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There's
not much I can say in its defence when it comes to
the unoriginality of the Digimon series. It's a blatant
rip-off of Pokemon. Now Digimon World 4 goes after
the hack and slash, dungeon crawling RPG genre and
once again proves that Digimon is a follower of trends,
not a leader.
"So
what," you say? "There are tons of games
that are inspired by one another." I don't see
anything wrong with taking some of the best elements
of another game and putting them to good use to further
the evolution of gaming. It's how things are done
in many disciplines. But what Digimon does should
be called stealing. They take and use entire gameplay
concepts. It's just too bad that Bandai didn't "steal"
better graphics, sound, storyline and gameplay features
for Digimon World 4.
Access
to the real world has been blocked. As a digital security
guard it's up to you (and hopefully a few of your
buddies) to eliminate the threat by entering into
a digital world filled with deadly enemies, traps,
treasures and tightly locked security areas. To access
locked doors you will need ID passes to open them
but first you'll have to clear a path through the
enemies.
If
you're going to play this game you will definitely
want to play it with at least one other person. It
was designed for co-op play. The single-player experience
is a lesson in frustration as the enemies are just
too powerful and numerous for you to make much headway.
Things do get better when you level-up with more weapons,
armour and power but until that time you will have
to contend with unfair swarms of enemies that take
huge chunks of your health, while health power-ups
and save areas are few and far between.
Stealing
elements from Diablo, Final Fantasy and Gauntlet the
focus of the game is on battles and dungeon crawling,
both elements are represented in a very shallow vein.
Enemies may be deadly but they are unintelligent.
They have very predictable patterns but there are
so many of them coming at you it's damn near impossible
to figure all of the patterns out at one time.
Attacks
can be physical or elemental. Your magical powers
will be increased as you acquire new skills and spells
in your dungeon crawls. You can also enhance your
physical skills by finding or purchasing armour and
weapons. There is a central hub where you must return
to buy, sell and trade treasures for things that will
assist you in battle. Going back and forth to this
hub gets old pretty fast.
There's
no reason this game can't look as good as the cartoon,
but it doesn't. It's not any better looking than your
average PSX game. The graphics are blocky and choppy.
There are some nice environments but the character
models and the animation are sloppy and can't even
compare to anime which should tell you how nasty it
looks. The sounds aren't bad but the voiceovers are
just as annoying as any anime cartoon ever created.
Digimon
World 4 is a poor imitation of a solid RPG. It plays
like a knock off. On one hand I'm glad to see that
Digimon is changing its direction but on the other
hand I have a finger that can't wait to press the
Off button. You would have to be a really big fan
of the Digimon franchise not to be disappointed in
this game.
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