|
If
you're looking for a decent pick-up-and-play flying
game, AirForce Delta Strike may be what you're after.
The controls and gameplay are definitely arcade influenced
so you won't have your face buried in a manual for
the best part of a week. If you're looking for something
along the lines of a sim with some deep and challenging
missions you're advised to continue your search elsewhere.
Set
in the not-so-distant future, the story centers around
a squadron known as The Blue Wing Knights which is
a branch of the Earth Defense Allied Force. Poised
against an alien threat, the Blue Wing Knights is
the only force capable of stopping the attack. The
squadron is composed of a mix of different fighter
pilots with unique skills which allows them to collectively
pilot more than 130 aircraft.
Throughout
the game you will be changing characters and crafts
that better suit each upcoming mission. Unlike an
RPG, the characters don't gain experience, so you'll
have to use characters in the game that already possess
the skills to pilot the crafts that you want to use.
There are more than 130 different aircraft that range
from WWII to futuristic prototypes. Weapons include
the standard machine guns and missiles but since there
are aliens involved you have to expect a few futuristic
laser-style weapons.
With
so many aircraft to operate it's a good thing this
isn't a sim because it could take you years to learn
how to operate all of them. While each plane exhibits
different flight characteristics, you don't have to
learn a completely new control system for each one.
The controls are relatively easy to learn. Once you
get the hang of a few planes you'll be able to adapt
to all of them in short order. The instruction manual
is extremely helpful in that regard.
Once
the skill of flight has been acquired, you're bound
to find that the missions lack depth and variation.
Slowly the game degenerates into a make-work project.
Try as the story might, it just fails to cover up
the fact that after 10 missions there's just nothing
more of any interest to do. Unfortunately there are
60 missions in all. If you're not engaged in recon,
then you'll be taking out targets on the ground or
other aircraft in the air. The latter is arguably
the most fun because it's more engaging than just
dodging anti-aircraft fire from the ground. It's too
bad this game didn't feature online play or at least
a two-play mode for dogfights. I can't see too many
gamers even wanting to complete all of the missions.
From
the nosecones to the tip of the rudders, the aircrafts
look brilliant. There are some inherent alaising problems
but overall the attention to detail is virtually unmatched
in any flying game. The environments are less detailed
and can appear, at times, blocky and blurry. I don't
have any complaints about the sound. With Pro Logic
II the explosions and machinegun bullets envelop you
in an aural onslaught. The sounds are loud and very
realistic. Tunes have been specially composed for
this game resulting in a blend of Top Gun and anime-inspired
pop that is not as annoying as you might think.
Very
few gamers will finish this game - by choice. Ultimately
as fun as it is for a while it soon becomes apparent
that the good times are short lived. It's a shallow
arcade experience that doesn't venture beyond its
restricted airspace.
|