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Combining
high-speed racing and reckless driving, Burnout 3
is the latest, and greatest, installment of the Burnout
series.
The
objective behind Burnout 3 is to win races. As fans
of the series know the races in Burnout are anything
but standard. This isn't NASCAR. Races take place
mostly in urban environments such as city streets
and connecting byways and highways. Blending sim and
arcade elements, you attempt to keep your vehicle
out of harm's way but at the same time doing everything
in your power to cause accidents for your opponents.
With a variety of single and multi-player modes, including
an online mode, this is the deepest and most intense
version of Burnout.
Causing
crashes while staying out of them is a skill. It's
a skill that you will be rewarded for with boosts
and points. Boosts can be earned as well as picked
up on the track like power-ups. Once you hit a boost
you're vehicle will take off like a bat out of hell.
The sense of speed that is displayed is tremendous.
The background doesn't merely blur, it seems to move
in relation to your vehicle as well as the camera.
At first it will feel like you're out of control but
eventually you'll get used to rounding the corners
with the use of the brake.
Pulling
your brakes will help you take turns fast. You always
want to maintain as much as a lead as possible in
case you get into an accident. You might be able to
start up again from a crash and still retain your
position. Driving dangerously will help boost your
boost meter which you can use at your discretion.
Using up your entire boost meter without getting into
an accident will give you a burnout. The more burnouts,
boosts and accidents you accumulate the more rewards
you'll receive to unlock more cars, tracks and upgrades.
Aftertouch
is a new feature that adds an extra dimension to the
game. By using it correctly you can actually use your
vehicle in the commission of an accident and drive
away from it none the worse for wear. Aftertouch slows
down the onscreen carnage to slo-mo. While vehicles
are piling on top of one another you will still have
a degree of control to move your vehicle around so
that it causes an opponent to become involved in the
wreck. Doing this correctly fills your boost meter
and allows you to get back in the race virtually unharmed.
Another
new feature is the crashbreaker which allows you to
use your vehicle as a bomb of sorts. You can target
the most congested area of traffic in an attempt to
create the ultimate collision. Why would you pull
such a kamikaze move? Because if you use the aftertouch
properly, you won't blow yourself out of the game.
It's another level of strategy available to you. Beware
that it happens very quickly and even in slo-mo you've
got to react fast.
There
is a training mode that can't be skipped. It's essential
for newbies but overkill for the pros. At the very
least it will inform you of all the finer points in
the game. With these new features there is a greater
degree of strategy and depth to the game that sets
if apart from the average racer. It wouldn't be a
bad idea for all players to come to terms with all
aspects of this game.
In
the single-player mode the AI starts out very innocuously.
If you piss them off by trying to run them off the
road they'll be out for vengeance. Those passive little
guys will now be out to blast your ass, giving you
more to concentrate on than just navigating the track
and using your new features.
In
the main World Tour mode you begin with smaller vehicles
and gradually work your way up to more faster and
powerful cars. This gives you time to adjust to the
insane sense of speed which can reach upwards of 200
mph.
Going
online was easy. I didn't find any lag and getting
a race in the Quickstart mode was as fast as I was
led to believe. Stats are posted on the leaderboards
for the world to see. There are a variety of modes
in which you can challenge players from anywhere on
the planet. You can restrict various cars to specific
races so that everyone is equally matched. You can
also communicate to other racers through voice chat.
The
cars control well and the arcade-style physics gives
them just enough weight to feel realistic. Obviously
the crashes should look and sound spectacular - which
they do. Fenders crumple, glass shatters, tires bounce
and the sparks fly as metal meets metal at speeds
that are too quick to even fathom. While the cars
may not be the best rendered in the business, they
look good enough to want to smash. When you see one
coming at you while your doing 150 mph, I can assure
you your heart will begin pounding.
I
absolutely hate the music which is a mix of cheap-sounding
alternative and punk. The announcer is some dork-off
DJ named Stryker that keeps repeating the same tired
phrases over and over with an annoying inflection
that I'm sure he thinks is cool. Turn the tunes down
and you'll enjoy this game a lot more unless of course
you have absolutely no taste in music.
Burnout
3 manages to take racing to another level. It may
not be a higher level but it's a different level.
That's definitely good enough for me.
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