__________________________ BREATH | |____ ___ ___ ____| | | | | | | | | |OF| | | ____| |___| |___| |____ | FIRE |__________________________| A walkthrough by Henry LaPierre freeza@ix.netcom.com Version 2, June 4th 1998 Updated for the North American release Copyright (c) 1998 Henry LaPierre Table of Contents: Special notice Controls Dragon gene system Dragon genes Dragon transformations Master system Special actions Character abilities Abilities listing Enemies list Learning abilities from enemies Shops Miscellaneous items/weapons/armors Fishing notes Fish list Fishing spots(including Manillo trade shops) The Faerie Realm The Walkthrough Thanks list Idiot list Copyright notice Special notice: Sorry to start this walkthrough out on a less than happy note, but due to happenings in the past, I need to state this up front... Permission is NOT granted to reprint this summary in a for-profit magazine or publication without my prior consent. Nor is permission granted for this document to be used as any type of "source material" for for-profit magazines or publications to use in any way. Be it basing their own articles from, reading/reviewing it prior to writing their own articles in order to get ideas/make sure they didn't miss anything, or outright copying. I do not write these walkthroughs so some hack writers can sit back and get paid for it. This happened way too often in the past, and it's time to put a stop to it. If your job is to write articles for gaming magazines, then do your own work, and stop stealing from mine. Now on to the good part :) Controls: Menu screen: Shows portraits of the three current party members Above them are seven icons: 1. Items 2. Ability(magic) 3. Equip 4. Tactics(formation) 5. Status 6. Configuration 7. Camp(only highlighted if usable) 1. Items: Consists of the sub-groups, Item/Weapon/Armor/Option Use: use selected item Sort: individually, by types of items Drop: Yes/No after choosing item Vital: items in your inventory that you need to progress 2. Ability: Consists of the sub-groups, Heal/Assist/Attack/Skill Ability: cast selected spell Sort: individually, high AP, low AP Note: remove one current skill from a character and place it in the Skill note category of your Camp menu, Yes/No Gene: lists all dragon genes currently in your possession 3. Equip: Consists of the sub-groups, Weapon/Armor/Option Equip: equip weapon, shield, helmet, breastplate, options Statistics shown are: Power, Defense, Intelligence and Agility Optimum: equip best attack selections for character Fast: equip best selections for maximum speed for character Pool: take off selected equipment, Yes/No 4. Formation: Consists of the sub-groups, Form/Ally Form: Choose character lineup, then battle formation according to the chosen lineup(assigned number to each character). You start with three selectable formations, and after using certain Masters, you will gain three more, for a total of six. They are: #1: Normal, no special effects #2: Attack, point member's power raised #3: Defense, all member's defense is raised #4: Chain, all speeds equal the point member's speed #5: Magic, rear member's magic is raised #6: Refuge, HP recovered each turn Ally: When on the world map(and not in camp), choose Formation from your menu, and you will be able to change current party members(note, this selection is only available while on the world map) 5. Status: Choose desired character to see their current statistics, HP, AP(magic points) and equipped items. Statistics at the right are as follows: Power Intelligence Defense Agility 6. Configuration: Change the standard game settings to your liking. Quit(exit) and Initialize(default) are at the top Message speed: fast, medium, slow Window color: semi-transparent, dark, green, red Background: wooden panel, brick, tile, leaf Sound: stereo, monoaural Auto run: Off(manual, hold button), On(dash always instead of walking) Controller(configure): assign buttons to the following commands (note, "X" is Accept, and "Triangle" is Cancel. You cannot assign functions to the L2 or R2 buttons) Speak/Inspect Move(dash/walk) Action(perform character's special action) Menu View(rotate screen, hold + Directional Pad) Change(lead character) 7. Camp(accessible on the world map): Inspect the book on the table in the tent to see the camp menu Rest: current party members will be assembled after resting. Any character that has been penalized Maximum HP(if they have died in battle) will be restored after resting if you stay at an inn(note, you will not be restored by resting at the camp). Save: choose memory card, then save file(Yes/No to save over file) Change party members: choose two characters other than the main character Look at skill notes: sort(individually/by highest AP/by lowest AP) by choosing "Look", or trade skills between different characters by choosing "Change": You must have one Skill ink per skill traded(number in inventory shown at right). Choose an empty slot in desired character's skill inventory, then choose the skill you would like that character to have from your existing choices. Look at Master list: list of all the Masters you've currently found, their locations and which characters are presently being trained by each. A star next to the Master's name means that you have received at least one of everything that you can from them. World map controls: (note, these buttons, as with all controller schemes, may vary depending on your controller configuration) Select: bring up/cancel the compass and location descriptions box Start: camp(if possible) X: enter location/battle Triangle: gives you a small text guide to what the current location is R1: Rotates the world map(hold + Directional Pad) Square: Enters the regular menu screen Battle menu: (note, in addition to pressing the Accept button, you can double tap the Directional Pad in the direction of the icon to choose it, this also works for the L1 or R1 shift buttons) L1: Charge(all weapon attack, all characters attack with weapons, auto battle, press "Triangle" to cancel at start of next battle turn) R1: Escape Icon Grid, Top: Use Ability Icon Grid, Center: Use Weapon Icon Grid, Bottom: Use Item(after choosing this, press up while in the item selection menu to receive the choice of either using an equipped item, or re-equipping the character Icon Grid, Left: Examine(choose which enemy to watch, if enemy does spell/attack, there is a chance you will learn it as a skill. Note, not all characters can learn all spells) Icon Grid, Right: Defend Dragon Gene System: During a battle, the main character has the ability to transform into one of a number of different dragons. To do this, first choose to perform a spell. Next, choose Accession from the Attack list, as this is the Dragon Gene System. You will be presented with a box containing all of the dragon genes that you have discovered so far. Just above this box are three choices: Data: This contains the past six dragon transformations, choose any of them to repeat the transformation. (Note, press the Square button to save the data from any dragon in this group to save them in the "Best" category. Pick: From the box of dragon genes below, select up to three dragon genes to combine for a dragon transformation. The cost in AP varies from gene to gene. Best: Choose one from up to twelve previously saved dragon transformations. You must have the correct amount of AP necessary to complete the transformation(total sum of all genes used). Also, your character will lose a specific amount of AP each battle turn(dependent on which dragon you transform into. Note, you lose approximately half the total AP cost of the mutation per round, while in Dragon form), and will automatically change back to human form if/when his supply of AP is depleted. Order of Dragon Genes in Battle Menu(cost in AP to use): Top row: Flame(5), Frost(5), Thunder(5), Shadow(5), Radiance(5), Force(8) Center row: Defender(8), Eldritch(8), Miracle(16), Gross(8), Thorn(8), Reverse(3) Bottom row: Mutant(3), ? ? ?(8), Trance(8), Failure(1), Fusion(16), Infinity(40) Dragon Gene locations: (Note, only your main character can pick up dragon genes) Flame: Grants flame property Automatically appears in your inventory after you transform into a dragon in front of Balio and Sunder Defender: Grants a defensive form Automatically appears in your inventory after you slide down Mt. Boumore with Nina to escape being captured by Sunder Reverse: Reverse abilities and properties Found in the "?" area at the base of Mt. Boumore, on the Eastern side Thorn: Enhances special characteristics Found in the area where the rocket you rode out of Momo's Tower crash landed Frost: Grants frost property Found on the right side of the house beneath the Maekyss Gorge bridge Thunder: Grants electric property Found on the beach behind the house to the Northwest of the port town of Rhapala Eldritch: Grants a magical form Found on the roof of the lighthouse next to the port town of Rhapala Miracle: Grants a large form Found in the third section of the caves within Mt. Zublo Shadow: Grants shadow property Received after defeating the Dragon Zombie in the Dauna Mine Fusion: Combines power with allies' Received from female spirit in the Dauna Mine, just after receiving the Shadow dragon gene Force: Grants a powerful form Found on duct in facility under Plant Gross: Enhances abilities Found on the exit path to the Tidal Caves, just before reaching the village of Cliff, where Gaist lives ???: Mystery effect... ??? Found in the "?" house area on the peninsula in the Urkan Region Mutant: Causes random change Found on Steel Beach Trance: Mystery effect... ??? Found in the "?" tree area after leaving Kombinat Failure: Unknown Found in the Colony temple Radiance: Grants radiance property Found in the teleporter room in Container Yard Infinity: Unleashes full power of the Brood Received after defeating Jono, the Dragnier elder, in his elder dragon form Dragon transformations (Note, these may not be all the transformation combinations. Also, the Defender Gene adds the ability "Counter" to most dragon mutations. The Eldritch Gene adds the next highest base ability, along with it's regular healing abilities to existing dragons, example: Fire Dragon will receive Inferno, along with the healing abilities, Dark Dragon will receive Death, along with the healing abilities) Momo Hybrid Dragon: Have Momo in the battle party + Fusion Gene Cost 16 AP, 8 AP per turn Abilities: Speed: 2 AP Raise one target's agility Protect: 2 AP Raise one target's defense Might: 3 AP Raise one target's power Restore: 9 AP Heal heavy wounds on one target Remedy: 6 AP Cures all status changes Combustion: 0 AP Flame and wind attack vs all targets Restore form: 0 AP Return to human form Nina Hybrid Dragon: Have Nina in the battle party + Fusion Gene Cost 16 AP, 8 AP per turn Abilities: Typhoon: 6 AP Wind attack vs all targets Lightning: 6 AP Electric attack vs all