door.
Fight your way to the two caves and enter the second cave. You will get to a 'slow time' item. Now go to the other cave leading to Nupraptor.
Cave to Nupraptor
Nupraptor the Mentalist
Nupraptor's Head, 8x Flay, 2x Ancient Vial, 2x Symbol of Power, 1x Slow Time, 1x Energy Bank, 1x Font of Putrescence, 2x Heart of Darkness
After destroying Nupraptor, get the spiked mace. You will notice that you now can enter some secret areas, which you could not enter previously. Ignore them for the moment. They will come later.
You will automatically fly to the pillars. There you will obtain your second quest: kill Malec.
Go north of Vasserbhnde and smash the rocks with your mace. Move on and enter the nearby cave. There you will find a blood fountain, which gives you quicker magic recovery.
Go outside and follow the road (southwest is a secret area). You will soon be entering Coorhagen, your hometown, where a plague is spreading.
Town of Coorhagen
1x Heart of Darkness, 1x Energy Bank, 1x Ancient Vial, 1x Flay, 2x Implode, 2x Symbol of Power, 1x Font of Putrescence
Enter the first house to your left. There you will get one Heart of Darkness. Now go to the third house (the second one is empty), the one with the body piles.
Back outside again, go inside the first house and take the items by smashing the barrels. Now enter the second house and take the item and finally enter the last house.
Tunnels of Coorhagen - Part 1
Bone Armor, 1x Implode, 2x Symbol of Power, 1x Ancient Vial
Once again go into the second house, get the items and enter the first house leading to the final dungeon of Coorhagen.
Tunnels of Coorhagen - Part 2
11x Flay, 5x Heart of Darkness, 3x Pentalich of Tarot, 2x Symbol of Power, 1x Ancient Vial
Check the final house and head north.
Climb your way up the mountain's and look at Malek's Bastion (you must fly), but activate the landmark first.
Malek the Damned Warrior
Axes: Havoc and Malice, 10x Heart of Darkness, 3x Symbol of Power, 1x Pentalich of Tarot, 2x Flay, 1x Energy Bank, 1x Ancient Vial
After running from Malek, you are teleported outside.
Activate the landmark
Cut the trees with you new axes and walk to the bandit camp (you might notice a cave to the west but you need mist form to get there). Before going to the camp enter the other cave in this area.
1x Heart of Darkness, 2x Flay, 1x Symbol of Power, 1x Ancient Vial
Go through the bandit camp and enter the cave leading to the Oracle of Nosgoth.
Caves to Oracle
2x Font of Putrescence, 12x Flay, 2x Heart of Darkness, 1x Ancient Vial, 1x Implode, 2x Symbol of Power
Note: Take the first right. It will lead to a blood fountain, which makes you immune to snowfall.
When you have visited the old man at the Oracle, you are to find Vorador, an old Vampire. He has defeated Malek once. Now you must find him to learn how to defeat Malek.
Leave the caves and walk south. Equip the axes and chop the tree in order to gain entrance to the house of Mist.
House of Mist
1x Ancient Vial, 1x Symbol of Power, 2x Energy Bank, 2x Heart of Darkness
Go east and activate the landmark. Now head west again and cross the water in mist form. You can see Vorador's mansion, but you must walk, because you need the 'control mind' spell to get to Vorador (and there are other items on the way).
Exit to the south. Look at the overhead map. You will see two caves and three small dungeons. First, go to the two caves (in one there is a blood fountain that increases your strength), then enter the small dungeons.
4x Anti-toxin, 1x Energy Bank, 1x Ancient Vial, 2x Flay, 1x Symbol of Power
1x Ancient vial, 1x Symbol of Power, 1x Heart of Darkness
Flame sword, 1x Ancient Vial, 1x Symbol of Power
When you have finished these dungeons, exit to the right and walk to Vorador's mansion.
Chaos Armor, Vorador's Ring, 2x Ancient Vial, 16x Flay, 1x Anti-toxin, 3x Energy Bank, 9x Implode, 1x Font of Putrescence, 2x Symbol of Power, 5x Pentalich of Tarot, 2x Heart of Darkness, 3x Slow Time
When you left the mansion, walk to the left and activate the landmark. Move forward and take the first left (it's a secret). Walk all the way up, jump off, go south and explore the village of Uschtenhiem.
Village of Uschtenhiem.
Go North. On your way you will once again pass two caverns. The first one has a blood fountain and the second a secret item-cave.
Just follow the way to the Dark Eden. On your way to the Dark Eden you will see a cave, which you can enter, but cannot walk through. Come back to this point when you have finished the Dark Eden.
