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Astro
Boy for the PS2 plays out like a special episode of
the popular cartoon series. It sets up the premise
for the story, then you fight waves of enemies, take
on some bosses and eventually save Metro City. The
end.
Created
40 years ago by Osama Tezuka, Astro Boy defined what
was to become anime. He's the flagship for Japanamation
but because of his appearances in comic books and
the 60s cartoon series, the boy robot is equally well
known throughout North America. As the story goes,
he was originally created as a substitute for a scientist's
son who was killed in a car accident. Astro Boy is
not human but he's infused with human emotions, not
to mention incredible strength and weapons.
Metro
City is under attack by swarms of killer robots. Astro
Boy will do everything in his power to protect the
humans that he loves so dearly. With the use of his
punch attack he's able to defeat most of his enemies.
New moves, weapons and gadgets will be rewarded to
Astro Boy after every couple of levels. Some of the
new powers will include laser fingers, an arm cannon,
radar sight, 100,000-hp of strength and rocket boots
in which to fly. 
The
arm cannon is one powerful weapon. You can't use it
all the time but it sure does make a mess. Flying
takes a bit of getting used to but in all it's easier
than swinging Spider-Man around in either of the two
Spider-Man games. Flight is controlled by the L and
R sticks which control the direction and altitude.
Metro
City has a great 50s, sci fi look with Jetson-style
floating cars and Saturn-ringed skyscrapers but unfortunately
the game is too linear to allow for exploration. There
are items in the environment however that you can
pick up and throw which makes it feel somewhat interactive.
Overall
the game is short, repetitive and linear. It relies
heavily on formula although playing as Astro Boy holds
just the right amount of novelty to last through most
of the game. The last few levels that take place in
space can really drag you out from repetition. In
any case you probably wouldn't want to play this game
for more than 10 hours. Mini-games and collector cards
don't really add much replay since performing or collecting
them have virtually no impact on the main game.
Technically
the game is darn good. There are no major bugs to
report. Even at 30 fps the animation is smooth. Hell,
it's even better than the original cartoon. The voiceacting
is decent and the music is uplifting and dynamic.
Whatever
you do, don't purchase Astro Boy. It makes a great
rental since you can finish it in a day or two without
having a nervous breakdown.
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