Carnage Heart Strategy Guide

Note: This is a HTML adaptation of the Carnage Heart Practice Level Equipment document authored by John T. Stapleton.

Info gathered from Europa (practice)

OKE (bodies and optional equipment):

                                                         Dura-
Name              Type    Weight  Proc  Cost  Lv  Price  bility  From
Prowler I         2-leg     2400   115   400   1      -     520  Kawashima Corp
Kouger            tank      4660    96   380   1  34000    1060  Brenan
Livewire (R&D)    m-leg     2900                  17200     720  AAC
Chill 2 CD        cooling    460    22   160   1  29100          Union Claude

Name              Type    Weight  Proc  Cost  Lv  Price  Output Displ From
Tyron Z1          engine     200    26   240   1      -  16400  12.6  Memorell
Golle 1800C1(R&D) engine     220                   5000  17400  16.2  Union C
Cargill SV1       engine     190    24   190   1      -  15000   9.0  Canyon L

Main Weapon:

Name              Type    Weight  Proc  Cost  Lv  Price  From
Prowler Assault   AR         320    12   100   1      -  Kawashima Corp
Prowler Shtogun   ShGun      320    12   200   1      -  Kawashima Corp
Prowler Laser     Laser      300    10   280   1      -  Kawashima Corp
Kouger Assault    AR         430    14   100   1   6900  Brenan
Kouger Laser      Laser      330    10   260   1   7150  Brenan

Sub Weapon:

Name              Type    Weight  Proc  Cost  Lv  Price  Load  From
4 Rocket Pod      Rocket      72    12    40   1      -     4  Kawashima Corp
8 Rocket Pod      Rocket     144    24    80   1      -     8  Kawashima Corp
4 Missile Pod     Missile     72    12    40   1      -     4  Kawashima Corp
8 Missile Pod     Missile    144    24    80   1      -     8  Kawashima Corp
Lg Missile Pod    Missile     36     3    20   1      -     1  Kawashima Corp
14 Float Mine     Mine       252    42    98   1   8400*   14  Brenan   
14 Scatter Mine   Mine       252    42    98   1   8120    14  Brenan

                                                         Speed/
Name              Type    Weight  Proc  Cost  Lv  Price  Capacity   From
CP-468FX          cpu          4     8    40   1      -  low/100NC  Kawashima
CP-478FX          cpu          4    10    50   1   4000  low/121NC  Kawashima
CP-588FX2         cpu          4    12   100   2   4750  med/144NC  Kawashima

                                                         Defense
Name              Type    Weight  Proc  Cost  Lv  Price  Factor  From
25mm              armor     4080    14    80   1      -       5  Union Claude
30mm              armor     4800    16   100   1      -       7  Union Claude
35mm              armor     7200    18   150   1      -      12  Union Claude
50mm              armor    12000    24   180   1      -      16  Union Claude

Munitions:

Fire-
Name              Type    Weight  Ammo  Cost  Lv  Price  Range  Power  From
Snake             Rocket      30          90             Short     70  AAC
Gorgon (R&D)      LgMiss     160                   5572  Medium   192  AAC
80 AP Ammo        Assault     80    80    80          -         45(1)  Union C
140 AP Ammo       Assault    140   140    80       2310         45(1)  Union C
200 AP Ammo       Assault    200   200    80       2450         45(1)  Union C
50 AP Shot        Shotgun    100    50    90          -         20(1)  Union C
70 AP Shot        Shotgun    140    70    90       2450         20(1)  Union C
100 AP Shot       Shotgun    200   100    90       2660         20(1)  Union C
MT Oscillator A   Laser      120   120   320          -         50(1)  Union C
MT Oscillator B   Laser      200   200   320       3360         50(1)  Union C
Phantom           Missile     45         110       5950* Short     72  Union C
Macabre           Float       20          90       1750*          120  Union C
Tightrope         Scatter     20          60       1610*          100  Union C
Hercules (R&D)    Rocket      40                   2460  Short     72  Union C
Zonde (R&D)       Scatter     30                    700           100  Union C
80 DFAP Ammo      Assault    160    80    90       2310         50(1)  Canyon L
140 DFAP Ammo     Assault    280   140    90       2450         50(1)  Canyon L
200 DFAP Ammo     Assault    400   200    90       2590         50(1)  Canyon L
50 HD Shot        Shotgun    150    50   100       2450         25(1)  Canyon L
70 HD Shot        Shotgun    210    70   100       2590         25(1)  Canyon L
100 HD Shot       Shotgun    300   100   100       2730         25(1)  Canyon L
Mercury           Missile     40         100          -  Short     70  Canyon L
Shogun            LgMiss     140         170          -  Long     150  Canyon L
Avenger (R&D)     Missile     50                   2548  Short     78  Canyon L

Optimization:

                                                          Dura-
Name (turns)      Type    Weight  Proc  Cost  Lvl  Price  bility  From
Prowler I (12)    2-leg   Down    Down  Up    Up   16000  Up      Kawashima 
Kouger (11)       tank    Down    Down  Up    Up   17000  Up      Brenan

                                                          Output/
Name (turns)      Type    Weight  Proc  Cost  Lvl  Price   Displ  From
Tyron Z1 (10)     engine  Up      Down  Up    Same  6150  Up/Up   Memorell
Cargill SV1 (8)   engine  Down    Up    Up    Same  6200  Up/Up   Union Claude

                                                                 Fire-
Name              Type    Weight  Proc  Cost  Lvl  Price  Range  Power  From
Snake (6)         Rocket  Down          Down        2850         Up     AAC
Phantom (6)       Missile Down          Down        3010         Up     Union C
Macabre (6)       Float   Down          Down         910         Up     Union C
Tightrope (6)     Scatter Down          Down         980         Up     Union C
Mercury (6)       Missile Down          Down        2590         Up     Union C
Shogun (8)        LgMiss  Down          Down        6440         Up     Union C

Prices marked with * were lowered after I bought other things from that company.

