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Blitz:
The League is not exactly Grand Theft Auto 3 but it's
headed in the right (or is that "wrong?")
direction.
As
an unlicensed game, Blitz gets away with some irreverent
situations including steroid use, hookers, swearing,
betting and showing your ass to the crowd. On the
surface, some of these features appear to be added
just for shock value but some are actually imbedded
into the gameplay and are as important to winning
a game as kicking a successful field goal.
In
some respects the gameplay simulates the actual activity
surrounding the sport of football better than the
squeaky clean licensed version where the only grit
you'll see is on the grid. Blitz brings a more human
element to the sport, one that is a welcome change.
From conservative to controversial. That's my kind
of game.
But
just how is the actual core of the gameplay? We've
already got a handful of boisterous GTA games to deal
with such questionable subject matter. Does this really
need to be projected onto a football game? Why not?
It's only a game after all.
The
core gameplay is more arcade than sim. It's fun, fast
and furious but it lacks the kind of depth you would
find in Madden. Taken as is, it's a great alternative
to serious sports titles and should attract gamers
that aren't particularly interested in the genre.
With various "supermoves" it's easy to kick
your opponent's ass. Maybe too easy because once you
find the key you will be able to get that ball to
do your bidding virtually every time you get your
hands on it. You can also thank the lazy offense that
just doesn't care about getting their hands on it.
The
game features straight, eight-on-eight play. The on-field
view is clear and clean. Moves such as Turbo and Clash
make short work of scoring big. Press the Turbo button
to make your player run like the wind. This can also
be facilitated by injecting him with "juice,"
specifically designed to enhance his performance.
Once a player has the ball you can engage the Clash
Mode which is a form of bullet time that slams the
onscreen action into slow motion with the exception
of your player. This indicates that he's "in
the zone," and is virtually unstoppable. The
meter won't run out of juice either since it's replenished
by such super plays.
Using
the Unleash move you can really inflict some damage
on your opponents by kicking and tackling them with
the intention of breaking their legs of necks. The
same will likely happen to your players and you can
relive the experience through an X-ray replay which
shows you in gory detail just how the bones have been
snapped. Expect lots of twisted limbs, blood and some
really powerful thuds.
Plenty
of options let you tailor the experience to your liking
although you will have to experiment with different
features to see how they all intertwine. The jerseys
and helmets and such are purely cosmetic but whom
you pick for a head coach and a team doctor will affect
your team in different ways. The AI is somewhat unbalanced
in that it will try to catch up to your score near
the end of the game. When a weak team suddenly becomes
great in the last minute of the game you know that
something's wrong. Fortunately you can enjoy a more
natural game online against another human opponent.
The online play is solid but it still lacks depth
and won't lead to a lot of replay value.
As
hilarious as the cutscenes are there just aren't enough
of them. The story is told but I just want a little
more elaboration. The graphics are excellent and the
animation is superb. Voice acting is good but it's
done with tongue in cheek. Overall the production
values are fantastic. It's just too bad the gameplay
wasn't more sophisticated.
I
sure applaud any game that doesn't take itself too
seriously, especially a sports game. I find it ironic
that what is essentially a game itself, is taken so
seriously by players and fans alike. At least Blitz
puts some fun back in the sport, however temporarily.
Recommended for a rental.
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Preview
By Devin
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The
big, bad Electronic Arts machine went all out and bought
up all the NFL licenses, leaving game developers all
alone and with nothing in the arena of football video
games. What an unfortunate series of events, as football
is the most popular sport in the US today and also possesses
a huge market. And while companies like 2K Sports ran
to the corner and cried, Midway stood tall with their
chins held high while singing Twisted Sister's "We're
Not Gunna Take It!"
By
now, I'm sure you're asking "What the hell can
Midway do without an NFL license?" Anything and
everything baby.
Even
though we don't know much about the teams and players
in the game, Vaughn has already touched up on the
game's story, so we're going to take a look at some
of the new gameplay features that you won't find in
the ultra realistic Madden 06.
"He's
on fire!" Well, not anymore. Midway has stripped
Blitz of its On Fire mode and replaced it with a Clash
Meter. The Clash Meter and its effects vary depending
on what side of the ball you're on. When you complete
long passes or some amazing plays on offense, you
gain momentum in your Clash Meter. Get some sacks
or big hits on D, and your Clash Meter increases.
Now once your Clash Meter is full, if you're on D
you'll have the ability to unleash a devastating hit
with the guarantee of an injury to the player you
whack. And if you use the Clash Meter with your QB,
you will enter the Matrix like Bullet Time, which
ends up making your entire offense a bit more aware.
Your QB will throw more accurate passes and will also
be able to avoid hits much easier as well. Be warned,
the Clash Meter doesn't last very long so you're not
going to be able to rely on it to make huge plays
each down.