targets Inferno: 8 AP Flame attack vs all targets Blizzard: 8 AP Frost attack vs all targets Temptation: 0 AP Causes confusion, abilities down Restore form: 0 AP Return to human form Rei Hybrid Dragon: Have Rei in the battle party + Fusion Gene Cost 16 AP, 8 AP per turn Abilities: Shadow walk: 6 AP Warp attack, critical blow Dragon breath: 0 AP Breath, damage altered by HP Tempest: 0 AP Wind, damage altered by HP Restore form: 0 AP Return to human form Peco Hybrid Dragon: Have Peco in the battle party + Fusion Gene Cost 16 AP, 8 AP per turn Abilities: Dream breath: 3 AP Induces sleep in all targets Venom breath: 3 AP Poison all targets Dragon breath: 0 AP Breath, damage altered by HP Geo breath: 0 AP Earth, damage altered by HP Restore form: 0 AP Return to human form Whelp: Failure Gene Cost 1 AP, 1 AP per turn Abilities: Whelp breath: 0 AP Breath, damage altered by HP Blind: 0 AP Attack, induces blindness Restore form: 0 AP Return to human form Whelp(Fire): Flame Gene Cost 5 AP, 3 AP per turn Abilities: Whelp breath: 0 AP Breath, damage altered by HP Blind: 0 AP Attack, induces blindness Flame breath: 0 AP Flame, damage altered by HP Flame claw: 0 AP Flame attack vs one target Restore form: 0 AP Return to human form Whelp(Ice): Frost Gene Cost 5 AP, 3 AP per turn Abilities: Whelp breath: 0 AP Breath, damage altered by HP Blind: 0 AP Attack, induces blindness Frost breath: 0 AP Frost, damage altered by HP Frost claw: 0 AP Frost attack vs one target Restore form: 0 AP Return to human form Whelp(Lightning): Thunder Gene Cost 5 AP, 3 AP per turn Abilities: Whelp breath: 0 AP Breath, damage altered by HP Blind: 0 AP Attack, induces blindness Thunder breath: 0 AP Electric, damage altered by HP Thunder claw: 0 AP Electric attack vs one target Restore form: 0 AP Return to human form Whelp(Dark): Shadow Gene Cost 5 AP, 3 AP per turn Abilities: Whelp breath: 0 AP Breath, damage altered by HP Blind: 0 AP Attack, induces blindness Shadow breath: 0 AP Death vs all targets Chlorine: 0 AP Attack, poisons target Restore form: 0 AP Return to human form Whelp(Light): Radiance Gene Cost 5 AP, 3 AP per turn Abilities: Whelp breath: 0 AP Breath, damage altered by HP Blind: 0 AP Attack, induces blindness Divine breath: 0 AP Holy, damage altered by HP Shining claw: 0 AP Holy attack vs one target Restore form: 0 AP Return to human form Whelp(Protect): Defender Gene Cost 8 AP, 4 AP per turn Abilities: Whelp breath: 0 AP Breath, damage altered by HP Blind: 0 AP Attack, induces blindness Counter: 0 AP Auto counter, attack when in use Restore form: 0 AP Return to human form Whelp(Magical): Eldritch Gene Cost 8 AP, 4 AP per turn Abilities: Whelp breath: 0 AP Breath, damage altered by HP Blind: 0 AP Attack, induces blindness Remedy: 7 AP Cures all status changes Restore: 12 AP Heal heavy wounds on one target Vitalize: 20 AP Heal medium wounds on all targets Restore form: 0 AP Return to human form Dragon: Thorn Gene + Defender Gene Cost 16 AP, 8 AP per turn Abilities: Dragon breath: 0 AP Breath, damage altered by HP Snap: 0 AP Attack vs one target, lowers defense Counter: 0 AP Auto counter, attack when in use Restore form: 0 AP Return to human form Dragon(Fire): Flame Gene + Defender Gene Cost 13 AP, 7 AP per turn Abilities: Dragon breath: 0 AP Breath, damage altered by HP Snap: 0 AP Attack vs one target, lowers defense Flame breath: 0 AP Flame, damage altered by HP Flame claw: 0 AP Flame attack vs one target Counter: 0 AP Auto counter, attack when in use Restore form: 0 AP Return to human form Dragon(Ice): Frost Gene + Defender Gene Cost 13 AP, 7 AP per turn Abilities: Dragon breath: 0 AP Breath, damage altered by HP Snap: 0 AP Attack vs one target, lowers defense Frost breath: 0 AP Frost, damage altered by HP Frost claw: 0 AP Frost attack vs one target Counter: 0 AP Auto counter, attack when in use Restore form: 0 AP Return to human form Dragon(Lightning): Thunder Gene + Defender Gene Cost 13 AP, 7 AP per turn Abilities: Dragon breath: 0 AP Breath, damage altered by HP Snap: 0 AP Attack vs one target, lowers defense Thunder breath: 0 AP Electric, damage altered by HP Thunder claw: 0 AP Electric attack vs one target Counter: 0 AP Auto counter, attack when in use Restore form: 0 AP Return to human form Dragon(Dark): Shadow Gene + Defender Gene Cost 13 AP, 7 AP per turn Abilities: Dragon breath: 0 AP Breath, damage altered by HP Snap: 0 AP Attack vs one target, lowers defense Shadow breath: 0 AP Death vs all targets Chlorine: 0 AP Attack, poisons targets Counter: 0 AP Auto counter, attack when in use Restore form: 0 AP Return to human form Dragon(Light): Radiance Gene + Defender Gene Cost 13 AP, 7 AP per turn Abilities: Dragon breath: 0 AP Breath, damage altered by HP Snap: 0 AP Attack vs one target, lowers defense Divine breath: 0 AP Holy, damage altered by HP Shining claw: 0 AP Holy attack vs one target Counter: 0 AP Auto counter, attack when in use Restore form: 0 AP Return to human form Dragon(Magical): Eldritch Gene + Defender Gene Cost 16 AP, 8 AP per turn Abilities: Dragon breath: 0 AP Breath, damage altered by HP Snap: 0 AP Attack vs one target, lowers defense Remedy: 7 AP Cures all status changes Restore: 12 AP Heal heavy wounds on one target Vitalize: 20 AP Heal medium wounds on all targets Counter: 0 AP Auto counter, attack when in use Restore form: 0 AP Return to human form Trygon: Flame Gene + Frost Gene + Thunder Gene Cost 15 AP, 8 AP per turn Abilities: Flame breath: 0 AP Flame, damage altered by HP Frost breath: 0 AP Frost, damage altered by HP Thunder breath: 0 AP Electric, damage altered by HP Dragon breath: 0 AP Breath, damage altered by HP Snap: 0 AP Attack vs one target, lowers defense Restore form: 0 AP Return to human form Behemoth: Miracle Gene Cost 16 AP, 8 AP per turn Abilities: Meteor strike: 0 AP Comet, damage altered by HP Blitz: 0 AP Attack vs all, user's HP halved Charge: 0 AP Damage altered based on defense Restore form: 0 AP Return to human form Behemoth(Fire): Miracle Gene + Flame Gene Cost 21 AP, 11 AP per turn Abilities: Meteor strike: 0 AP Comet, damage altered by HP Blitz: 0 AP Attack vs all, user's HP halved Charge: 0 AP Damage altered based on defense Flame breath: 0 AP Flame, damage altered by HP Flame claw: 0 AP Flame attack vs one target Restore form: 0 AP Return to human form Behemoth(Ice): Miracle Gene + Frost Gene Cost 21 AP, 11 AP per turn Abilities: Meteor strike: 0 AP Comet, damage altered by HP Blitz: 0 AP Attack vs all, user's HP halved Charge: 0 AP Damage altered based on defense Frost breath: 0 AP Frost, damage altered by HP Frost claw: 0 AP Frost attack vs one target Restore form: 0 AP Return to human form Behemoth(Lightning): Miracle Gene + Thunder Gene Cost 21 AP, 11 AP per turn Abilities: Meteor strike: 0 AP Comet, damage altered by HP Blitz: 0 AP Attack vs all, user's HP halved Charge: 0 AP Damage altered based on defense Thunder breath: 0 AP Electric, damage altered by HP Thunder claw: 0 AP Electric attack vs one target Restore form: 0 AP Return to human form Behemoth(Dark): Miracle Gene + Shadow Gene Cost 21 AP, 11 AP per turn Abilities: Meteor strike: 0 AP Comet, damage altered by HP Blitz: 0 AP Attack vs all, user's HP halved Charge: 0 AP Damage altered based on defense Shadow breath: 0 AP Death vs all targets Chlorine: 0 AP Attack, poisons target Restore form: 0 AP Return to human form Behemoth(Light): Miracle Gene + Radiance Gene Cost 21 AP, 11 AP per turn Abilities: Meteor strike: 0 AP Comet, damage altered by HP Blitz: 0 AP Attack vs all, user's HP halved Charge: 0 AP Damage altered based on defense Divine breath: 0 AP Holy, damage altered by HP Shining claw: 0 AP Holy attack vs one target Restore form: 0 AP Return to human form Behemoth(Power): Miracle Gene + Force Gene Cost 24 AP, 12 AP per turn Abilities: Meteor strike: 0 AP Comet, damage altered by HP Blitz: 0 AP Attack vs all, user's HP halved Charge: 0 AP Damage altered based on defense Focus: 0 AP Raise power when used, maximum x2 Restore form: 0 AP Return to human form Behemoth(Magical): Miracle Gene + Eldritch Gene Cost 24 AP, 12 AP per turn Abilities: Meteor strike: 0 AP Comet, damage altered by HP Blitz: 0 AP Attack vs all, user's HP halved Charge: 0 AP Damage altered based on defense Remedy: 7 AP Cures all status changes Restore: 12 AP Heal heavy wounds on one target Vitalize: 20 AP Heal medium wounds on all targets Restore form: 0 AP Return to human form Warrior: Force Gene Cost 8 AP, 4 AP per turn Abilities: Gambit: 0 AP Critical damage if enemy is hit Aura: 20 AP Holy attack vs one target, power x2 Focus: 0 AP Raise power when used, maximum x2 Restore form: 0 AP Return to human form Warrior:(Fire) Force Gene, Flame Gene Cost 13 AP, 7 AP per turn Abilities: Gambit: 0 AP Critical damage if enemy is hit Aura: 20 AP Holy attack vs one target, power x2 Flame Breath 0 AP Flame, damage altered by HP Flame Claw 0 AP Flame attack vs one target Focus: 0 AP Raise power when used, maximum x2 Restore form: 0 AP Return to human form Warrior(Frost): Force Gene, Frost Gene Cost 13 AP, 7 AP per turn Abilities: Gambit: 0 AP Critical damage if enemy is hit Aura: 20 AP Holy attack vs one target, power x2 Frost Breath 0 AP Frost, damage altered by HP Frost Claw 0 AP Frost attack vs one target Focus: 0 AP Raise power when used, maximum x2 Restore form: 0 AP Return to human form Warrior:(Lightning): Force Gene, Thunder Gene Cost 13 AP, 7 AP per turn Abilities: Gambit: 0 AP Critical damage if enemy is hit Aura: 20 AP Holy attack vs one target, power x2 Thunder Breath 0 AP Electric, damage altered by HP Thunder Claw 0 AP Electric attack vs one target Focus: 0 AP Raise power when used, maximum x2 Restore form: 0 AP Return to human form Warrior(Dark): Force Gene, Shadow Gene Cost 13 AP, 7 AP per turn Abilities: Gambit: 0 AP Critical damage if enemy is hit Aura: 20 AP Holy attack vs one target, power x2 Shadow Breath: 0 AP Death vs all targets Chlorine: 0 AP Attack, poisons target Focus: 0 AP Raise power when used, maximum x2 Restore form: 0 AP Return to human form Warrior(Light): Force Gene, Radiance Gene Cost 13 AP, 7 AP per turn Abilities: Gambit: 0 AP Critical damage if enemy is hit Aura: 20 AP Holy attack vs one target, power x2 Divine Breath: 0 AP Holy, damage altered by HP Holy Strike 0 AP Holy attack vs one target Focus: 0 AP Raise power when used, maximum x2 Restore form: 0 AP Return to human form Warrior(Magical): Force Gene, Eldritch Gene Cost 16 AP, 8 AP per turn Abilities: Gambit: 0 AP Critical damage if enemy is hit Aura: 20 AP Holy attack vs one target, power x2 Focus: 0 AP Raise power when used, maximum x2 Remedy: 7 AP Cures all status changes Restore: 12 AP Heal heavy wounds on one target Vitalize: 20 AP Heal medium wounds on all targets Restore form: 0 AP Return to human form Mammoth: Miracle Gene + ??? Gene Cost 24 AP, 12 AP per turn Abilities: Giant growth: 0 AP Attack vs multiple targets Meteor strike: 0 AP Comet, damage altered by HP Restore form: 0 AP Return