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Cheat Code Central: Blood Omen: Legacy Of Kain Strategy Guide

Cheat Code Central: Blood Omen: Legacy Of Kain Strategy Guide

Blood Omen: Legacy Of Kain strategy


General Tips:
When you enter a new town, search every house. There you can find nifty items.

When you get the option to fly to the next dungeon, walk instead. There could be important items or spells on the way to the dungeon.

If you are almost dead, use a heart of darkness while you are alive instead of when you are dead. That way you will get more blood.


Spells:
Sanctuary
This spell returns Kain to his crypt. Use this spell when you are low on HP.

Light
Illuminates the whole area for a short period of time.

Energy Bolt
Fires an energy bolt, which is very useful. It is not very strong, though.

Repel
I think this is the best spell in the game. It protects Kain with an energy shield, making him invulnerable for a short period of time. Even to poison. I recommend using this spell very often. It’s very useful when fighting bosses, and enemies with poisonous attacks

Inspire Hate
Causes enemies to attack themselves instead of Kain. It can be very useful when lots of enemies are around you.

Stun
Stuns enemies with one blow, making it very easy for Kain to feed on them.

Incapacitate
Stops an enemy in his tracks for a short period of time.

Control Mind
With this spell Kain can take over any HUMAN mind until the body dies.

Blood Gout
With this spell, Kain can drain blood from his enemy, without even hitting him. Be careful though. You must not use this spell on enemies with green blood. Always check the blood before using this spell.

Blood Shower
Same as Blood Gout, but drains blood over a larger area striking all the creatures in that area.

Spirit Death
A projectile, which separates the soul from the body, leaving your enemies dead.

Lightning
Summons lightning to hit enemies. This spell must be used outdoors.

Spirit Wrack
Same as Control Mind, but this spell allows Kain to control a creature’s Spirit.


Spell Location
Santuary Kain’s Mausoleum
Light Shrine of Light
Energy Bolt Energy Shrine
Repel Coorhagen
Inspire Hate Tunnels of Coorhagen
Stun Bandit Cave
Incapacitate Caves to Oracle
Control Mind Mind Dungeon
Blood Gout Blood Dungeon
Blood Shower Vorador’s Mansion
Spirit Death Dark Eden
Lightning Lightning Cave (full moon)
Spirit Wrack Spirit Wrack

Items:
Heart of Darkness
When Kain has died, this item brings him back to life with a small amount of blood. When Kain is alive, it gives him a larger amount of blood.

Flay
Blades, which track their enemies down, stripping the skin of their bodies

Implode
Causes an enemy to shrink, crushing every bone in its body.

Slow Time
Causes enemies to move more slowly.

Font of Putrescence
Dissolves enemies into a poisonous pool.

Energy Bank
This item lets Kain use unlimited amount of Magic for a short period of time. After that period, Kain’s magic bar will be completely empty.

Pentalich of Tarot
A random mixture of five interesting deaths.

Anti-Toxin
Cures Kain of green blood, which is poisonous.


Armor
Iron Armor
This is the armor equipped at the start of the game.. It has no special powers, but offers the most protection against damage.

Bone Armor
This armor is not very strong, but because you look like a skeleton, lower undead lifeforms will not attack you that fast.

Chaos Armor
This armor also is not strong, but causes some enemies to receive the blows as well.

Flesh Armor
This armor is the weakest. It automatically drains the blood of slain enemies. Watch out for green colored blood!

Wraith Armor
At night, this is the strongest armor. In daylight, it’s useless.


Armor Location
Iron Armor Start
Bone Armor Tunnels of Coorhagen
Chaos Armor Vorador’s Mansion
Flesh Armor Dark Eden
Wraith Armor Avernus’ Cathedral

Weapons
Iron Sword
This is strong weapon. It is also quick, but it is not the strongest weapon.

Spiked Mace
With this weapon Kain can strike two blows in a row. The second one stuns an enemy, so Kain can feed.

Axes
These are very strong. Push the button once and Kain will strike one time. Hit the button twice and Kain will strike two times. Hit it several times and he will strike several times. If you go berserk on the button, Kain will also go berserk. You cannot use a spell or items while using the axes.

Flame Sword
Use this blade to burn your foes. It’s stronger than the iron sword, but when you have burned your enemies, you can feed on their blood. My favorite weapon is definitely the flame sword. Although you cannot drain blood, but if you play well, you will not need to.

Soul Reaver
This is the strongest weapon, although not the best. This blade tears the soul of an enemy apart. The two bad things of this weapon are, that it’s two-handed and it uses magic points. The stronger the foe, the more magic points it uses.


Weapon Location
Iron Sword Start
Spiked Mace Nupraptor’s Retreat
The Axes Malek’s Bastion
Flame Sword Flame Dungeon
Soul Reaver Avernus’ Cathedral

Forms
Bat
This form allows Kain to travel to specific places of Nosgoth, where he has been already. This could be a dungeon, town or landmark. Kain cannot use bat form in a dungeon.

Wolf
With this form Kain moves a lot faster and can jump over obstacles. When fighting however, he is very slow.

Disguise
At first Kain has the disguise as a peasant. With this disguise he can talk to normal people. The form can be upgraded to “Beguile”, giving him a look of nobility.

