SYSTEM
PSX

PRICE
$39.99

DEVELOPER
Core Design

PUBLISHER
Eidos

RELEASE
12/99

Fighting Force 2 Review

By: John Doe


The PlayStation version of Fighting Force 2 actually comes across as a good looking title. It still doesn't play very well, but is a little more at home on the PlayStation than a next generation machine like the Dreamcast.


Highs:
Lows:

Wanting to distance itself away from the mindless "Final Fight in 3D clothing" of the first game, Core sat out to re-invent the franchise. The sequel would be a one-player game only and be more stealth and mission oriented. Yeah whatever. Everything is so great on paper isn't it? This game could have been something, if it didn't feature terrible controls, limited moves, stupid AI, carbon copy enemies, and worst of all; a hare-brained camera.

First of all, Hawk Manson, (why are heroes never named Albert or Lance?) has such a limited repertoire of moves that he'd have trouble fighting off a cold. He can punch, kick and use either projectile weapons or head-bashing implements such as bars and bats; and that's it folks. The collision detection is so off that sometimes kicking a cabinet (almost everything in the game can be destroyed and it all inexplicably blows up, even office chairs and boxes) won't do anything, but punching it will, even though the leg animation looks as if it's actually hoofing the thing. And it all goes downhill from there.

In this day and age, no enemy AI is going to be perfect, but at least a game worth it's weight, will feature some enemies with a little brains; not so in FF2. The cookie cutter bad guys stand around and wait for their buddy to go down until they take a crack at you. As bad as Soul Fighter was, at least you were surrounded by a few enemies all wanting a piece of you. Most rooms in FF2 feature only one or two enemies and ironically the biggest ones seem to fall down the fastest. Seriously. I walked into one room and saw this huge guy and thought, "Okay this is like a mini-boss" and one hit later he was flashing and then, gone!

Visually FF2 is a good lookling title and will impress a lot of people who are viewing it and not playing it. Hawk looks impressive enough; all pumped and ready for action, but the sameness that you will encounter is enough to go hunting for Fighting Force 1. As mentioned the camera is one of the biggest problems with FF2. It will constantly put you into harms way and hinder every attempt at lining up a jump. Your only course of action is to use the first person view, which I did find enjoyable, and line up difficult jumps that way.

In the end, Fighting Force 2 fails miserably on all counts. Who would have expected drivel like this from the people who brought us such joy with umm, a couple of games in the Tomb Raider series? This game isn't even any fun by accident. Don't buy, don't rent, just walk away and don't make eye contact.

OVERALL
4.5

GRAPHICS
8.0

CONTROL
5.0

MUSIC/FX
7.0

FRUSTRATION
6.0


Second Opinion

By: Dave Mitchell

If you recall, the original Fighting Force was primarily just a 3-D Final Fight, involving you walking around levels, beating the crap out of people. Well Fighting Force 2 makes a big change from the original - now you beat up and shoot enemies while going on covert missions a la Metal Gear Solid.

The graphics are quite well done, with a real dark, serious character to them. The sound f/x and voices are very good, with excellent weapon sounds. The music is very effective as well, adding a lot of drama to the game. The controls handle adequately - they're not perfect, but they do the job. But there is a very slight delay from pushing the button to jump and Hawk actually pulling it off, which can throw you off somewhat. I would have liked to see an option to change the control configuration, since some of the button placements seemed less than agreeable to me. The gameplay is quite repetitive, mostly involving you running around shooting and beating people and pulling various switches, but its not inane enough to tire you out after playing a short while. The ability to interact with many objects in the game adds a nice touch, but the silly part of it is that almost everything blows up. Chairs blow up, desks blow up, safes blow up, even from just punching and kicking them, which is all quite laughable. This certainly isn't the most entertaining game in the world, its simply adequate most of the time.

I must say the transition from a 3-D Final Fight to a spy simulation in a time where covert games have become quite popular seems a tad suspect. What we have here is a very average game, which really doesn't add anything spectacular to the action/adventure genre. It will keep you entertained for a while, but I don't really think its too good of a game to buy. It could be if you're really into this type of game though, so don't take my word for it, see what you think about the game.

OVERALL
6.0

GRAPHICS
7.5

CONTROL
7.0

MUSIC/FX
8.0

FRUSTRATION
6.0

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