to human form Pygmy: Mutant Gene + ??? Gene Cost 11 AP, 6 AP per turn Abilities: Dragon breath: 0 AP Breath, damage altered by HP Snap: 0 AP Attack vs one target, lowers defense Magma breath: 0 AP Flame, damage altered by HP Restore form: 0 AP Return to human form Wildfire: Miracle Gene + Thorn Gene + Reverse Gene Cost 27 AP, 14 AP per turn Abilities: Whelp breath: 0 AP Breath, damage altered by HP Charge: 0 AP Damage altered based on defense Restore form: 0 AP Return to human form Tiamat: Shadow Gene + Trance Gene Cost 13 AP, 7 AP per turn Abilities: Doom breath: 0 AP Neutral, damage altered by HP Shadow breath: 0 AP Death vs all targets Venom breath: 3 AP Poison all targets Restore form: 0 AP Return to human form Myrmidon: Force Gene + Trance Gene Cost 16 AP, 8 AP per turn Abilities: Gambit: 0 AP Critical damage if enemy is hit Aura: 20 AP Holy attack vs one target, power x2 Flame strike: 1 AP Flame attack vs one target Thunder strike: 4 AP Electric attack, paralyzes Frost strike: 4 AP Frost attack, induces sleep Wind strike: 1 AP Wind attack vs one target Holy strike: 2 AP Holy attack vs one target Aura breath: 0 AP Holy, damage altered by HP Restore form: 0 AP Return to human form Kaiser(uncontrollable): Infinity Gene Cost 40 AP, 20 AP per turn Abilities: Kaiser breath: 0 AP Neutral, Damage altered by HP Bone break: 0 AP Attack, usable at fixed intervals Howling: 0 AP Attack, induces confusion Restore form: 0 AP Return to human form Kaiser(controllable): Failure Gene + Infinity Gene Cost 41 AP, 21 AP per turn Abilities: Kaiser breath: 0 AP Neutral, Damage altered by HP Bone break: 0 AP Attack, usable at fixed intervals Howling: 0 AP Attack, induces confusion Restore form: 0 AP Return to human form Using Masters: After aligning yourself with a Master, raise levels and return to them. You will be rewarded with Skills/Spells/Items/New Battle Formations, and other helpful things. When a Master gives you the option of using them, first they ask if you would like any of your current party members to align with them(learn from them), Yes/No. If you choose No at this point, they then ask you if you would like them to remove the current alignment from a member of your current party, Yes/No. A Master may only remove his own alignment from a party member(IE: Lee may only remove an alignment with Lee, not any other Master). However, a Master may align with a character who is currently aligned with another Master, thereby overriding the previous Master(IE: if Nina is currently aligned with Bunyan, but wishes to align herself with Emitai, she need not have Bunyan take his alignment off of her. Just have Emitai align with Nina, and Bunyan's alignment will be gone). The statistic enhancers/penalty are added/subtracted to the statistic amount that you raise at each level while aligned with the particular Master. If the number in a particular statistic is a negative by way of the Master, and you wouldn't normally receive a boost in that statistic during a level raise, you won't be penalized so that it cuts into your already established statistics. Master list: 1. Bunyan: Woodsman in Cedar Woods HP+2 AP-2 Power+2 Intelligence-3 Defense+1 2. Mygas: Yraall Region, just West of McNeil Town AP+1 Power-1 Intelligence+2 Defense-1 3. Yggdrasil, the Tree of Wisdom: Eastern Wyndia, outside Plant, need Peco to contact this Master AP+1 HP-1 Defense+1 Power-2 Intelligence+2 Weak vs flame 4. Durandal: Wyndia, in the shack between outer walls of the castle ??? ??? 5. Giotto: Fishman in Rhapala Region HP+4 Power-1 AP+3 Defense-1 Agility-1 Intelligence-1 6. Emitai: Dauna Hills, house with golem AP+4 Power-2 Intelligence+4 Defense-2 7. Hachio: Wyndia Castle cook HP+2 AP-2 Power+2 Agility-1 Defense+1 Intelligence-1 8. Bais: Wyndia, one of the four teenagers, leader boy Power+1 9. Lang: Wyndia, one of the four teenagers, fat boy Defense+1 10. Lee: Wyndia, one of the four teenagers, short girl Intelligence+1 11. Wynn: Wyndia, one of the four teenagers, tall girl HP+1 12. D'lonzo: Coffee shop, girl at the top of the hill Power+1 HP-1 Agility+1 AP-2 Accuracy heightened 13. Meryleep: Eastern Wyndia, in the forest "?" area to the Northwest of the Coffee shop. Faerie Agility+2 HP-1 Power-1 Defense-1 14. Fahl: Genmel fortress to the South of Wyndia, horse barkeep in pub HP+4 Agility-3 Power+1 Intelligence-3 Defense+3 15. Hondara: Urkan Tapa, robed priest AP+1 Power-2 Intelligence+1 Holy property up 16. Ladon, the Dragon God: Dragon portrait, need main character to contact, Dragnier Power+2 HP-6 Defense+2 AP-6 Agility+1 Intelligence+2 17. Deis: Girl revived at Angel Tower, resides at the temple(Cave of Ages) in Mt. Zublo AP+3 HP-3 Power+1 Defense-3 Intelligence+3 Agility+1 Master requirements and Skill lists: (Note, level skill attained at refers to "full" levels raised. The first level raised, since not completely under the alignment of the particular Master does not count towards the amount of levels needed) Also, if you have learned a skill from an enemy, you cannot learn a second copy of the skill from a master(or vice versa). The Master will just skip that particular skill when you are aligned with him/her/it. Bunyan: Return to him at any point in the game after Rei and Teepo have left your party. Learned at 2 levels raised: Risky blow AP 0 Learned at 5 levels raised: Focus AP 0 Learned at 8 levels raised: Super Combo(press in order) AP 12 Learned at 10 levels raised: Disembowel(leaves 1 HP) AP 0 Mygas: Wants all your z, appears after you return from Mt. Glaus. Learned at 1 level raised: Frost AP 2 Learned at 4 levels raised: Meditation AP 0 Learned at 6 levels raised: Magic ball AP 2 Learned at 8 levels raised: Typhoon AP 7 Tree of Wisdom: Wants a Wisdom fruit, you must have Peco contact this Master each time you with to contact him. Learned at 2 levels raised: Sanctuary AP 5 Learned at 5 levels raised: Recall AP 2 Learned at 8 levels raised: Shield AP 4 Durandal: No requirement. Learned at 1 level raised: Unmotivate AP 0 Learned at 2 levels raised: Feign swing AP 0 Learned at 3 levels raised: Backhand AP 0 Giotto: Must have fishing rank of Rod Master or higher. Learned at 2 levels raised: Trump(must have 0 AP) AP 0 Learned at 5 levels raised: Berserk AP 2 Learned at 8 levels raised: Sudden death AP 1 Emitai: 10,000z. Learned at 1 level raised: Barrier AP 4 Learned at 3 levels raised: Mind sword AP 2 Learned at 5 levels raised: Enlighten AP 2 Hachio: Needs the following four items for a dish he's making, Beef jerky, Angler(fish), Martian squid(fish) and Swallow eye. Learned at 1 level raised: Mighty chop AP 0 Learned at 3 levels raised: Demonbane AP 1 Bais: Find him the second time he hides(when he's a teenager, in Dauna Mine). All four teenagers must be found first. Learned at 2 levels raised: Battle Formation #4, Chain Form Lang: Find him the second time he hides(when he's a teenager, in Wyndia Royal Tombs). All four teenagers must be found first. Given at 2 levels raised: Cupid's Lyre(option item) Lee: Find her the second time she hides(when she's a teenager, at the Eastern checkpoint). All four teenagers must be found first. Learned at 2 levels raised: Battle Formation #5, Magic Form Wynn: Find her the second time she hides(when she's a teenager, in Junk Town). All four teenagers must be found first. Learned at 2 levels raised: Battle Formation #6, Refuge Form D'lonzo: You must have fifteen different types of weapons in your possession(inventory). Learned at 2 levels raised: Monopolize(all EXP. to caster) AP 0 Learned at 3 levels raised: Intimidate AP 0 Learned at 4 levels raised: Steal AP 0 Meryleep: Peco must knock a rock into the pond she lives in, you also must possess the Flower jewel. Need Peco in your party to make initial contact with her each time. You must also be past the point at which you can enter the Faerie Village before contacting Meryleep or she will not appear. Learned at 2 levels raised: Charm AP 0 Learned at 5 levels raised: Shadow Walk AP 8 Learned at 8 levels raised: War shout AP 6 Fahl: You must win 30 battles in a row without resting. Learned at 2 levels raised: Charge AP 0 Learned at 4 levels raised: Counter AP 0 Learned at 6 levels raised: Resist AP 2 Hondara: Must have previously learned the Skill "Backhand" from the Master, Durandal. Learned at 2 levels raised: Purify AP 4 Learned at 5 levels raised: Kyrie(undead) AP 5 Learned at 8 levels raised: Benediction AP 20 Ladon, Dragon God: Need Infinity dragon gene in your inventory, you must have your main character contact this Master each time you wish to contact him. Learned at 2 levels raised: Mind's eye AP 0 Learned at 4 levels raised: Holy Strike AP 2 Learned at 6 levels raised: Ward of light AP 5 Learned at 8 levels raised: Aura AP 20 Deis: Available in the temple at Mt. Zublo(Cave of Ages) after reviving her at Angel Tower. Must use your main character to gain access to her inner chamber. You must also choose, "I like you this way" when she tells you that the human form that you first saw her in limited her powers. Also, after she's rested, you must choose, "yes Ma'am" when addressing her. Learned at 2 levels raised: Inferno AP 10 Learned at 5 levels raised: Blizzard AP 10 Learned at 8 levels raised: Myollnir AP 10 Learned at 11 levels raised: Sirocco AP 12 Learned at 15 levels raised: Celerity(needs time to charge) AP 0 Special actions of characters: You(Ryu): Sword swipe, only character that can pick up dragon genes Rei: Lockpick Teepo: Kick Nina: Wand blast Momo: Bazooka Garr: Push Peco: Bash(same as kick) Character Abilities listing: Here is a listing of all the abilities each character will earn through normal level raising Ryu: Level Category Ability AP Cost 1 Heal Heal 4 4 Heal Purify 4 6 Assist Protect 2 10 Heal Rejuvenate 7 16 Assist Shield 4 19 Heal Raise Dead 10 20 Heal Remedy 7 23 Heal Vitalize 20 26 Assist Barrier 4 29 Heal Restore 12 31 Heal Resurrect 20 34 Heal Vigor 50 36 Attack Bonebreak 0 * Attack Accession 0 (*received with 1st gene) Teepo: Level Category Ability AP Cost 1 Attack Flare 2 4 Attack Frost 2 7 Attack Simoon 4 13 Attack Fireblast 5 14 Attack Iceblast 5 Rei: Level Category Ability AP Cost 5 Attack Pilfer 0 9 Attack Jolt 3 12 Assist Slow 1 13 Assist Silence 2 16 Assist Speed 2 19 Attack Lightning 7 20* Attack Were-Tiger 0 (*received at return) 29 Attack Death 5 38 Attack Myollnir 10 Nina: Level Category Ability AP Cost 5 Attack Cyclone 3 5 Attack Frost 2 5 Attack Jolt 3 7 Attack Simoon 4 9 Assist Blunt 1 10 Assist Weaken 1 12 Attack Iceblast 5 13 Assist Slow 1 15 Attack Typhoon 7 16 Attack Lightning 7 18 Heal Drain 3 23 Heal Leech Power 0 28 Attack Blizzard 10 33 Attack Sirocco 12 37 Attack Myollnir 10 Momo: Level Category Ability AP Cost 10 Heal Heal 4 10 Heal Purify 4 10 Assist Identify 0 10 Assist Foretell 0 10 Assist Protect 2 10 Assist Silence 2 12 Assist Sleep 3 13 Attack Quake 7 14 Assist Confuse 2 17 Assist Speed 2 19 Heal Rejuvenate 7 20 Assist Might 4 24 Heal Remedy 7 