Mist
This form allows Kain to move over water, through some doors and cracks in walls. This form needs the most amount of magic points to attain.


Form Location
Bat Northwest of Energy Bolt Shrine
Wolf Wolf Cave
Disguise Gypsy Camp
Mist House of Mist

Special places in Nosgoth
Mooncaves
These cave only open when the moon is full. When dawn breaks, they close. When you are walking in a mooncave and the sun is coming up, it closes when you leave the cave. Locations of Mooncaves:

  • South of Nachtholm
  • East of Nachtholm
  • North of Steinchencr’e
  • South of Coorhagen
  • Southwest of Beguile cave exit
  • West of William the Just’s Stronghold (present)

Caves of Spirit forges
In these caves you can get artifacts if you sacrifice a bit of your own blood. These caves can often be found in a mooncave.

Location Artifact Secret
Northwest of Wolf Cave Flay 3
Termogent Forest Anti-Toxin 17
Third Mooncave Implode 64
Fourth Mooncave Font of Putrescence 65
Fifth Mooncave Slow Time 72
South of Dark Eden Heart of Darkness 73
Sixth Mooncave Pentalich of Tarot 80
Termogent Forest Energy Bank 84

Note: Every Spirit Forge Cave has a Backdoor entrance. This is extremely useful, considering the fact that you do not need a full moon to enter them!. You can use the full moon for things where really NEED a full moon (Lightning spell, Serpent Temple). Listed below are the backdoor entrances of each Spirit Forge.

Location Artifact Secret
Ziegstuhl Inn Flay 37
Mind Dungeon Anti-Toxin 86
Steinchencr`e Implode 82
Vasserbhnde Font of Putrescence 83
North of Willendorf town Slow Time 71
Uschtenhiem Heart of Darkness 88
??????????? Pentalich of Tarot ??
Mind Dungeon Energy Bank 87

The bosses
Nupraptor the Mentalist

  • Location: Nupraptor’s Retreat.
  • Fighting style: Nupraptor the Mentalist attack by shooting energy balls slowly at you in a horizontal row. After you have hit him a few times more spikes will appear. Finally, he teleports to the center of the room and fires projectiles at you (only vertical, horizontal or diagonal).
  • How to defeat: The row of energy balls he fires at you consists of green balls and two purple balls. The green balls do not fade, but the purple ones do. At this point walk through the row and move slowly towards Nupraptor. When you reach Nupraptor, you will be able to hit him once. Then he will teleport to the other side. Do the same thing again. After you hit him about five times, he will teleport to the center. Now you need one hit to kill him. Just walk up to him and give him a good slash with your iron sword.

Malek the Damned Warrior

  • Location: Malek’s Bastion
  • Fighting style: Malek fights with a Polearm. He walks around very slowly, but does a lot of damage when he hits you (since your blood bar is not that large you should be careful).
  • How to defeat: To defeat Malek equip the iron sword. Now hit him four times in a row (pushing attack button rapidly). He will fall to the ground (if he does not, hit him another four times). Every time he stands up he will shoot two homing energy projectiles and three straight ones (diagonal and vertical). After that, he will continue to walk around trying to hit you. When you have hit him three times to the ground, he will go to the center of the area and fire a very destructive energy wave. The only thing you can do now is flee to the southeast corner.

Bane

  • Location: Dark Eden
  • Fighting style: Since Bane is a wizard of Nature he turns land into water. He walks fast but does not attack you. By turning land into water he tries to destroy you.
  • How to defeat: The fact that Bane turns land into water is not a problem, because you could change to mist. However, when you are in mist form, you cannot do anything else. So I suggest you take out Bane as fast as you can. First, equip the flame sword. Then use the repel spell to reflect Dejoule’s energy bolts. The only thing you have to do is hit Bane a lot of times and he will die.

Dejoule

  • Location: Dark Eden
  • Fighting style: Dejoule does not really do much. She just stands on water firing homing energy bolt at you. Dejoule is also protected by a ring of energy balls.
  • How to defeat: After you killed Bane, it’s Dejoule’s turn to die. Dejoule is the easiest boss to defeat. Again use the repel shield and walk to the edge of the land so that you can see her. Now you can either throw flays or energy bolts. If you do not have enough flays, throw energy bolts. If you do not have enough magic power for that, stand in the east near the door to the teleporter and wait until you have enough magic power. Just keep throwing one of the two at Dejoule’s shield. It will eventually. Keep throwing until you hit her. After a few hits, she will die as well.

Azimuth the Planer

  • Location: Avernus’ Cathedral
  • Fighting style: Azimuth summons two Demons at the time to kill you and she also attacks with energy bolts.
  • How to defeat: First, use the repel shield against her homing energy bolts. Then equip the soul reaver, which you have by now and make sure you magic bar is completely filled. Do not waste your magic power on the demons Azimuth summons. When you kill them she will summon two more. Walk to Azimuth instead, and with a full magic bar one good blow would be enough to slay her. If you are to slow she will teleport to the other side. Just try again and again until you hit her. Kill the two demons after she is dead.

