Select the "My Madden" option at the main menu. Select the "Madden Cards" option, then choose "Madden Codes" to enter a code. Note: All codes are case-sensitive.
|1st and 15 Bronze (Opponent must get 15 yards for first down)||2W4P9T|
|1st and 15 Silver||2W4P9G|
|1st and 5 Bronze (First down yards to go set to 5)||2Y7L8B|
|3rd Down Bronze (Opponent has 3 downs to get a 1st)||3F9G4J|
|3rd Down Silver||3F9G4O|
|3rd Down Gold||3H3U7T|
|5th Down Bronze (Get 5 downs to get a 1st)||3E9R4V|
|5th Down Silver||3E9R4I|
|Da Boot Bronze (Unlimited field goal range)||3J3S9Y|
|Da Boot Silver||3J3S9E|
|Extra Credit Bronze (2 points for interceptions, 1 point for sacks)||3D3Q3P|
|Extra Credit Gold||3D8X6Z|
|Human Plow Bronze (Broken Tackles increased by 25%)||3H3U7F|
|Super Dive Bronze (Diving distance increased by 25%)||3H8M5U|
|Tight Fit Bronze (Opponent's uprights very narrow)||3D8X6T|
|Unforced Errors Bronze (Opponent fumbles when he tries to juke)||2Z2F4H|
|Unforced Errors Silver||2Z2F4G|
|Super Bowl 2006 Stadium||6L2B9M|
|Al Wilson Gold Card||7K5C8V|
|Anquan Boldin Gold Card||7T3V5K|
|Anthony McFarland Gold Card||7S4C4D|
|Ashley Lelie Gold Card||7J8F4J|
|Bertrand Berry Gold Card||7U4M9B|
|Brian Simmons Gold Card||7D5W8J|
|Brian Urlacher Gold Card||6Y5Z6H|
|Carson Palmer Gold Card||7C6U4H|
|Chad Johnson Gold Card||7D1B2H|
|Champ Bailey Gold Card||7L8C2W|
|D.J. Williams Gold Card||7O1J3F|
|Derrick Brooks Gold Card||7Q6X4L|
|Donovan McNabb Bronze Card||8Q2J2R|
|Donovan McNabb Gold Card||5E8H1A or 8Q2J2X|
|Eric Moulds Gold Card||7F5B2Y|
|J.P. Losman Gold Card||7D8S6J|
|Jake Plummer Gold Card||7J3Y7F|
|John Lynch Gold Card||1A2D9F|
|Kellen Winslow Jr. Gold Card||7Q2E45|
|LaDainian Tomlinson Gold Card||7U6B3L|
|Larry Fitzgerald Gold Card||7T6B5N|
|Lawyer Milloy Gold Card||7H9E8L|
|Lee Suggs Gold Card||7P5G3N|
|Michael Clayton Gold Card||7T1G2Y|
|Olin Kreutz Gold Card||6Z9X5Y|
|Rex Grossman Gold Card||6W5J6Z|
|Ronde Barber Gold Card||7R7V2E|
|Rudi Johnson Gold Card||7D1X8K|
|Simeon Rice Gold Card||7Q6F4G|
|Takeo Spikes Gold Card||7H3B2Y|
|Thomas Jones Gold Card||6X7W2O|
|Tommie Harris Gold Card||7A7Z2G|
|Willis McGahee Gold Card||7E3G7Y|
Create a punter or kicker with all his attributes at maximum, including passing. You can sign him for a low salary because he is a kicker. Then, set him as the starting quarterback on the depth charts when the season begins. You will now have the best kicker/punter and QB in the league. You may also maximize all passing attributes and move the kicking attributes down to sign him at an even lower price; however this is only recommended if you rarely kick.
This trick works with any kicker. When you are kicking off, select "Onside Kick" when the return team is switching formation. When they are set, take the power bar all the way to the top, but do not select it. Bring it all the way down so that the power is at 31. Next, make your accuracy 97 to 99. The ball will hit the ground and go up straight up in the air every time. Have one of your players that is close to the ball sprint toward it. This makes all your players follow, and you will usually get it.
Be a defensive lineman and back up a few feet. When the play starts, immediately run forward and Hitsick an offensive lineman. He will fall down and your player will still be running fast towards the quarterback to sack him.