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Rockets ------- Name Firepower Weight Cost Effect ---------- --------- ------- --------- -------- Snake 70 (75) 30 (25) 90 (85) Shotgun Hercules 72 (77) 40 (35) 94 (90) Shotgun Panther 78 (83) 50 (45) 99 (96) Shotgun DragonFly 82 (87) 60 (55) 105 (100) Burst NightHawk 76 (81) 70 (65) 109 (105) Burst Numbers in ()'s are after optimization. Range : All rockets are listed as being short range, although Shotgun style rockets can hit targets up to 110 meters away (and further with decreased effectiveness) while burst types only hit out to about 75 meters. Explanation of effects : Shotgun rockets burst into submunitions between 40 and 60 meters from the firing OKE. The send out a flock of small, explosive shells in a pattern that looks roughly equal to the spread of an OKE's shotgun. Each of these shells can make its own explosion and therefore being hit right when they start to spread out can be quite deadly. Firing these too close to an enemy (less than say, 20 or 30 meters) will hit them with the single rocket before it spreads, doing only as much damage as a single shell would have. Burst rockets also spread at the 40 to 60 meter mark, but shortly after all the submunitions explode of their own accord (whereas the shotgun type will fly until hitting their target or an obstacle, or falling back to the ground). These explosions send shrapnel out in all directions inflicting massive damage at close range, but becoming too spread out to hurt very quickly. Beyond 75 meters these are not very powerful, but within 65 meters the burst effect is almost impossible to dodge. These also do very little damage if they hit before releasing the submunitions. All rockets are unguided, and do NOT set off "Scan for Missiles" instructions in OKE programs. They also cannot be jammed by jamming devices. Missiles -------- Name Range Firepower Weight Cost --------- ------ --------- ------- -------- Mercury Short 70 (75) 40 (37) 100 (94) Phantom Short 72 (77) 45 (42) 110 (104) Avenger Short 78 (83) 50 (47) 112 (108) Gremlin Medium 82 (87) 55 (52) 119 (113) Eagle Medium 76 (81) 60 (57) 124 (120) Delta Medium 70 (75) 65 (62) 129 (125) Cryon Medium 92 (97) 70 (67) 137 (132) Wildcat Short 86 (91) 75 (72) 148 (143) Alpha Medium 100 (105) 80 (77) 156 (150) Century Medium 94 (99) 85 (82) 160 (155) ()'s denote optimizations. Missiles are guided (and can therefore be jammed by jamming devices) Short range is about 80 to 100 meters. Medium is about 150 meters. Large Missiles -------------- Name Range Firepower Weight Cost --------- ------ --------- --------- --------- Shogun Long 150 (155) 140 (135) 170 (165) Gorgon Medium 192 (197) 160 (155) 180 (175) Hydra Long 154 (159) 170 (165) 190 (185) BlueWing Medium 184 (189) 190 (185) 200 (195) Leviathan Medium 194 (199) 200 (195) 220 (215) Glyphone Long 172 (177) 220 (215) 240 (235) Orion Long 180 (185) 230 (225) 260 (255) Medusa Long 194 (194) 250 (245) 280 (275) NecroZone Long 200 (205) 270 (265) 300 (295) Nightmare Long 228 (233) 290 (285) 320 (315) ()'s are optimized values. Large Missiles are guided and can be jammed by jamming devices. Medium range is about 150 meters, long is 200. Floating Mines -------------- Name Firepower Weight Cost Effects --------- --------- ------- --------- ------- Macabre 120 (125) 20 (15) 90 (85) Shrapnel burst Anthales 200 (205) 30 (25) 100 (95) Burst down, Air and Ground SteelFang 200 (205) 40 (35) 110 (105) Shrapnel burst Kraken 250 (255) 50 (45) 130 (125) Homing, small explosion Empire 200 (205) 60 (55) 140 (135) Burst, fires missiles ()'s show optimizations. All floating mines are set off by flying OKE's. Only the Anthales will detonate for ground based OKE's. Can randomly detonate if they stay on the field for a long time. Scatter Mines ------------- Name Firepower Weight Cost Effects --------- --------- ------- --------- ------- Tightrope 100 (105) 20 (15) 60 (55) Burst up, Air and Ground Zonde 100 (105) 30 (25) 70 (65) Rises up, then bursts down Voodoo 260 (265) 49 (35) 90 (85) Small explosion DeathSphere 210 (215) 50 (45) 110 (105) Homing, small explosion Zeus 100 (105) 60 (55) 130 (125) Small explosion and burst ()'s are optimized values. All scatter mines detonate when traveled over by land based OKE's. Only the Tightrope will detonate for flying OKE's. Can randomly detonate when left for a long time. List composed by Arne Michaelsen, March 1997. Visit the English Carnage Heart homepage at http://www.cco.net/~arne/carnage This file may be distributed electronicly as long as it remains unchanged. It may NOT be included in any book, magazine, CD-Rom, or other physical media that is not free without my written consent. (If you ask me first, I more than likely will consent, but you must ask first!) Contact me at arne@cco.net


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