Now
we take a look at the realism aspect of Blitz. In
Blitz history, realism was never a key factor due
to the game being the NFL's arcade flagship. And now
without the weight of the NFL on its shoulders, Blitz
has the freedom to explore
drugs. Yes drugs.
When a player gets injured, you'll have the option
of either sitting the said gimp or juicing him up
to keep him out on the field.
A
question entered my mind with that feature, "If
you keep pumping a player full of drugs, will it have
an ever lasting effect, with maybe his knee becoming
so shot he won't walk ever again?" I think it's
a fair question; however that sort of topic has yet
to be covered in Blitz, so we're a bit unsure of that.
What we do know is that, such as real life, your players
can under go random drug tests. If your player gets
caught, expect him to miss a game, and expect to receive
a hefty fine.
Oh
yes, money will be involved. And how do we earn money?
Gambling my friends, gambling. Gambling actually weighs
in on the story as well. Before certain games an opposing
player might come up to you saying you can't achieve
a certain goal against his team (such as rushing for
200 yards). You can then put money on the fact that
you can run all over his team and their grandmothers,
bringing a sort of role playing aspect to Blitz. Of
course if you meet the goal, you win your cash.
So
in the end, Blitz offers up not only some very interesting
gameplay and storyline features, but also some really
awesome graphics. If you're a gamer like me, and you're
more of a pick up and go kind of person, Blitz: The
League is definitely the way to go. Look for it in
October of 2K5.
Features:
- REALISTIC
INJURIES - Gruesome on-field injuries/animations
such as: bones snapping, skulls crushing and modest
amounts of blood resulting; Severe and career ending
injuries that might involve excessive amounts of
blood.
- STORY
MODE - For the first time in a sports game,
Blitz: The League explores the on-field fury, off-field
problems, and front office politics permeating professional
football. From Peter Egan, writer of ESPNs
Playmakers; Take the helm of a downtrodden football
franchise, retool the players and coaching staff,
and guide them to the championship.
- GAMEPLAY
CLASHES - For the first time in a football game,
get in the zone real-time! When this
mode is triggered, the on-field action slows and
the players can pull off amazing and game-changing
moves. If enough moves are accomplished in succession
a meter is filled unlocking the ultimate Unleash
move.
- INTENSE
ON-THE-FIELD ATMOSPHERE -This game isnt
glitzy and glamorous like the ready for primetime,
licensed sports video game products. Leave the boring
TV booth behind and get down on the field with revolutionary
movie-style presentation.
- HEAD-TO-HEAD
ONLINE PLAY - Players can bash and bleed each
other online, complete with headset support on both
the PS2 and Xbox Live.
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Preview
By Vaughn
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With
Electronic Arts attempting to snatch up the rights
for the entire NFL, other football games developers
Visual Concepts (Sega) and Midway (Blitz) must be
trembling with fear.
Well
maybe not the gang at Midway.
Midway
Games announced today the development of Blitz: Playmakers,
a new, unlicensed videogame exposing the harsh realism
and troubling, behind-the-scenes stories of a fictional
professional football league. Blitz: Playmakers has
been in development at Midways Chicago studio
for the past year in collaboration with a writer from
ESPNs controversial "Playmakers" TV
series. Blitz: Playmakers goes behind the glitz and
glamour of the game through a revolutionary campaign
mode that explores the on-field violence, off-field
fallout and front-office politics of professional
football. Blitz: Playmakers is scheduled for release
in the fourth quarter of 2005 on multiple videogame
console platforms.
"Midway's
Chicago studio has laid the foundation over the past
year for what is the ultimate alternative to watered
down NFL sanctioned football games," said Steve
Allison, chief marketing officer of Midway. "No
longer bound to the NFL license, there will be no
league restrictions on content and gamers will finally
experience what makes playing a football videogame
really fun: off-field controversies, dirty hits, excessive
celebrations and much more. Blitz: Playmakers buyers
will be assured of one thing - our game will include
all the gameplay and fun the NFL wont allow."
Blitz:
Playmakers will feature a powerful story mode that,
for the first time ever in a football videogame, explores
the realism, lifestyle and drama found in professional
football. Players will take the helm of a downtrodden
football franchise and retool the players and coaching
staff in a quest to guide them to the league championship.
Additional features include intense multiplayer action
with head-to head online play and complete customization
of players, teams, stadiums and more.
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System:
Xbox (shown), PS2
Dev: Midway
Pub: Midway
Release: Oct 2005
Players: 1 - 4
Review by Cole |
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RATING
(OUT OF 5)
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| OVERALL |
4.0
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| GRAPHICS |
4.5
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| CONTROL |
3.0
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| MUSIC/FX |
4.5
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| VALUE |
2.5
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