27 Heal Raise Dead 10 29 Attack Ragnarock 12 33 Heal Vitalize 20 36 Heal Restore 12 Peco: Level Category Ability AP Cost 10 Assist Dream Breath 3 17 Assist Venom Breath 3 20 Heal Rejuvenate 7 21 Heal Purify 4 30 Attack Ice Breath 4 31 Attack Fire Breath 4 Garr: Level Category Ability AP Cost 13 Attack Pyrokinesis 1 13 Attack Flare 2 14 Attack Fireblast 5 21 Attack Gambit 0 26 Attack Kyrie 5 30 Attack Inferno 10 Abilities listing Skills Skill AP Cost Description Air Raid 3 Attack, cancels next move Aura 20 Holy attack vs one target, power x2 Backhand 0 attack vs one target, non lethal Bad Back 0 Your enemy throws it's back out Barrier 4 Raise one target's magic defense Benediction 20 Restores all dead members...? Berserk 2 Raises power for three turns, then death Blind 0 Attack, induces blindness Blitz 0 Attack vs all, user's HP halved Blizzard 10 Frost attack vs all targets Bone Dart 3 Bone attack, causes confusion Burn 1 Flame attack vs one target Celerity 0 Abilities up, usable at fixed time Charge 0 Damage altered based on defense Charm 0 Increases chance of finding an item Chill 7 Frost attack, lowers agility Counter 0 Auto counter, attack when in use Demonbane 1 Attack, extra damage to devils Disembowel 0 Fatal blow, maximum HP down Double Blow 2 Double attack vs one target Douse 1 Weaken one target vs flame attacks Enlighten 2 Raises user's intelligence Evil Eye 7 Paralyze single target Feign Swing 0 Take a practice swing Flame Strike 1 Flame attack vs one target Flying Kick 0 Damage altered based on agility Focus 0 Raise power when used, maximum x2 Frost 2 Frost attack vs one target Frost Strike 4 Frost attack, induces sleep Gloom 1 Turns single target into undead Holy Strike 2 Holy attack vs one target Inferno 10 Flame attack vs all targets Influence 0 Bait enemy Intimidate 0 Cancels one target's movement Jump 0 Jump attack(random damage) Kyrie 5 Destroy undead Last Resort 0 Raises power by lowering defense to zero Lava Burst 7 Flame attack vs all targets Magic Ball 2 Attack using solid ball of magic Meditation 0 Raises intelligence when used, maximum x2 Mighty Chop 0 Attack vs one target, ignores defense Mind Flay 0 Attack, lowers intelligence Mind Sword 2 Attack target with magic sword Mind's Eye 0 Raises to-hit percentage temporarily Monopolize 0 Steals all experience Multistrike 0 One - three attacks, half damage Myollnir 10 Electric attack vs one target Purify 4 Cures poison Recall 2 Cast random magic spell Resist 2 Invulnerability for one turn Risky Blow 0 Critical damage if enemy is hit Sacrifice 1 Target = fatal wound, user = death Sanctuary 5 Dispells all support magic Shadow Walk 8 Warp attack, critical blow Shield 4 Raise all target's defense Sirocco 12 Flame + wind attack vs all targets Snap 0 Attack vs one target, lowers defense Snooze 0 Restores a few HP and AP Spirit Blast 0 Attack vs one target, ignores defense Steal 0 Steals item from enemy Sudden Death 1 Casts death on random target Super Combo 12 Attack(one target), press buttons in sequence Target 0 Raises to-hit percentage, damage halved Thunderstrike 4 Electric attack, paralyzes Thunderclap 4 Electric attack vs one target Timed Blow 0 Damage = HP, user fatally wounded Transfer 10 Share AP with one target Tornado 4 Fatally wounds random target Trump 0 Usable at 0AP, casts random spell Tsunami 8 Reduces all targets' HP by half Typhoon 7 Wind attack vs all targets Unmotivate 0 Target loses the will to fight Wall of Fire 4 Flame attack vs one target War Shout 6 Raise all targets' power Ward of Light 5 Raises defense and counter attack percentage Wind Strike 1 Wind attack vs one target Heal Ability AP Cost Description Drain 3 Steal one target's HP Heal 4 Heal light wounds on one target Leech Power 0 Steal one target's AP Purify 4 Cures poison Raise Dead 10 Chance of restoring dead member Rejuvenate 7 Heal medium wounds on one target Remedy 7 Cures all status changes Restore 12 Heal heavy wounds on one target Resurrect 20 Restore dead member Vigor 50 Heal heavy wounds on all targets Vitalize 20 Heal medium wounds on all targets Assist Ability AP Cost Description Barrier 4 Raise one target's magic defense Blunt 1 Lower one target's Power Confuse 2 Induce confusion in one confusion Dream Breath 3 Induce sleep in all targets Foretell 0 Divine the outcome of combat Identify 0 Displays enemies data Might 4 Raise one target's power Protect 2 Raise one target's defense Shield 4 Raise all target's defense Silence 2 Stop magic use by all targets Sleep 3 Induce sleep in all targets Slow 1 Lower one target's agility Speed 2 Raise one target's agility Venom Breath 3 Poison all targets Weaken 1 Lower one target's defense Attack Ability AP Cost Description Accession 0 Change into dragon form Blizzard 10 Frost attack vs all targets Bonebreak 0 Attack, usable at fixed intervals Cyclone 3 Wind attack vs one target Death 5 Destroy one target Fireblast 5 Flame attack vs all targets Fire Breath 4 Flame, damage altered by HP Flare 2 Flame attack vs one target Frost 2 Frost attack vs one target Gambit 0 Critical damage if enemy is hit Iceblast 5 Frost attack vs one target Ice Breath 4 Frost, damage altered by HP Inferno 10 Flame attack vs all targets Jolt 3 Electric attack vs all targets Kyrie 5 Destroy undead Lightning 7 Electric attack vs all targets Myollnir 10 Electric attack vs one target Pilfer 0 Steals item from enemy Pyrokinesis 1 Flame attack vs one target Quake 7 Earthquake, attack vs all targets Ragnarock 12 Comet, attack vs all targets Simoon 4 Flame + wind attack vs one target Sirocco 12 Flame + wind attack vs all targets Typhoon 7 Wind attack vs all targets Were-Tiger 0 Raises power, slowly becomes berserk Enemy list(in order of appearance, including spells they cast, items, experience gained and zenny. *boss): Boss Goblin: 12 Exp. 10 z Casts: Influence Stolen item: Waist Cloth Dropped item: Brass Helmet Goblin: 2 Exp. 5 z Casts: Unmotivate Stolen item: Bent Sword Dropped item: Old Popper Eye Goo: 2 Exp. 4 z Casts: Stolen item: Healing Herb Dropped item: Vitamin Gong Head: 8 Exp. 10 z Casts: Giant Growth Stolen item: Vitamin Dropped item: Life Shard Ripper: 7 Exp. 5 z Casts: Blind Stolen item: Berries Dropped item: Swallow Eye Mage Goo: 6 Exp. 20 z Casts: Burn Stolen item: Healing Herb Dropped item: Wisdom Seed Man Trap: 24 Exp. 40 z Casts: Dream Breath Stolen item: Pointed Stick Devour Dropped item: Panacea Puff Goo: 15 Exp. 7 z Casts: Stolen item: Healing Herb Dropped item: Vitamin Gooey: 9 Exp. 4 z Casts: Stolen item: Marbles Dropped item: Nothing Curr: 7 Exp. 4 z Casts: Chlorine Stolen item: Antidote Dropped item: Nothing Zombie: 8 Exp. 8 z Casts: Stolen item: Clothing Dropped item: Bracers Bat: 8 Exp. 0 z Casts: Stolen item: Berries Dropped item: Nothing Nue*: 96 Exp. 50 z Casts: Nue Stomp Stolen item: Power Food Jolt Dropped item: Pooch*: 57 Exp. 10 z Casts: Snap Stolen item: Vitamin Dropped item: Rocky*: 87 Exp. 0 z Casts: Jump Stolen item: Life Shard Ovum Dropped item: Volt: 84 Exp. 6 z Casts: Charge Stolen item: Taser Dropped item: Nothing Roach: 10 Exp. 0 z Casts: Jump Stolen item: Healing Herb Dropped item: Vitamin Guard: 12 Exp. 24 z Casts: Healing Herb Stolen item: Healing Herb Dropped item: Iron Helmet Torast*: 32 Exp. 8 z Casts: Sleep Stolen item: Magic Shard Dropped item: Kassen*: 38 Exp. 20 z Casts: Leech Power Stolen item: Magic Shard Drain Dropped item: Galtel*: 36 Exp. 4 z Casts: Weaken Stolen item: Magic Shard Blunt Dropped item: Doksen*: 46 Exp. 24 z Casts: Flare Stolen item: Magic Shard Dropped item: Amalgam*: 210 Exp. 200 z Casts: Frost Stolen item: Magic Shard Astral Warp Dropped item: Sleep Nut Mage: 17 Exp. 18 z Casts: Flare Stolen item: Molotov Dropped item: Berries Nut Troop: 15 Exp. 16 z Casts: Double Blow Stolen item: Berries Dropped item: Broad Sword Tarman: 70 Exp. 15 z Casts: Tarbaby Stolen item: Clay Vase Dropped item: Multivitamin Ghoul: 22 Exp. 20 z Casts: Bone Dart Stolen item: Leather Armor Dropped item: High Boots Thunder: 16 Exp. 18 z Casts: Jolt Stolen item: Taser Dropped item: Nothing Nut Archer: 25 Exp. 14 z Casts: Lucky Strike Stolen item: Berries Dropped item: Panacea Gonger: 30 Exp. 27 z Casts: Venom Breath Stolen item: Multivitamin Dropped item: Life Shard Orc: 58 Exp. 62 z Casts: Last Resort Stolen item: Bronze Shield Dropped item: Titan Belt Lizard: 28 Exp. 25 z Casts: Blind Stolen item: Panacea Dropped item: Nothing Protobot: 30 Exp. 0 z Casts: Stolen item: Marbles Dropped item: Cuirass Ice Toad: 63 Exp. 45 z Casts: Ice Breath Stolen item: Life Shard Dropped item: Soul Gem Armorbot: 45 Exp. 0 z Casts: Charge Stolen item: Breastplate Dropped item: Marbles Hyperbot: 120 Exp. 0 z Casts: Blitz Stolen item: Cuirass Dropped item: Ginseng Painweed: 57 Exp. 40 z Casts: Weaken Stolen item: Bat Amulet Dropped item: Nothing Rankweed: 57 Exp. 40 z Casts: Weaken Stolen item: Bat Amulet Dropped item: Nothing Fireslug: 94 Exp. 50 z Casts: Fire Breath Stolen item: Panacea Dropped item: Moxa Slug: 35 Exp. 20 z Casts: Chlorine Stolen item: Nothing Dropped item: Nothing Eye Bulb: 80 Exp. 42 z Casts: Silence Stolen item: Mandrake Dropped item: Vitamins Bomber: 102 Exp. 45 z Casts: Air Raid Stolen item: Vitamin Dropped item: Ivory Dice Mutant*: 600 Exp. 300 z Casts: Venom Breath Stolen item: Nothing Dream Breath Dropped item: Claw*: 150 Exp. 200 z Casts: Blind Stolen item: Silver Knife Double Blow Dropped item: Cawer*: 165 Exp. 70 z Casts: Protect Stolen item: Dream Ring Frost, Speed Dropped item: Cyclone, Heal Patrio*: 200 Exp. 120 z Casts: Lucky Strike Stolen item: Scale Mail Frost Strike Dropped item: Emitai*: 200 Exp. 340 z Casts: Stolen item: Mage's Robes Dropped item: Golem*: Included in battle w/Emitai Casts: Spirit Blast Stolen item: Life Shard Dropped item: Garr*: - Exp. - z Casts: Lucky Strike Stolen item: Scale Mail Flare Dropped item: Pyrokinesis Bully 1*: 80 Exp. 120 z Casts: Stolen item: Beef Jerky Dropped item: Ballock Knife Bully 2*: 80 Exp. 115 z Casts: Flare Stolen item: Beef Jerky Dropped item: Ballock Knife Bully 3*: 80 Exp. 115 z Casts: Blind Stolen item: Beef Jerky Dropped item: Ballock Knife Stallion*: 801 Exp. 500 z Casts: Barrier Stolen item: Life Shard Jolt, Resist Dropped item: Utmost Attack Blood Bat: 55 Exp. 30 z Casts: Syphon Stolen item: Berries Dropped item: Nothing Tricker: 70 Exp. 120 z Casts: Flying Kick Stolen item: Gems Blind Dropped item: Thieves Knife Lizardman: 160 Exp. 102 z Casts: Double Blow Stolen item: Broad Sword Wind Strike, Shield Dropped item: Flame Shield Rejuvenate Ghost: 90 Exp. 80 z Casts: Jolt Stolen item: Wisdom Seed Sleep Dropped item: Buckler Cyclone Spectre: 150 Exp. 75 z Casts: Depress Stolen item: Wisdom Seed Leech Power Dropped item: Barrier Ring Gazer*: 1500 Exp. 1000 z Casts: Hypnotize Stolen item: Wisdom Fruit Eye Beam Dropped item: Dolphin*: 900 Exp. 200 z Casts: Tsunami Stolen item: Fish Head Intimidate Dropped item: Lavaman: 90 Exp. 75 z Casts: Fireblast Stolen item: Vitamin Flare Dropped item: