Dino Crisis 2 Review

By: John Doe

Dino Crisis 2 takes everything you loved about the first game and removes everything you probably didn't like about it; namely the close ties to Resident Evil. Capcom has turned Dino Crisis 2 into it's own game now, with action, action and more action. Gone is the plodding pace where nothing happened for what seemed like hours. DC2 will have you on your toes pretty much every step of the way. You will love every minute of this tight thriller.


It's the old story, you know. The scientists experimenting with time travel manage to make their research facility, a small town nearby and 1500 people disappear back in time. If I had a nickel for every time that's happened around here. Regina returns and she now gets to team up with Dylan, and both of them get to play the home version of Jurassic Park for awhile. I'm telling you, the intro to DC2 was better than The Lost World. More action and better acting. The game doesn't waste anytime. From the moment the CG intro stops, you are in control. In the first five minutes I killed more Raptors than cheeseburgers kill fat people.

Even though it's been awhile since I played the first DC, the intuitive controls just melted in my hands. I quickly discovered a Godsend from Capcom: You can run while shooting! Thank you! And boy do you need to run while shooting. That move doesn't go wasted in this game. You'll be surrounded again and again by dinos that just don't seem to let up. The 180 degree turn and the auto aiming feature also contributes to making this the best "survival action" game Capcom has produced to date. I'd like to see the Resident Evil series go this route.

Another cool aspect is the combo point scoring. You will actually get points for taking down lizards that appear within a certain time limit. This actually makes you hunt for more dinos rather than constantly trying to retreat to safer ground, thus making you perform as more of an action hero than a wus playing a video game. At certain stations you can use these points to buy ammo, weapons, items and health. You can also save your progress at these stations.

Graphically the game is sweet. Capcom has pushed the limits here in what could be the pinnacle of PlayStation graphics. Excellent job. The animation of the dinosaurs is fantastic as are the little touches like scattering bugs, flies and some nice lighting effects. The cutscenes use the ingame graphics engine and are very impressive. You'll also like the blurring motion that Capcom uses to great effect. Nice touch.

Musically and sound effects wise the game seems to be a bit of a throwback to RE. Most of the music is action-oriented, but when you enter a room in a building, music will come on that will totally remind you of Resident Evil. You might even start looking for zombies. The voice acting is top notch and there is quite a lot of it.

All in all, this game is fine worksmanship. It is one of the most exciting, action filled titles I have played in a very long time. If you were hesitant about playing this one because of the close ties to RE in the first game, don't fear. Yes the control is similar, but the speed has been pumped up. This feels like Resident Evil on pure adrenaline. Highly recommended!






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