Alone in the Dark Review
Xbox 360 | Wii | PS2 | PC
Alone in the Dark box art
System: X360, Wii, PS2, PC Review Rating Legend
Dev: Eden Games 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Atari 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: June 24, 2008 2.5 - 2.9 = Average 5.0 = The Best
Players: 1 3.0 - 3.4 = Fair
ESRB Rating: Mature 3.5 - 3.9 = Good

You have to keep an eye on your health by checking your blood levels. It's easy to forget to do since there isn't a clear warning system. Health points can be pretty scarce in some stages, causing you to start from the last un-skippable cutscene. Melee weapons and running away are your best defense.

Alone in the Dark screenshot

The guns are actually accurate and effective, but the supply of ammo is limited. You can take swipes at the monsters with various sticks and pipes, but there is some latency in the controls that cause the character to delay the command up to a second or two, and that can cost you some serious health if the creature gets to you first. Invisible walls are common, forcing you through a linear path like a rat in a science experiment. The control system is awkward and brings to mind the confusing and cumbersome system in the original Resident Evil for the Dreamcast. But when all else fails, you can always run away from your problems, literally or figuratively, by skipping to the next level. Nothing could make you feel less like a hero.

You are forced into either the first or third person perspective for specific tasks. When climbing or otherwise engaging objects in the environment, you will do so in the third-person perspective, while shooting is done in first-person. Other than that, you can choose from any perspective, and I wish I could tell you that one is better than the other. At times, the camera angle is too tight, making it difficult to follow your enemy in relation to the environment; you just don't have enough room to move. I must admit that graphically the metropolis of New York is well represented. It's huge in scope with plenty of skyscrapers lining the horizon.

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Although suggested in the title, the game is dark; too dark! There are times when you are actually required to close your eyes so that you can detect clues that will help you with certain situations, but some of the environment is just too gray, making it hard to discern objects. You are going to have to increase the brightness on your TV screen. Too bad that night-vision goggles were not an option. Character models are decent, but generic. Facial expressions are static. The dialogue is predictably bad, but oddly enough, the voiceover work is exceptionally good despite the hack writing. Expect a lot of F-sharps thrown in for little reason. Framerate hiccups appear intermittently but don't interfere with the gameplay. Musically, the score couldn't be better; it's atmospheric and fitting. You're likely to get more chills from the soundtrack than the gameplay.

Alone in the Dark can be played in a day. You can actually skip levels if you get too frustrated, but you can save a lot of frustration by just skipping the game entirely.

By Cole Smith
CCC Senior Writer

RATING OUT OF 5
RATING DESCRIPTION
2.3
Graphics
Unnecessarily dark in sections. The characters have flat expressions. Good skyline though.
2.0
Control
Complicated and glitchy. Think original Resident Evil.
4.5
Music / Sound FX / Voice Acting
Exceptional soundtrack and voiceover work despite weak dialogue.
2.0
Play Value
Too many flaws and trial and error gameplay make this one no fun.
2.1
Overall Rating - Poor
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Action oriented gameplay that features intense "edge of your seat" thrills and twists.
  • Immersive free-roaming, interactive environments intricately based on NYC's Central Park.
  • Episodic Structure: 30 to 40 minute episodes grip you in a constant, high level of intensity.
  • Story written by Lorenzo Carcaterra (NY Times Bestselling author of "Sleepers" and "Apaches").
  • Wide range of weapons to destroy both enemy agents and eventually the source of the evil itself.
  • Vehicles not only offer a means of transportation, but become actual game mechanics which are part of puzzles and solutions to in game challenges.


  • Screenshots / Images
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