~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An FAQ/Walkthrough for Tony Hawk's Pro Skater 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Game: Tony Hawk's Pro Skater 2 Platform: PlayStation Author of FAQ/Walkthrough: Tom Hayes Version: Final Last updated: July 15th, 2002 E-mail: tomhayes@flipmode.com =============================================================================== Copyright Information =============================================================================== This document is Copyright 2000-2002 Tom Hayes. It is not to be distributed in any form without the permission of the author, Tom Hayes. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.cheatcc.com. =============================================================================== Version History =============================================================================== ------------------------------- Version Final - July 15th, 2002 ------------------------------- Final version. This FAQ/Walkthrough is now fully complete! ----------------------------- Version 12.0 - June 4th, 2002 ----------------------------- Updated the format. ------------------------------- Version 11.0 - January 3rd, 2002 ------------------------------- Final version of this FAQ/Walkthrough. ---------------------------------- Version 10.0 - December 26th, 2000 ---------------------------------- Added lots of push button codes to this version, including jetpack mode! Thanks go to the Neversoft for the codes, which can be found on their THPS 2 web site at www.neversoft.com. I've also updated a few things here and there in this guide. --------------------------------- Version 9.0 - November 11th, 2000 --------------------------------- Added: Glitches Frequently Asked Questions Updated: Copyright Information I have a new e-mail address, so I've added that to the FAQ. I've changed the format of the whole FAQ slightly. The guide has been changed slightly, along with a few slight changes to the Gap Listing. The Glitches section has been added. And the copyright information section has also been updated to include more information. The FAQ section has also been added in this version. -------------------------------- Version 8.0 - October 19th, 2000 -------------------------------- Added: Park Editor - Pre-Made Parks Secret Areas Added a new section about the Park Editor, which gives information about all of the pre-made parks, as well as a gap listing. I finally got around to putting a Secret Areas section into this FAQ. Check it out if you need help finding a secret area. And that's about it for this FAQ! All of the sections that I wanted to include in this FAQ have been added, and the FAQ is pretty much finished. Thanks to everyone that has read this FAQ. I hope it helped! -------------------------------- Version 7.0 - October 17th, 2000 -------------------------------- Added: Character Statistics and Moves for Private Carrera Gap Listing for Venice Beach Gap Listing for Skatestreet Gap Listing for Philadelphia Gap Listing for Mexico Gap Listing for Hawaii Gap Listing for Skate Heaven Updated: Character Statistics and Moves Cheats Gap Listing First of all, I'd like to say how fun it's been writing this FAQ. I didn't expect it to get quite this big, but that's probably because I didn't expect to go into quite this much detail :) I'd like to thank all of the people that have e-mailed me about this game, and those that have helped with the FAQ to this great game. So, what have I been doing on this FAQ since the last version? Well, I started the Gap Listing way back in version 1.0 of this FAQ. So I thought that I should finish off the Gap Listing for this version. It took a lot longer, and was more difficult than I had first thought, but I'm pleased to announce that the Gap Listing is finally finished! I tried to go into as much detail as I could on the transfers, so I hope you find it easy to follow and understand. I updated the Character Statistics and Moves section with the new character, Private Carrera. I also updated the cheats section with a new cheat that you get by completing the game with Private Carrera. And that's about it for this version! -------------------------------- Version 6.0 - October 11th, 2000 -------------------------------- Added: Gap Listing for New York Updated: Cheats Gap Listing Well, this isn't really a huge update, but there are a few things that needed to be added and updated. The Gap Listing for the New York level is complete. I've put a few new cheats in the Cheats section, which I found while playing through Career Mode. I've also added the names of the transfers for the later levels, which can be used as a quick reference so that you don't have to keep going back to the Options menu to check what transfers you need. That's it for this update! ------------------------------- Version 5.0 - October 7th, 2000 ------------------------------- Added: Gap Listing for School 2 Gap Listing for Marseille Updated: Cheats Push Button Codes I've been continuing work on the Gap Listing for this update. The Gap Listings for School 2 and Marseille are completed. I've added a few new cheats to the Cheats section, which I discovered while completing Career Mode. I have also added two new codes to the Push Button Codes section. One which gives the character a big head. And the other which unlocks everything in the game. ------------------------------- Version 4.0 - October 5th, 2000 ------------------------------- Added: Cheats section Character Statistics and Moves for 80's Tony Hawk Character Statistics and Moves for Officer Dick Character Statistics and Moves for Spider-Man Updated: Gap Listing for Hangar I've been busy working my way through Career Mode with every character, which is taking longer than I expected. But once I've completed it, I'll probably start updating the Gap Listing. For this update, I've added a cheats section, which lists all of the cheats that I've found when playing through the game. I also got three characters by completing the game with Career Mode, so I've added their character statistics and moves. I've also updated the Gap Listing for the Hangar, which currently lists all the points you get for each transfer. And that's about it for this update! ------------------------------- Version 3.0 - October 3rd, 2000 ------------------------------- Added: Career Mode walkthrough for New York Career Mode walkthrough for Venice Beach Career Mode walkthrough for Skatestreet Career Mode walkthrough for Philadelphia Career Mode walkthrough for Mexico The career mode walkthrough for all levels is completed! I hope it helps, and gets you through some of the more difficult areas in Career Mode. In the next update, I should be adding some new sections to this FAQ, and I'll also be continuing work on the Gap Listing. ------------------------------- Version 2.0 - October 1st, 2000 ------------------------------- Added: Career Mode walkthrough for School 2 Career Mode walkthrough for Marseille Push Button Codes section Career walkthrough for two more levels is up. I'm slowly working through the Gap Listing, but it's going to be a while before it's finished because there's so many of them! I've also added a new section, Push Button Codes, which lists the codes in the game that you don't need to unlock by going through Career Mode. As I'm still playing through Career Mode myself, I can't list all of the normal codes yet, but they'll be coming soon. Anyway, that's it for this update. ---------------------------------- Version 1.0 - September 30th, 2000 ---------------------------------- Added: Character Statistics and Moves Career Mode walkthrough for The Hangar Gap Listing for The Hangar First version, and there's still quite a lot of work left to be done. The Character Statistics and Moves section was added in this update, and is basically finished. The Career Mode walkthrough for the Hangar is up, but it's only the first level. More walkthroughs for the levels will be over the next few updates. Also, the Gap Listing is up, but again, it's only for the first level as of this update. Still, there are some pretty difficult transfers in that level that people might need help with. That's it for this update. Next update should hopefully go over the walkthrough for School 2. =============================================================================== Contents =============================================================================== 1. Character Statistics and Moves 2. Secret Areas 3. Career Mode Walkthrough 4. Gap Listing 5. Park Editor - Pre-Made Parks 6. Frequently Asked Questions 7. Glitches 8. Push Button Codes 9. Cheats 10. Credits 11. Copyright Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Character Statistics and Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== Normal Characters =============================================================================== ------------------------------------------------------------------------------- Andrew Reynolds ------------------------------------------------------------------------------- --- Bio --- Andrew's only been a pro since 1996, but what he may lack in years, he makes up for in control and pure guts. If you're in Los Angeles, and you see somebody going huge over a massive stair set with effortless style, odds are you're in the presence of Turtle Boy himself. ---------- Statistics ---------- Air: | | | | | Hang Time: | | | Ollie: | | | | | | | | | Speed: | | | | | Spin: | | | | | | Landing: | | | | | | | | Switch: | | | | | | Rail Balance: | | | | | | | | | Lip Balance: | | | | | Manuals: | | | | ---------------- Other Statistics ---------------- Style - Street Stance - Regular ----------- Flip Tricks ----------- Pop Shove It - Up + Square Inward Heelflip - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Hardflip - Up + Left, Square 360 Shove It - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Nosegrab - Up + Circle Mute - Up + Right, Circle Indy - Right + Circle Roastbeef - Right + Down, Circle Tailgrab - Down + Circle Benihana - Down + Left, Circle Melon - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Nosestall - Up + Triangle Axle Stall - Right + Triangle Rock N Roll - Down + Triangle Disaster - Left + Triangle -------- Specials -------- Nosegrab Tailslide - Up, Down + Triangle Triple Heelflip - Up, Right + Square Hardflip Late Flip - Up, Down + Square ------------------------------------------------------------------------------- Bob Burnquist ------------------------------------------------------------------------------- --- Bio --- At 23, Sao Paulo, Brazil's Bob Burnquist has no equal. Since his first moments in the professional spotlight, he's continuously amazed the world of skating. His innovative switch-stance skating and unmistakable style combined with a true passion for every aspect of the sport have set him apart. ---------- Statistics ---------- Air: | | | | | | | Hang Time: | | | | | | Ollie: | | | | | | Speed: | | | | | | Spin: | | | | | | Landing: | | | | Switch: | | | | | | | | | Rail Balance: | | | Lip Balance: | | | | | | | | Manuals: | | | | | ---------------- Other Statistics ---------------- Style - All Around Stance - Regular ----------- Flip Tricks ----------- Pop Shove It - Up + Square Inward Heelflip - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Hardflip - Up + Left, Square Body Varial - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Rocket Air - Up + Circle Japan Air - Up + Right, Circle Indy - Right + Circle Indy Stiffy - Right + Down, Circle Tailgrab - Down + Circle Benihana - Down + Left, Circle Method - Left + Circle Varial - Up + Left, Circle ---------- Lip Tricks ---------- Handplant - Up + Triangle Eggplant - Right + Triangle Rock N Roll - Down + Triangle Disaster - Left + Triangle -------- Specials -------- Rocket Tailslide - Up, Down + Triangle One Foot Smith - Right, Down + Triangle Racket Air - Left, Down + Circle ------------------------------------------------------------------------------- Bucky Lasek ------------------------------------------------------------------------------- --- Bio --- Hardened on the East Coast and currently refining his skills in Carlsbad, California, Bucky is equal parts power, originality and style. When Bucky's not dropping jaws at the local Mission Valley Skate Park, you'll find him loving life with his wife and daughter. ---------- Statistics ---------- Air: | | | | | | | | Hang Time: | | | | | | | | Ollie: | | | | Speed: | | | | | | | Spin: | | | | | | | | Landing: | | | | Switch: | | | | | | Rail Balance: | | | | Lip Balance: | | | | | | | | Manuals: | | | ---------------- Other Statistics ---------------- Style - Vert Stance - Regular ----------- Flip Tricks ----------- Ollie North - Up + Square Heelflip Variel Lien - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Kickflip to Indy - Up + Left, Square Front Foot Impossible - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Nosegrab - Up + Circle Japan Air - Up + Right, Circle Indy Nosebone - Right + Circle Judo - Right + Down, Circle Indy Stiffy - Down + Circle Stalefish - Down + Left, Circle Melon - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Handplant - Up + Triangle Eggplant - Right + Triangle 180 Rock N Roll - Down + Triangle Mute Invert - Left + Triangle -------- Specials -------- The Big Hitter - Left, Down + Triangle One Foot Japan - Up, Right + Circle Fingerflip Airwalk - Left, Right + Circle ------------------------------------------------------------------------------- Chad Muska ------------------------------------------------------------------------------- --- Bio --- The Muska's popularity grows each and every year, a fact most recently evidenced by his choice as Transworld Street Skater of 1999. Perhaps inspired by a youth spent growing up in Las Vegas, Chad is constantly pushing both street skating and equipment design in ever more outrageous directions. ---------- Statistics ---------- Air: | | | | | Hang Time: | | | | Ollie: | | | | | | | | | Speed: | | | | | | | Spin: | | | | | Landing: | | | | | | | | Switch: | | | | | | Rail Balance: | | | | | | | | | Lip Balance: | | | | Manuals: | | | ---------------- Other Statistics ---------------- Style - Vert Stance - Regular ----------- Flip Tricks ----------- Pop Shove It - Up + Square Inward Heelflip - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Hardflip - Up + Left, Square Sal Flip - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Nosegrab - Up + Circle Mute - Up + Right, Circle Indy - Right + Circle Roastbeef - Right + Down, Circle Tailgrab - Down + Circle Benihana - Down + Left, Circle Melon - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Nosestall - Up + Triangle Disaster - Right + Triangle 180 Rock N Roll - Down + Triangle Rock N Roll - Left + Triangle -------- Specials -------- Hurricane - Down, Right + Triangle Mute Backflip - Up, Down + Circle Muska Nose Man - Right, Up + Circle ------------------------------------------------------------------------------- Elissa Steamer ------------------------------------------------------------------------------- --- Bio --- Originally from Ft. Myers, Florida, Elissa has dominated nearly every all-girl event she's entered. Breaking down all barriers, she became the first female skater to have a pro model deck. Now living in L.A., Elissa skates like you wish you could. ---------- Statistics ---------- Air: | | | | | | | Hang Time: | | | | | Ollie: | | | | | | Speed: | | | | | | Spin: | | | | | | Landing: | | | | | Switch: | | | | | | Rail Balance: | | | | | | | Lip Balance: | | | | | | Manuals: | | | | | | ---------------- Other Statistics ---------------- Style - Street Stance - Regular ----------- Flip Tricks ----------- Pop Shove It - Up + Square Impossible - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Hardflip - Up + Left, Square 360 Shove It - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Nosegrab - Up + Circle Mute - Up + Right, Circle Indy - Right + Circle Body Varial - Right + Down, Circle Tailgrab - Down + Circle Benihana - Down + Left, Circle Melon - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Nosestall - Up + Triangle Axle Stall - Right + Triangle Rock N Roll - Down + Triangle Disaster - Left + Triangle -------- Specials -------- Madonna Tailslide - Up, Left + Triangle Hospital Flip - Left, Right + Square Indy Backflip - Up, Down + Circle ------------------------------------------------------------------------------- Eric Koston ------------------------------------------------------------------------------- --- Bio --- Perhaps the smoothest street pro there is, Koston makes difficult switch and nollie tricks look like simple child's play. Koston can imitate other riders' styles or tricks, or simply transition into the grind that bears his name - the K-grind. ---------- Statistics ---------- Air: | | | | | Hang Time: | | | | Ollie: | | | | | | | | Speed: | | | | | | Spin: | | | | | Landing: | | | | | Switch: | | | | | | | | Rail Balance: | | | | | | | | Lip Balance: | | | | Manuals: | | | | | | | ---------------- Other Statistics ---------------- Style - Street Stance - Goofy ----------- Flip Tricks ----------- Pop Shove It - Up + Square Inward Heelflip - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Hardflip - Up + Left, Square 360 Shove It - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Nosegrab - Up + Circle Mute - Up + Right, Circle Indy - Right + Circle Stalefish - Right + Down, Circle Tailgrab - Down + Circle Benihana - Down + Left, Circle Method - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Nosestall - Up + Triangle Disaster - Right + Triangle 180 Rock N Roll - Down + Triangle Rock N Roll - Left + Triangle -------- Specials -------- The Fandangle - Right, Down + Triangle Indy Frontflip - Down, Up + Circle Pizza Guy - Down, Left + Circle ------------------------------------------------------------------------------- Geoff Rowley ------------------------------------------------------------------------------- --- Bio --- Called the one-man English invasion, Geoff Rowley went from the streets of Liverpool to the top of the skating world. Currently living in Huntington Beach, CA., a few run-ins with the law haven't dampened his passion for long handrails and huge staircases. ---------- Statistics ---------- Air: | | | | | | | Hang Time: | | | Ollie: | | | | | | | Speed: | | | | | Spin: | | | | | | Landing: | | | | | | Switch: | | | | | Rail Balance: | | | | | | | | | Lip Balance: | | | | | | | | Manuals: | | | | ---------------- Other Statistics ---------------- Style - Street Stance - Regular ----------- Flip Tricks ----------- Pop Shove It - Up + Square Inward Heelflip - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Hardflip - Up + Left, Square 360 Shove It - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Nosegrab - Up + Circle Mute - Up + Right, Circle Indy - Right + Circle Japan Air - Right + Down, Circle Tailgrab - Down + Circle Benihana - Down + Left, Circle Melon - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Nosestall - Up + Triangle Disaster - Right + Triangle 180 Rock N Roll - Down + Triangle Rock N Roll - Left + Triangle -------- Specials -------- Rowley Darkslide - Left, Right + Triangle Double Hardflip - Right, Down + Square Half Flip Casper - Right, Left + Square ------------------------------------------------------------------------------- Jamie Thomas ------------------------------------------------------------------------------- --- Bio --- Originally from Alabama, Jamie has conquered some of the biggest gaps and longest rails ever seen - his video parts in Welcome to Hell and Misled Youth prove it. Jamie is also the only person to walk away from the infamous Leap of Faith with both legs intact. ---------- Statistics ---------- Air: | | | | | Hang Time: | | | | Ollie: | | | | | | | | Speed: | | | | | | | Spin: | | | | | Landing: | | | | | | | | | Switch: | | | | | Rail Balance: | | | | | | | | Lip Balance: | | | | | Manuals: | | | | ---------------- Other Statistics ---------------- Style - Street Stance - Regular ----------- Flip Tricks ----------- Pop Shove It - Up + Square Inward Heelflip - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Hardflip - Up + Left, Square Sal Flip - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Airwalk - Up + Circle Japan Air - Up + Right, Circle Indy Nosebone - Right + Circle Stalefish - Right + Down, Circle Ollie North - Down + Circle Benihana - Down + Left, Circle Melon - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Nosepick - Up + Triangle Disaster - Right + Triangle 180 Rock N Roll - Down + Triangle Rock N Roll - Left + Triangle -------- Specials -------- Beni Fingerflip Crooks - Down, Up + Triangle Laser Flip - Down, Right + Square One Foot Nose Manual - Left, Up + Circle ------------------------------------------------------------------------------- Kareem Campbell ------------------------------------------------------------------------------- --- Bio --- Born in New York and raised in L.A., Kareem's smooth metropolitan style is recognized on both coasts. When not skating, Kareem's probably overseeing one of his several skate companies or chilling with his son li'l Reem. Kareem's advice for skaters: 'Do it for yourself and keep it honest'. ---------- Statistics ---------- Air: | | | | | | | | Hang Time: | | | Ollie: | | | | | | | Speed: | | | | | | Spin: | | | | | | | | | Landing: | | | | | Switch: | | | | | | Rail Balance: | | | | | | | Lip Balance: | | | Manuals: | | | | | | ---------------- Other Statistics ---------------- Style - Street Stance - Regular ----------- Flip Tricks ----------- Pop Shove It - Up + Square Inward Heelflip - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Hardflip - Up + Left, Square 360 Shove It - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Nosegrab - Up + Circle Mute - Up + Right, Circle Indy - Right + Circle Roastbeef - Right + Down, Circle Tailgrab - Down + Circle Benihana - Down + Left, Circle Melon - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Nosestall - Up + Triangle Axle Stall - Right + Triangle Rock N Roll - Down + Triangle Disaster - Left + Triangle -------- Specials -------- Nosegrind to Pivot - Down, Up + Triangle Ghetto Bird - Down, Up + Square Casper - Left, Down + Circle ------------------------------------------------------------------------------- Rodney Mullen ------------------------------------------------------------------------------- --- Bio --- The godfather of techincal street skating, Rodney was a freestyle world champ 35 times over before bringing his mind-boggling skills to the street skating scene in 1990. The kickflip, kickflip-underflip, impossible, 360-flip, casper, and darkslide are just a few of the patents on Rodney's exhaustive resume. ---------- Statistics ---------- Air: | | | Hang Time: | | | Ollie: | | | | | | | Speed: | | | | | | Spin: | | | | | | | | | Landing: | | | Switch: | | | | | | | | | Rail Balance: | | | | | | | | Lip Balance: | | | Manuals: | | | | | | | | | ---------------- Other Statistics ---------------- Style - Street Stance - Regular ----------- Flip Tricks ----------- Pop Shove It - Up + Square Inward Heelflip - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square Impossible - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Hardflip - Up + Left, Square 360 Shove It - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Airwalk - Up + Circle Mute - Up + Right, Circle Indy - Right + Circle Stalefish - Right + Down, Circle Tailgrab - Down + Circle Benihana - Down + Left, Circle Melon - Left + Circle Body Varial - Up + Left, Circle ---------- Lip Tricks ---------- Nosestall - Up + Triangle Axle Stall - Right + Triangle Rock N Roll - Down + Triangle Disaster - Left + Triangle -------- Specials -------- Heelflip Darkslide - Right, Left + Triangle Nollieflip Underflip - Down, Left + Square Casper to 360 Flip - Down, Right + Circle Freestylin - Down, Right + Circle while going very slow ------------------------------------------------------------------------------- Rune Gilfberg ------------------------------------------------------------------------------- --- Bio --- When Rune was 11 years old, a friend brought a skateboard to his home in Copenhagen, Denmark. Later, a skateboard brought Rune to his new home is Huntington Beach, CA. Here you'll find the all-terrain terrorist sessioning anything he can find: pools, streets or massive vert ramps. ---------- Statistics ---------- Air: | | | | | | | | Hang Time: | | | | | | | | Ollie: | | | | | | Speed: | | | | | | | Spin: | | | | | | Landing: | | | | Switch: | | | | | Rail Balance: | | | | | Lip Balance: | | | | | | | Manuals: | | | | ---------------- Other Statistics ---------------- Style - Vert Stance - Regular ----------- Flip Tricks ----------- Pop Shove It - Up + Square Inward Heelflip - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Hardflip - Up + Left, Square Ollie North - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Nosegrab - Up + Circle Mute - Up + Right, Circle Indy Nosebone - Right + Circle Indy Stiffy - Right + Down, Circle Tailgrab - Down + Circle Judo - Down + Left, Circle Melon - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Handplant - Up + Triangle Eggplant - Right + Triangle Rock N Roll - Down + Triangle Disaster - Left + Triangle -------- Specials -------- One Foot Bluntside - Left, Up + Triangle Kickflip 1 Foot Tail - Left, Down + Square Christ Air - Left, Right + Circle ------------------------------------------------------------------------------- Steve Caballero ------------------------------------------------------------------------------- --- Bio --- Cab has left his mark on three decades of skateboarding and is considered a legend in the sport. Rising to the top as a Vert champ in the 80's, he made the transition into an accomplished street skater in the 90's. Along with innovating the Caballerial, a smooth style and longevity remain the hallmarks of his career. ---------- Statistics ---------- Air: | | | | | | | Hang Time: | | | | | | Ollie: | | | | | | Speed: | | | | | | | Spin: | | | | Landing: | | | | | | Switch: | | | | | | Rail Balance: | | | | | | | Lip Balance: | | | | | | Manuals: | | | | | ---------------- Other Statistics ---------------- Style - All Around Stance - Goofy ----------- Flip Tricks ----------- Ollie North - Up + Square Body Varial - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square 360 Flip - Down + Square FS Shove It - Down + Left, Square Kickflip - Left + Square Kickflip to Indy - Up + Left, Square Front Foot Impossible - Up, Up + Square Hardflip - Down, Down + Square ----------- Grab Tricks ----------- Stalefish - Up + Circle Japan Air - Up + Right, Circle Indy - Right + Circle Madonna - Right + Down, Circle Tailgrab - Down + Circle Indy Nosebone - Down + Left, Circle Method - Left + Circle Madonna - Up + Left, Circle Sal Flip - Up, Up + Circle Airwalk - Down, Down + Circle ---------- Lip Tricks ---------- Axle Stall - Up + Triangle Rock N Roll - Right + Triangle Disaster - Down + Triangle Nosestall - Left + Triangle -------- Specials -------- Hang Ten - Right, Up + Triangle Triple Kickflip - Up, Left + Square FS 540 - Right, Left + Circle ------------------------------------------------------------------------------- Tony Hawk ------------------------------------------------------------------------------- --- Bio --- Possibly the most influential skateboarder of all time, Tony has invented hundreds of tricks including the stale-fish, madonna and 720, and is the only person to land the vaunted 900. ---------- Statistics ---------- Air: | | | | | | | | Hang Time: | | | | | | Ollie: | | | Speed: | | | | | | | Spin: | | | | | | | | | Landing: | | | | | | Switch: | | | | Rail Balance: | | | | Lip Balance: | | | | | | | Manuals: | | | | | | ---------------- Other Statistics ---------------- Style - Vert Stance - Goofy ----------- Flip Tricks ----------- Pop Shove It - Up + Square Heelflip Varial Lien - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Kickflip to Indy - Up + Left, Square Ollie North - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Nosegrab - Up + Circle Mute - Up + Right, Circle Melon - Right + Circle Judo - Right + Down, Circle Tailgrab - Down + Circle Stalefish - Down + Left, Circle Indy Nosebone - Left + Circle Rocket Air - Up + Left, Circle ---------- Lip Tricks ---------- Gymnast Plant - Up + Triangle Eggplant - Right + Triangle 180 Rock N Roll - Down + Triangle Mute Invert - Left + Triangle -------- Specials -------- Overturn - Down, Left + Triangle Sacktap - Up, Down + Circle The 900 - Right, Down + Circle =============================================================================== Secret Characters =============================================================================== ------------------------------------------------------------------------------- 