Elzevir the Dollmaker

  • Location: Dollmaker’s Mansion
  • Fighting style: Elzevir fights quite the same as Azimuth, but he shoots arrows instead of energy bolts and summons dolls and teddy bears instead of demons.
  • How to defeat: Defeat him using the same method used to defeat Azimuth. The only difference between the two is that you need a lot more that one magic bar to kill Elzevir with the soul reaver.

William the Just

  • Location: William the Just’s Stronghold
  • Fighting style: William the Just is one of the hardest enemy to beat. He fights along with other guards and as a weapon he has a soul reaver!. The good point is, that he does not walk that fast.
  • How to defeat: Use the repel shield and keep hitting him with everything possible. The soul reaver works well, but you need to fill your magic bar. The flame blade would be better, because you can use magic while being equipped with it. When you have defeated him, a group of guards will attack you, but with the repel shield on, they cannot harm you.

Mortanius

  • Location: The Pillars
  • Fighting style: Mortanius is not that hard to defeat. He stands still on one point and summons lesser undead creatures like skeletons and ghouls.
  • How to defeat: Put on a repel shield (when you have this shield use it very often) and hit Mortanius with the soul reaver or flame sword.

The Dark Entity

  • Location: The Pillars
  • Fighting style: The Dark Entity uses his own body to attack. It disappears in the ground and after a while it comes out from the ground. By rising out of the ground he attempts to hit you with his massive body. When he does you will get a lot of damage.
  • How to defeat: For the last time, use the repel shield. When the Dark Entity comes up, you will not be hit. Now strike him as many times as you can until it drops back in the earth. The flame sword and the soul reaver are the best weapons you can use to fight him.

The Pillars

In order to restore a pillar, you need to bring an item from a specific person and lay it in front of the pillar. Only then will the pillar be restored.

Pillar Token Item Location
The Mind Nupraptor’s Head Nupraptor’s Retreat
Conflict Malek’s Helmet Dark Eden
Energy Dejoule’s Cloak Dark Eden
Nature Bane’s Headdress Dark Eden
Dimension Azimuth’s Third Eye Avernus’ Cathedral
Time Mobius’ Hourglass After death of Vorador
States Anarcrothe’s Scales At the Pillars at the end
Death Mortanius’ Death Orb At the Pillars at the end
Balance n/a When finished the game

The Pillar of Balance is the last pillar that needs to be restored. It can only be restored if you defeat the Dark Entity.


Dark Diary

Throughout the game there are several FMV sequences that are displayed when an important event has taken place. Listed below are the movies in chronological order. All the movies can be seen in the ‘Dark Diary’ section in the game menu.

Movie Description Length (min)
Intro This movie first shows Vorador defeating Malek and therefor Malek will be damned. Then Ariel, the love of Nupraptor is murdered and the Pillars begin to crack. 2.35
1 You are dead and are offered a chance for vengeance. Foolish as you are you accept it without hesitation. 1.19
2 You arrive at the pillars and find Ariel’s ghost flying around. You learn that the pillars are corrupted by a traitor and that you must restore them. Of course not for Nosgoth, but for yourself. 1.30
3 This movie is in the Oracle. There you see an old man. You seek answers and tell him you want answers. To that the man asks for the questions. You ask him who Malek is and how you can defeat him. Then you are told to seek out Vorador who has defeated Malek once. 1.40
4 At Vorador’s Dining table you realize Vorador is on your side, because you are a vampire. He tells you great stories, about how he defeated Malek and finally gives you his ring. With this you can summon Vorador whenever you need him. 3.40
5 You summon Vorador to let him fight against Malek. Bane and Dejoule flee and you run after them. There will be a fight between Malek and Vorador, leaving no clue of who will win. 0.57
6 You enter the castle of Willendorf. There you find King Otmar. He tells you about how he lost his daughter’s soul to Elzevir the dollmaker and that he is willing to give his kingdom to anyone who brings her back to life. 1.39
7 As you restore the life of King Otmar’s daughter you refuse to have his kingdom, but ask for his army instead. Now you are going to fight the Nemesis’ army 0.36
8 You traveled back in time and witness a speech from Mobius, who also traveled back in time. He is encouraging the people to go hunt vampires. 0.48
9 As you walk to the event, you see Vorador being executed. Then you are attacked by the peasants 1.00
10 This is the smallest movie. There is a small conversation between you and Mobius. After that, you chop off his head to restore the pillar of time. 0.31
11 As you arrive at the pillars, you hear two voices. They are the voice of Mortanius (sounds familiar) and the voice of Anarcroth. You hear that Mortanius was the one who murdered you and brought you back to life. The quarrel between the two ends up into a fight with Mortanius as a winner. You walk away from the pillar and tell Mortanius that you must kill him. 1.33
12 After Mortanius is destroyed in his normal form, he joins with the Dark Entity (very smoothly). Now the final battle will take place. 0.46