Firecracker Burn Vulcan: 180 Exp. 300 z Casts: Lavaburst Stolen item: Protein Dropped item: Magma Armor Gisshan*: 500 Exp. 334 z Casts: Vitalize Stolen item: Magician's Rod Confuse Dropped item: Sleep Charyb*: 500 Exp. 333 z Casts: Snap Stolen item: Power Food Wall of Fire Dropped item: Scylla*: 500 Exp. 333 z Casts: Snap Stolen item: Power Food Wall of Fire Dropped item: Cerebus: 72 Exp. 45 z Casts: Howling Stolen item: Beef Jerky Dropped item: Vitamins Phantom: 115 Exp. 200 z Casts: Lucky Strike Stolen item: Belladonna Death Dropped item: Crepe Cape Garr*: 400 Exp. 0 z Casts: Lucky Strike Stolen item: Nothing Dropped item: Zombie Dr: 80 Exp. 215 z Casts: Bone Dart Stolen item: Multivitamin Vitalize Dropped item: Vitamins Giant Roach: 85 Exp. 0 z Casts: Jump Stolen item: Healing Herb Douse Dropped item: Vitamin Dragon Zombie*: 1000 Exp. 300 z Casts: Rotten Breath Stolen item: Power Food Bone Dance Dropped item: Goo Titan: 660 Exp. 200 z Casts: Burn Stolen item: Life Shard Timed Blow Dropped item: Protectors Blue Goblin: 95 Exp. 75 z Casts: Jolt Stolen item: Beef Jerky Rejuvenate Dropped item: Scramasax Vagabond: 88 Exp. 80 z Casts: Healing Herb Stolen item: Moon Sword Dropped item: Mithril Armor Slasher: 95 Exp. 70 z Casts: Mind Flay Stolen item: Berries Dropped item: Swallow Eye Were-Tiger*: - Exp. - z Casts: Snap Stolen item: Nothing Focus Dropped item: Mikba*: 3000 Exp. 1500 z Casts: Venom Breath Stolen item: Silver Mail Resist, Quake Dropped item: Multistrike Fly Man: 160 Exp. 140 z Casts: Fire Breath Stolen item: Scale Mail Flame Strike Dropped item: Flame Spear Toxic Fly: 70 Exp. 20 z Casts: Chlorine Stolen item: Antidote Dropped item: Nothing Big Bulb: 100 Exp. 75 z Casts: Pollen Stolen item: Mandrake Dropped item: Life Shard Huge Slug*: 2100 Exp. 300 z Casts: Molasses Stolen item: Vitamins Syphon Dropped item: Shroom*: 3900 Exp. 300 z Casts: Head Cracker Stolen item: Wisdom Fruit Restore, Ragnarock Dropped item: Lava Burst, Blitz Sleepy: 95 Exp. 66 z Casts: Snooze Stolen item: Baby Frog Hypnotize Dropped item: Fat Frog Bombseed: 212 Exp. 150 z Casts: Sacrifice Stolen item: Vitamin Dropped item: Ivory Dice Spiker: 240 Exp. 125 z Casts: Venom Breath Stolen item: Antidote Giant Growth Dropped item: Soul Gem Rejuvenate Barb Bulb: 125 Exp. 110 z Casts: Steroids Stolen item: Croc Tear Dropped item: Ginseng Torch*: - Exp. - z Casts: Flare Stolen item: Nothing Dropped item: Gaist*: 1000 Exp. 500 z Casts: Sanctuary Stolen item: Nothing Corona, Howling Dropped item: Risky Blow Angler*: 3000 Exp. 300 z Casts: Thunderclap Stolen item: Fish Head Bone Dart Dropped item: Venom Breath Bolt Archer: 190 Exp. 100 z Casts: Lucky Strike Stolen item: Berries Blind Dropped item: Panacea Bolt: 160 Exp. 85 z Casts: Frost Strike Stolen item: Berries Dropped item: Royal Dagger King Toad: 280 Exp. 150 z Casts: Influence Stolen item: Healing Herb Ice Breath Dropped item: Life Shard Bolt Mage: 185 Exp. 180 z Casts: Silence Stolen item: Berries Iceblast Dropped item: Robe of Wind Jolt Giant Crab: 230 Exp. 150 z Casts: Death Stolen item: Belladonna Double Blow Dropped item: Blizzard Mail Bolt Lord: 320 Exp. 550 z Casts: Heal Stolen item: Berries Dropped item: Lacquer Helmet Ammonite*: 9000 Exp. 1000 z Casts: Confuse Stolen item: Moon Tears Tsunami, Blizzard Dropped item: Multistrike Tankbot: 500 Exp. 0 z Casts: Transfer Stolen item: Wisdom Seed Sacrifice Dropped item: Wisdom Fruit Vitalize Multibot: 300 Exp. 0 z Casts: Thunderclap Stolen item: Silver Mail Dropped item: Barrier Ring Audrey: 330 Exp. 110 z Casts: Pollen Stolen item: Green Apple Devour Dropped item: Mandrake Absorb Thrasher: 185 Exp. 110 z Casts: Timed Blow Stolen item: Wisdom Seed Watch Enemy Dropped item: Nothing Assassin: 225 Exp. 380 z Casts: Disembowel Stolen item: Light Clothing Target Dropped item: Katzbalger Toxic Man: 225 Exp. 25 z Casts: Chlorine Stolen item: Clay Vase Venom Breath Dropped item: Nothing Toxic Man 2: 325 Exp. 25 z Casts: Chlorine Stolen item: Clay Vase Venom Breath Dropped item: Nothing Toxic Man 3: 335 Exp. 25 z Casts: Chlorine Stolen item: Clay Vase Venom Breath Dropped item: Nothing Codger: 380 Exp. 230 z Casts: Bad Back Stolen item: Rare Book Magic Shuffle Dropped item: Skill Ink Flying Kick Dragonfly: 250 Exp. 60 z Casts: Chlorine Stolen item: Panacea Snap Dropped item: Nothing Insector: 520 Exp. 220 z Casts: Typhoon Stolen item: Beef Jerky Tornado Dropped item: Gale Javelin Reaper: 420 Exp. 270 z Casts: Focus Stolen item: Magic Shard Multistrike Dropped item: Phantom Dress Elder Dragon*: 6000 Exp. 0 z Casts: Inferno, Myollnir Stolen item: Dynamite Bad Back, Sirocco Dropped item: Double Blow Hobgoblin: 800 Exp. 300 z Casts: Intimidate Stolen item: Power Food Spirit Blast Dropped item: Nothing Pipebomb: 495 Exp. 180 z Casts: Protect Stolen item: Vitamin Air Raid Dropped item: Ivory Dice Sacrifice Egg Gang: 560 Exp. 420 z Casts: Ovum Stolen item: Beads Magic Ball Dropped item: Ivory Dice Gold Egg: 100 Exp. 20000 z Casts: Ovum Stolen item: Diamond Ring Resist Dropped item: Giant Orc: 480 Exp. 260 z Casts: Magic Belt Stolen item: Titan Belt Protect Dropped item: Blitz Drak: 850 Exp. 350 z Casts: Stolen item: Titan Belt Dropped item: Mind Shield Cacti: 510 Exp. 210 z Casts: Pollen Stolen item: Croc tear Dropped item: Ginseng Scorpion: 620 Exp. 320 z Casts: Tornado Stolen item: Antidote Double Blow Dropped item: Protein Chlorine Magmaite: 1300 Exp. 300 z Casts: Lava Burst Stolen item: Napalm Flying Kick Dropped item: Royal Armor Air Raid Manmo*: 6000 Exp. 1500 z Casts: Feign Swing Stolen item: Power Food Focus, Quake Dropped item: Howling Archmage: 48000 Exp. 2000 z Casts: Myollnir Stolen item: Soul Gem Mind Sword Dropped item: Holy Avenger Benediction Berserker: 45000 Exp. 3000 z Casts: Fire Whip Stolen item: Aries Gloves Berserk Dropped item: Armor: 1220 Exp. 100 z Casts: Frost Strike Stolen item: Claymore Risky Blow Dropped item: Gideon's Garb Adept: 650 Exp. 550 z Casts: Meditation Stolen item: Holy Robe Magic Shuffle Dropped item: Shaman's Ring Nitemare: 850 Exp. 220 z Casts: Syphon Stolen item: Hawk's Ring Magic Ball Dropped item: Burglar Garb Sleep Deathbot: 960 Exp. 100 z Casts: Barrier Stolen item: Damascus Mail Protect, Might Dropped item: Atomic Bomb Triple Blow Ice Drake: 2050 Exp. 250 z Casts: Frost Breath Stolen item: Ring of Ice Howling Dropped item: Dragonfang Hopper: 380 Exp. 120 z Casts: Air Raid Stolen item: Fat Frog Hypnotize Dropped item: Balance Ring Watch Enemy Newt: 1550 Exp. 350 z Casts: Mighty Chop Stolen item: Heat Shotel Shield Dropped item: Mind Shield Simoon Red Drake: 2050 Exp. 250 z Casts: Flame Breath Stolen item: Ring of Fire Dropped item: Dragonfang Clone: 320 Exp. 255 z Casts: Blind Stolen item: Vitamin Dropped item: Bell Collar Chimera*: 9000 Exp. 2000 z Casts: Paralyzer Stolen item: Firecracker Blizzard Dropped item: Inferno, Restore Wraith: 1250 Exp. 275 z Casts: Fireblast Stolen item: Soul Gem Iceblast, Typhoon Dropped item: Divine Helmet Depress, Lightning Foulweed: 1700 Exp. 250 z Casts: Quake Stolen item: Power Food Devour Dropped item: Protein Absorb Plant 42: 1200 Exp. 0 z Casts: Pollen Stolen item: Mandrake Snap Dropped item: Vitamins Absorb Goo King: 15000 Exp. 1000 z Casts: Tornado Stolen item: Green Apple Sirocco Dropped item: Goo King Sword Ragnarock Vampire: 12000 Exp. 1000 z Casts: Frost, Flare Stolen item: Burglar Garb Triple Blow Dropped item: Life Stealer Evil Eye, Death Mist Man: 5200 Exp. 400 z Casts: Thunderstrike Stolen item: Seeking Sword Dropped item: Mist Armor Night Bat: 350 Exp. 58 z Casts: Gloom Stolen item: Power Food Dropped item: Protein Revenant: 1500 Exp. 500 z Casts: Multistrike Stolen item: Belladonna Chill Dropped item: Diana's Dress Sample 8*: 85 Exp. 0 z Casts: Air Raid Stolen item: Life Shard Ovum Dropped item: Sample 10*: 7500 Exp. 800 z Casts: Barrier Stolen item: Life Shard Iceblast Dropped item: Utmost Attack Sample 11*: 7500 Exp. 800 z Casts: Barrier Stolen item: Life Shard Fireblast Dropped item: Utmost Attack Sample 12*: 7500 Exp. 800 z Casts: Barrier Stolen item: Life Shard Lightning, Resist Dropped item: Utmost Attack Sample 2*: 2100 Exp. 300 z Casts: Syphon Stolen item: Vitamins Molasses Dropped item: Sample 1*: 95 Exp. 50 z Casts: Nue Stomp Stolen item: Power Food Chlorine Dropped item: Sample 3*: 2000 Exp. 1500 z Casts: Venom Breath Stolen item: Silver Mail Resist Dropped item: Multistrike Sample 9*: 2000 Exp. 500 z Casts: Risky Blow Stolen item: Nothing Corona Dropped item: Howling Sample 7*: 6000 Exp. 1000 z Casts: Double Blow Stolen item: Nothing Quake Dropped item: Sample 4*: 6000 Exp. 500 z Casts: Evil Eye Stolen item: Ring of Fire Double Blow Dropped item: Snap Sample 6*: 6000 Exp. 1000 z Casts: Tsunami Stolen item: Nothing Confuse, Iceblast Dropped item: Blizzard Sample 5*: 3000 Exp. 200 z Casts: Venom Breath Stolen item: Nothing Thunderclap Dropped item: Bone Dart Mad Gong: 850 Exp. 0 z Casts: Charge Stolen item: Ginseng Dropped item: Vileweed: 750 Exp. 0 z Casts: Heal, Simoon Stolen item: Rice Ball Shield, Death(fake) Dropped item: Sirocco(fake) Myollnir(fake) Molasses Watch Enemy Thanotos: 755 Exp. 0 z Casts: Leech Power Stolen item: Clothing Blizzard Dropped item: Drain Arwan*: 5000 Exp. 0 z Casts: Sleep Stolen item: Nothing Chill Dropped item: Blizzard Dragon Lord*: 15000 Exp. 3000 z Casts: Blizzard, Howling Stolen item: Dragon Blade Inferno, Sirocco Dropped item: Dragon Armor Triple Blow Myria*: - Exp. - z Casts: Blizzard, Evil Eye Stolen item: Venom, Sirocco Dropped item: Sanctuary, Inferno Holocaust, Restore Learning Abilities from enemies: With the Examine command and Master system, you can learn these skills from the following enemies and Masters: Skill Learned from Air Raid Bomber, Pipebomb, Magmaite, Hopper, Sample 8 Aura Ladon Backhand Durandal Bad Back Codger, Elder Dragon Barrier Stallion, Sample 10, Sample 11, Sample 12, Emitai Benediction Archmage, Hondara Berserk Berserker, Giotto Blind Ripper, Lizard, Claw, Bully 3, Tricker, Bolt Archer Clone Blitz Hyperbot, Shroom, Giant Orc Blizzard Thanotos, Dragon Lord, Myria, Deis Bone Dart Ghoul, Zombie dr, Angler, Sample 5 Burn Mage Goo, Lavaman, Goo Titan Celerity Deis Charge Volt, Armorbot, Goo King, Mad Gong, Fahl Charm Meryleep Chill Revenant, Arwan Counter Fahl Demonbane Hachio Disembowel Assassin, Bunyan Double Blow Nut Troop, Claw, Lizardman, Giant Crab, Elder Dragon Scorpion, Sample 7, Sample 4 Douse Giant Roach Enlighten Emitai Evil Eye Vampire, Sample 4, Myria Feign Swing Manmo, Durandal Flame Strike Fly Man Flying Kick Tricker, Codger, Magmaite Focus Were-Tiger, Reaper, Manmo, Bunyan Frost Vampire, Mygas Frost Strike Patrio, Bolt, Armor Gloom Nightbat Holy Strike Ladon Inferno Myria, Deis Influence Boss Goblin, King Toad Intimidate Dolphin, Hobgoblin, D'lonzo Jump Rocky, Roach, Giant Roach Kyrie Hondara Last Resort Orc Lava Burst Shroom, Magmaite, Vulcan Magic Ball Egg Gang, Nitemare, Mygas Meditation Adept, Mygas Mighty Chop