more some things change, the more they stay the same.
That hackneyed statement is so true I once tried to
rewrite it so it would mean something completely different
but it ended up being more like the original than
the original version. Go figure.
Core 3 has been changed and it's closer to what I'm
sure most players envisioned the first and second
version of the game to be like. The Armored Core series
has a following made up of those who braved the learning
curve and stuck it out. The games are not easy to
control and there really is no reason why they should
be so difficult. The digital control scheme does not
feel natural and requires a lot of practice. The Cores
are cumbersome at the best of times and can be out-maneuvered
by enemies that possess the airborne grace of a hummingbird.
AC3 has made a few changes which will bring back some
of the Mech audience while preserving the integrity
of the game for the legion of true believers.
future is in the hands of the mercenaries knows as
Raven; a group of guns-for-hire that battle it out
encased in robotic armored vehicles called Cores.
The game offers you a third-person, 3D perspective
of the action. The control system now includes the
use of the left analog stick for control over the
Y-axis and X-axis. You still have to use the shoulder
buttons for pitch and strafing but it's a move in
the right direction, making the game a bit more user
few new features to the game include less restriction
on the weight which enables you to add more firepower
without sacrificing too much maneuverability and a
Drop feature which allows you to jettison empty weapons
to gain back speed and flexibility. You can also store
and operate up to three Cores and use them to perform
specific missions. A Wingman is available to accompany,
assist, and cover you on dangerous missions. Finally
an Exceed Orbit feature lets you assign weapons and
other accessories to circle in orbit around your Core
thus allowing you access to more hardware without
the added weight. It's like eating burgers that float
around your stomach rather than make it bigger.
game is more relaxed during the first few levels than
the previous games. This helps to smooth out the learning
curve. Also, the hummingbird precision of the airborne
vehicles has been tamed for a flight pattern more
in keeping with the physics of the crafts. To assist
you in the air and on the ground there are more boost
powers in this version of the game.
Cores are the best looking of the series. They gleam
playfully in the light revealing the hard, cold metallic
armor beneath the reflection of the sun. The action
takes place on Earth, as opposed to Mars and you can
expect some really nice art for the background environments
that range from swampy hollows to futuristic cities.
I have just installed a Pro Logic II system in my
living room and this game takes full advantage of
it. PL II divides the rear speakers into stereo and
the game really engulfs you in the atmosphere with
sounds zipping around in all directions. The bass
is incredible, it's so crisp and loud that if I lived
in an apartment I surely would have been evicted two
Core 3 may not be the easiest game to learn but taking
the challenge will pay great dividends; it may even
spark a desire to play the series.