Secrets

No. Location Secret
1 Shrine of Light At the entrance, walk right and walk in the south-east corner. A wall will open giving you an Ancient Vial.
2 Shrine of Light Almost at the end of the dungeon you will see a pillar, with a red glow around it. It’s a switch, which opens the two doors at each side.
3 Spirit Forge Northwest of the Wolf Cave there is a cave of spirit forge, enter it and walk to the chamber to get the secret.
4 Cemetery East of the small shrine near the Mausoleum, is a flay. Use Lupine form to jump over the fence.
5 Cemetery Same as secret 4, but walk south and take the vial of blood.
6 Small Shrine In the shrine you will find two small boulders lying in two symbols of blood. Push the boulders off their switches (you will need increased strength) and a secret door will open to you in the southeast.
7 Nupraptor’s Retreat After the four tests, at the first crossing, go south and push the lever, which will open a door to the west of the crossing.
8 Cave east of Steinchencr’e Simply walk to the statue of the four-armed demon. You will have another secret.
9 Cave east of Steinchencr’e Break the statue with the spiked-mace. Explore the dungeon to get the secret. Just walk, until you hear the sound.
10 West of Vasserbhnde Smash the stone west of Vasserbhnde and obtain the items.
11 Northwest of Vasserbhnde Same as secret 10. Smash the rock and get the items.
12 Coorhagen In order to get the Inspire Hate spell, go to the area with the female ghosts. Open every door and then pull the chain (to open the first door) again. Now a secret door will open to the dungeon.
13 Malek’s Bastion When you enter the Bastion, step on the right switch, which will open the door to the right.
14 Malek’s Bastion After going into the door of secret 13, walk all the way (just keep going up), until you come in a room with four levers. Pull the first and the last one down and a door will open to the globe. Switch the lever and there will be no more ghost-guards in the Bastion.
15 Cave north of Nachtholm Use mist form to walk over water and go into the cave. You will be teleported to a location with lots of items.
16 Southwest of Vasserbhnde Change to mist form and exit to the south. Go west walking over water. You will get a Symbol of Power and two other items.
17 Termogent Forest In the Termogent Forest (flame dungeon) go to the spirit forge cave to the north.
18 Mind Dungeon When you enter the dungeon, exit north. Walk on until you get the control mind spell. Go back until you see three red men with a mace. Use flays to kill two of them and use the control mind spell to control the third man. Walk ahead and pull the switch. Walk back (still controlling the man) and take the item.
19 Mind Dungeon Same as secret 18, but do the same thing to your right (three men with swords).
20 Mind Dungeon Go to the location to where the skulls in the wall shoot arrows. Pass by them. Now pull the switch and go back. Turn right and take control of the man standing there. Walk north. Avoid the axe and take the Heart of Darkness.
21 Vorador’s Mansion At the second red triangle on the ground go east. Take control of the gypsy’s body and pull the switch. Now go back to the triangle as Kain and the door to the left will be opened.
22 Vorador’s Mansion Having completed secret 21, exit south through the now opened door. Fight and kill the werewolf, take the items and walk through the door in mist form. Then, take the symbol of Power to get the secret.
23 Vorador’s Mansion At the area with the first spikes you see (with the two gypsies shooting from the side) there is a secret button at the third pillar. This opens a door to the east (you can see the secret area on you overhead map).
24 Vorador’s Mansion At secret 23, walk trough the door. At the next door, there is a secret button to the left. This button will open a secret door to the southeast of here. (Again, look on your map.)
25 Vorador’s Mansion When you get the Chaos Armor, walk north. There is a secret button near the pillar. Then take control of the gypsy’s mind and walk through the secret door.
26 Vorador’s Mansion head north from the big room where you found the blood shower spell. There should be a secret button on the wall to the north, which opens a door to the west
27 Vorador’s Mansion After secret 26, exit in the door to the west. You will enter a room with two ghouls and four meals (chained victims). Again there is a button, which reveals a door next to the button from secret 26.
28 Vorador’s Mansion On your way you will find an ancient chronicle of Vorador. To the right of it is a secret button, which opens a door to the south.
29 Vorador’s Mansion As secret 28, take control of the gypsy and walk all the way south and finally exit. In the room you will enter there is a button to your left, which will reveal a door left of the chronicle (secret 28).
30 Vorador’s Mansion In Vorador’s dining room, walk to the northwest corner. Walk trough the wall in mist form (there is a part where you can walk through).
31 Vorador’s Mansion Still in his dining room, walk through the door to the east. You will see a green glow next to the pillar to the north. That because there is a secret button here.
32 Northwest of Uschtenhiem Here you can find one implode. It’s not much, but it’s a secret.
33 North of Uschtenhiem From secret 32, go north and then east using lupine form. There should be two Pentalich’s of Tarot. Take the first one for secret 33.
34 North of Uschtenhiem Take the second Pentalich of Tarot from secret 33, then get another secret.
35 Lava Cave Use the control mind spell to control the guy in the northwest and pull the switch.
36 Shrine south of the small shrine When you enter this shrine, you will find a teleporter, which teleports you to the shrine located east from here.
37 Ziegstuhl Enter the tavern, kill the people who attack you and transform to wolf. Behind the counter you will see a red glow, which is a button. Push it. You do not have to enter the secret door, because it just leads to the first spirit forge cave (unless you have not been there yet)
38 Town of Avernus In the area where you encounter a grey demon for the first time, there is a house, which door is half smashed (north of where the demon stands). Enter the house in mist form. There are two grey demons and a slow time inside the house.
39 Town of Avernus From secret 38, walk east, there a crack in the wall next to the door. Again use mist form to walk through the wall. Exit south in the small room you enter. Now you are in a big sewer. Southwest of where you are standing now is a heart of darkness, which is a secret.
40 Town of Avernus From the beginning of the sewer of secret 39, the is another stairway, which leads to another small room with a crack. Again walk through the crack in mist form and take the items. One of them is a secret.
41 Town of Avernus Again from the big sewer, but now exit through the door to the south in mist form. In the second sewer area there is a secret slow time to the east.
42 Town of Avernus In the second sewer area of secret 41, exit by taking the other stairs. Walk through the crack (I think you know how by now). Kill the red demon and get the slow time that lies in the chamber to the north.