Newt, Hachio Mind Flay Slasher Mind Sword Archmage, Emitai Mind's Eye Ladon Monopolize D'lonzo Multistrike Mikba, Ammonite, Reaper, Revenant, Sample 3 Myollnir Deis Purify Hondara Recall Yggdrasil Resist Stallion, Mikba, Gold Egg, Sample 12, Sample 3, Fahl Risky Blow Gaist, Armor, Sample 9, Bunyan Sacrifice Bombseed, Tankbot, Pipebomb Sanctuary Gaist, Myria, Yggdrasil Shadow Walk Meryleep Shield Newt, Vileweed, Yggdrasil Sirocco Goo King, Dragon Lord, Myria, Deis Snap Pooch, Charyb, Scylla, Were-Tiger, Dragonfly, Plant 42 Sample 4 Snooze Sleepy Spirit Blast Golem, Hobgoblin Steal D'lonzo Sudden Death Giotto Super Combo Bunyan Target Assassin Thunderclap Angler, Multibot, Sample 5 Thunderstrike Mist Man Timed Blow Goo Titan, Thrasher Transfer Tankbot Tornado Insector, Scorpion, Goo King Trump Giotto Tsunami Dolphin, Ammonite, Sample 6 Typhoon Mygas Unmotivate Goblin, Durandal Wall of Fire Charyb, Scylla War Shout Meryleep Ward of Light Ladon Wind Strike Lizardman Shops: McNeil Town Items shop: Item Cost Description Healing Herb 10 Restores 40 HP Croc Tear 5 Chance of restoring status Antidote 12 Cures poison Eye Drops 20 Cures blindness Moltov 10 Flame attack vs one target Ammonia 200 Revives party member Wooden Rod 40 Used when fishing Worm 20 Used when fishing Toad 20 Used when fishing Old Popper 20 Used when fishing Sinker 20 Used when fishing Weapon/Armor shop: Weapon/Armor Cost Description Ballock Knife 100 Pwr 6 Wgt 1 Bronze Sword 240 Pwr 8 Wgt 2 Leather Armor 180 Def 4 Wgt 4 Bracers 30 Def 1 Wgt 0 Cloth Shield 150 Def 3 Wgt 1 Bandana 30 Def 1 Wgt 0 Brass Helmet 120 Def 3 Wgt 1 Wyndia Castle grounds Bread shop: Item Cost Description Bread 20 Restores 20 HP Item shop: Item Cost Description Healing Herb 10 Restores 40 HP Vitamin 50 Restores 100 HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Worm 20 Used when fishing Toad 20 Used when fishing Old Popper 20 Used when fishing Sinker 20 Used when fishing Toshihiro's general store: Item Cost Description Midas Stone 3000 Increases profits, Wgt 10 Talisman 500 Protection vs death attacks Life Sandals 500 Raises defense vs status changes Molotov 10 Flame attack vs one target Dynamite 200 Earthquake attack vs all targets Weather Vane 200 Wind attack vs all targets Taser 200 Electric attack vs all targets Armor shop: Armor Cost Description Leather Armor 180 Def 4 Wgt 4 Leather Apron 330 Def 6 Wgt 4 Ranger Garb 520 Def 7 Wgt 4 Cuirass 620 Def 12 Wgt 6 Mage's Robes 610 Def 9 Wgt 3 Gauntlet 400 Def 5 Wgt 1 Bronze Shield 610 Def 8 Wgt 2 Iron Helmet 380 Def 6 Wgt 2 Glass Domino 450 Def 6 Wgt 1 Weapons shop: Weapon Cost Description Bronze Sword 240 Pwr 8 Wgt 2 Broad Sword 600 Pwr 15 Wgt 3 Claymore 2500 Pwr 43 Wgt 8 Mace 400 Pwr 12 Wgt 3 Innoculation shop(these are shops where you can get shots so that you are immune to various types of attacks. The shots last until you rest. There are innoculation shops here in Wyndia, Rhapala, Urkan Tapa and Junk Town. They all carry the same immunizations. Cost is 10 per level of the intended character): Shot Description Flameblock Raises flame attack resistance Frostblock Raises frost attack resistance Thunderblock Raises electric attack resistance Earthblock Raises earth attack resistance Windblock Raises wind attack resistance Mindblock Raises ability/magic resistance Changeblock Raises status change resistance Deathblock Raises death attack resistance Genmel Item shop: Item Cost Description Healing Herb 10 Restores 40 HP Vitamin 50 Restores 100 HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Dynamite 200 Earthquake attack vs all targets Weather Vane 200 Wind attack vs all targets Taser 200 Electric attack vs all targets Weapon/Armor shop: Weapon/Armor Cost Description Broad Sword 600 Pwr 15 Wgt 3 Scramasax 1200 Pwr 23 Wgt 2 Mace 400 Pwr 12 Wgt 3 Magician Rod 780 Pwr 20 Wgt 2 Raises intelligence Rippers 600 Pwr 10 Wgt 1 Ranger Garb 520 Def 7 Wgt 4 Cuirass 620 Def 12 Wgt 6 Breastplate 1000 Def 16 Wgt 4 Gauntlet 400 Def 5 Wgt 1 Bronze Shield 610 Def 8 Wgt 2 Glass Domino 450 Def 6 Wgt 1 Momo's Tower Item shop: Item Cost Description Healing Herb 10 Restores 40 HP Vitamin 50 Restores 100 HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Ammonia 200 Revives party member Toad 20 Used when fishing Old Popper 20 Used when fishing Mage's Robes 610 Def 9 Wgt 3 Cuirass 620 Def 12 Wgt 6 Gauntlet 400 Def 5 Wgt 1 Glass Domino 450 Def 6 Wgt 1 Coffee Shop Item shop: Item Cost Description Healing Herb 10 Restores 40 HP Croc Tear 5 Chance of restoring status Antidote 12 Cures poison Eye Drops 20 Cures blindness Moltov 10 Flame attack vs one target Ammonia 200 Revives party member Wooden Rod 40 Used when fishing Worm 20 Used when fishing Toad 20 Used when fishing Old Popper 20 Used when fishing Sinker 20 Used when fishing Plant Item shop: Item Cost Description Mandrake 100 Heals all HP and... Antidote 12 Cures poison Eye Drops 20 Cures blindness Molotov 10 Flame attack vs one target Genmel Arena Weapon shop: Weapon Cost Description Scramasax 1200 Pwr 23 Wgt 2 Moon Sword 2000 Pwr 32 Wgt 4 Claymore 2500 Pwr 43 Wgt 8 Item Shop: Item Cost Description Vitamin 50 Restores 100 HP Multivitamin 300 Restores all HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Firecracker 500 Flame attack vs all targets Icicle 500 Frost attack vs all targets Napalm 800 Flame + wind attack vs all targets Armor shop: Armor Cost Description Breastplate 1000 Def 16 Wgt 4 Scale Mail 1450 Def 21 Wgt 6 Buckler 1100 Def 12 Wgt 2 Knight's Helmet 720 Def 8 Wgt 2 Rhapala Item shop: Item Cost Description Healing Herb 10 Restores 40 HP Vitamin 50 Restores 100 HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Spirit 50 Used when fishing Baby Frog 50 Used when fishing Popper 50 Used when fishing Float 50 Used when fishing Weapon/Armor shop: Weapon/Armor Cost Description Flame Chrysm 500 Pwr 50 Wgt 1 Property: Flame Moon Sword 2000 Pwr 32 Wgt 4 Long Spear 1000 Pwr 24 Wgt 3 Quarter Staff 1100 Pwr 28 Wgt 4 Spiked Claws 1300 Pwr 18 Wgt 1 Breastplate 1000 Def 16 Wgt 4 Scale Mail 1450 Def 21 Wgt 6 Gauntlet 400 Def 5 Wgt 1 Buckler 1100 Def 12 Wgt 2 Glass Domino 450 Def 6 Wgt 1 Knight's Helmet 720 Def 8 Wgt 2 Urkan Tapa Item shop: Item Cost Description Healing Herb 10 Restores 40 HP Vitamin 50 Restores 100 HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Spirit 50 Used when fishing Baby Frog 50 Used when fishing Popper 50 Used when fishing Float 50 Used when fishing Weapon/Armor shop: Weapon/Armor Cost Description Claymore 2500 Pwr 43 Wgt 8 Flame Sword 3200 Pwr 38 Wgt 4 Property: Flame Long Spear 1000 Pwr 24 Wgt 3 Halberd 2100 Pwr 33 Wgt 4 Mithril Armor 2100 Def 26 Wgt 6 Mithril Helmet 1100 Def 12 Wgt 1 Mithril Shield 1600 Def 17 Wgt 3 Dauna Mine Item shop: Item Cost Description Healing Herb 10 Restores 40 HP Vitamin 50 Restores 100 HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Dynamite 200 Earthquake attack vs all targets Weather Vane 200 Wind attack vs all targets Taser 200 Electric attack vs all targets Titan Belt 3000 Raises power High Boots 3000 Raises defense Syn City Weapon/Armor shop: Weapon/Armor Cost Description Silver Knife 1400 Pwr 12 Wgt 1 Property: Holy Thieves Knife 3200 Pwr 36 Wgt 1 Property: Enhances psionics Wind Cutter 2200 Pwr 34 Wgt 3 Property: Wind Shotgun Shell 2200 Pwr 78 Wgt 1 Rood Spear 2900 Pwr 41 Wgt 4 Light Clothing 2700 Def 16 Wgt 1 Silver Mail 3900 Def 32 Wgt 6 Steel Gauntlets 3000 Def 21 Wgt 1 Gold Hairpin 2200 Def 14 Wgt 0 Item shop: Item Cost Description Vitamin 50 Restores 100 HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Spirit 50 Used when fishing Baby Frog 50 Used when fishing Popper 50 Used when fishing Float 50 Used when fishing Ashura weapons shop: Weapon/Armor Cost Description Ashura Sword 3600 Embodies the power of Ashura Manly Clothes 1000 Unlimited use of Skill Notes Cliff Item shop: Item Cost Description Healing Herb 10 Restores 40 HP Vitamin 50 Restores 100 HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Spirit 50 Used when fishing Baby Frog 50 Used when fishing Popper 50 Used when fishing Float 50 Used when fishing Junk Town Weapon shop: Weapon Cost Description Flame Chrysm 500 Pwr 50 Wgt 1 Property: Flame Ice Chrysm 500 Pwr 50 Wgt 1 Property: Frost Shotgun Shell 2200 Pwr 78 Wgt 1 Barbarossa 12000 Pwr 82 Wgt 10 Property: Electric Thunder Rod 9500 Pwr 69 Wgt 10 Property: Electric Gigantess 8800 Pwr 78 Wgt 12 Item shop: Item Cost Description Titan Belt 3000 Raises power High Boots 3000 Raises defense Wisdom Ring 3000 Raises intelligence Lion's Belt 3000 Raises willpower Dynamite 200 Earthquake attack vs all targets Weather Vane 200 Wind attack vs all targets Taser 200 Electric attack vs all targets Belladonna 200 Destroy one target Firecracker 500 Flame attack vs all targets Icicle 500 Frost attack vs all targets Parch Weapon/Armor shop: Weapon/Armor Cost Description Bent Sword 20 Pwr 2 Wgt 5 Baselard 6500 Pwr 59 Wgt 3 Flying Spear 5000 Pwr 50 Wgt 2 Ruby Scepter 3200 Pwr 43 Wgt 3 Property: Flame Tiger Claws 3800 Pwr 34 Wgt 1 Silver Mail 3900 Def 32 Wgt 6 Amber Breast 6100 Def 45 Wgt 4 Kite Shield 4700 Def 28 Wgt 3 Platinum Helmet 2800 Def 18 Wgt 1 Item shop: Item Cost Description Vitamin 50 Restores 100 HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Firecracker 500 Flame attack vs all targets Icicle 500 Frost attack vs all targets Caro 200 Used when fishing Frog 200 Used when fishing Top 200 Used when fishing Hanger 200 Used when fishing Kombinat Item shop: Item Cost Description Healing Herb 10 Restores 40 HP Vitamin 50 Restores 100 HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Caro 200 Used when fishing Frog 200 Used when fishing Top 200 Used when fishing Hanger 200 Used when fishing Weapon/Armor Shop: Weapon/Armor Cost Description Heat Shotel 9500 Pwr 76 Wgt 3 Property: Flame Piercing Edge 14500 Pwr 91 Wgt 4 Beryl Rod 7200 Pwr 61 Wgt 4 Raises intelligence Gale Javelin 9100 Pwr 68 Wgt 4 Property: Wind Raptor Claws 5800 Pwr 46 Wgt 1 AP Shells 10000 Pwr 158 Wgt 1 Sage's Frock 9300 Def 53 Wgt 3 Raises intelligence Spiked Gauntlets 6800 Def 28 Wgt 1 Raises power Lacquer Armor 8000 Def 57 Wgt 8 Lacquer Shield 6500 Def 33 Wgt 3 Lacquer Helmet 5500 Def 21 Wgt 2 Dragnier Item shop: Item Cost Description Damascus Sword 16000 Pwr 105 Wgt 4 Damascus Mail 11000 Def 58 Wgt 6 Healing Herb 10 Restores 40 HP Vitamin 50 Restores 100 HP Multivitamin 300 Restores all HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Oasis Town Item shop: Item Cost Description Healing Herb 10 Restores 40 HP Vitamin 50 Restores 100 HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Titan Belt 3000 Raises power High Boots 3000 Raises defense Wisdom Ring 3000 Raises intelligence Lion's Belt 3000 Raises willpower Caer Xahn Item shop: Item Cost Description Healing Herb 10 Restores 40 HP Vitamin 50 Restores 100 HP Antidote 12 Cures poison Eye Drops 20 Cures blindness Panacea 100 Cures all status changes Ammonia 200 Revives party member Titan Belt 3000 Raises power High Boots 