Take the best wide receiver on your team and put him in the tightend position. Audible his route so he does a fly (straight) route. Since he has such a low overall rating, they may just have a line backer on him or he might not even be covered. Throw it to him and he will easily be able to burn the defense.
While on offense, choose an offense with three receivers; Trip Bunch in Single Back formation works very well. Put the defense on the goal line with Zone CB cover. By doing this, no one will rush your QB, and once your receiver gets past the zone, they will be left unguarded in the endzone for an easy 48 points per play almost all of the time. This should work with most short zone coverages and does not take many attempts to learn which receiver to pick, mostly anyone running a long slant.
Since the punt blockers do not block very much, it is better if you select the "Punt Block" formation instead of any other punt return formation. With the "Punt Block" formation, the punting team will not be spread out, therefore allowing your blockers to somewhat block for you; which in turn will give you more time to field the ball and have a little space to start something big.
If there is a player you want to injure, go to "Features", then to "Rosters". Select his team, then choose the player and go to "Attributes". Reduce his injury to "0". This may take awhile; you may also want to set the game to four or five minute quarters.
Play as the Eagles against the Ravens and score a touchdown with T.O. by diving in the endzone. He will do a Ray Lewis dance in the endzone as a celebration. If you are playing as either Donovan McNabb or Daunte Culpepper and you get tackled going into the endzone and scoring a touchdown, they will do their trademark dances. Daunte will "get his roll on" and Donovan will do the moonwalk.
With a player named Troy Siegel (a drafted rookie three seasons into a franchise), Al Micheals will call him "Simian" in his commentary when he makes a play.
Look in the Antonio Gates Player Information screen. It will show his receptions, rec yards, etc; however they show that Gates had 0 TDs. Gates set the record for TDs by a Tight End with 13.
While your game is loading you will see a player and their 2004 stats while you are waiting. When you see Deuce McCallister, it shows that he had 1600+ yards rushing; however Deuce only had 1074 yards rushing in 2004.
In NFL Superstar mode, when you get the movie deal for Muligan O'malley, in the last scene your line says something then "Mt. Dortiz"; however the correct answer is "Ms. Dortiz". When you get the movie deal for The Prosciutto, in the second scene your line says "Is that a joke? You didn't pay for those meatballs". The actual line is "You didn't pay for these meatballs".
One of the questions is "When watching a movie, do you prefer the original, the remake or the sequal?", with the word "sequel" misspelled.
Do the following to get a good rookie draft pick. Go to create a player and set his age at 45. Set his years as a pro at 27. He does not need a name, leave it as "New Player". Skip over "Build", "Appearance", and "Equipment". Go to attributes and set "Awareness" to 99. Then, go to "Throw Power" and "Throw Accuracy" and make them both 99. Exit and save your created player. Then, sign the player. Trade him to the team with the first round first pick. You should now have the first pick in the draft almost all the time. Additionally, use the following trick to get the first pick in every round in the draft. Turn off the trade deadlines. Then, trade all of your picks with the team with the worst record before the wild card week. You will get all of their picks, and if you have a good season, you can even trade one of your picks for two of theirs.
When creating a player, make him a free agent. Then, get his attributes up to 75 and sign the player for any team desired. Go to that team's rosters and edit his attributes; you can make it as high as 99. When you go to Franchise mode with the team the player you created is on he will have a contract for three years.
Use the following trick to get a great team without a high salary cost. Start a new franchise and pick a team. Do a fantasy draft and pick all the worst players. Then, release all of them and make your team from scratch, through Create-A-Player mode. Once done with the height, faces, etc., do not change the attributes. Save the player and sign him. Once you sign him, go back to Create-A-Player and select his name and change all his attributes to the maximum. Repeat this until you have a team with full attributes. The reason that all the worst players were selected is to keep you from having a high cap penalty during the next season. Note: This will take a few hours to complete.
The agents you get are based on the talent of your player. For example, if your player's overall rating is at least 84, you will get Dan Baker as an agent. When importing players, that RBs get better overall ratings, no matter how many Heismans or any other awards they have won. Your superstar's overall rating is based on your Heisman over ratings, that is then randomly altered slightly each time you import. When importing from NCAA Football 06, player's stats are randomly done. You can retry for better stats. The interview after the mentor meeting determines some stat boosts to important stats for your player's position.