43 Avernus’ Cathedral At the end of the cathedral, walk into the room to the east. In the southeast corner there is a doorway to a secret room containing lots of items.
44 Isle of the Dead Go to the house of mist and walk west to the water. Now cross the water in mist form and exit west. You will see a small island with a teleporter. Return here when the moon is full. At that time, go into the teleporter. You will be teleported to the serpent temple. Since the moon is full the door is open. Now walk through the door.
45 Serpent Temple In the big area with the ice walk to the northeast corner, there is a secret button on the ground.
46 Serpent Temple Same as secret 45, but in the northwest corner. Having completed both secret 45 and 46 opens the door in the same area.
47 Serpent Temple In the area behind the door of secret 46, there is a statue of a snake in the center, which is a secret switch.
48 Serpent Temple From where you entered the Serpent Temple, walk all the way south. Then enter the first temple to the north. In that temple there is another statue in the first right corner.
49 Serpent Temple Same as secret 48, but in the upper right corner.
50 Serpent Temple Same as secret 48 and 49, but in the upper left corner. Having switched the buttons of secret 48, 49 and 50 opens the door.
51 Serpent Temple Go outside the temple of secret 48, and go into the temple right above it. At the entrance there is a button to the left.
52 Serpent Temple After you push the button at secret 51, walk to the right and take control of the guard’s mind, now walk north and push the button to open the door to the teleporter.
53 Serpent Temple Walk into the teleporter, while still controlling the guard. North of the teleporter is a button.
54 Serpent Temple Same as secret 53, but push the next button on your way.
55 Serpent Temple Same as secret 54.
56 Serpent Temple Same as secret 54.
57 Serpent Temple Same as secret 54.
58 Serpent Temple Same as secret 54.
59 Serpent Temple Same as secret 54.
60 Serpent Temple Go to the temple in the center. Use the control mind spell to take control of the wizard to the left. Now push the button to the north.
61 Serpent Temple Same as secret 52, but do the same thing to the wizard to the right.
62 Serpent Temple Enter the door that opened after you completed secret 52 and 53. Go left and take you first right. There should be a button there.
63 Serpent Temple Same as secret 54, but now go right and take your first left.
64 Spirit Forge North of Steinchencr’e is a mooncave in the cave is a spirit forge, which is a secret.
65 Spirit Forge Same as secret 64, but at the mooncave located south of Coorhagen.
66 South of Beguile Here is a cave, which contains a few cave exit items.
67 South of Beguile Push the large brown boulders, then walk on and push the large grey boulder. At the end are a few Pentalich’s of Tarot.
68 East of Steinchencr’e Push the grey boulder and exit to the east.
69 South of Willendorf Walk to the island in mist form. There are four Hearts of Darkness and a magic orb.
70 Northeast of Willendorf Left of the cave is a path that leads to the camp with the purple tents. There are a few Hearts of Darkness there.
71 North of village near Willendorf Enter the house. There you will find a teleporter, which teleports you to the fifth mooncave.
72 Spirit Forge After secret 71, press the button to open the door.
73 Spirit Forge Fly to the Dark Eden in bat form. Move south from the place where you land. Keep walking south and exit south again. On your overhead map, you will see there is a big door to the southwest. When the moon is full this door will open. It will lead to a cave containing a spirit forge.
74 Lightning Cave Fly to the Dark Eden again and enter the cave you land before. When you exit the cave on the other side, walk to the landmark. Just above it is another door that only opens at full moon. Behind it is the dungeon where you can get the Lightning spell.
75 Southwest of Elzevir’s Mansion From the Dollmaker’s Mansion, walk west, then south. You will see a magic orb and some items.
76 South of Elzevir’s Mansion From secret 75, walk south. You will find another magic orb and a Heart of Darkness.
77 South of Elzevir’s Mansion From secret 76, walk a bit to the east and take the first turn to the south. There you will find a blood vial and yet another magic orb.
78 Island south of Elzevir’s Mansion South of Elzevir’s Mansion is a small island covered with ice. There you should find a few items, which are a secret.
79 East of Enter the mooncave when the moon is Nachtholm full. You will get another secret.
80 West of William The Just’s Str. Same as secret 79. Inside is a Spirit Forge, which will give you a Pentalich of Tarot. (mooncave 6)
81 Gypsy Cave south When you enter the cave, walk until you see two gypsies (to the right and left). Control the mind of the one to the right and lead him to a floor panel, which opens a door to the north. Here you get a lot of items!!!
82 Steinchencr’e Enter the Big Horn inn. Walk straight ahead and go to the middle room. There you will see two chairs against the wall. Push the left chair to the left. Doing this will reveal a secret door, which leads to the Spirit Forge of Implode.
83 Vasserbhnde In this town, there is a house, which you cannot enter because of a rock sealing the door. Simply smash it with your mace. When you are inside, go to the west room and move Kain to the upper right corner. There should be a floor switch. Now go back to the main room. You will notice that the cage has moved to the left, revealing a door. Behind it is a teleporter, which teleports you to the Spirit Forge of the Font of Putrescence.
84 Termogent Forest South of the cave with the blood fountain there is an energy bank that can be found. Just turn to Wolf a jump. However, a Spirit Forge may also be found. Change to Mist form and walk through the crack in the wall.
85 Mind Dungeon Go back to the Mind Dungeon. Control the mind of the man near the upper right corner, the one with the switch. Turn the switch and a door will open to the north. Enter the door. When you enter the hidden room, stand still and fire an Energy Bolt. You will hear it hit a switch, and another secret.
86 Mind Dungeon Now kill one of the two guys (does not matter to the right or to the left) and take control of the other one’s mind. Walk through the door to the right and turn the switch. Now you will have access to two teleporters, which both are backdoors. The one in the Center leads to the Anti-Toxin Spirit Forge.
87 Mind Dungeon Go to the right and walk to the other Teleporter. On your way, you will see a switch to the left. Pull it to gain another secret. The other teleporter leads to the Spirit Forge of the Energy Bank.
88 Uschtenhiem In order to go to Janos’ House (middle containing a closed door), go back to the small shrine and push all the three buttons (the ones where you only pushed two to get through). Now go back to Uschtenhiem and the door will be opened. There, you will find a teleporter, to the Heart of Darkness Spirit Forge.


