Megaman X: Command Mission

Strategy Guide/Walkthrough/FAQ


Note: This game is also titled Rockman X: Command Mission.

Action figures

Go to the Figure Vending Machine in Access Tunnel E-1. Enter one of the following passwords at the special figure slot to get the corresponding prize:

    Axl: 38184155
    Axl (DNA changing pose): 91327856
    Cinnamon: 92106548
    Cinnamon (Iron Maiden): 19837556
    Marino: 02098772
    Marino (Quicksilver): 87352041
    Massimo (Dymonion): 47722361
    Megaman X: 73001472
    Megaman X (victory pose): 44162918
    X-Armor: 19690831
    Zero: 29290141
    Zero (Black): 72443102

Action figures (Japanese version)

Go to the North Square of Central Tower. Enter one of the following passwords at the special figure slot to get the corresponding prize:

    Axl: 44527839
    Axl (DNA changing pose): 46925056
    Cinnamon: 10950508
    Cinnamon (Iron Maiden): 31415926
    Marino: 20040729
    Marino (Quicksilver): 19780506
    Massimo (Dymonion): 82536252
    Megaman X: 19670801
    Megaman X (victory pose): 78523511
    X-Armor: 32603260
    Zero: 33515937
    Zero (Black): 69203600

X's Ultimate Armor

First, get the Tianna Key for the the locked door in the Tianna Camp. Then, go to the locked door and open it. Inside you will fight a Boss that is accompanied by two Belladonnas. Defeat them, and after the fight break the red crystal to get X's Ultimate Armor Hyper Mode.

Lagrano Ruins Key

To get the Lagrano Ruins Key, you need to use the Deployment Center. Keep deploying your robots until they can find the key. After a few times, you will see it listed on the right-hand side of the screen when you check on the returned robots. After going through the door in Largano Ruins, you will find a secret item/force metal/weapon shop. Additionally, after you can deploy robots, go around leveling up your bots. Send your best bots to the Largano Ruins. After some digs you will get the Largano Key. Look around for a locked door. In the door, you will go up a set of stairs. Pick up the items and the robot. When you get to the top you will find three people. You will be able to buy some of the best weapons, items, and Force Metal, but you will need alot of Zenny to get the best out of your trip.

Absolute Zero Hyper mode

First, complete Chapter 8. Then, repeatedly deploy well-chosen units to the Melda Ore Plant in order to gain the Melda Key. Once you gain the key, go to the Melda Ore Plant and open the previously locked door (once you teleport there, go inside the plant and enter the locked door instead of entering the first elevator). Continue through the new area until you encounter a duck-like enemy. Defeat him and break the purple crystal behind him to gain the Absolute Zero Hyper mode. It should not be too difficult to defeat the enemy -- just continue to use X's and Zero's current Hyper Mode and Action Triggers and make sure you do not attack him with an element he is currently absorbing (a message will appear at the top of the screen whenever his absorbing element changes). Defeating this enemy is a lot easier than defeating the enemy which guards X's Second Hyper Mode.

Defeating Bosses

Save the game before battling a Boss and go back to Hunter Base to refill your subtanks and LE. Use Analyzer to learn their weakness and you can inflict double damage. A recommended starting group is X, Cinnamon, and Zero or Marino, X, and Zero. Fire is weak against Water/Ice. Water/Ice is weak against Thunder. Thunder is weak against Fire.

Defeating Preon Nurse

Find a Preon Nurse in any unit. Destroy all enemies except the nurse. When the nurse is the last one remaining, steal its Reboot and Tank Energy 10. While you wait for its turn, keep using Zenny+ attacks on it. After the first turn of the nurse, it will say that it surrenders will use All Life 25 on your party. Then, destroy the nurse in order to get the Zenny bonus that you put on it before it attacks again. If you do not destroy it after it heals you, it will use an attack called "Then Thanks" and run away, giving you nothing.

Megaman Battle Network reference

Go to the Sky Room and look at the Giga Citizens poster. There will be a flag-like object that a Reploid is holding. In the top right-hand corner, you will see a small yet noticeable Proto Man head from the Megaman Battle Network series.