80's Tony Hawk ------------------------------------------------------------------------------- --- Bio --- Possibly the most influential skateboarder of all time, Tony has invented hundreds of tricks including the stale-fish, madonna and 720, and is the only person to land the vaunted 900. ---------- Statistics ---------- Air: | | | | | | | | Hang Time: | | | | | | Ollie: | | | Speed: | | | | | | | Spin: | | | | | | | | | Landing: | | | | | | Switch: | | | | Rail Balance: | | | | Lip Balance: | | | | | | | Manuals: | | | | | | ---------------- Other Statistics ---------------- Style - Vert Stance - Goofy ----------- Flip Tricks ----------- Ollie North - Up + Square Heelflip Varial Lien - Up + Right, Square Heelflip - Right + Square Body Varial - Right + Down, Square 360 Flip - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Kickflip to Indy - Up + Left, Square ----------- Grab Tricks ----------- Airwalk - Up + Circle Rocket Air - Up + Right, Circle Method - Right + Circle Judo - Right + Down, Circle Indy Stiffy - Down + Circle Madonna - Down + Left, Circle Indy Nosebone - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Gymnast Plant - Up + Triangle Eggplant - Right + Triangle One Foot Invert - Down + Triangle Mute Invert - Left + Triangle -------- Specials -------- Layback Grind - Right, Left + Triangle The 900 - Right, Down + Circle Pogo Air - Left, Right + Circle ------------------------------------------------------------------------------- Officer Dick ------------------------------------------------------------------------------- --- Bio --- As a youth, poor Richard Ennvee was deemed a 'Poser' by other skaters. Distraught and overtaken by the need for revenge, Dick vowed to some day become what those skaters feared most... the long arm of the law! ---------- Statistics ---------- Air: | | | | | | | Hang Time: | | | | | | | Ollie: | | | | | | Speed: | | | | | | | | Spin: | | | | | | Landing: | | | | | Switch: | | | | | | Rail Balance: | | | | | Lip Balance: | | | | | Manuals: | | | | | ---------------- Other Statistics ---------------- Style - Street Stance - Regular ----------- Flip Tricks ----------- Ollie North - Up + Square Heelflip Varial Lien - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Kickflip To Indy - Up + Left, Square Front Foot Impossible - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Nosegrab - Up + Circle Mute - Up + Right, Circle Indy Nosebone - Right + Circle Judo - Right + Down, Circle Tailgrab - Down + Circle Stalefish - Down + Left, Circle Melon - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Nosestall - Up + Triangle Disaster - Right + Triangle 180 Rock N Roll - Down + Triangle Rock N Roll - Left + Triangle -------- Specials -------- Lazy A. Grind - Left, Down + Triangle Assume The Position - Up, Down + Circle Salute!!! - Left, Down + Circle ------------------------------------------------------------------------------- Private Carrera ------------------------------------------------------------------------------- --- Bio --- Originally from Roswell, NM, army brat Private Carrera is ready for action. If it's hard... like skateboarding... she's on it! Creator of such classic skate moves such as the Ho Ho-Ho and Somi Spin, Carrera is always ready for some stiff competition. ---------- Statistics ---------- Air: | | | | | | Hang Time: | | | | | | Ollie: | | | | | Speed: | | | | | | Spin: | | | | | Landing: | | | | | Switch: | | | | | Rail Balance: | | | | | | | Lip Balance: | | | | | | | Manuals: | | | | | | | | ---------------- Other Statistics ---------------- Style - Street Stance - Regular ----------- Flip Tricks ----------- Pop Shove It - Up + Square Inward Heelflip - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Hardflip - Up + Left, Square 360 Shove It - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Nosegrab - Up + Circle Mute - Up + Right, Circle Indy - Right + Circle Roastbeef - Right + Down, Circle Tailgrab - Down + Circle Benihana - Down + Left, Circle Melon - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Nosestall - Up + Triangle Disaster - Right + Triangle 180 Rock N Roll - Down + Triangle Rock N Roll - Left + Triangle -------- Specials -------- Fifty-5 Ho Slide - Right, Down + Triangle Ho Ho Handplant - Left, Right + Triangle Double Splits - Right, Down + Circle ------------------------------------------------------------------------------- Spider-Man ------------------------------------------------------------------------------- --- Bio --- Given fantastic powers after being bitten by a radioactive spider, Peter Parker skates and fights crime as the Amazing Spider-Man. Spider-Man's super strength, enhanced reflexes, wall crawling and web slinging make him one of the most spectacular skateboarders around. ---------- Statistics ---------- Air: | | | | | | | | Hang Time: | | | | | | | | Ollie: | | | | | | Speed: | | | | | | Spin: | | | | | | Landing: | | | | | Switch: | | | | | Rail Balance: | | | | | | | Lip Balance: | | | | Manuals: | | | | | ---------------- Other Statistics ---------------- Style - Street Stance - Regular ----------- Flip Tricks ----------- Pop Shove It - Up + Square Inward Heelflip - Up + Right, Square Heelflip - Right + Square Varial Heelflip - Right + Down, Square FS Shove It - Down + Square Varial Kickflip - Down + Left, Square Kickflip - Left + Square Hardflip - Up + Left, Square 360 Shove It - Up, Up + Square 360 Flip - Down, Down + Square ----------- Grab Tricks ----------- Nosegrab - Up + Circle Mute - Up + Right, Circle Indy - Right + Circle Roastbeef - Right + Down, Circle Tailgrab - Down + Circle Benihana - Down + Left, Circle Melon - Left + Circle Crossbone - Up + Left, Circle ---------- Lip Tricks ---------- Nosestall - Up + Triangle Disaster - Right + Triangle 180 Rock N Roll - Down + Triangle Rock N Roll - Left + Triangle -------- Specials -------- Spidey Grind - Left, Right + Triangle Spidey Varial - Left, Right + Square Spidey Flip - Up, Down + Circle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Secret Areas ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== The Hangar - Mullet Falls, Montana =============================================================================== 1. Go down the rollin at the start of the level, and at the right side of the half pipe there will be a propeller. Grind the propeller, and the secret area will open. 2. Go down the rollin at the start of the level, and turn left so that you're skating towards the glass. Smash through the glass to arrive in the area with the helicopter. There is a propeller on the helicopter. Grind the propeller, and it will cause the helicopter to fly away. Once it's gone, you should notice that the door that was once closed in this area. Go outside, and jump high on the quarter pipe. =============================================================================== School 2 - Southern California =============================================================================== 1. At the start of the level, skate straight forward, and go to the right of the planter with the tree on it. There will be two tunnels with rails going down them. Take the right tunnel, and when you come out of it, turn left, and go along until you come to a slope leading up to the right. Go up the slope, turn right, and you'll come to a quarter pipe. Get a lot of speed by doing a big trick on the quarter pipe, and then go straight forward and you'll see a gap in the building. You need to use the planter to launch up onto the roof of the building. Next, jump the huge gap over the roof, and then drop down over the next roof to arrive in the secret area. 2. This secret area is a big gym. To enter the gym, you have to grind the "Roll Call! Opunsezmee Rail!" when the bell rings. Head over to the rail and start grinding it when the timer is on about 1:41. If all goes well, the gym doors should open. Turn left when you get off the rail, then go straight forward and into the gym. =============================================================================== Contest 1 - Marseille, France =============================================================================== 1. To open this secret area, go straight forward from the start of the level and jump up over the wooden ledge. You will land on a grassy area with lots of trees. Skate through the stick next to the lamp, and the lamp will fall through the fence. Go through the newly opened fence, and drop down into the mysterious looking hole. You will arrive in the secret area. =============================================================================== NY City - New York =============================================================================== 1. First of all, you need to get 5 Subway Tokens, which can be collected in Career Mode. Then, go forward from the start of the level, and skate all the way up the road until you reach a wall. Do a wallride on the wall, and then quickly jump up into a grind on top of the wall. Once you're grinding on top of the wall, jump over and ride along the top of the wall until you drop down into the secret area. 2. First of all, you need to get 5 Subway Tokens, which can be collected in Career Mode. Head straight forward from the start of the level, and go to the right of the first pillar. The escalator will be on your right, so go a little way in front of it, then turn around so that you're facing it. Go up the escalator to arrive at this secret area. =============================================================================== Venice Beach - California =============================================================================== 1. Turn left at the start of the level, and head down the slope next to the kinked ledge to end up in the area with a long quarter pipe. Use the quarter pipe to launch you over the wall at the far right corner to land on a hidden path going around the building. This will lead you to the secret area. =============================================================================== Skatestreet - Ventura =============================================================================== 1. Make your way over to the half pipe in this level, and once you're on it, grind along the top of the ramp, and around the curved rail to get the "Van Secret Area Key" transfer. This will open the first secret area just before the huge vert wall. 2. Go straight forward from the start of the level and you should come up to a large quarter pipe with a sort of wave on it. Grind to the left of the wave. Keep grinding along the rail, and when you're coming to the end of the quarter pipe, jump and land onto a grind on the next rail that goes along. Keep grinding this rail to get the "Rail Secret Area Key" transfer. This will open up a secret area just to the left of the big quarter pipe with the wave on it. =============================================================================== Philadelphia - Pennsylvania =============================================================================== 1. To open this secret area, turn slightly to the left at the start of the level, go over the funbox, and skate forward along the path until you come to a building with some green rails on it. Go up the path leading to the top level of the building, and you should notice that over the first corner of the green rail is a wire leading up. Jump onto the wire, and after grinding it, it will fall over and smash down the fences which were once blocking the secret skatepark. =============================================================================== Chopper Drop - Hawaii =============================================================================== Drop out of the helicopter, and skate over to the far left of the half pipe. At one side there will be a huge rollin, at the other side there will be a small kicker ramp. Make sure you're going fast, and then launch off of the kicker ramp and land on the dock. Not much of a secret area, but at least it lets you skate away from the half pipe. =============================================================================== Skate Heaven =============================================================================== At the start of the level, skate forward through the middle of the radramp, and carry on skating straight forward until you come to the snakerun. Skate all the way down the snakerun, and then go through the full pipe to arrive at Tonys Island. Use the small bump just to the right of where you exit the full pipe to launch you up onto the top of Tonys house. You may need to wallride the house, and then jump up from the wallride to get on top of Tonys house. Once up on the top of the house, skate along and grind up the rail leading to the roof of San Dieguito Hall. You will need a lot of speed to get up on the rail, and may need to do combinations of grinds to get up onto the roof. Once you get near the roof, the volcano will start errupting. Quickly skate back from San Dieguito Hall to the Wallows area near the start of the level. Launch from the one of the slopes into the errupting volcano to get to this secret area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Career Mode Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== The Hangar - Mullet Falls, Montana =============================================================================== =========== Level Goals =========== High Score - 10,000 - $100 Pro Score - 25,000 - $200 Sick Score - 75,000 - $500 Collect S-K-A-T-E - $150 Barrel Hunt - $150 Collect 5 Pilot Wings - $250 Nosegrind Over The Pipe - $150 Hit 3 Hangtime Gaps - $150 Find The Secret Tape - $150 100% Goals and Cash - $200 ================= Level Walkthrough ================= ------------------- High Score - 10,000 ------------------- Read Sick Score methods. ------------------ Pro Score - 25,000 ------------------ Read Sick Score methods. ------------------- Sick Score - 75,000 ------------------- - Go down the rollin at the start of the level, but before you get to the half pipe, do a manual, and then do any grab + 540 over the half pipe. This will get you enough points on it's own, but to add extra points, before you land the trick, tap up, down or down, up to land in a manual. From here, manual on over to the quarter-pipe, and grind this. This will easily get you 10,000+ points. - The raildrop transfer, where you jump onto one of the high rails, and then grind down onto