If you have a player whose personality rating is "Disruption", select Jason Morales as your agent. He can usually get you a movie deal before the first season starts. Stay away from Aubrey DeLong, as he is not a good negotiator and it takes forever to get an endorsement deal.
Make sure to choose your answers to interview questions wisely. The answers will affect your personality type and most endorsement companies want a player with a more conservative personality type, such as "Team Leader" or "Professional". Also, when starting NFL Superstar mode try to select a father that is a Hall Of Famer and a mother or father that has a high IQ.
When choosing your parents, look for Olympic sprinters or a Hall Of Fame DB dad (it will say that he ran a 4.2 for scouts). Do not worry about being too weak for the position, just make your player very muscular. Your DE or LB player will be very quick and you will destroy offenses.
If your IQ test results are low, save the game before the IQ day and try it over again until your percentage is high.
If you win a Super Bowl and are inducted to the Pro Bowl, you will move into a new apartment.
Win the Super Bowl twice and get into the Pro Bowl each time to get a mansion.
Save the game before the draft. If you do not like the team that drafted you, reload your saved game and try it over again until you are drafted by a desired team.
Make sure your father is a Hall of Fame RB. When you get drafted, try to get on a team like the 49ers or any team with a bad RB. With those teams you will excel. Also if you get in the playoffs, play the games with two minute quarters. They are quick and easy to win.
Once you become a key player to a team, you can upgrade to a much better agent. Then, after two seasons you can resign with almost any team you desire.
After creating a player and signing an agent, go to the draft and start the draft. You will probably be selected in the third round unless you imported your player from NCAA Football 06 or NFL Street 2. If you do not like the team you got drafted by, then simulate the preseason. When the preseason is over go to your agent's office on the city map. Scroll down to "I demand a trade" and you will be traded to another team. If you dislike that team as well, then demand another trade. Be careful, as you can only demand two trades until the next season.
The Performance Institute is only a temporary thing. However, the following trick can help you player achieve higher levels without sacrifice over the course of his career. First, during Spring Training wait until Sunday to use the Performance Institute. On Sunday, do the Performance Institute drills. Once the season starts you will stay at the increase until Sunday, the day of the game. Before you start the game, do the Performance Institute drill as you did in Spring Training. Play the game on Sunday. Once the game is over go to Monday; do not advance to the next day. Stay on Monday. Since there is a game to be played which will not be your team, go to the Performance Institute. The drill should be available for you to do, based on your position. Note: These points (from Monday) are permanent, as long as you continue to do the same process week in and week out. The only catch is you must use them one attribute at a time until it is maxed and it must be the same drill you did on Sunday. For example, if you increased Speed on Sunday, you must dump all the points into Speed on Monday. If you dumped all the points on Sunday into Agility, then on Monday's drill you have to dump them all into Agility, etc. Over the course of the season you will see your stats lose the points from Sunday,as those are the temporary points. However, they still show the other points from Monday. These are cumulative points, but you must space it out to get exactly 99. If you get to 93 and the max points you can earn in the drill is 7, you will not end on 99. It would be 100, but since you cannot use all the points, those 7 from Monday will be lost. Earlier in the season you will have to place a set of points to help making the last attribute addition become 99. This rule applies for each category you want to increase.
To go to the Performance Institute more than once a week, do not go until the day of the game. Then, go and do whatever drill desired. Once you are done, leave the map and go to your schedule. Leave there, then go back to the map and you can do it again. This will allow your player to be very well prepared for the next game.
To build your superstar's overall rating quickly, go to your schedule and simulate or play to a day where you have a game to play. Do not play the game immediately. Instead, go to the Performance Institute and do what is needed to get some points. Add them to your player and leave. If you have auto-save enabled, the game will save your stats for you. If you do not, then save it. Once you are done at the Performance Institute, look at your schedule, then leave. Go back to the Performance Institute to do the drills again with your previous points still there. You can keep training as long as you do it on a day that you have a game to play.
Create a QB, then go into a Practice mode and select a HB Swing. Have the defense do FG Block. When you say hike, lob the pass to your RB and he will score a touchdown for 48 points every time. Additionally, pick a formation with at least three receivers. Then, select a play that has an inside receiver doing a slant or short post. Pick the defense 4-3 Engage Eight or 3-4 renegade. Throw the ball to your slanting receiver every time, as they will be wide open and get tackled for 17 to 48 points per play.