3000 Raises defense Wisdom Ring 3000 Raises intelligence Lion's Belt 3000 Raises willpower Weapon/Armor shop: Weapon/Armor Cost Description Seeking Sword 20000 Pwr 110 Wgt 2 Heroic strength Blessed Staff 11000 Pwr 73 Wgt 3 resists death attack Gunginir 22000 Pwr 99 Wgt 10 To hit percentage up Brass Claws 11000 Pwr 64 Wgt 1 Atomic Bomb 16000 Pwr 198 Wgt 1 Royal Armor 18000 Def 72 Wgt 8 Force Armor 22000 Def 65 Wgt 6 Defense up vs psionics Protectors 11000 Def 16 Wgt 1 Resist status change Mind Shield 18000 Def 34 Wgt 3 Raises intelligence Sun Mask 7200 Def 22 Wgt 1 Resists flame Faerie Village Handyman/Ability shop: Item Cost Description Berries 5 Restores 5 HP Beef Jerky 50 Restores 100 HP Taser 200 Electric attack vs all targets Tiger Claws 3800 Pwr 34 Wgt 1 Angling Rod 2000 Used when fishing Lion's Belt 3000 Raises willpower Bell Collar 10000 Raises chance of meeting enemies Soul Gem 3000 Saves wearer from death once Holy Mantle 10000 Lowers chance of meeting enemies Molotov 10 Flame attack vs one target Hidden Dagger 7000 Pwr 51 Wgt 1 Chance of instant kill Handyman/Speed shop: Item Cost Description Berries 5 Restores 5 HP Beef Jerky 50 Restores 100 HP Clothing 50 Def 2 Wgt 3 Flame Chrysm 500 Pwr 50 Wgt 1 Property: Flame Napalm 800 Flame + wind attack vs all targets Bell Collar 10000 Raises chance of meeting enemies Angling Rod 2000 Used when fishing Belladonna 200 Destroy one target Royal Dagger 6200 Pwr 54 Wgt 2 Holy Mantle 10000 Lowers chance of meeting enemies Soul Gem 3000 Saves wearer from death once Weapon/Ability shop: Weapon/Armor Cost Description Pointed Stick 10 Pwr 1 Wgt 1 Waist Cloth 210 Def 5 Wgt 3 Bronze Sword 240 Pwr 8 Wgt 2 Crepe Cape 1300 Def 19 Wgt 2 Flame Talons 3300 Pwr 25 Wgt 1 Property: Flame Amber Breast 6100 Def 45 Wgt 4 Piercing Pike 7400 Pwr 62 Wgt 4 Katzbalger 9200 Pwr 61 Wgt 1 Protectors 11000 Def 16 Wgt 1 Resist status change Tiger's Cap 5300 Def 17 Wgt 1 Raises power Ouroboros 22000 Pwr 80 Wgt 5 Raises intelligence Weapon/Speed shop: Weapon/Armor Cost Description Pointed Stick 10 Pwr 1 Wgt 1 Waist Cloth 210 Def 5 Wgt 3 Bronze Sword 240 Pwr 8 Wgt 2 Buckler 1100 Def 12 Wgt 2 Wind Cutter 2200 Pwr 34 Wgt 3 Property: Wind Crepe Cape 1300 Def 19 Wgt 2 Flame Talons 3300 Pwr 25 Wgt 1 Property: Flame Laurel 1800 Def 15 Wgt 0 Royal Dagger 6200 Pwr 54 Wgt 2 Spiked Gauntlets 6800 Def 28 Wgt 1 Raises power Ice Halberd 12500 Pwr 80 Wgt 6 Property: Frost Item/Ability shop: Item Cost Description Green Apple 5 Restores 20 HP Vitamin 50 Restores 100 HP Panacea 100 Cures all status changes Ammonia 200 Revives party member High Boots 3000 Raises defense Lion's Belt 3000 Raises willpower Napalm 800 Flame + wind attack vs all targets Dream Ring 1000 Protection vs sleep Balance Ring 1000 Protection vs confusion Barrier Ring 3000 Raises defense vs psionic attacks Diamond Ring 3000 Protection vs death attacks Item/Speed shop Item Cost Description Green Apple 5 Restores 20 HP Vitamin 50 Restores 100 HP Panacea 100 Cures all status changes Multi Vitamin 300 Restores all HP Ammonia 200 Revives party member Talisman 500 Protection vs death attacks Life Sandals 500 Raises defense vs status changes High Boots 3000 Raises defense Titan Belt 3000 Raises power Dream Ring 1000 Protection vs sleep Balance Ring 1000 Protection vs confusion Expeditions/Daytrip Item Description Clay Vase Beads Moldy Vase Swallow Eye Raises user's agility Expeditions/Nearby Hawk's Ring Raises chance of surprise attack Expeditions/Distant Myria Icon Appears valuable Miscellaneous Items/Weapons/Armors: Item Description Found Aries Spear Pwr 88 Wgt 4 Devilslayer Factory Artemis' Cap Raises to-hit chance Dump Asbestos Armor Def 18 Wgt 6 Resists flame Mt. Zublo Ascension Pwr 70 Wgt 4 Property: Holy Blackship Bamboo Rod Used when fishing Momo's tower Bat Amulet Protection vs blindness Mt. Myrneg Beads Appears valuable Faerie exp/Daytrip Beast Spear Pwr 150 Wgt 0 Drain life(from user) Cliff Blizzard Mail Def 51 Wgt 8 Resists frost The Craggs Burglar Garb Def 64 Wgt 0 Raises agility Defeat Nitemare Card Key A Allows entry into secret level A Station Myria Card Key B Allows entry into secret level B Station Myria Cheese Restores 20 HP Wyndia Castle Clay Vase Appears valuable Faerie exp/Daytrip Coin Used when fishing Various locations Coupons Handy when shopping Dauna Mine Cupid's Lyre Restores HP while walking Station Myria Deadly Blade Pwr 55 Wgt 4 Critical blow % up Tidal Caves Death Claws Pwr 73 Wgt 1 Chance of instant kill Desert of Death Deluxe Rod Used when fishing Dauna Checkpoint Demonsbane Pwr 99 Wgt 7 Devilslayer Station Myria Dragon Armor Def 73 Wgt 6 Protection vs flame Station Myria Dragon Blade 130 Pwr Wgt 4 Property: Flame Station Myria Dragon Helmet Def 30 Wgt 2 Protection vs flame Station Myria Dragon Shield Def 42 Wgt 3 Protection vs flame Station Myria Dragon Spear Pwr 110 Wgt 6 Dragonslayer Station Myria Eggs Some things you can't get rid of McNeil henhouse Faerie Tiara Needed to enter faerie village Lighthouse Feather Sword Pwr 48 Wgt 1 Property: Wind Dauna Mine Fish Head Raises user's intelligence Various locations Flash Shells Pwr 96 Wgt 1 Induces blindness Blackship Flower Jewel Appears valuable "?" near Maekyss Flyer All items 20 - 30 percent off Genmel Gems Appears valuable Various locations Giant Shield Def 45 Wgt 5 Station Myria Guild Badge A cat, the porter's guild symbol Rhapala Guild Letter Allows passage through Mt.Zublo Rhapala Hawk's Ring Raises chance of surprise attack Various locations HE Shells Pwr 166 Wgt 1 Station Myria Heavy Dagger Pwr 67 Wgt 2 Property: Frost The Craggs Holy Robe Def 62 Wgt 3 Blessed Armor Station Myria Horseradish Restores 5 HP Ogre Road Hourglass Stops all but user for three turns Various locations Ice Shield Def 28 Wgt 3 Resists frost The Craggs ID Card Needed for blackship's bridge(lift) Blackship Ivory Dice Mystery effect if used on enemies Various locations Key Key needed to start the portal Colony Lacquer Staff Pwr 50 Wgt 3 Relay Point A Light Bangle Raises defense vs status changes Various locations Life Armor Def 80 Wgt 8 Regenerates HP Desert of Death Life Shard Raises user's maximum HP Various locations Magic Shard Raises user's maximum AP Various locations Marbles Appears valuable Various locations Memo List of repair items needed Dock Mist Armor Def 75 Wgt 4 Sacred Armor Defeat Mist Man Moldy Vase Appears valuable Faerie exp/Daytrip Moon Tears Restores party's HP + status Various locations Moxa Raises user's willpower Wyndia bread shop Myria Icon Appears valuable Faerie exp/Distant Old Painting Appears valuable Syn City Part A Engine parts Steel Beach Part B Engine parts Steel Beach Part C Engine parts Steel Beach Part D Engine parts Steel Beach Part E Engine parts Steel Beach Part F Engine parts Steel Beach Part G Engine parts Steel Beach Part H Engine parts Steel Beach Passport Needed for checkpoints(turns old) King of Wyndia Plate Appears valuable Various locations Protein Raises user's defense Various locations Rakda Meat Restores 100 HP Desert of Death Rare Book Appears valuable Defeat Codger Rice Ball Smells burnt Faerie copy shop Ring of Fire Protection vs flame attacks Mt. Zublo Ring of Ice Protection vs frost attacks Momo's tower Robe of Wind Def 41 Wgt 0 Pro vs el, wind, earth Steel Beach Rockbreaker Pwr 55 Wgt 1 Property: Earth Factory Sea Charts Sailing manual Mayor of Parch Shaman's Ring Lowers AP usage by 25 percent Station Myria Silver Tiara Def 23 Wgt 1 Blessed armor Station Myria Sleep Shells Pwr 80 Wgt 1 Induces sleep Facility at Plant Slicer Pwr 85 Wgt 1 Critical blow % up Station Myria Spanner Used when fishing(rod) Steel Grave Speed Boots Raises agility Desert/Steel Grave Swallow Eye Raises user's agility Various locations Tea Cup Appears valuable Junk Town Thunder Ring Protection vs electric attacks Tidal Caves UV Glasses Protection vs blindness Steel Grave Vinegar Chance of restoring status Coffee Shop well Wallet A very old, very used wallet McNeil's yard Water Jug Water - needed for desert travel Horis' Wisdom Fruit Restores 100 AP Various locations Wisdom Seed Restores 20 AP Various locations Fishing notes: Fishing menu Equip: Rod/Lure Data: Notes on fish #'s 1-23 Instructions: X: Press to start power meter, then again to cast at desired power level. Reels in line when fish is caught(hold) Triangle: Cancel/Brings up exit menu Square : Brings up fishing menu Left(D-pad): Reels line left after cast Right(D-pad): Reels line right after cast Back(D-pad): Jerks line after cast Press "X" to start the power meter rising, the press "X" again at the desired power level to cast. When fish is on the line, press, and hold the "X" button to reel it in. The depth meter shows how far the lure has sunk. If it reaches the sea floor, there is a good chance the line will break. If your line breaks, or a fish escapes after being caught on the line, you lose the lure you were using. There are ways to increase your technique while fishing. While the lure is in the water, cause it to move(by any means) in the following rhythmic patterns to earn the following extra technique points(think of each of the movements/skips as a second of time): Tug, Skip, Tug: 1 point Tug, Tug: 2 points Tug, Tug, Skip, Tug: 3 points Tug, Tug, Skip, Skip, Tug, Skip, Tug: 4 points When you have a fish on the line, keep it in the green highlighted area on the Player vs Fish meter. Use the Directional Pad to move the meter. Tugging the line while reeling it in pulls it faster. At 60 meters out, a fish will escape. Catching fish earns you points towards your fishing rank. Each new type of fish caught earns points, as well as fish that bring you a size record. Fish that you catch can also be used as items, such as healing or AP restoring items or as spells used in battle. Manillo fish can be traded along with other items in your inventory, for special items such as lures or equipment. Once you've caught a particular fish, it's name will appear on the guide listing in every fishing spot that it can be found in. Which lures to use for catching fish: (others will work, but these are common) Fish # Lure Item used as Average 1. Jellyfish Worm Restores 1 HP 20 CM 2. Piranha Worm Restores 20 HP 30 CM 3. Puffer Sinker Flame vs one target 35 CM 4. Trout Sinker Restores 40 HP 50 CM 5. Rainbow Trout Sinker Restores 5 AP 50 CM 6. Red Catfish Toad Earthquake vs all targets 60 CM 7. Bass Worm Restores 80 HP 30 CM 8. Martian Squid Worm Blindness in one target 60 CM 9. Black Bass Worm All members 80 HP 65 CM 10. Barandy Toad All members 240 HP 150 CM 11. Man o' War Worm Restores 1 HP 20 CM 12. Flying Fish Old Popper Restores 20 HP 15 CM 13. Blowfish Sinker Cures poison 15 CM 14. Sea Bream Worm Restores 5 AP 30 CM 15. Sea Bass Worm Restores 80 HP 45 CM 16. Black Porgy Toad Restores 20 AP 45 CM 17. Octopus Worm Blindness in all targets 50 CM 18. Angler Sinker Earthquake vs all targets 75 CM 19. Devilfish Worm Electric vs one target 90 CM 20. Spearfish Deep