one of the lower rails, can you get you many points if used correctly. Just make sure that you do combinations of grinds, and not just one long grind. Also, because you jump from such a height while doing the raildrop transfer, you can easily fit in a 360 + grab to add extra points. Add a manual before and after you do this transfer, and you're looking at a huge amount of points. - The "Light Corner" transfer is great for some points. See the Gap Listing for more details on this transfer. ----------------- Collect S-K-A-T-E ----------------- S - Go straight down the rollin from where you start, and the S will be hovering over the half pipe. Just jump the half pipe to get it. K - After getting the S, the K will be slightly to the left of where you land. It's floating over the top of the quarter pipe. A - There is an old plane in the area that you start in. The A is on top of the plane, so just use the ramp, or skate the steps to get it. T - The T is hovering on the other side of some glass. You need to go up the quarter pipe and use it to jump through the glass. If you're having trouble finding it, start the level, and as soon as you get to the bottom of the rollin turn left and stop moving. You should be able to see the T from here. E - After collecting the T, you should be in a new area with a helicopter in the middle of the room. The letter E will be floating high up above quarter pipe near the door with the white sign above it. It's pretty easy to collect the E as long as you go fast. ----------- Barrel Hunt ----------- Barrel 1 - At the bottom of the rollin, turn left and skate through the first set of barrels. Barrel 2 - After going down the rollin and jumping over the half pipe, this set of barrels should be in front of you. Barrel 3 - In the half pipe. Barrel 4 - After smashing through the glass and going to the area with the helicopter, will be near the big wooden quarter pipe. Barrel 5 - This set of barrels is near the big door in the area with the helicopter. --------------------- Collect 5 Pilot Wings --------------------- Pilot Wing 1 - At the far side of the half pipe there is a propeller. One of the Pilot Wings is floating over this. Grinding the propeller opens up a secret area. Pilot Wing 2 - When you go down the rollin at the start of the level, you will actually be passing through a gap between two quarter pipes. Up above the two quarter pipes is the pilot wing. There are two ways to get it. The first way is to just jump the gap and hope that you collect the pilot wing along the way. The slightly easier way of getting it would be to jump up onto the rail that goes along the top of the gap, and jump to get the pilot wing. Pilot Wing 3 - In the area that you start in, there is an old plane. Behind the plane is a pilot wing, floating slightly above a long rail. Pilot Wing 4 - After smashing through the glass, you'll arrive in an area with a helicopter. This pilot wing is floating above a large wooden quarter pipe near the glass side of this area. Pilot Wing 5 - Also in the area with the helicopter, this pilot wing is floating at the far end of the room above the metal quarter pipe which is very near the glass side of the room. ----------------------- Nosegrind Over The Pipe ----------------------- There are seven curved rails which go over the half pipe. All you have to do is approach one of the rails, and hold up + triangle to do a nosegrind over the half pipe. ------------------- Hit 3 Hangtime Gaps ------------------- Hangtime Gap 1 - Jump over the half pipe to get this hangtime gap. Hangtime Gap 2 - All you have to do is jump over the old plane to get this very easy transfer. Hangtime Gap 3 - After smashing through the glass, you'll arrive in the area with the helicopter. Jump over the helicopter by using the wooden ramps on either side of it to get the third and final Hangtime Gap. -------------------- Find The Secret Tape -------------------- Smash through the glass to arrive in the area with the helicopter. There is a propeller on the helicopter. Grind the propeller, and it will cause the helicopter to fly away. Once it's gone, you should notice that the door that was once closed in this area. Go outside, an it'll be snowing! The secret tape is floating over the only quarter pipe in this area. ------------------- 100% Goals and Cash ------------------- 50 Bucks - Just to the left of the letter K, floating very high above the quarter pipe. 50 Bucks - After smashing through the glass, you will arrive in the area with the helicopter. Grind the helicopter propeller to make it fly away, and you'll be able to grab the cash icon that it leaves behind. 50 Bucks - At the far side of the half pipe there is a propeller. Grind the propeller, and a secret area will open. Go through the open door to arrive in an area with a huge fan. This cash icon is above the quarter pipe near the fan. 50 Bucks - This next cash icon is in the area with the huge fan. It will be floating above a half pipe, and is the furthest cash icon away from the fan. 50 Bucks - This cash icon is also in the area with the huge fan, but it is down the other end of the tunnel away from the fan, floating over the quarter pipe. 50 Bucks - This cash icon is floating over the entrance to the fan area. So once you've opened up this area, get a little air on the quarter pipe that is in front of you, and then make sure you get enough air to jump all the way over the door, grabbing the cash icon along the way. 100 Bucks - As you enter the area with the huge fan, this cash icon will be floating above the quarter pipe. Just go straight forward and jump, and you should be able to get it. 100 Bucks - Smash through the glass to get to the area with the helicopter. When you enter the area, stop, and take a look back out through the glass. You should some lights which go along, and at the end of one of the lights is the cash icon. The first thing to do is make that helicopter fly away, so grind it's propeller. Once that's done, get some air on the quarter pipe near the doorway, and then go fast through the area where the helicopter used to be. Then hold forward, jump through the glass, and hold triangle to land on the light. Once you're grinding on the light, keep going until you come to the end, then jump off to get the 100 bucks. =============================================================================== School 2 - Southern California =============================================================================== =========== Level Goals =========== High Score - 15,000 - $200 Pro Score - 40,000 - $350 Sick Score - 100,000 - $500 Collect S-K-A-T-E - $400 Wallride 5 Bells - $500 Collect 5 Hall Passes - $400 Kickflip TC's Roof Gap - $400 Grind 3 Roll Call Rails - $500 Find The Secret Tape - $500 100% Goals and Cash - $500 ================= Level Walkthrough ================= ------------------- High Score - 15,000 ------------------- Read Sick Score methods. ------------------ Pro Score - 40,000 ------------------ Read Sick Score methods. -------------------- Sick Score - 100,000 -------------------- - The small quarter-pipe just to the left of where you start is an excellent place to get some points. Remember to vary the tricks you do though, as each time you do the same trick the points get less. - Go straight forward from the start, and do a manual. From here, jump onto the left side of the planter and grind all of this. At the end of the planter, jump off and go into another manual. From this manual, grind down the railing in front of you to get the "Roll Call! Nightmare Rail!" transfer, and a whole load of points. Remember, this is all one trick. If you throw in flip tricks (for example, pop shove its) each time you jump from the manual into a grind, 15000+ scores are easily possible. The "Gym Rail 2 Rail" transfer is a great way to get points. The best way I find to complete the sick score on this level is to jump on the first rail, then quickly jump over to the next rail to get the transfer. From there, jump off the rail and land in a manual, and roll on over to the small rail leading up to the door of the building. Grind this, then land in another manual and roll over to the curved ledge. Jump from a manual, and grind this to get the "Bendy's Curb" transfer. Your manual balance will be getting pretty weak by this point, but if you want to go for one more, jump from Bendy's Curb into another manual, and jump from the manual onto the ledge. It will also increase your points dramatically if you do a kick trick (such as a pop shove it) each time you jump. If you do all of this, congratulations! You won't have far to go to reach the 100,000 points goal. ----------------- Collect S-K-A-T-E ----------------- S - Go straight forward from the start of the level, and go to the right of the planter with the tree on it. There will be two tunnels with rails going down them. The one straight ahead will go down a slope with the 1st hall pass, while the one on the right will go down a slope with the letter S. Take the tunnel on the right, and grind all the way down the rail to get the S. K - After getting the S, turn left, and go along until you come to a slope leading up to the right. After going up the slope, turn right and you'll come to a quarter pipe. The K will be floating above the top of the quarter pipe. A - After getting the K, when you come down from the quarter pipe, you should be skating along the platform. There will be three paths you can take. One is a tunnel to the left, one is a tunnel to the right, and one where you have to jump onto the top of the building, which will get you the "2 Da Roof!!!" transfer. Take the left tunnel, and you'll arrive in an area with a kinked rail. The A will be floating over the middle of the rail. Just grind down the rail to get it. T - After grinding down the rail and getting the "Roll Call! Opunsezmee Rail!" transfer, you should be in an area with lots of buildings. Turn right slightly and keep going forward along the slope until you come to a wall. The T will be floating over a quarter pipe just to the left of the slope. E - After getting the letter T, turn right slightly when you land and go through the gap in the buildings. The E should be straight ahead of you, floating over a quarter pipe. ---------------- Wallride 5 Bells ---------------- To do a wallride, approach the wall at about a 45 degree angle, jump, and then hold Triangle to do the wallride. Bell 1 - This bell is just to the right of the starting point. You can use the small wooden ramp to launch up onto the wallride. Bell 2 - After wallriding the 1st bell, turn immediatly to the right and go down the tunnel. Turn left when you come out of it. Keep going along this path and you'll soon come to a tunnel. Go through the tunnel, and then turn right, and you'll see the bell. Go up the small slope and wallride the bell. Bell 3 - After wallriding the 2nd bell, turn around and make your way to the kinked rail. Grind down the rail to get the "Roll Call! Opunsezmee Rail!" transfer. Turn right when you drop off the end of the rail, and continue along the top of the slope until you get to the bell, which will be on the wall. Bell 4 - After getting the 3rd bell, skate forward until you reached a curved ledge. If you grind this ledge, you'll get the "Bendy's Curb" transfer. Up on top of the ledge is a bell, and you'll have to wallride over the green dumpster to get it. Bell 5 - After getting the 4th bell, make your way to the slope at the end of the Opunsezmee rail, but don't go up the slope. Instead, just carry on going forward, and the bell near the 2nd hall pass. --------------------- Collect 5 Hall Passes --------------------- Hall Pass 1 - At the start of the level, skate straight forward, and go to the right of the planter with the tree on it. There will be two tunnels with rails going down them. The one straight ahead will go down a slope with the 1st hall pass. The 1st hall pass will be at the very beginning of the rail, so just grind down the rail to get it. Hall Pass 2 - When you've gone down the tunnel, keep going forward and you should see the hall pass floating over to the left. Just jump to get it. Hall Pass 3 - This one's pretty easy to get. Once you've got the 2nd hall pass, you should notice the 3rd hall pass floating slightly off to the left, over a gap in some rails. If you jump the gap between the rails, you'll get the "Gym Rail 2 Rail" gap, as well as the 3rd hall pass. Hall Pass 4 - After getting the 3rd hall pass, continue skating forward, and go left around the corner. The 4th hall pass will be floating over the far right quarter pipe. Hall Pass 5 - After you've got some air on the quarter pipe, and hopefully collected the 4th hall pass, skate straight forward, and you should be able to see the 5th hall pass floating up on a big planter to to the right. ---------------------- Kickflip TC's Roof Gap ---------------------- Skate forward from the start of the level, and either jump over the railing to get the "Leap of Faith!!!" transfer, or grind down the rail to get the "Roll Call! Nightmare Rail!" transfer. Once you've done either of these, keep skating straight forward until you come to a small wooden kicker ramp. Jump up the kicker ramp, and land on the roof of the building. Once you're up on the roof, you should be able to notice that there's a small gap in between the two buildings. Skate towards the gap, jump, and then press Left + Square in the air to kickflip the gap, and complete this goal. Easy :) ----------------------- Grind 3 Roll Call Rails ----------------------- Roll Call! Nightmare Rail! - This one's pretty easy. Just skate forward from the start of the level, and grind the rail that goes down the double set of steps to get the first roll call rail. Roll Call! Opunsezmee Rail! - Slightly more difficult to find. From the start of the level, go forward and then go down the right tunnel. Turn left at the end of the tunnel, and then carry on going forward to go through another tunnel. After going through this tunnel, you should arrive in an area with a kinked rail. Grind this kinked rail to get the 2nd roll call rail. Roll Call! Gonz Rail! - After grinding the 2nd roll call rail, turn left to go through the gap in between the buildings, then turn right and go forward until you get to the next set of buildings. In this area, there are two quarter pipes which are quite a distance away from each