Choose a deep pass play on offense. Choose I Field Goal Block on the defense. You should be able to get a touchdown most of the time.
Go to the options screen, select "A.I.", then move all of the human settings up and the CPU down. It should now be easier to pickoff, sack, and throw Hail Marys to your receiver without problems. If you want more points, set the time to five minutes.
To get easy training camp and practice points for offensive players only, select the Hail Mary for an offense play. For defense, select Goaline and the Blitz C. Call a Hot Route to have your left outside receiver run a 5 and out towards the sideline. The left slot receiver will be open every time to get a touchdown. When completed successfully you will get an "A" for a practice grade and boost your player's stats.
Use the following trick for easy practice points with a defensive superstar. Select a field goal or punt block play on defense and I-Formation Fake FB Toss on offense. Not only is this an easy play to stop, but if you are quick enough you can knockdown the toss from the QB to the HB causing a fumble. Returning a fumble for a TD earns over 80 points. Select any defensive play and select Special Teams QB Kneel on offense. The QB will kneel and earn you 15 points on every play. You can setup the practice and just let it run. You will have an "A" rated practice and a huge boost whenever you decide to stop it, and none of your players will get hurt.
To max out your stats, during the week of a game when you are on a game day, select the game. You will get the option to play or sim the game. Go back, then go to the Performance Institute. Go to whatever drill you can. Keep repeating this process until you have the desired attributes. Note: This will decrease your stamina. The best option is to turn game fatigue off. Note: Stats do not completely carry over to the next week, and if you simulate your games your performance will be affected by the weakened stamina. Turning off game fatigue only works if you actually play the games.
You can increase your Overall, Awareness, and Stamina in Practice mode by having your superstar get practice points by getting a big gain on offense or creating a big loss on defense. You also can get your stats up by getting an agent that has access to the Performance Institute and get a medal on it:
- Bronze: 3 points
- Silver: 4 points
- Gold: 5 points
- Silver: 4 points
Note: Your stats are not permanent. They will be reset after each game. You must do the practices and Performance Institute again to get them back up.
Answer the following scenes as indicated during the movie deal:
- Scene 1: Answer 3
- Scene 2: Answer 2
- Scene 3: Answer 2
- Scene 4: Answer 1
- Scene 2: Answer 2
Get a "Gold" in the following drills in mini-camp mode to unlock the corresponding card:
- #3: All-Madden Chase and Tackle
- #16: All-Madden Pocket Presence
- #28: All-Madden Coffin Corner
- #36: All-Madden Ground Attack
- #40: All-Madden Precision Passing
- #52: All-Madden Swat Ball
- #58: All-Madden Clutch Kicking
- #96: All-Madden Trench Fight
- #194: Chase and Tackle
- #195: Ground Attack
- #197: Clutch Kicking
- #199: Swat Ball
- #208: Pocket Presence
- #209: Trench Fight
- #210: Precision Passing
- #211: Coffin Corner
- #16: All-Madden Pocket Presence
The following is a list of all of the extra depth chart positions (KRPR, KOS, LS, 3DRB) of all of the top positions:
- 1. Dante Hall (KC)
- 2. Santana Moss (WAS)
- 3. Dennis Northcutt (CLE)
- 4. Michael Lewis (NO)
- 5. Jermaine Lewis (FA)
- 6. Antwan Randle El (PIT)
- 7. Philip Buchanon (HOU)
- 8. Chad Morton (FA)
- 9(t). Adam Jones (TEN)
- 9(t). Azair Hakim (DET)
- 11. Bethel Johnson (NE)
- 12. Derrick Mason (BAL)
- 13. Alan Rossum (ATL)
- 2. Santana Moss (WAS)
- 1. Sebastion Janikowski (OAK)
- 2. Shane Lechler (OAK)
- 1. Jonathan Ogden (BAL)
- 2. Orlando Pace (STL)
- 3. Walter Jones (SEA)
- 4. Kevin Mawae (NYJ)
- 5. Will Shields (KC)
- 2. Orlando Pace (STL)
- 1. Ladanian Tomlinson (SD)
- 2. Edgerinn James (IND)
- 3. Priest Holmes (KC)
- 4(t). Curtis Martin (NYJ)
- 4(t). Tiki Barber (NYG)
- 6. Shaun Alexander (SEA)
- 2. Edgerinn James (IND)