Blood Omen: Legacy Of Kain solution

This walk-through does not have all 100 secrets. I have been able to find all of them. Most of the secrets I have found, were in a dungeon, without noticing it. So if anyone has more secrets, and they aren’t listed here, please e-mail me at [email protected] .


Introduction

You start the game in the tavern of Ziegstuhl. Go outside the tavern, where you are murdered by peasants.

A scene will follow, where the necromancer Mortanius offers you a chance to get revenge on the murderers. Of course you accept it and return as a vampire to get revenge.

The game will restart, with your character as a vampire.


Kain’s mausoleum

Spells
Sanctuary

Items
1x Heart of Darkness, 1x Ancient Vial, 1x Symbol of Power

When you exit the Mausoleum, walk down the road and enter the shrine that appears.


Small shrine

Spells
None

Items
1x Ancient Vial, 2x Flay, 2x Heart of Darkness, 1x Symbol of Power

Note: Halfway through, you will see three buttons. Push the first two to get through.

After exiting the small shrine find the peasants who murdered you and sent them to hell.

When you killed every last one of them, Mortanius tells you that they were not the cause of your death. Now you have to find your answers at the pillars.

On your way to the pillars, you will come across the town of Ziegstuhl.

At you arrival at the pillars, a scene follows, where you are told to find and kill Nupraptor in order to fulfill your quest.

On your way to Nupraptor’s retreat, you will find the bat form and two dungeons (do not forget to activate the landmark where you get the bat form).


Shrine of light

Spells
Light

Items
1x Ancient Vial, 3x Flay, 1x Symbol of Power, 1x Heart of Darkness


Wolf cave

Spells
Lupine (form)

Items
None

Use the lupine form to climb your way up the hills. The road will split eventually. Go left first. You will come across a cave of spirit forges, where you can get a relic after sacrificing blood. It’s not very important, but check it out, because it’s a secret. Walk on and enable the landmark.

Now go back and go right. Move forward and you will pass a big shrine.


Energy bolt shrine

Spells
Energy Bolt

Items
1x Symbol of Power, 1x Ancient Vial,

After getting the Energy Bolt spell, move ahead to the town of Nachtholm.


Nachtholm

You cannot enter the town, because three small boulders block your way. Change into lupine form and walk back a bit. Jump on the hill, enter the cave, and drink from the Blood of Ages. These fountains are located throughout Nosgoth giving you a special power (strength, rain resistance, etc.). Now you can push the boulders away and enter Nachtholm.

Explore the village and walk north. There you will find a cave with another blood fountain, which makes you immune to rain.

Again the road will split. To the left is the town of Steinchencr`e. To the right is a cave (to be explored later), a passage (which you cannot enter yet), and another passage to the left leading to a landmark (both roads meet).

First go to Steinchencr`e.


Steinchencr`e

Talk to the lunatic in the upper right area of the town. He will tell you that a disguise is needed in order to talk to ordinary people.

Now take the road to the right and activate the landmark (second passage to the right). Go back and head north.

To the left you will see a secret area, which you cannot enter yet. Go right to reach the gypsy camp. Enter the orange tent and obtain the disguise form. Now head north to Vasserbhnde.


Vasserbhnde

From this city, you can fly to Nupraptor’s retreat. Go southwest instead and exit to the left.