other. Further on from that quarter pipes is a tiny kicker ramp. Use this to launch you up onto a kinked rail going down some steps, which will get you the 3rd roll call rail. -------------------- Find The Secret Tape -------------------- At the start of the level, skate straight forward, and go to the right of the planter with the tree on it. There will be two tunnels with rails going down them. Take the right tunnel, and when you come out of it, turn left, and go along until you come to a slope leading up to the right. Go up the slope, turn right, and you'll come to a quarter pipe. Get a lot of speed by doing a big trick on the quarter pipe, and then go straight forward and you'll see a gap in the building. You need to use the planter to launch up into the gap in the building. To do this, make sure that you go towards the right side of the planter, as it has a small wooden ramp. Do a Boneless (Hold X, tap up, up and then release X) to get extra height as you jump from the planter. If all goes well, you should land up on top of the roof, getting the "2 Da Roof!!!" transfer along the way. Once up on the roof, just jump over the small kicker ramp to get the secret tape. ------------------- 100% Goals And Cash ------------------- 50 Bucks - At the start of the level, you should be able to see this cash icon floating over to the left, on the other side of the arch. To get it, just go around the arch and use the quarter pipe to launch you up to the cash icon. 50 Bucks - After wallriding the first bell, jump, and then hold triangle to grind along a high ledge, grabbing the cash icon along the way. 50 Bucks - From the start of the level, go straight forward until you come to a railing. Jump over the railing on the far left, so that you land on a small platform. Skate along the platform, and jump off the end to get this cash icon. 50 Bucks - From the start of the level, go straight forward until you come to tunnels. One to the right, and one in front. Go down the one that's in front of you, and at the end of the tunnel, turn immediatly to the right, to arrive in a small area with a quarter pipe, with the cash icon floating above it. 50 Bucks - There are two ways of getting this difficult cash icon. I'd say the first way is the harder one to get, but I'll include both ways here just in case you're having trouble with one way. The first way: After wallriding the first bell, jump, and then hold triangle to grind along a high ledge. Jump off the high ledge to the right, and then carry on going forward until you come to a window. Jump through the window to get the "Drop Out Roof Gap!". You will be on the roof, and should be coming up to a small ramp. Jump over the ramp and land on the rail that goes across the gap between the two buildings. Grind all the way across the rail, and jump from this building all the way over the gap to the other building to get the "Crazy Roof Gap!!" transfer. Once on this roof, go down the slope and turn left to see the cash icon floating over the wooden kicker ramp that you used to get onto the TC Roof. You may need to do a Boneless to get enough height to get the cash. The second way: Skate forward from the start of the level, and either jump over the railing to get the "Leap of Faith!!!" transfer, or grind down the rail to get the "Roll Call! Nightmare Rail!" transfer. Once you've done either of these, keep skating straight forward until you come to a small wooden kicker ramp. Don't go up the kicker ramp, but instead turn to the right. On your right, there should be a building. It looks like it's very high up, but it's actually easy to get to. Just do a wallride, and then hold triangle to grind the edge of the roof. From the grind, just jump onto the roof. The cash icon will be floating high over the wooden kicker ramp that you used to get onto the TC Roof. You may need to do a Boneless to get enough height to get the cash. 50 Bucks - At the start of the level, skate straight forward, and go to the right of the planter with the tree on it. There will be two tunnels with rails going down them. Take the right tunnel, and when you come out of the tunnel keep going straight forward until you reach the wall. This cash icon will be floating over the entrance to the toilets. 50 Bucks - After collecting the 50 Bucks that are floating at the entrance to the toilets, turn around and make sure that you stay close to the wall on the right side. You'll soon come to a small ledge, so jump up onto this, and then jump over the planter with the bush on it. After this, there will be another planter with a bush on it, but you can use this one as a ramp to launch you up onto the awning. The cash icon will be floating up here. 50 Bucks - At the start of the level, skate straight forward, and go to the right of the planter with the tree on it. There will be two tunnels with rails going down them. Take the right tunnel, and when you come out of it, turn left, and go along until you come to a slope leading up to the right. Go up the slope, turn right, and you'll come to a quarter pipe. Get a lot of speed by doing a big trick on the quarter pipe, and then go straight forward and you'll see a gap in the building. You need to use the planter to launch up into the gap in the building. Once up on the building, use the small kicker ramp to launch you all the way over to the other roof, which will give you the "Mad Skeelz Roof Gap!!!". After dropping off this roof, you'll arrive in a secret area. The cash icon will be floating slightly above the curved rail. Just grind the curved rail to get the cash. 100 Bucks - After collecting the cash icon on the awning, the cash icon will be on the opposite side of this area, but on a more difficult to get to awning. There are no planters to launch up onto this awning, so what you have to do is to get up onto the platform in the middle of this area, and get a lot of speed up by doing a big trick off of the quarter pipe. Skate fast towards the right side of the planter and use it to launch you up onto the top of the roof, which is where you got the secret tape. Once up on the roof, turn around so that you're facing the awning with the cash icon on it. Skate fast in the direction of the awning, and then jump off the roof. If all goes well, you should have landed on the awning. The cash icon is about half way along the awning. 100 Bucks - After wallriding the first bell, jump, and then hold triangle to grind along a high ledge. Jump off the high ledge to the right, and then carry on going forward until you come to a window. Jump through the window to get the "Drop Out Roof Gap!". You will be on the roof, and should be coming up to a small ramp on the roof. Jump over the ramp and land on the rail that goes across the gap between the two buildings. The cash icon is on this rail. 100 Bucks - Also in the secret area, this cash icon is floating over a quarter- pipe. If you jump down the steps, you will get the "Carlsbad 11 Set" transfer. If you turn immediatly right after jumping the steps, you should be able to see the cash icon floating over the top of the quarter pipe. =============================================================================== Contest 1 - Marseille, France =============================================================================== ================= Compete For $7500 ================= - You start the level in front a ramp, so turn around 180 degrees and grind along the quarter pipe to the left. When you reach the end of the quarter pipe, jump onto the rail that goes down the slope, and from the rail, jump onto a grind on the table. This bit is quite tricky, but it's worth it if you can do it. You have to jump from the table into a manual, and roll all the way over to the curved rail. Jump from the manual onto a grind on the curved rail. Make sure you have enough speed, and at the end of the curved rail jump onto a grind on the ledge. From this ledge, jump onto the wooden ledge and grind all the way across that. Next, jump from the wooden ledge into the bowl, scoring a massive amount of points. - This is another huge scoring combination like the one above, but is perhaps a little easier to do, and can score many more points. You start the level in front of a ramp, so turn around 180 degrees and grind along the quarter pipe to the right. From here, jump into a grind on the rail, and then at the end of the rail drop into a manual. Quickly turn to the left, and from the manual jump into a wallride on the wall with the flags. Quickly jump from the wallride to get a wallie, and then jump from the wallie into a grind on the high ledge. At the end of the high ledge, jump all the way down into a grind on the dumpster to get the "Dumpster Stomp". At the end of the dumpster, jump into a manual and roll up to the curved rail. Jump onto the curved rail, and if you have enough balance left, jump from this curved rail, into another manual, onto a grind on the next curved rail. Of course, if you still have enough balance, you can jump from the curved rail onto a grind on the picnic table, onto a grind on the wooden ledge. This will get you easily enough points to win gold in the competition. - From the start of the level, turn left and go straight forward until you see the crossbar. Use the quarter-pipe on the left to launch yourself up onto a grind on the crossbar. From here, keep grinding along the cross bar until you see the lamppost. Jump from the crossbar, onto a grind on the lamppost to get the "lamp stomp" transfer, then very quickly jump again into another grind on the lamp to get another "lamp stomp" transfer. You can then jump down and land in a manual, and then roll up to the curved rail and jump into a grind on that. If all goes well, you can easily get 100,000+ points for just this one combination! =================== Find All Cash Icons =================== 50 Bucks - Turn left from the start, and you should see a building with some flags on it. The cash icon will be floating up high on the top of the building. You can simply jump from the funbox to get up there, but it makes things a lot easier to wallride, then jump up to the ledge to get the cash icon. 50 Bucks - For this cash icon, you're going to have to find the secret area. To open the secret area, go straight forward from the start of the level and jump up over the wooden ledge. You will be in a grassy area with lots of trees. But one of the trees looks a little different. Actually, it's not a tree, It's a lamp. And leaning up against the lamp is a stick. Skate through the stick and the pole will fall through the fence. Go through the newly opened fence, and drop down into the mysterious looking hole. When you drop down into the hole, turn 180 degrees, and the 50 Bucks will be floating in front of you. 50 Bucks - Also in the hidden area, this cash icon is hovering over the kinked rail. Just grind the rail to get it. 50 Bucks - Also in the secret area, this cash icon is above the huge quarter pipe. 50 Bucks - Yet another cash icon in the hidden area. When you enter the secret area, this cash icon will be up the rail to the right. 50 Bucks - Yet another cash icon in the hidden area. When you enter the secret area, this cash icon will be up the rail to the left. 100 Bucks - This cash icon is over the fountain in the secret area. 100 Bucks - From the start of the level, turn left and go straight forward until you see the crossbar. Use the quarter-pipe on the left to launch yourself up onto a grind on the crossbar. Keep grinding along the crossbar, and you will reach the cash icon. =============================================================================== NY City - New York =============================================================================== =========== Level Goals =========== High Score - 20,000 - $750 Pro Score - 50,000 - $1000 Sick Score - 150,000 - $1250 Collect S-K-A-T-E - $800 Ollie the Hydrants - $700 5 Subway Tokens - $800 50-50 Joey's Sculpture - $900 Grind the Subway Rails - $1100 Find The Secret Tape - $1200 100% Goals and Cash - $500 ================= Level Walkthrough ================= ------------------- High Score - 20,000 ------------------- Read Sick Score methods. ------------------ Pro Score - 50,000 ------------------ Read Sick Score methods. -------------------- Sick Score - 150,000 -------------------- - You start off on the left side of the road, with a big long wall in leading off into the distance. Jump onto a grind on the wall, and when you get to the gap between the wall, jump and land onto a grind on the next wall, getting the "Park Entrance Gap" along the way. Grind as far as you can, and when your balance is running out, jump off the wall into a manual. If you have enough balance left, either roll over to the quarter pipe and do a trick off of that, or roll over to the curb and grind along it. - Go straight forward from the start of the level, until you reach the curb. As it's so long, this curb is great for doing combinations of grinds on. Manual into and out of the grind for extra points. ----------------- Collect S-K-A-T-E ----------------- S - As soon as you start this level, you should be able to see the S floating over the gap in the wall. Jump onto a grind on the wall, and keep grinding until you get to the gap. When you get the gap, jump, and you'll collect the S. K - After collecting the S, if you keep grinding along the wall after jumping the gap, you'll soon see the K floating happily over a different part of the wall. The problem though, is that it's very difficult to get the K by simply jumping to it from the wall. So when you get to the K, drop down over the wall to arrive in an area with a fountain. Skate up to the fountain, then turn around and face the letter K. There will be a big quarter pipe here to help launch you up to collect the K. A - The letter A is floating in the area with the statue. The first step of the statue can actually be used as a small ramp, so make sure you're going fast, and jump when you reach the first step. If everything goes well, it should launch you up high enough to collect the A. T - After collecting the letter A, you should still be in the area with the fountain. There is a tunnel in this area, so go through it. There will be a path leading off to the left, and another path leading off to the right. Take the path on the left, and the T will be near some water, floating over a railing. E - After collecting the