Sydney 2000 Review

By: John Doe

These kind of games haven't evolved in 20 years, so let's leave them alone already. Track and Field by Konami was a great arcade game back in the Jurassic Era of video games, but even that became tiresome due to the repetitiveness. Sydney 2000 doesn't do much to change that control scheme and falls flat. Unless you feel that you must "compete" this September in your own virtual olympics, then be content to just watch the real thing on TV. Actually, hold on to your Dual Shock while watching the Olympics, pick a competitor from the country of your choice, and press the X button as fast as you can while they really compete and save yourself $50. The graphics would be better that's for sure.


Graphically this game is a huge disappointment. The animation of the athletes is not very fluid, and the athletes look ill defined, blocky, and generally pretty crappy. The backgrounds are nothing to gawk at either, mostly because they are extremely low-res and devoid of almost any detail. On a whole, there is nothing inspiring at all in the graphics department. Boring boring boring.

The sound in Sydney 2000 is somewhat difficult to analyze because there isn't very much of it in the game. There isn't really much at all in terms of music, and other than a bit of announcing and player introductions, there is very little in the sound effects department. Sound effects and music are generally a very important part of gaming, and its clear that they were just an afterthought in this title, which pretty much shows you the detail and effort put into this title as a whole, unfortunately.

Sydney 2000 features 12 Olympic events, which include 100M Sprint, 110M Hurdles, Hammer, Javelin, Triple Jump, High Jump, 100M Freestyle Swimming, 10M Platform Diving, Kayak K1 Slalom, Super Heavyweight Weight Lifting, Olympic Sprint Cycling and Skeet Shooting. This is a fairly diverse group of events, but sadly, almost all of the gameplay in these competitions just involve alternately pushing a couple buttons as fast as you can, "button mashing" if you will. For example, in 110M Hurdles, you have to push one button as fast as possible for your athlete to run, while pushing another at appropriate times to jump the hurdles. There are a couple deviations from this straight button mashing formula, however, such as in the 10-Meter Platform Diving event, where you must tap the action button to determine the height of your jump, then push the correct buttons while you diver passes through the various rings. Reminded me of Superman for the N64 which isn't ever a good thing.

There's a nice change of pace in the Skeet Shooting event, where there's no button mashing required at all. This event has you move the sights of a double-barelled shotgun to shoot the skeets that are shot across the screen. But its too little too late, as most of the game requires very little skill or thought besides pushing a button as fast as possible. The one cool thing about this game is that it allows up to eight players to play, but this is somewhat of a moot point, as finding that many people who enjoy dumb-assed button-mashing mechanics would be extremely difficult.

Overall, unless you're really, really into repetitive button pushing, I urge you to stay away from this game. There are plenty of other sports games that are much, much more entertaining and deep.






Back To PlayStation Index