Enter the house and open the doors by turning the switch.

Go outside and head north through the now opened door.

Fight your way to the two caves and enter the second cave. You will get to a ‘slow time’ item. Now go to the other cave leading to Nupraptor.


Cave to Nupraptor

Spells
None

Items
3x Flay


Nupraptor’s sanctuary

Boss
Nupraptor the Mentalist

Spells
None

Items
Nupraptor’s Head, 8x Flay, 2x Ancient Vial, 2x Symbol of Power, 1x Slow Time, 1x Energy Bank, 1x Font of Putrescence, 2x Heart of Darkness

After destroying Nupraptor, get the spiked mace. You will notice that you now can enter some secret areas, which you could not enter previously. Ignore them for the moment. They will come later.

You will automatically fly to the pillars. There you will obtain your second quest: kill Malec.

Go north of Vasserbhnde and smash the rocks with your mace. Move on and enter the nearby cave. There you will find a blood fountain, which gives you quicker magic recovery.

Go outside and follow the road (southwest is a secret area). You will soon be entering Coorhagen, your hometown, where a plague is spreading.


Town of Coorhagen

Spells
Repel

Items
1x Heart of Darkness, 1x Energy Bank, 1x Ancient Vial, 1x Flay, 2x Implode, 2x Symbol of Power, 1x Font of Putrescence

Enter the first house to your left. There you will get one Heart of Darkness. Now go to the third house (the second one is empty), the one with the body piles.

Back outside again, go inside the first house and take the items by smashing the barrels. Now enter the second house and take the item and finally enter the last house.


Tunnels of Coorhagen – Part 1

Spells
None

Items
Bone Armor, 1x Implode, 2x Symbol of Power, 1x Ancient Vial

Once again go into the second house, get the items and enter the first house leading to the final dungeon of Coorhagen.


Tunnels of Coorhagen – Part 2

Spells
Inspire Hate

Items
11x Flay, 5x Heart of Darkness, 3x Pentalich of Tarot, 2x Symbol of Power, 1x Ancient Vial

Check the final house and head north.

Climb your way up the mountain’s and look at Malek’s Bastion (you must fly), but activate the landmark first.


Malek’s Bastion

Boss
Malek the Damned Warrior

Spells
None

Items
Axes: Havoc and Malice, 10x Heart of Darkness, 3x Symbol of Power, 1x Pentalich of Tarot, 2x Flay, 1x Energy Bank, 1x Ancient Vial

After running from Malek, you are teleported outside.

Activate the landmark

Cut the trees with you new axes and walk to the bandit camp (you might notice a cave to the west but you need mist form to get there). Before going to the camp enter the other cave in this area.


Bandit cave

Spells
Stun

Items
1x Heart of Darkness, 2x Flay, 1x Symbol of Power, 1x Ancient Vial

Go through the bandit camp and enter the cave leading to the Oracle of Nosgoth.


Caves to Oracle

Spells
Incapacitate

Items
2x Font of Putrescence, 12x Flay, 2x Heart of Darkness, 1x Ancient Vial, 1x Implode, 2x Symbol of Power

Note: Take the first right. It will lead to a blood fountain, which makes you immune to snowfall.

When you have visited the old man at the Oracle, you are to find Vorador, an old Vampire. He has defeated Malek once. Now you must find him to learn how to defeat Malek.

Leave the caves and walk south. Equip the axes and chop the tree in order to gain entrance to the house of Mist.


House of Mist

Spells
Mist (form)

Items
1x Ancient Vial, 1x Symbol of Power, 2x Energy Bank, 2x Heart of Darkness

Go east and activate the landmark. Now head west again and cross the water in mist form. You can see Vorador’s mansion, but you must walk, because you need the ‘control mind’ spell to get to Vorador (and there are other items on the way).

Exit to the south. Look at the overhead map. You will see two caves and three small dungeons. First, go to the two caves (in one there is a blood fountain that increases your strength), then enter the small dungeons.


Blood dungeon

Spell
Blood Gout

Items
4x Anti-toxin, 1x Energy Bank, 1x Ancient Vial, 2x Flay, 1x Symbol of Power


Mind dungeon

Spells
Control mind

Items
1x Ancient vial, 1x Symbol of Power, 1x Heart of Darkness


Flame dungeon

Spells
None

Items
Flame sword, 1x Ancient Vial, 1x Symbol of Power

When you have finished these dungeons, exit to the right and walk to Vorador’s mansion.


Vorador’s mansion

Spells
Blood Shower

Items
Chaos Armor, Vorador’s Ring, 2x Ancient Vial, 16x Flay, 1x Anti-toxin, 3x Energy Bank, 9x Implode, 1x Font of Putrescence, 2x Symbol of Power, 5x Pentalich of Tarot, 2x Heart of Darkness, 3x Slow Time

When you left the mansion, walk to the left and activate the landmark. Move forward and take the first left (it’s a secret). Walk all the way up, jump off, go south and explore the village of Uschtenhiem.


Village of Uschtenhiem.

Go North. On your way you will once again pass two caverns. The first one has a blood fountain and the second a secret item-cave.