letter T, the E will be floating over a quarter pipe straight in front of you. ------------------ Ollie the Hydrants ------------------ Hydrant 1 - At the start of the level, turn around 180 degrees, and follow the road around to the left. Go forward down the road, and the first hydrant will be on the left side of the road up on the curb. To ollie the hydrant, just jump over it. Hydrant 2 - After jumping the first hydrant, turn around and go up the road the way you just came. Follow the road around to the right, then go straight forward and head right when you get to the junction in the road. Keep going forward along this new street, and the second hydrant will be on the right side of the road, on the curb. Hydrant 3 - After jumping the second hydrant, turn around and head back down the road the way you just came from. Keep going straight forward when you come to the junction in the road, and the third and final hyrant will be up on the curb, on the right side of the road near the shop. --------------- 5 Subway Tokens --------------- Subway Token 1 - Go straight forward from the start of the level, and turn left when you get to the junction in the road. Keep going along until you get to the quarter pipe on the right side of the road. The first subway token will be floating high over the quarter pipe. Subway Token 2 - When you come down from the quarter pipe after getting the first subway token, there will be a wooden ramp on the other side of the road. Make sure you are going very fast, and use the ramp to launch you far enough to get the second subway token. Subway Token 3 - Once you land after getting the second subway token, make your way onto the path and turn around 180 degrees, so that you are going back up the path towards the quarter pipe. The third subway token will be on the left rail going up the path. Subway Token 4 - After getting the third subway token, turn around once you get to the top, and skate back down the path. There will be a junction in the path coming up. Go left at the junction, and you'll soon arrive on a bridge. Grind the left side of the bridge to get the fourth subway token. Subway Token 5 - After getting the fourth subway token, you should notice the fifth subway token on the right, floating over a big rock. Carry on going down the path and turn right once you get to the junction. Carry on going forward, and at the next junction, take a left, and you'll arrive at an area with a big quarter pipe on one side, and a rock on the other. Skate up the rock and jump at the top to get the fifth and final subway token. ---------------------- 50-50 Joey's Sculpture ---------------------- From the start, go forward and slightly to the right. You'll soon come to a railing with a huge drop on one side. Going down the middle of this huge drop is a kind of blue sculpture. Jump over the railing, and hold triangle to 50-50 Joey's Sculpture and complete this goal. ---------------------- Grind the Subway Rails ---------------------- You can only complete this goal if you have already collected all 5 subway tokens. Head straight forward from the start and go to the right of the first pillar. The escalator will be on your right, so go a little way in front of it, then turn around so that you're facing it. Go up the escalator, and when you get to the top you should notice that there are two subway rails. Drop onto one of the subway rails, and get some speed up by skating along them. Before you come to the corner in the rail, hold triangle and move over to the edge of the subway rail. Once you've gone around the corner of the subway rail, you'll get the "Ride the Rails" transfer. As soon as you get this transfer, jump off the rail to complete this goal. -------------------- Find the Secret Tape -------------------- There are two ways of getting to the secret tape. I'll list both ways here, and you can choose whichever one you want: 1. Head up the escalator to the subway rails, and once you're up here, drop down onto one of the subway rails. Skate or grind all the way along the subway rail until you reach the tunnel. When you go through the tunnel, you'll arrive in the secret area. 2. Go all the way up the road from the start until you reach the wall. Do a wallride on the wall, and then quickly jump up into a grind on top of the wall. Once you're grinding on top of the wall, jump over and ride along the top of the wall until you drop down into the secret area. Either way you choose, you'll end up in the secret area. Head up the path that is in this area, and you will soon come to a drop in the path. There are three rails leading off into the distance. The left and right rails don't really go anywhere, so jump or roll onto a grind on the middle rail. This next bit's tricky, but what you have to do is to jump from the middle rail before you reach the statue, and land over on the left rail. You will need to be going quite fast to make the transfer from the middle rail to the left rail. Once you're grinding along the left rail, you have a nice smooth ride all the way along to the secret tape. ------------------- 100% Goals and Cash ------------------- 50 Bucks - Behind the entrance to the escalator. You will need all 5 subway tokens to be able to open the gate, which will let you ride up the escaltor to get this cash icon. 50 Bucks - To get the secret tape, you have to make the difficult jump between the middle rail to the left rail. This cash icon will be there in the gap between the middle rail and the left rail. 50 Bucks - Make your way down to the statue where you got the letter A in S-K- A-T-E. There is a tunnel in this area, so go through it. When you come out of the tunnel, the cash icon will be floating up on the right near the shop. 50 Bucks - When you get to the top of the escalator, turn around, and this cash icon will be on the right subway rail. 50 Bucks - Make your way up the escalator, and when you get to the top, skate forward and jump over the wall with the yellow graffiti on it. You'll land on a canopy. The cash icon is near the middle of the canopy. 50 Bucks - Probably the most annoying cash icon in the level. Make your way to the secret area that you went to to get the secret tape, and you should see the cash icon floating just out of reach high up above the path. To get this cash icon, go to the end of the path the drop is, and then turn around so that you're facing back down the path. Go quite fast down the path, and then quickly jump into a grind on the right wall. When you're nearing the cash icon, quickly jump over in the direction of the left wall, and you should catch this cash icon along the way. 50 Bucks - Make your way to the area where you got the secret tape, and go up the path. Go down the drop at the end of the path, and skate up to the statue. Once you get to the statue, turn to the left and skate forward until you reach a quarter pipe. The cash icon will be floating over the top of the quarter pipe. 100 Bucks - When you do the 50-50 down Joey's sculpture, you will be all lined up to collect this cash icon, which is floating high above the middle quarter pipe. 100 Bucks - Floating above the top of the quarter pipe just to the left of where you jumped over the 1st hydrant. 100 Bucks - Go up the escalator, turn around, and drop onto the right subway rail. Go down the rail until you reach the corner, and you should soon see the cash icon high over the wall. Just jump from the subway rail to get it. 100 Bucks - Make your way to the area where you got the secret tape, and go up the path. Go down the drop at the end of the path, and continue skating along past the statue until you get to the fence. Once you're at the fence, go up the bank to the left, and there will be another taller fence. At the top left of this fence is the cash icon. What you have to do, is skate down the bank as fast as you can, and then do a big trick on the quarter pipe on the other side, then skate quickly back towards the high fence and try and land on top of it, collecting this cash icon along the way. 250 Bucks - This tricky cash icon is floating over the top of the statue in the area where you got the letter A in S-K-A-T-E. You will need to get a huge amount of speed to come anywhere close to getting this cash icon. Try and do a Boneless (Hold X, tap up, up and then release X) to get extra height as you jump from the first step of the statue. =============================================================================== Venice Beach - California =============================================================================== =========== Level Goals =========== High Score - 40,000 - $1500 Pro Score - 100,000 - $1750 Sick Score - 200,000 - $2000 Collect S-K-A-T-E - $1250 Ollie the Magic Bum 5x - $1500 Collect 5 Spray Cans - $1250 Tailslide Venice Ledge - $1000 Hit 4 VB Transfers - $1500 Find the Secret Tape - $1250 100% Goals and Cash - $500 ================= Level Walkthrough ================= ------------------- High Score - 40,000 ------------------- Read Sick Score methods. ------------------- Pro Score - 100,000 ------------------- Read Sick Score methods. -------------------- Sick Score - 200,000 -------------------- - Completing the Sick Score goal for this level is actually not that difficult. Turn left from the start of the level and go down the slope next to the kinked planter to arrive in an area with a quarter pipe. This quarter pipe is excellent for getting big air on, and because it curves around it's hard to fall of the end of it. Manual on the flat before you jump to get bigger points. - Grind the fence which is just to the right of you at the start of the level, then jump down onto a grind on the ledge, then jump up onto a grind on the next fence. - Turn right from the start of the level, and go forward until you see the quarter pipe. The aim of this transfer is to jump all the way from the first quarter pipe, completely miss out the second quarter pipe, and land on the third quarter pipe. It's a huge jump, so you need to pick up lots of speed by grinding the ledges and rails before you attempt to jump this transfer. If you do make the transfer, you'll get the "Tight Landing Transfer" + "VB! Huge Transfer!!!" + "Cake Transfer" all for this one trick! This is a very difficult transfer, but will get you huge points. ----------------- Collect S-K-A-T-E ----------------- S - Turn right from the start of the level, and skate along the path until you see a wall on the left side. On top of the wall will be the letter S. You may need to do a Boneless to get enough height to grind on the wall. Once you're grinding along the wall, jump onto the platform and collect the letter S. K - After you've collected the S, skate down the length of the platform until you reach a set of fans. Stay to the left of the platform, and the letter K will be floating over a gap. Jump the gap to get the "Muska's Gap" transfer, collecting the K along the way. A - After you've collected the K, follow the path around to the left and drop down from the platform into the area with the magic bum, who is currently happily snoozing away. Ollie over him if you want, and then exit through the gap in the wall to get to a big open area. There is a quarter pipe on the right wall, so hold forward and use the quarter pipe to launch you onto the next platform. The letter A will be floating by a glass tunnel on this platform. T - After collecting the letter A, skate over to the ramp nearest the glass tunnel and use it to launch you over to the other roof, getting the "Vent 2 Roof Gap" along the way. On this roof, the letter T will be floating over a quarter pipe. E - Once you've come down from the quarter pipe after collecting the letter T, head left and jump down to yet another roof. There is a very small quarter pipe going around most of this roof. The letter E is floating around about the middle of it. ---------------------- Ollie the Magic Bum 5x ---------------------- Magic Bum 1 - Head straight forward from the start of the level, go down the small set of steps and continue going forward until you come to a place with a gap in the wall. Go behind the gap and the Magic Bum will be sleeping here. Ollie over him, and he'll move to a different place. Magic Bum 2 - After jumping over the Magic Bum 1, turn around and skate back out through the gap in the wall. Follow the wall along to the right, go past the quarter pipe, and go right when you come to another gap in the wall. In this area, there will be a long rail going down, with some steps on side, and a slope on the other. If you grind down the rail, you will get the "Seaside Handrail" transfer. The second Magic Bum is in this area, as well as the 4th spray can, which is floating over the quarter pipe. Magic Bum 3 - After you've jumped over the Magic Bum 2, skate all the way back to the start of the level. After you've jumped up the steps and arrived at the starting point of this level, turn to the left and skate down the white path. The third Magic Bum will be sleeping on the left side near the wall where you collected the letter S in S-K-A-T-E. Ollie over him, and he'll move to yet another part of the level. Magic Bum 4 - After jumping over Magic Bum 3, skate forward and turn left to go down some steps. Follow the corner around to the right, and then turn left when you get to the corner around the wall. Turn left again around the next corner of the wall, and Magic Bum 4 will be happily sleeping away in this area. Magic Bum 5 - Head all the way back to the starting point of this level, and Magic Bum 5 will be sleeping just to the left of the kinked ledge. -------------------- Collect 5 Spray Cans -------------------- Spray Can 1 - Turn around at the start of the level, and head down the kinked ledge. A quarter pipe will be surrounding most of this area. The first spray can is floating over the quarter pipe. Spray Can 2 - After collecting the first spray can, go back up to the start of the level, turn left, and then jump down the steps. Then turn immediatly to the right and go forward. The second spray can will be on the lowest ledge of the double ledge. Spray Can 3 - After collecting the second spray can, turn around and jump back up the steps to arrive at the beginning of the level. Turn left when you've jumped up the steps, and skate forward until you reach the quarter pipe at the end of the path. This spray can will be floating above the middle of the quarter