Diver All members 240 HP 120 CM 21. Whale Deep Diver All members Full HP/status 180 CM 22. Mackerel Worm Fish(Used to make Shisu) 50 CM 23. Manillo Coin Opens Manillo trade shop* 150 CM * Manillo Trade Shop(Trading Fish #23), 1st column is item you can get 2nd column is items to trade with the Manillo fish Lower column is amount of items you have Fishing spots: Yraall Region: West of Mygas Jellyfish, Piranha, Rainbow Trout West of Farm Piranha, Manillo*, Trout, Puffer *Manillo Trade Shop(see fish list above for type numbers) Item Description Cost=Amount/Type Silver Knife Pwr 12 Wgt 1 Property: Holy 2/5, 2/4 Iron Helmet Def 6 Wgt 2 1/4, 2,2 Waist Cloth Def 5 Wgt 3 1/4, 1/3 Spirit Used when fishing 3/2 Baby Frog Used when fishing 3/2 Popper Used when fishing 2/3 Float Used when fishing 2/3 Skill Ink Used for writing Skill Notes 1/5, 1/4 Blue Collar Raises chance of meeting enemies 3/18, 3/8, 5/14 Holy Mantle Lowers chance of meeting enemies 3/9, 9/7, 9/15 Between Ogre Road and Mt. Levett Puffer, Trout, Black Bass Central Wyndia: Base of Mt. Myrneg Jellyfish, Bass, Martian Squid Next to the hangout of the river gang, near Maekyss Gorge Puffer, Rainbow Trout, Bass Maekyss Gorge(available later in the game) Puffer, Martian Squid, Mackerel Eastern Wyndia: Across the bridge from Wyndia Castle Piranha, Trout, Rainbow Trout, Bass, Black Bass Next to Momo's Tower Flying Fish, Blowfish, Black Porgy, Octopus, Manillo* *Manillo Trade Shop(see fish list above for type numbers) Item Description Cost=Amount/Type Chain Cap Def 19 Wgt 5 1/7, 3/13 Crepe Cape Def 19 Wgt 2 1/16, 4/12 Spirit Used when fishing 3/13 Baby Frog Used when fishing 3/13 Popper Used when fishing 2/12 Float Used when fishing 2/12 Skill Ink Used for writing Skill Notes 2/17 Rhapala Region: Next to Giotto Man o' War, Flying Fish, Sea Bass, Octopus North of bridge to Eastern Wyndia Man o' War, Flying Fish, Sea Bream Next to Cliff Octopus, Angler, Devilfish, Manillo* *Manillo Trade Shop(see fish list above for type numbers) Item Description Cost=Amount/Type Hawk's Ring Raises chance of surprise attack 3/9, 5/7 Artemis' Cap Raises to-hit chance 2/9, 2/18, 5/14 Speed Boots Raises agility 1/10, 1/9, 2/19 Soul Gem Saves wearer from death once 1/10, 2/15 Bell Collar Raises chance of meeting enemies 2/19, 3/18, 9/14 Holy Mantle Lowers chance of meeting enemies 3/9, 9/7, 9/15 Skill Ink Used for writing Skill Notes 2/17, 1/19 Urkan Region: Path leading to the Tidal Caves Sea Bream, Black Porgy, Angler, Manillo* *Manillo Trade Shop(see fish list above for type numbers) Item Description Cost=Amount/Type Wisdom Ring Raises intelligence 1/18, 2/16, 2/14 Lion's Belt Raises willpower 2/8, 2/7, 4/15 Ginseng Raise one target's power 1/8, 2/17, 3/15 Caro Used when fishing 3/14 Frog Used when fishing 3/14 Top Used when fishing 2/17 Hanger Used when fishing 2/17 Skill Ink Used for writing Skill Notes 1/16, 1/18 End of peninsula between Outer Sea and Middle Sea Man o' War, Flying Fish, Blowfish, Sea Bream, Sea Bass, Black Porgy, Octopus, Angler, Devilfish, Spearfish, Manillo* *Manillo Trade Shop(see fish list above for type numbers) Item Description Cost=Amount/Type Demonsbane Pwr 99 Wgt 7 Devilslayer 1/20, 2/9 Aries Spear Pwr 88 Wgt 4 Devilslayer 1/20, 9/15, 9/14 Heavy Caro Used when fishing 1/19, 1/8, 2/17 Fat Frog Used when fishing 1/19, 1/8, 2/17 Dog Walker Used when fishing 1/19, 1/8, 2/17 Deep Diver Used when fishing 1/19, 1/8, 2/17 Skill Ink Used for writing Skill Notes 2/17, 1/19 Dauna Hills: Next to the checkpoint Piranha, Trout, Rainbow Trout, Barandy, Manillo* *Manillo Trade Shop(see fish list above for type numbers) Item Description Cost=Amount/Type Wisdom Ring Raises intelligence 1/9, 5/5, 5/4 Lion's Belt Raises willpower 1/18, 9/5, 9/4 Ginseng Raise one target's power 2/7, 5/5, 5/4 Caro Used when fishing 2/5, 3/4 Frog Used when fishing 2/5, 3/4 Top Used when fishing 3/5, 2/4 Hanger Used when fishing 3/5, 2/4 Skill Ink Used for writing Skill Notes 2/8, 1/5, 1/4 Katzbalger Pwr 61 Wgt 1 1/10, 2/9, 1/6 Laurel Def 15 Wgt 0 1/10, 2/9, 1/7 Near Emitai's shack Red Catfish, Bass, Martian Squid Lost Shore: East of Kombinat Man o' War, Flying Fish, Spearfish, Whale, Manillo* *Manillo Trade Shop(see fish list above for type numbers) Item Description Cost=Amount/Type Royal Sword Pwr 158 Wgt 8 Property: Electric 1/21, 3/20, 1/10 Life Armor Def 80 Wgt 8 Regenerates HP 1/21, 1/20, 3/10 Cupid's Lyre Restores HP while walking 1/21, 2/10, 5/6 Shaman's Ring Lowers AP usage by 25% 1/21, 3/20, 5/6 Ivory Dice Mystery effect on enemies 1/20, 1/6, 5/22 Skill Ink Used for writing Skill Notes 1/20, 1/19 The Faerie Realm: Designating: Later in the game you will have to enter the Faerie Realm, and once there, attempt to help the faeries. The objective to reach in the Faerie Realm, is to help organize the faeries so that they are able to build a fortress for themselves. To do this, from time to time, enter the Faerie Realm and speak with the faerie floating near the front left corner of the shack. The faerie will ask you if you would like to designate jobs to each of the available faeries(note, if you choose no, you will be given information about the fairies in a similar fashion to how Beyd, Shadis and Sinkar gave you information about Rhapala). After answering yes, highlight each faerie(in turn) available in the long thin box at the top of the job designation screen, then place them in the job that you think best suits them. The first available jobs are: Scholar: the eight central boxes, only one available to place faeries in at first(corresponds to the shack). Can be changed to Merchant or others after new topics are learned. Each later box corresponds to a room in the Faerie fortress. From Scholar you can choose either, Job: New jobs Culture: Can be raised to 7, the higher the culture, the better the jobs you will acquire Hunting/Exploring: top right box Tend crops/Clearing materials: center right box Building: lower right box The way to determine which faeries will be best suited to each job, is by the four colored status bars that appear under their name when highlighted. The bars represent: Red: Hunting/Exploring prowess Green: Strength/Stamina Blue: Merchant skills Light Blue: Intelligence From these status bars you can determine that faeries with the highest hunting/exploring prowess would make the best hunters or explorers, whereas faeries with the highest strength/stamina would be good at gathering or building. Faeries with the highest merchant skills would be your best choice to run the shops that you set up within the faerie village(shop types are selectable once you gain new topics by way of scholars), and faeries with the highest intelligence will make the best scholars to earn you new topics(note, the appropriate colored bar in each faerie's status will light up as you highlight each job). If you do well in assigning the faeries, the Faerie Village will flourish, if you do poorly, faeries will begin to die. New faeries can be found/hatched by the faeries positioned in the Hunting/Exploring box. Faerie merchants: After learning new topics(merchant types), faerie shopkeepers can be designated to run a shop of the chosen type inside the fortress(or shack) in the Faerie village. The shop types are determined by the level of culture attained by your scholars. On the job designation screen, the type of shop you choose to open, is shown in the icon that appears in the frame at the top left corner of each box. Shop types include merchants(weapons/items/handyman), inns(note, when you assign three faeries to an inn, the second and third faeries, when spoken to, will tell you the following statistics about your current game: total zenny, encounters, looked in drawers, fished, found treasure, time played), gift shops, fortune tellers, explorers(note, if you assign more than one faerie to be an explorer, they will search separately for items), antiques(resale) shops(note, if you assign more than one faerie to an antique shop, the extra faeries will tell you hints on what's available to find), musicians(this becomes a music select, with more songs added the better you do in the Faerie Village. Note, when you assign more than one faerie to the musician selection, they will help find the music selections faster. The third faerie will sing for you if you speak to her personally), casinos(note, when you assign three faeries to a casino, the third faerie will allow you to rename any of your main characters, as well as any of the faeries in the Faerie Village if you speak to her personally) and copy shops. To use the copy shop, talk to the faerie running the shop and she will ask you if you would like to leave an item to be copied. After answering yes, choose an item from your inventory, then leave it to be copied. You can pick it up again later when the faerie is finished with it(note, the faeries will not always be able to copy the item correctly, or even be able to copy it at all. Also if you assign more than one faerie to a copy shop, each individual faerie will be able to copy an item for you. You must talk to each faerie separately to choose the item for that faerie to copy). For the casino gambling shops, you are given two different types of games to play when you talk to the faerie that runs them: High and Low Numbers(code breaker) To play Hi and low, first bet any amount from 1 - 100z, then choose whether the next eight cards in line will be either higher or lower than the previous. High = first choice(left) Low = second choice(center) Stop/Exit = last choice(right) When you play numbers(code breaker), the object is to guess the three digit code that is hidden under the upper set of cards within a certain amount of guesses. To do this, scroll to the desired numbers that you want on the three lower cards, then press the accept button. Your guess will then appear in the list at the top left of the screen. The red highlighted number next to your number is how many you guessed exactly right(number and position), while the blue highlighted number is how many you guessed right, but aren't in the correct position. Upon winning at code breaker, you will receive prizes such as HP/statistic up or ability items. Walkthrough: Chapter One Falling In With The Wrong Crowd After naming your character and choosing your in-game options, the game begins inside the Dauna Mine in Dauna Hills territory. It seems as though a baby dragon has been found sealed inside a large crystal. After using dynamite to free the dragon, the miners are surprised to find that the baby dragon is alive. They immediately attack the dragon out of fear. You play the role of the baby dragon. After killing the miners(they would have killed you), inspect their bodies to find the melted blade, then make your way out of the mine shafts to the area just outside the tunnels where the wooden platform is. Once arriving here, a large bull attempts to stop you from leaving. Upon attacking the b