SYSTEM
PSX

PRICE
$34.99

DEVELOPER
Behavior Interactive

PUBLISHER
Infogrames

RELEASE
06/99

Bugs Bunny: Lost In Time Review

By: John Doe


A game based on Bugs Bunny. Yeah I know what you are thinking. But what if this game was good? What if it did the character justice? What if it played very well? What then? Huh? I say what, I say what then boy? You hard a hearing? (How did you like my Foghorn Leghorn impression?) The seas would turn blood red, the sky would blacken thick as smoke and you'd have yourself a lot of fun playing this game. Check out the sky folks, because this game is pretty good.


Highs:
Lows:

As Bugs you must make your way through time to get back to present day, collecting clocks and gold carrots. Gather enough clocks and you'll be able to access new levels located somewhere and somewhen in time. Find enough gold carrots and you'll be able to enter bonus levels. Along the way you'll meet up with Elmer Fudd, Yosemite Sam Marvin the Martian and other Warner Bros. characters. You play from a 3rd person perspective like in Spyro or Jersey Devil (which this game is related to; it uses the same game engine). Jumping plays a heavy role, and like all 3D games, sometimes the camera doesn't want to perform to your specifications. It does work well most of the time however. I found myself falling off of ledges and dying more than I did losing a life from missing a jump. Sure the gameplay is derivative of every other 3D platformer, but there is enough to do that you probably won't mind. Let's face it; every car has four wheels and a windshield and every 3D-platform game has collectibles. I think we might as well just accept it. Bugs has it's share of puzzles which although never truly difficult may have you hunting for your thinking cap a few times, before the painfully obvious solution drops like an anvil on your noggin.

Graphically this game is plain but sweet. Years ago the horrible Bubsy 3D for PSX went for that "Warner Bros." cartoon look and it just didn't work. It was too plain, plus the game sucked monkey. The backgrounds in the classic cartoons weren't plain. They were highly detailed but with a simple color scheme. Luckily the designers understood this and each level is detailed beautifully, bringing the cartoon into video game life.

Controlling Bugs takes some getting used to, but the first level which acts as tutorial, really helps. And there is a lot to know because Bugs has quite a few moves up his sleeve. He can jump, bounce, climb, dive, roll, crouch, sneak, pick up objects, throw objects, stack objects, kick, move through rabbit holes, float for light landings and he can even learn magic spells from his mentor, Merlin Monroe. The camera which is usually fully rotatable comes in handy most of the time. Bugs can also look around for secret areas in a first person perspective. Jumping is automatic (just like in Jersey Devil) when faced with short jumps, which makes most jumps easy to accomplish. It's navigating precise jumps that takes practice.

Unfortunately cartoon voice actors rarely out live their cartoon alter egos, unless we're talking about the Care Bears, who had a shelf life of about 6 minutes including commercials. Thus, Mel Blanc who provided all of the voices for the classic cartoons has passed on to the great big cel in the sky. I'm guessing that Mel's son, Noel, provided the voices. I find it disturbing that out of all of the people trying to grab some acknowledgements for this game, they couldn't be bothered to mention the person who did the voices. I'd say that's pretty darn important, wouldn't you? The voices are as good as they are probably going to get. In some cases they sound very good, but even Bugs just doesn't have that "Bugs" smart ass quality to him. Yes, Mel Blanc will be missed. And on a slightly related topic, don't get me started on that pathetic Foghorn Leghorn impression on those commercials. Shudder... This game wouldn't be complete without a plethora of cartoon sound effects, and it's chock filled with 'em.

Aside from the fun gameplay, Bugs Bunny has a lot of humor on its side, which helps erase the bitter after-taste of collecting things. Dropping anvils, kicking people in the pants, acme boxes, large mallets and especially the great sound effects all make this game experience that much better. This game is loaded with personality, which immediately sets it above the Rascal's, Croc's and Jersey Devil's of the world.

Complaint Dept. No game is without its faults and Bugs Bunny: Lost in Time is no different. Setting up jumps can be tricky, but luckily you can usually get the camera to where you want it. Often the camera tends to want to keep rotating making some jumps hit and miss. That's where the unlimited lives comes in handy.

So what do you know? We finally have a Bugs Bunny game that works well and completely captures the look and sound of the cartoons. Kids are definitely going to dig this game and a lot of adults will too. It plays a lot like Gex, Spyro and Jersey Devil which means it's in good company. If you are a fan than I'd advise taking a closer look at a game that you might have written off because of past experiences. Th-Th-Th-That's all folks.

OVERALL
8.0

GRAPHICS
8.0

CONTROL
7.0

MUSIC/FX
8.0

FRUSTRATION
5.5

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