Challenges and rewards

    Buy 100 items: Tree Trunk Room sketch
    Buy over forty main weapons: Nana sketch
    Fight over 100 battles: Mouse Mech sketch
    Fight over 500 battles: Yellow Scarf
    Play for 25 hours: Force Metals sketch
    Achieve over 100 critical hits: X ninja version sketch
    Activate over 100 final strikes: Retro Mech figures
    Save 50 times: Save Process sketch
    Defeat over 100 Enigmas: Preon special figures
    Defeat over 100 Mettaurs: Mettaur special figures
    Defeat over 100 Preon-type enemies: Preon Army sketch
    Defeat over 100 enemies: Preon special figures
    Defeat over 500 enemies: Preon special 2 figures
    Defeat over 1,000 enemies: Preon special 3 figures
    Reach level 30 with X: Support Mecha sketch
    Get 50 Force Metal recipes: Force Metal ore
    Get over 100 critical strikes: X Ninja version sketch
    Get over 150 consecutive hits: X's Armor sketch
    Get over 10,000 experience points: Water Curtain sketch
    Obtain over 50 Force Metal recipes: Force Metal Ore sketch
    Spend over 100,000 Zenny: Teleport Device sketch
    Gain over 100,000 experience points: Mini Mech figures
    Use over 100,000 FME in the generator: Cinnamon's Secret sketch
    MAX attack over 9,999: X's guns sketch
    Play game for 10 hours: Justice sketch
    Talk to pedestrians over 100 times: Swarming Armada sketch
    Use Action Trigger over 100 times: X Flying version sketch
    Deploy Mechaniloids over 50 times: Trajectory of Battle 2 music
    Perform an attack with over 9,999 damage: Guns sketch
    Complete deployment recovery: Hunter Base sketch
    Complete figure sets 1 through 10: The Deadly Trio! sketch
    Complete the game: Final Confrontation video
    Collect all figure tokens: Glass Passageway sketch
    Collect all sketches: Purple Scarf
    Collect all ten posters: Proto Crab Mech sketch
    Collect all field items: Mega Man sketch
    Collect all background music files: Duckbill Mole sketch
    Collect all video clips: Rafflesian sketch
    Collect all Disc files: Dr. Psyche sketch
    Collect all Mechaniloids: Giga City sketch

Optional Bosses, enemies, and rewards

Rafflesian (joined by two Belldonnas)

    Level: 77
    LE: 31500
    Shield: 65
    Speed: 70
    Fire Damage: 100%
    Water Damage: 100%
    Thunder Damage: 100%
    Rewards: 10,000 Zenny, 22,000 experience, 3,000 FME
    Dropped items: Tank Parts (100%), Figure Token (100%), X's Ultimate Armor (in room)
    Steal items: Build LE, Force Tomahawk (both 25%) Note: Restores LE and grows a little in power each turn.
    Location: Tianna Camp; requires Tianna Key from deployments.


    Level: 44
    LE: 20500
    Power: 115
    Armor: 60
    Shield: 60
    Speed: 100
    Rewards: 2,000 Zenny, 4,000 experience, 600 FME
    Dropped items: Turbo Clock, Resist (both 100%)
    Steal items: Force Missiles, Build Speed (both 25%) Note: Restores LE every turn and grows in attack every time it is attacked.
    Location: With Rafflesian

Duckbill Mole

    Location: Melda Ore Plant; requires Melda Key from deployment. Note: Zero's Extra Hyper mode is in the room.


    Location: Central Tower 999F shaft; requires Central Key obtained when Chapter 10 is completed. Note: Restores about 10,000-20,000 LE each turn.


    Location: Room after Onetail Note: There may be two of them. Element shifter; Analyzer and Force Metal recommended.


    Location: Room after Twotails.


    Dropped items: Zero's Red Lotus Saber (his best weapon)
    Location: Room after Threetails. Note: Has extreme power and has the same defense as Scarface.


    Location: Room after Fourtails, appears in a trio. Note: Watch out for self-destruct.


    Location: Room after Fivetails. Note: Must be defeated before tenth turn, when he fully recovers.


    Location: Room after Sixtails. Note: There are two of them. They recover LE every turn and get stronger every time they are attacked


    Location: Room after Seventails. Note: There are two of them, have full elemental attack range. When one is defeated the remaining one summons another. After defeating Eighttails, the next room is a special figure token room. Make sure you heal and save for the next battle.


    Armor: 90
    Shield: 95
    Speed: 140
    Drops: DNA strand for Axl and his Ancient Gun weapon
    Location: One or two rooms after Eighttails. Note: Occasionally uses Regeneration to recover 25% of your party's health. Watch out for the Nine Fragments move, which hits nine times and does 699 to 999 LE damage with each hit. He also recovers over 10,000 LE each turn.

Axl's DNA strands

    Wild Jango: Defeat him in the Central Tower Chapter 2.

    Silver Horn: Defeat him in Tianna Camp Chapter 3.

    Mad Nautilus: Defeat him in Gaudile's Lab Chapter 4.

    Mach Jentra: Defeat him in Ulfat Factory Chapter 5.

    Incentas: Defeat him in Gimiala Mine Chapter 6.

    Depth Dragoon: Defeat him in Far East HQ Chapter 10.

    Raflesian: Defeat her in Tianna camp by using Mechaniloids to get the Tianna key.

    Ninetails: Defeat him in Central Tower once you have the Central Key. Note: To get the Central Key you must complete the game.

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