|System: PS2, Wii||Review Rating Legend|
|Dev: Point of View||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Crave||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Aug. 27, 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
Anyone familiar with golf video games will be comfortable with the power meter control system. You pull the stick back to start the meter and push it forward at the most opportune time to determine your accuracy. Then you prepare to release the ball at a specific power level. As long as you can get your accuracy within range, you'll have no problems making your way up to Kingpin status. You can aim the ball, put spin on it, and try for a hook shot in the pocket but all you really have to do is throw it down the middle with lots of power and the pins will topple like Michael Richards career.
There are four modes: Practice, Quickplay, Career, and Multiplayer. None of which have any depth. In the Career mode you enter into tournaments comprised of seven league games of three matches each. It drags. You have to wait for the other bowlers to do their thing. After a few minutes it begins to get irritating, and there's no way to speed things up. It takes a while before you can earn some money and when you finally do all you can buy are new shoes and balls, none of which affects your abilities in any noticeable way. The money just allows you to enter into more tournaments. The multiplayer mode is almost as boring, except that you might have some friends that would join you in making fun of it.
There are no trick modes of any kind. You won't be throwing balls off of skyscrapers and onto airplanes. This is a no-frills bowling game, and by "no frills," I mean "no fun." Don't even consider renting this. I wish this were a baseball game because at least after three strikes, I would be out.
CCC Senior Writer