pipe. Spray Can 4 - After landing on the quarter pipe after collecting the third spray can, turn right and jump over the ledge. After you've jumped over the ledge, carry on skating forward, until you reach two quarter pipes, with a fairly large gap between them. The fourth spray can will be floating high over the middle of this gap, so make sure you have enough speed to jump it. Spray Can 5 - This spray can is floating above the quarter pipe down by the "Seaside Handrail" rail transfer. It's also the place where you jumped over Magic Bum 2. If you're having trouble finding the place, just drop down the steps at the start of the level, and follow the wall around to the left. Then go through the gap in the wall, down the "Seaside Handrail", and you will arrive at the area with the fifth spray can. ---------------------- Tailslide Venice Ledge ---------------------- There are two ways to get to Venice Ledge. I'll list them both here: 1. Turn left at the start of the level, and head down the slope next to the kinked ledge to end up in the area with the quarter pipe, where you got the first spray can. Jump over the wall at the far right corner to land on a hidden path going around the building. This will lead you to the secret area. 2. Drop down the steps at the start of the level, and follow the wall around to the left. Then go through the gap in the wall, down the "Seaside Handrail". Push forward and jump to launch yourself over the top of the quarter pipe, and into the secret area on the other side. Once you're in the secret area, look around for the sloped ledge. Jump onto the ledge and press right + triangle to tailslide down Venice Ledge and complete this goal. ------------------ Hit 4 VB Transfers ------------------ VB! Huge Transfer!!! - Probably the most difficult VB transfer to get. Turn right from the start of the level, and go forward until you see the quarter pipe. The aim of this transfer is to jump all the way from the right quarter pipe, completely miss out the middle quarter pipe, and land on the left quarter pipe. It's a huge jump, so you need to pick up lots of speed by grinding the ledges and rails before you attempt to jump this VB transfer. VB! Pit Transfer - After landing on the quarter pipe after jumping the first VB transfer, turn to the right and head along the path until you come to two quarter pipes. If you jump the gap from the low quarter pipe to the high quarter pipe, you will get the "West Side Transfer". After landing this transfer on the high quarter pipe, you will soon come up to another quarter pipe. Make sure you're going fast, and then launch from this quarter pipe, all the way over the platform to the right to land on the next quarter pipe, getting the "VB! Pit Transfer" along the way. VB Skinny Transfer - Make your way over to the area where you found the first Magic Bum. If you're having trouble finding this VB transfer, make your way to the start of the level. Then go down the small set of steps and continue going forward all the way past the benches, until you come to a gap in the wall leading to the right. Go behind the gap in the wall and you will arrive in an area with two quarter pipes on the left side. Turn so that you're facing the two quarter pipes, and there will be one quarter pipe on the right, and one quarter pipe on the left. Get some air on the quarter pipe on the right, and then approach the quarter pipe in front of you and air over to the right to get this very easy VB transfer. VB! Ledge Transfer - You need to go to the secret area for this VB transfer. So make your way of the start of the level, and either go down the kinked ledge and jump forward over the quarter pipe to land on a small path which will take you around to the secret area. Or you could grind down the "Seaside Handrail" and jump forward over the quarter pipe after grinding the rail. Either way will get you into the secret area, which is the area where you completed the "Tailslide Venice Ledge" goal. Once in this area, look around for two quarter pipes. Jump the gap between the quarter pipes to get the fourth and final VB Transfer. -------------------- Find the Secret Tape -------------------- By far the easiest tape to get in the whole game. Go forward from the start of the level and drop down the steps. You should see the secret tape floating up high on some wires slightly to the right. The picnic tables can actually be used as ramps to help you jump higher. First of all, make sure you're going fast. Then skate along until you get to the second picnic table, and jump off of it to get the secret tape. You don't need to even grind the wire. As long as you jump high enough, you'll pick the tape up along the way. ------------------- 100% Goals and Cash ------------------- 50 Bucks - Turn right from the start of the level, and this cash icon will be floating over the first fence on the right. 50 Bucks - This cash icon is on the next fence along from the previous cash icon. 50 Bucks - Before you get the fourth spray can, there is a fence on the right side. This cash icon is floating over the fence. 100 Bucks - Make your way to the "Seaside Handrail", which is where you jumped over the second Magic Bum, and also where you collected the fifth spray can. Grind down the rail to get this cash icon. 100 Bucks - Make your way up on top of the platform where you got the letter S in S-K-A-T-E, and grind along the top of the long banner which goes over a gap to get this cash icon. 100 Bucks - Also on top of the platform, make your way to the curved vent, and grind all the way across it to pick up this cash icon. 100 Bucks - Jump over the "VB! Pit Transfer", which is the second VB Transfer, to get this cash icon. 100 Bucks - Jump over the opposite side of the quarter pipe that you jump to get the "VB Skinny Transfer", which is the third VB transfer. If you make it over the big gap, you'll get the "Fatty Transfer", as well as the cash icon which is floating along the way. 100 Bucks - Make your way to the secret area, and grind down Venice Ledge to get this cash icon. 250 Bucks - Turn left from the start of the level, and skate down the slope next to the kinked ledge to arrive in the area with the quarter pipe. Jump over the top right corner of the quarter pipe and land on the roof with all the wires going along it. Jump onto a grind on the wire closest to where you landed after jumping up from the quarter pipe, and then travel up the wire until you can jump from there onto a grind on the high flat wire. Keep grinding along the flat wire until you get the cash icon. 250 Bucks - Make your way to the quarter pipe that you usually jump over to the right to get the "VB Skinny Transfer". But instead of jumping over to the right as you normally would, jump over to the left to get the "Huge Ramp 2 Roof", as well as the cash icon. 250 Bucks - Go to where you got the letter S in S-K-A-T-E, and jump onto the platform. Turn left when you get onto the platform, and you should see a set of fans in front of you which can be used as a ramp. The 250 Bucks will be floating over the top statue, and is easy to reach when you use the ramp. =============================================================================== Skatestreet - Ventura =============================================================================== =================== Compete For $20,000 =================== - The first thing to do is to unlock the two secret areas, so that you can 100% this level. I'll list both secret areas here: 1. Make your way over to the huge half pipe in this level, and once you're on it, grind along the top of the ramp, and around the curved rail to get the "Van Secret Area Key" transfer. This will open the first secret area near the huge vert wall, and will lead to a big outside area. 2. Go straight forward from the start of the level and you should come up to a large quarter pipe with a sort of wave on it. Grind to the left of the wave. Keep grinding along the rail, and when you're coming to the end of the quarter pipe, jump and land onto a grind on the next rail that goes along. Keep grinding this rail to get the "Rail Secret Area Key" transfer. This will open up a secret area just to the left of the big quarter pipe with the wave on it. =================== Find All Cash Icons =================== 50 Bucks - Grind the curved rail that goes around the side of the big half pipe to get this cash icon. 50 Bucks - Make your way up to the half pipe, and jump onto the platform furthest away from the huge vert wall. Once up on the platform, go across the bridge, and then turn right when you get to the other side. You should see the cash icon floating over the end of the rail. Grind the rail on the right to get it. 100 Bucks - Go forward and slightly to the right from the start of the level, and the first cash icon will be floating next to the wall near a ramp. You can't actually use the ramp to jump high, as it's more a sort of rollin. So go to the right of the cash icon, and if you look at the left side of the wall, you should notice that there is a rail going all the way along it. Turn around, and head back in the way of the cash icon. Grind all the way up the rail to get this cash icon. 100 Bucks - When you've collected the first cash icon and dropped off the rail, a huge quarter pipe should be in front of you. Go up the quarter pipe, and jump onto a grind to the left of the wave in the quarter pipe. Keep grinding along the rail, and jump the gap to collect this cash icon. 100 Bucks - Make your way to the half pipe, and jump up onto the platform furthest away from the huge vert wall. Once up on the platform, this cash icon will be floating over the left side of the bridge. Jump over the railing on the left side of the bridge to get this cash icon. 100 Bucks - Skate out to the first secret area, and this cash icon will be floating over a van. Use the ramps on either side of the van to get this cash icon. 250 Bucks - This cash icon is floating above the quarter pipe in the vert wall area. Get lots of speed off of the vert wall, and jump high on the quarter pipe to collect this cash icon. 250 Bucks - Make your way outside to the second secret area and this cash icon will be floating very high up above the gap between two quarter pipes. You have to be going very fast to get this cash icon. =============================================================================== Philadelphia - Pennsylvania =============================================================================== =========== Level Goals =========== High Score - 50,000 - $2500 Pro Score - 125,000 - $3000 Sick Score - 250,000 - $4000 Collect S-K-A-T-E - $2000 Drain the Fountain - $2500 Collect 5 Bells - $2000 Bluntslide the Awning - $2000 Liptrick 4 Skatepark Lips - $2500 Find the Secret Tape - $2000 100% Goals and Cash - $500 ================= Level Walkthrough ================= ------------------- High Score - 40,000 ------------------- Read Sick Score methods. ------------------- Pro Score - 100,000 ------------------- Read Sick Score methods. -------------------- Sick Score - 250,000 -------------------- Getting the Sick Score in Philly can be incredibly difficult, mainly for the reason that there are hardly any ramps in the normal part of the level. If you are used to the street skating style of this game, then linking combinations between grinds should be able to get you big points. For the people that are used to the ramp riding style, you'll be pleased to know there is a whole secret ramp park in this level. To open the skate park, head down to where you got the letter T in S-K-A-T-E, go up the slope to the green building, and you should notice that over the first corner of the green rail is a wire leading up. Jump onto the wire, and after grinding it, it will fall over and smash down the fences which were once blocking the park. This park is also great for the street skaters, as there are some huge rails which are great for combination grinds. Here's a few points to help you achieve the difficult Sick Score goal for this level: - Turn left from the start of the level, and there will be a huge planter. There will be benches between the gaps in the planter every so often. So start grinding the first part of the planter, jump over the bench, grind the next part of the planter, jump over the bench, and so on until you get to the end of the planter. By just doing a normal grind to the end of the planter can you get you 10,000+ points, so doing variation of grinds or even special grinds can you get massive points. - Go into the skate park and skate the huge half pipe. Transfer over the railings of the half pipe to get the "Phillyside HP Transfer". Mix this transfer up with a manual before and after the jump, and maybe some spins and grabs in the air for extra points. ----------------- Collect S-K-A-T-E ----------------- S - From the start of the level, turn right, and then go forward along the path. Turn slightly to the left when you pass the green ramp, and jump up over the planter to land on the grass. Roll along the grass, and the letter S will be near the top left at the top left corner of this grassy area. Get some speed up by grinding the left planter, and then jump off near the end to collect the letter S. K - After you land, turn slightly to the left, and you should be facing a light blue awning. Use the small ramp in front of it to launch you up onto the awning. Once you're up on the awning, hold triangle and move over to the edge of the awning to start grinding along it. Grind to the left, and you should collect the letter K as you're grinding along the awning. A - After dropping off the left edge of the awning, the letter A will be up on a planter just to the right. Grind the planter to get to the letter A. T - After getting the letter A, jump off the planter and then jump up the steps to get the "Up The Small Step Set" transfer. There will be a slope leading up to a building, with two green rails on either side of it. Go up the slope and you should see the T just off to the left. Jump over the green railings to get the letter T. E - Once you've got the letter T, you should have landed somewhere before some steps. Turn right, and the E should be floating at the end of the planter. Get up a lot of speed, and then wallride the planter onto a grind. Jump off the planter at the end and collect the letter E. ------------------ Drain the Fountain ------------------ From the start of the level, grind the top of the wooden ramp, and then drop off the end. Then, after grinding the ramp, jump over the gap between the two green ramps to get the "Worlds Most Obvious Gap" transfer. Immediatly after jumping the gap, grind the rail down the steps. At the end of the rail, you should have enough speed to jump all the way from the planter onto the top of the roof, getting the "Chillin' On The Balcony" transfer. The only tricky part about this goal is getting enough speed to jump from the planter onto the balcony. It may be better to build up your special bar by doing tricks off various objects, and then coming back to the starting point to have a go at this goal. Once on top of the roof, you should notice some valves. Skate into one of the valves, and the fountain will drain. --------------- Collect 5 Bells --------------- Bell 1 - Turn right at the beginning of the level, and jump the gap between the two green ramps to get the first bell. Bell 2 - After collecting the first bell, turn left when you get to the bottom of the steps, and the second bell will be up on the high part of the ledge to the left. Start by wallriding into a grind on the low part of the ledge, and then from there jump onto a grind on to the high part of the ledge to collect this bell. Bell 3 - Once you've collected the second bell, turn slightly to the left and you should see a light blue awning. Use the small ramp in front of the awning to launch yourself high enough to collect the third bell. Bell 4 - After collecting the third bell, this bell will be up on a ledge slightly to the left of where you land. Jump up onto a grind on the ledge to get the fourth bell. Bell 5 - After collecting the fourth bell, you should still be grinding along the ledge. So jump off the ledge to the right, and go over the grass to arrive on a big wide path. Turn around and head down the path, and the fifth and final bell will be on the left side. --------------------- Bluntslide the Awning --------------------- Make your way down to the light blue awning where you picked up the letter K in S-K-A-T-E, and also where you collected the third bell. Use the ramp to launch yourself up onto the awning, and then press either down, down + triangle to bluntslide the awning, or up, up + triangle to nosebluntslide the awning. Either way will work, and when you drop off the end of the awning you will have completed the goal. ------------------------- Liptrick 4 Skatepark Lips ------------------------- To complete this goal, you first have to open the secret skatepark in this level. To do this, from the start of the level, head down to where you got the letter T in S-K-A-T-E, go up the slope to the green building, and you should notice that over the first corner of the green rail is a wire leading up. Jump onto the wire, and after grinding it, it will fall over and smash down the fences which were once blocking the park. When you've done this, enter the park. Phillyside HP Lip - The first lip is the one on the half pipe, which is in the top right corner of the park. Once you're on the half pipe, skate straight towards the top of the ramp, and do a liptrick on either side of the half pipe. Phillyside New Bowl Lip - The fourth and final lip is the bowl at the back of the skate park. Do a liptrick on this to complete the goal. Phillyside Mid Bowl Lip - Liptrick on the bowl in the middle of the skate park. Phillyside Big Bowl Lip - This lip is in the bottom left corner of the park, and is a huge bowl. -------------------- Find the Secret Tape -------------------- From the start of the level, grind the top of the wooden ramp, and then drop off the end. Then, after grinding the ramp, jump over the gap between the two green ramps to get the "Worlds Most Obvious Gap" transfer. Immediatly after jumping the gap, grind the rail down the steps. At the end of the rail, you should have enough speed to jump all the way from the planter onto the top of the roof, getting the "Chillin' On The Balcony" transfer. The only tricky part about this goal is getting enough speed to jump from the planter onto the balcony. It may be better to build up your special bar by doing tricks off various objects, and then coming back to the starting point to have a go at this goal. Once you're up on top of the balcony, turn to the left and you should see the hidden tape floating happily above a wire. What you have to do, is wall ride on the wall on the right, and from there, jump off the wall and hold triangle to land on the wire. If all goes well, you should be grinding along the wire in the direction of the secret tape. ------------------- 100% Goals and Cash ------------------- 50 Bucks - Go up the slope to the green building next to where you got the letter T in S-K-A-T-E, and over the first corner of the green rail is a wire leading up. Jump onto the wire, and grind all the way up it to get this cash icon. 50 Bucks - After you've drained the fountain, this cash icon will be on one side of the double rails in the fountain. 50 Bucks - After you've drained the fountain, this cash icon will be on the other side of the double rails in the fountain. 50 Bucks - Get onto the ledge where you collected the fourth bell, and this cash icon will be floating over a set of steps. 100 Bucks - Jump over the left side of the balcony where you get the secret tape to get this cash icon. 100 Bucks - This cash icon is floating high over the fountain. Get up some speed by doing a big trick on the quarter pipe near the light blue awning, and skate towards the wooden ramp facing the fountain. All you need to do is to jump off the ramp and collect the cash icon. 100 Bucks - In the secret skate park area, use the quarter pipe on the pillar in the top left corner of the park to air high enough to get the 100 Buck cash icon. 250 Bucks - Get up on top of the balcony where you went to drain the fountain, but instead of grinding along the left wire which would usually lead to the secret tape, grind along the right wire instead. The easiest way to get this cash icon is to first grind along the balcony, and then jump slightly off to the right to start grinding along the wire. Make sure you're going fast enough to do this. 250 Bucks - You will get this cash icon when you grind along the wire to get the secret tape. 250 Bucks - You will get this as you jump onto the area where you use the valves to drain the fountain. 250 Bucks - Floating high over the right side of the half pipe in the secret skate park area. 250 Bucks - This cash icon will be floating over the gap between the half pipe and the bowl on the other side. Jump the gap to get the "Phillyside HP Transfer" as well as the cash icon. 250 Bucks - In the secret skate park area, do a big air over the leftmost bowl in the middle of the skate park. =============================================================================== The Bullring - Mexico =============================================================================== ================== Compete For $65000 ================== - By far the most difficult competition level in the entire game, you will need to do some of the biggest tricks to even have a chance of winning a medal. The first thing to do is to drop into the huge vert ramp. Once you've done this, get on some air on the other side, and then do a big trick over the rollin. - The thing that will get you by far the most points, is to go over near the stands where the quarter pipes are, and get enough air to launch yourself onto the high rail above the quarter pipe to get the "Takin The High Road" transfer. Do combinations of grinds along this rail to get huge points. - Get up onto the stands and launch yourself from the big ramp onto the wires going along way over the top of the vert ramp. Grind along these for big points. =================== Find All Cash Icons =================== 250 Bucks - Drop down into the area where the bull is running, and skate over the light green bull dung to get this cash icon. 250 Bucks - Also in the area where the bull is running, this cash icon is also in the light green dung. 250 Bucks - Yet another cash icon in the area where the bull is running, and have a guess where it is? Yes, run over another one of the light green dungs again to get this cash icon. 250 Bucks - This cash icon is also in the area where the bull is running. Skate over yet another light green dung to get this icon. How much money does this bull eat?! 250 Bucks - Go down the half pipe and then turn right. Use the small ramp to launch you over the red ramp, which will get you the "Launchin On Up" + "Up To The Stands" transfer. Then use the quarter pipe on top of the stands to get enough speed to launch you from the ramp high enough to make it onto a grind on one of the rails that goes all the way across the big half pipe. Carry on grinding, and you'll come to the first cash icon along the way. 250 Bucks - After collecting the previous cash icon, keep grinding along the same rail and you'll collect this cash icon. 250 Bucks - This cash icon is, like the previous two cash icons, high up on one of the rails crossing over the vert ramp. At the start of the level, go down the half pipe and jump over the top of it. Launch from the quarter pipe onto the stands, and use the quarter pipe on top of the stands to get enough speed to launch you from the ramp high enough to make it onto a grind onto the rail. Keep grinding along this rail to get the cash icon. 250 Bucks - After collecting the previous cash icon, keep grinding along the same rail, and jump when you get near the cash icon to get it. 250 Bucks - Go over near the stands where the quarter pipes are, and get enough air to launch yourself from the quarter pipe all the way onto the rail with the flags on it. If you make it up onto a grind on the rail, you will get the "Takin The High Road" transfer. Grind along this rail to get the cash icon. 250 Bucks - This cash icon is also up on the rail with the flags on it, but is slightly to the right of the previous cash icon. Just launch up from the quarter pipe and start grinding along the rail to get this cash icon. 250 Bucks - On the other side of the bullring from the previous cash icon, this cash icon is also high up on a rail with flags on it. Do a huge trick off the quarter pipe to get enough speed to launch yourself up onto the rail. Jump when you get near the cash icon to collect it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Gap List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Hangar - 21 Gaps School 2 - 43 Gaps Marseille - 33 Gaps NY City - 41 Gaps Venice Beach - 41 Gaps Skatestreet - 36 Gaps Philadelphia - 41 Gaps The Bullring - 31 Gaps Chopper Drop - 9 Gaps Skater Island - 71 Gaps Total - 367 Gaps _______________________________________________________________________________ The Hangar - Mullet Falls, Montana _______________________________________________________________________________ ------------------------------------------------------------------------------- Air Gaps - 9 Grind Gaps - 6 Manual Gaps - 1 Lip Gaps - 6 Total Gaps - 21 ------------------------------------------------------------------------------- =============================================================================== Air Gaps =============================================================================== ------------------------------ Air Over The Door - 500 points ------------------------------ Smash through the glass to arrive in the area with the helicopter. In this area, there will be a huge door that opens when you grind the helicopter. To get this gap, use the quarter pipes on either side to air over the door. ------------------------ Chopper Hop - 100 points ------------------------ There is some glass that you break through in this level to get to an area with a helicopter. Jump from one quarter pipe, through the glass, and land on the other quarter pipe to get this gap. ----------------------- Flyin High - 250 points ----------------------- At the far side of the half pipe there is a propeller. Grind the propeller, and a secret area will open. Go through into the wind tunnel. To get this gap, you have to jump over the door that you came through to get to this area. --------------------------- Halfpipe Grind - 250 points --------------------------- There are seven curved rails which go over the half pipe. All you have to do to get this gap is grind over one of the rails. ------------------------------ Halfpipe Hangtime - 500 points ------------------------------ Jump over the half pipe. ----------------------------- Its Cold Up Here - 250 points ----------------------------- Smash through the glass to arrive in the area with the helicopter. There is a propeller on the helicopter. Grind the propeller, and it will cause the helicopter to fly away. Once it's gone, you should notice that the door that was once closed in this area. Go outside, and jump high on the quarter pipe. ----------------------- Rollin Gap - 100 points ----------------------- At the start of the level, you go down a rollin. At the end of the rollin, on either side there is a quarter pipe. Jump from one quarter pipe, across the rollin, and land on the other quarter pipe. ------------------------------ Skycrane Hangtime - 500 points ------------------------------ Once you smash through the glass, you will arrive in the area with the helicopter. To get this gap, jump over the helicopter by using the two wooden ramps on either side of it. ----------------------------- Wingtip Hangtime - 500 points ----------------------------- All you have to do is jump over the old plane in the area you first start in to get this very easy gap. =============================================================================== Grind Gaps =============================================================================== ----------------------------- Big Light Hopper - 500 points ----------------------------- Smash through the glass to arrive in the area with the helicopter. There is a propeller on the helicopter. Grind the propeller, and it will cause the helicopter to fly away. Once that's done, get some air on the quarter pipe near the doorway, and then go fast through the area where the helicopter used to be. Then hold forward, jump through the glass, and hold triangle to land on the light. Alternatively, you can get the Big Light Hopper gap as part of the Light Cor