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Hands
On E3: What will strike fear in the hearts
of gamers? Batman Begins, the videogame! In
case you think I got that all wrong, just hear
me out. I spent a good twenty minutes with EA
and Eurocom's Batman Begins and I am giving
it to you straight. It's a tough, tough game.
While
the mechanics are not stealth based exactly,
you'll have to create shock and awe as Batman
before you take on even a room
with a small handful of enemies. If you think
you can just waltz in and start eradicating
enemies, you'll die and die often. Fear is your
biggest weapon and after playing the game I
can tell you that is 100% correct. If you don't
succeed in raising the BPM of the criminals
hearts before you attack, they will kick your
ass all over the place. After the kindly developer
on hand explained how to do this, I fared much
better. Please note that I was dropped into
a level that I was told exists deep within the
game, without any prior gameplay experiernce.
I imagine once you get to this level after having
the game in your possession, you won't be as
"deer in the headlights" as I was.
What
I played of the game I very much enjoyed, but
I unfortunately didn't get any hands on time
with the Tumbler levels (AKA Batmobile). I did
watch someone else play them and I have to say,
it's a good thing EA already owns the rights
to the Burnout franchise or there would definitely
be some lawsuits. In fact, I was told that Criterion
actually had a hand in developing the vehicle
chase levels in Batman Begins.
As
it stands, Batman looks very good from a visual
standpoint. The fighting game engine is decent,
but more moves would have been preferred. I'm
thinking if there are the same stock beatdown
animations going on, that it could get a tad
repetitive.
The
short time I spent with the game whet my appetite
for more and luckily we'll only have to wait
less than a month to see a final version.
Previous
Preview by Vaughn: Ask any Batman fan and
he'll tell you what it takes to make a great
Batman game. Unfortunately though, these fans
never seem to get anywhere near the development
teams responsible for creating games based on
their favorite characters.That could be the
very reason that 99.9% of all Batman games appear
to have been created in the depths of Arkham
Asylum.
That
intro begs the question - Will Eurocom and EA
be able to break the evil spell and deliver
a Batman game that will finally do the caped
crusador and Dark Knight of evil, justice? Who
the hell knows? I'm not even going to pretend
that this game will be decent. Once bitten,
Twice Shy....you know the drill.
It
does appear to have potential and that's as
positive a compliment as you're going to get
from me until I have the final product in my
hands. The game is based on the upcoming movie
which is going to great lengths to distance
itself from the once great series which became
bogged down by ridiculous over the top villains
and poor choices for the role of absolutely
everyone, save Alfred. The only way to erase
images of Batman's nipples, Robin and Batgirl
is to start at the beginning, before Gotham
City went to hell in a bathandbasket.
Batman
Begins gives us a fleshed out origin of Bruce
Wayne/Batman (Christian Bale - American Psycho)
and how he trains to become the world's greatest
detective and crimefighter. Batman the product
has always strived to be a dark foreboding character
and his comic debut in the late 30's kept Bob
Kane's tone and ran with it. It wasn't until
the 60's and the high camp nonsense of Adam
West's Batman began to change the character
from Dark Knight to clown. Toss in regular appearances
in the early 70's on Super Friends and you've
got a watered down superhero who shouldn't appear
during the day, but frequently does. Frank Miller's
The Dark Knight graphic novel returned Bats
to his dark beginnings and the late 80's movies
starring Michael Keaton paid homage to the series
in tone and setting, thanks to the incredible
vision of Tim Burton.
The
game Eurocom is developing is attempting to
make Batman the epicenter of fear in the game,
rather than the other way around. Generally
in gaming, the hero / player is the one afraid
of what is lurking around the corner, even though
they have the power to stop whatever it is that
is waiting to confront them. In Batman Begins,
Batman is the number one source of fear and
it will be that mechanic which will make fighting
much more to your advantage. Get the drop on
a scared thug, who has only heard rumors of
this gigantic winged creature and he won't be
able to shoot properly and certainly won't have
the guts to attack you head on. As I said this
definitely has potential.
We
haven't seen any screens of the completely revamped
Batmobile, but we trust that it will make an
appearance in the game. Currently we are also
unsure of whether the game will take a "sandbox"
approach (go anywhere, do anything) that the
previous Spider-Man 2 game put to good use and
that the Hulk 2 game will incorporate as well.
As
soon as we have more info, screens and movies
you'll be the first to know.
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