Just follow the way to the Dark Eden. On your way to the Dark Eden you will see a cave, which you can enter, but cannot walk through. Come back to this point when you have finished the Dark Eden.


Dark Eden

Bosses
Bane, Dejoule

Spells
Spirit Death

Items
Flesh Armor, Malek’s Helmet, Bane’s Headdress, Dejoule’s Cloak, 18x Anti-toxin, 2x Energy Bank, 4x Ancient Vial, 3x Symbol of Power

Enter the cave mentioned before and walk through it. Walk all the way down (you can enter the cave, but that only for items). North of the landmark is the lightning cave, which leads to the lightning spell. Return here when the moon is full. Just keep walking until you reach the town of Avernus.

Once Avernus is reached, you will see it is in ruins. You can go several ways, but all will eventually lead to the Cathedral.


Avernus’ Cathedral

Boss
Azimuth the Planer

Spells
None

Items
Soul Reaver, Wraith Armor, Azimuth’s third Eye, Time-Streaming Device, 6x Ancient Vial, 4x Symbol of Power, 4x Heart of Darkness, 1x Flay

Once outside, activate the landmark and exit. You will be teleported to the pillars where you will place the eye in front of the dimension pillar.

You will be told to seek out king Otmar of Willendorf. For that task, you will need to upgrade your disguise to a gentleman. Fly to the last landmark and walk east.

After a while you pass two small camps. There is nothing important there. Just blood. However, near the second camp, (orange tents) is a cave. Enter it and do not forget to activate landmark.


Spirit cave

Spells
Spirit Wrack

Items
2x Pentalich of Tarot, 2x Symbol of Power, 2x Flay, 2x Energy Bank, 1x Ancient Vial

Walk south and drink from the blood fountain in the cave you can enter. It will give you more strength (now you can push big gray boulders).

Keep walking to the south.

Take the first right, cut the tree and enter the cave that appears. There will be another blood fountain here.

Take the second right and enter the secret cave. Take the items and exit.

Climb your way down and take your first left. Cross the water and take the items. Keep moving south. You will find a mooncave and a landmark.

Fly to Willendorf. Walk all the way east, through the town to the cave, where you will find a better disguise.


Cave of Illusion

Spells
Improved Disguise (form)

Items
1x Ancient Vial, 1x Symbol of Power, 6x Flay, 1x Heart of Darkness, 2x Font of Putrescence

With your new disguise you can enter the city of Willendorf. You can explore the city for items if you want, but if you want to get through it quickly, go to the towers located east and west of Willendorf and open the doors.

When you have met King Otmar, walk south and go into the tunnel leading to Elzevir the Dollmaker.


Tunnels of Willendorf

Spells
None

Items
3x Flay, 1x Pentalich of Tarot, 2x Implode, 1x Energy Bank

Walk south and use the spirit wrack spell to control the Nemesis’ guards and switch both levers to open the door. Now walk north.

When you are outside again, just move forward. Activate the landmark and exit north.

You will enter the town of Stahlberg. Explore the town and exit north.

Now go west. Use the spirit wrack spell to control the puppet and open the gate. Now you can go to the dollmaker.


Dollmaker’s mansion

Boss
Elzevir the Dollmaker

Spells
None

Items
Elzevir’s Doll, 1x Implode, 1x Heart of Darkness, 1x Energy Bank, 1x Ancient Vial, 2x Font of Putrescence

Return to Willendorf and visit King Otmar again. Now you must battle the army of the Nemesis (read note below first).

Note: If you go to Otmar’s throne room, you will automatically go to the battle field. If you want to search for secrets, make a second save game, before going to Otmar. There are about 97 secrets before you are teleported back in time.

Fight your way through the battle. You will be teleported.

You will be teleported 50 years back in time. Kill the man and watch the scene.

Now head north to Stahlberg. Explore Stahlberg again for items. Go north.

Search the houses for items and go north once more.

You will see the stronghold of William the Just. Enter it.


William the Just’s stronghold

Boss
William the Just

Spells
None

Items
Time-Streaming Device, 2x Energy Bank, 2x Symbol of Power, 2x Heart of Darkness, 1x Pentalich of Tarot, 2x Ancient Vial, 3x Implode


William the Just’s stronghold (changed present)

Spells
None

Items
2x Ancient Vial, 2x Energy Bank, 4x Heart of Darkness

Outside again, walk south. You can explore the town again if you like. Exit south. You will realize that after killing William the Just you have changed history. You are now in the time of vampire hunting.

Walk all the way to the event. You will see Vorador being decapitated. Kill the people who will attack you. You meet Mobius (again), from the Oracle. A conversation will take place and then head north.

Fight Mobius’ creature from the past. Then fight his creature from the present. Finally fight a creature from the future, yourself. Next, slay Mobius and take his hourglass.

You will automatically fly to the pillars for your final battle.

First, fight Mortanius in his normal form. After you destroy him he will join with the dark entity.

Take Mortanius’ Death Orb and Anarcrothe’s Scales. Then fight Mortanius

Having finally defeated the dark entity, you will be given a choice:

  1. Let the world of Nosgoth be doomed.
  2. Save the world of Nosgoth.

Choose one of those options.

The end sequence will be displayed.


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