Flesh Armor, Malek's Helmet, Bane's Headdress, Dejoule's Cloak, 18x Anti-toxin, 2x Energy Bank, 4x Ancient Vial, 3x Symbol of Power
Enter the cave mentioned before and walk through it. Walk all the way down (you can enter the cave, but that only for items). North of the landmark is the lightning cave, which leads to the lightning spell. Return here when the moon is full. Just keep walking until you reach the town of Avernus.
Once Avernus is reached, you will see it is in ruins. You can go several ways, but all will eventually lead to the Cathedral.
Azimuth the Planer
Soul Reaver, Wraith Armor, Azimuth's third Eye, Time-Streaming Device, 6x Ancient Vial, 4x Symbol of Power, 4x Heart of Darkness, 1x Flay
Once outside, activate the landmark and exit. You will be teleported to the pillars where you will place the eye in front of the dimension pillar.
You will be told to seek out king Otmar of Willendorf. For that task, you will need to upgrade your disguise to a gentleman. Fly to the last landmark and walk east.
After a while you pass two small camps. There is nothing important there. Just blood. However, near the second camp, (orange tents) is a cave. Enter it and do not forget to activate landmark.
2x Pentalich of Tarot, 2x Symbol of Power, 2x Flay, 2x Energy Bank, 1x Ancient Vial
Walk south and drink from the blood fountain in the cave you can enter. It will give you more strength (now you can push big gray boulders).
Keep walking to the south.
Take the first right, cut the tree and enter the cave that appears. There will be another blood fountain here.
Take the second right and enter the secret cave. Take the items and exit.
Climb your way down and take your first left. Cross the water and take the items. Keep moving south. You will find a mooncave and a landmark.
Fly to Willendorf. Walk all the way east, through the town to the cave, where you will find a better disguise.
Cave of Illusion
Improved Disguise (form)
1x Ancient Vial, 1x Symbol of Power, 6x Flay, 1x Heart of Darkness, 2x Font of Putrescence
With your new disguise you can enter the city of Willendorf. You can explore the city for items if you want, but if you want to get through it quickly, go to the towers located east and west of Willendorf and open the doors.
When you have met King Otmar, walk south and go into the tunnel leading to Elzevir the Dollmaker.
Tunnels of Willendorf
3x Flay, 1x Pentalich of Tarot, 2x Implode, 1x Energy Bank
Walk south and use the spirit wrack spell to control the Nemesis' guards and switch both levers to open the door. Now walk north.
When you are outside again, just move forward. Activate the landmark and exit north.
You will enter the town of Stahlberg. Explore the town and exit north.
Now go west. Use the spirit wrack spell to control the puppet and open the gate. Now you can go to the dollmaker.
Elzevir the Dollmaker
Elzevir's Doll, 1x Implode, 1x Heart of Darkness, 1x Energy Bank, 1x Ancient Vial, 2x Font of Putrescence
Return to Willendorf and visit King Otmar again. Now you must battle the army of the Nemesis (read note below first).
Note: If you go to Otmar's throne room, you will automatically go to the battle field. If you want to search for secrets, make a second save game, before going to Otmar. There are about 97 secrets before you are teleported back in time.
Fight your way through the battle. You will be teleported.
You will be teleported 50 years back in time. Kill the man and watch the scene.
Now head north to Stahlberg. Explore Stahlberg again for items. Go north.
Search the houses for items and go north once more.
You will see the stronghold of William the Just. Enter it.
William the Just's stronghold
William the Just
Time-Streaming Device, 2x Energy Bank, 2x Symbol of Power, 2x Heart of Darkness, 1x Pentalich of Tarot, 2x Ancient Vial, 3x Implode
William the Just's stronghold (changed present)
2x Ancient Vial, 2x Energy Bank, 4x Heart of Darkness
Outside again, walk south. You can explore the town again if you like. Exit south. You will realize that after killing William the Just you have changed history. You are now in the time of vampire hunting.
Walk all the way to the event. You will see Vorador being decapitated. Kill the people who will attack you. You meet Mobius (again), from the Oracle. A conversation will take place and then head north.
Fight Mobius' creature from the past. Then fight his creature from the present. Finally fight a creature from the future, yourself. Next, slay Mobius and take his hourglass.
You will automatically fly to the pillars for your final battle.
First, fight Mortanius in his normal form. After you destroy him he will join with the dark entity.
Take Mortanius' Death Orb and Anarcrothe's Scales. Then fight Mortanius
Having finally defeated the dark entity, you will be given a choice:
Choose one of those options.
The end sequence will be displayed.